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|---|---|---|---|
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d31b8467d0 |
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@@ -18,9 +18,5 @@ FORGE_WORKING_DIR=D:/ForgeCommander/forge-repo/forge-gui
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# ── Deck Paths ────────────────────────────────────────────────────
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# Directory containing your precon .dck files.
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# Forge reads deck files directly from this folder.
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#
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# IMPORTANT: lab_api.py reads PRECON_DIR (not PRECON_DECKS_DIR).
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# PRECON_DECKS_DIR is kept below for backwards compat but is NOT used by the server.
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PRECON_DIR=D:\ForgeCommander\commander-ai-lab\precon-decks
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PRECON_DECKS_DIR=D:\ForgeCommander\commander-ai-lab\precon-decks
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FORGE_DECKS_DIR=D:\ForgeCommander\commander-ai-lab\precon-decks
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@@ -1,179 +1,46 @@
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# Commander AI Lab
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A full-stack Magic: The Gathering Commander research platform. Run thousands of simulated games, train neural networks on the outcomes, build decks with AI that learns from simulation data, get LLM-powered coaching, and play live 4-player battles — all from a single unified system.
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A full-stack MTG Commander AI research platform. Simulate hundreds of games overnight, train ML models on the results, and let simulation data automatically shape the AI deck builder — all from a web UI or CLI.
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---
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## What It Does
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## Overview
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Commander AI Lab connects a rules-complete Forge engine, a fast Monte Carlo simulator, an LLM deck builder, an ML training pipeline, and multiple game clients (web, LAN, Unity) into one closed-loop platform. Simulation results feed back into deck building and AI decision-making, so the system improves the more it plays.
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### Key Capabilities
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- **Batch Simulation** — Run hundreds or thousands of Commander games unattended using Forge (rules-complete) or a headless Python Monte Carlo engine
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- **ML Training Pipeline** — Reinforcement learning (PPO) trains a neural net on game decision logs; outcome-weighted scoring nudges card weights automatically
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- **AI Deck Builder** — 7-step LLM pipeline (EDHrec → Scryfall → Ollama) with simulation-learned insights injected into prompts
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- **LLM Coach** — Streaming coaching sessions powered by Anthropic Claude or local Ollama models, enriched with RAG-retrieved card knowledge
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- **RAG Card Knowledge** — ChromaDB vector store over 30,000+ Scryfall cards with semantic search and auto-staleness monitoring
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- **LAN Battlefield** — Browser-based 4-player Commander game client with ML-powered AI opponents and precon deck support
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- **Unity Client** — Full Unity application with battleground scene, lobby system, WebSocket game state sync, and cross-platform builds
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- **Card Scanner** — OCR pipeline for physical card recognition via Ximilar API
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- **163 Precon Decks** — Complete preconstructed deck library in `.dck` format
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---
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| Layer | What it is |
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|---|---|
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| **Monte Carlo Engine** | Pure-Python headless sim — runs thousands of games in minutes, no JVM needed |
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| **Forge Engine** | Java/Forge rules-complete sim for ground-truth validation |
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| **Overnight Runner** | Unattended batch runner — runs sims, updates sim weights, trains neural net |
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| **ML Pipeline** | Outcome-weighted RL nudges card scoring weights; neural net trains on decision logs |
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| **Deck Builder** | 7-step LLM pipeline (EDHrec → Scryfall → Ollama) now injected with sim-learned insights |
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| **AI Coach** | LLM-powered coaching sessions (Anthropic/Ollama) with streaming support |
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| **Web UI** | React + FastAPI dashboard for decks, sims, training, and deck building |
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## Architecture
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```
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┌─────────────────────────────────────────────────────────────────────┐
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│ Clients │
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│ ┌──────────────┐ ┌──────────────┐ ┌──────────────────────────────┐ │
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│ │ Web UI │ │ LAN Client │ │ Unity Client │ │
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│ │ (React/TS) │ │ (HTML/JS) │ │ (C# / URP) │ │
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│ │ /ui │ │ /lan │ │ /unity-client │ │
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│ └──────┬───────┘ └──────┬───────┘ └──────┬───────────────────────┘ │
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│ └────────────────┼────────────────┘ │
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│ │ HTTP/REST + WebSocket │
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│ ┌───────────────────────┴─────────────────────────────────────────┐│
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│ │ FastAPI Backend (lab_api.py — port 8080) ││
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│ │ ││
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│ │ /api/lab/* Batch simulation (Forge + Monte Carlo) ││
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│ │ /api/deck-builder/* 7-step LLM deck construction ││
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│ │ /api/coach/* Streaming LLM coaching sessions ││
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│ │ /api/ml/* Neural net training + policy server ││
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│ │ /api/rag/* ChromaDB vector search ││
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│ │ /api/game/* Live game sessions (Forge IPC) ││
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│ │ /api/policy/* ML policy decisions for AI players ││
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│ │ /ws/game/{id} WebSocket game state streaming ││
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│ └───────┬──────────────┬──────────────┬──────────────┬────────────┘│
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│ │ │ │ │ │
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│ ┌──────┴──────┐ ┌────┴─────┐ ┌──────┴──────┐ ┌────┴──────┐ │
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│ │ Forge │ │ Monte │ │ Ollama │ │ ChromaDB │ │
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│ │ Engine │ │ Carlo │ │ (local LLM) │ │ (vector │ │
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│ │ (Java/JVM) │ │ Engine │ │ qwen2.5:7b │ │ store) │ │
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│ └─────────────┘ │ (Python) │ └─────────────┘ └───────────┘ │
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│ └──────────┘ │
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│ ┌──────────────────────────────────────────────────────────────────┐│
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│ │ ML Pipeline ││
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│ │ decisions_*.jsonl → update_weights.py → learned_weights.json ││
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│ │ → /api/ml/train → neural net checkpoints ││
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│ └──────────────────────────────────────────────────────────────────┘│
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└─────────────────────────────────────────────────────────────────────┘
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┌─────────────────────────────────────────────────────────────────┐
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│ Web UI (React/TypeScript — frontend/) │
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│ Deck Builder · Sim Dashboard · Training · Coach │
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└────────────────────────┬────────────────────────────────────────┘
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│ HTTP/REST + WebSocket
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┌────────────────────────┴────────────────────────────────────────┐
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│ FastAPI Server (lab_api.py / routes/ — port 8080) │
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│ /api/lab/* /api/ml/* /api/coach/* /api/deck-builder/* │
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└────────┬──────────────────┬──────────────────┬──────────────────┘
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│ │ │
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Java subprocess Python sim engine Ollama (local LLM)
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(Forge rules) (Monte Carlo) qwen2.5:7b + others
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│ │
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┌────────┴───────┐ ┌───────┴────────────────────────────────────┐
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│ Forge Engine │ │ src/commander_ai_lab/ │
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│ (rules- │ │ sim/ — engine, models, rules │
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│ complete) │ │ deck_builder/ — 7-step LLM pipeline │
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└────────────────┘ │ coach/ — streaming LLM coach │
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└────────────────────────────────────────────┘
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```
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---
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## Quick Start (Windows)
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## Features
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### Simulation Engines
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| Engine | Description | Speed |
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|---|---|---|
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| **Forge** | Rules-complete Java engine — handles the stack, instants, triggered abilities, and all Commander rules. Each game spawns a JVM subprocess. | ~0.04 sims/sec (single-threaded) |
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| **Monte Carlo** | Headless Python engine — models combat keywords (flying, trample, deathtouch, lifelink, menace, reach, haste), summoning sickness, tapped state, commander zone, multiplayer targeting, and board wipes. No JVM required. | Thousands of games in minutes |
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Both engines feed structured results into the same ML pipeline.
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### Deck Builder
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The `POST /api/deck-builder/build` endpoint runs a 7-step pipeline:
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1. Resolve commander via Scryfall
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2. Fetch EDHrec recommendations
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3. Fetch Scryfall candidates by category (ramp, removal, draw, lands)
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4. Ollama suggests synergy/protection/wincon cards — **simulation insights injected here**
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5. Filter by color identity, collection, and ban list
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6. Ollama enforces ratios (trim/expand to 99) — **simulation insights injected here**
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7. Assemble final deck with smart substitution (guarantees 99-card output)
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### AI Coach
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LLM-powered coaching with two modes:
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- **Full Session** — Deep analysis including removal coverage, ramp quality, draw engine profiling, win conditions, anti-synergy detection, pod meta evaluation, and tempo assessment
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- **Quick Digest** — Fast ~5-second summary for rapid feedback
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Coaching prompts are enriched with semantically relevant cards from the ChromaDB RAG store (15 cards for full sessions, 8 for quick digests). Supports both Anthropic Claude and local Ollama models with streaming responses.
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### RAG Card Knowledge
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- **SQLite FTS5** bulk card database from Scryfall data
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- **ChromaDB** vector index with natural-language card embeddings
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- Automatic staleness monitoring (checks every 6 hours, auto-rebuilds if >14 days old)
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- Graceful fallback — RAG failures never block coaching or deck building
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### ML Training Pipeline
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```
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Overnight sims → decisions_*.jsonl
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↓
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update_weights.py → learned_weights.json (feeds deck builder)
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↓
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/api/ml/train → neural net training on decision dataset
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↓
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/api/policy/decide → ML policy serves AI decisions in live games
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```
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- **Outcome-weighted RL** nudges card scoring weights from game results
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- **Neural net** trains on the full decision log dataset
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- **Distillation loop** — self-play → collect data → retrain → repeat
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- **ELO tracking** and model tournaments for comparing AI versions
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- Weights clamped to `[-20.0, 20.0]`, stored in `learned_weights.json`
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### Win Condition Tracking
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Games are classified by win type — not just "Combat" vs "Other":
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- **Combat** — standard creature damage wins
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- **Combo** — Approach of the Second Sun, Felidar Sovereign, Happily Ever After, and 30+ known alternate-win cards
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- **Drain** — life drain effects
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- **Mill** — library depletion
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- **Poison** — infect/poison counter wins
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Draw games (timeout) are analyzed separately with per-player life-at-timeout snapshots and likely cause identification.
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### LAN Battlefield Client
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Browser-based 4-player Commander game at `/lan`:
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- **AI Bridge** — REST + WebSocket connectivity with ML policy decisions as Priority 1 (falls back to local heuristic AI)
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- **Deck System** — 3-tab selector: Precons (163 decks, grouped by set), EDHREC search, and custom deck import
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- **Player Panels** — Life counters, commander damage bars, poison/energy/experience/rad counters, emblem management
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- **Backend Detection** — Auto-detects the Commander AI Lab backend; works offline with local precon data
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### Unity Client
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Full Unity application (URP, .NET Standard 2.1) with:
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- **Battleground Scene** — 4-seat layout with rotated perspectives, life/poison/commander damage widgets, phase tracker, turn order bar
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- **Card System** — Hand, battlefield, graveyard, exile zones with card art, tapped rotation, face-down state, summoning sickness indicators
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- **Stack & Mana** — LIFO stack display and 6-pip mana pool
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- **Lobby System** — Configure 4 seats (human/AI), POST to backend, WebSocket game state sync
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- **Elimination** — Grayscale shader overlay on eliminated players
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- **Token System** — Create, tap, add counters, delete tokens
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- **Cross-Platform** — Windows, WebGL, Android, iOS build targets
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- **Scenes** — MainMenu, Collection, DeckBuilder, DeckGenerator, Simulator, Coach, Scanner, Training, Precon, Battleground
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### Card Scanner
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OCR pipeline for physical Magic cards using the Ximilar API. Scan cards from photos and match them to the Scryfall database.
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---
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## Quick Start
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### Prerequisites
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| Tool | Version |
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|---|---|
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| Python | 3.10+ |
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| Java | 17+ |
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| Maven | 3.8+ |
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| Node.js | 18+ (for LAN client scripts) |
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| Ollama | Latest (for local LLM inference) |
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| [Forge](https://github.com/Card-Forge/forge) | Built at `D:\ForgeCommander\forge-repo` |
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### Setup (Windows)
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**Prerequisites:** Java 17+, Python 3.10+, Maven 3.8+, [Forge](https://github.com/Card-Forge/forge) built at `D:\ForgeCommander\forge-repo`
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```powershell
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# 1. Build Forge (one-time)
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@@ -184,29 +51,17 @@ mvn package -pl forge-gui-desktop "-DskipTests" "-Drevision=2.0.12-SNAPSHOT" -am
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cd D:\ForgeCommander\commander-ai-lab
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mvn package "-DskipTests"
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# 3. Install Python dependencies
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pip install -e ".[rag,dev]"
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# 3. Install Python deps
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pip install -e .
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# 4. Pull an Ollama model for the deck builder
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ollama pull qwen2.5:7b
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# 5. Launch
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# 4. Launch
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.\start-lab.bat
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# → Web UI: http://localhost:8080
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# → LAN Client: http://localhost:8080/lan/
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# → open http://localhost:8080
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```
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Or use the automated installer:
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```powershell
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.\install-commander-ai-lab.ps1
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```
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---
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## Overnight AFK Runner
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Run batch simulations unattended, then automatically update card weights and train the neural net:
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Runs batch sims unattended, then updates card weights and trains the neural net:
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```powershell
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python overnight-run.py # default: 11.5h DeepSeek sims
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@@ -219,9 +74,9 @@ python overnight-run.py --no-train # skip neural net training
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1. `update_weights.py` — nudges `learned_weights.json` from decision logs (feeds deck builder)
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2. `/api/ml/train` — trains the neural net on the full decision dataset
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---
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## Sim → Deck Builder Feedback Loop
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## Simulation → Deck Builder Feedback Loop
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Simulation outcomes automatically improve deck recommendations:
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```
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Overnight sims → decisions_*.jsonl
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@@ -235,63 +90,24 @@ Ollama prompts (suggest_cards + enforce_deck_ratios)
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Better card recommendations
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```
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When active, `BuildResult.sources_consulted` includes `"sim_weights"`. The loop is a no-op until real sim data exists.
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When active, `BuildResult.sources_consulted` includes `"sim_weights"`. No-op until real sim data exists.
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---
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## Deck Builder Pipeline
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## API Reference
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The `POST /api/deck-builder/build` endpoint runs 7 steps:
|
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|
||||
### Simulation
|
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1. Resolve commander via Scryfall
|
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2. Fetch EDHrec recommendations
|
||||
3. Fetch Scryfall candidates by category (ramp, removal, draw, lands)
|
||||
4. Ollama suggests synergy/protection/wincon cards ← **sim insights injected here**
|
||||
5. Filter by color identity, collection, ban list
|
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6. Ollama enforces ratios (trim/expand to 99) ← **sim insights injected here**
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7. Assemble final deck
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| Endpoint | Method | Description |
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|---|---|---|
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| `/api/lab/decks` | GET | List available Commander decks |
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| `/api/lab/start` | POST | Start Forge batch (returns batchId) |
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| `/api/lab/start-deepseek` | POST | Start Python/DeepSeek batch |
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| `/api/lab/status?batchId=X` | GET | Poll batch progress |
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||||
| `/api/lab/result?batchId=X` | GET | Get completed batch JSON |
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||||
| `/api/lab/history` | GET | List past batch runs |
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||||
| `/api/lab/precons/deck` | GET | Fetch precon `.dck` file content |
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|
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### Deck Builder & Coach
|
||||
|
||||
| Endpoint | Method | Description |
|
||||
|---|---|---|
|
||||
| `/api/deck-builder/build` | POST | Build a 99-card Commander deck |
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| `/api/coach/chat` | POST | Full coaching session (streaming) |
|
||||
| `/api/coach/quick-digest` | POST | Fast ~5s coaching summary |
|
||||
|
||||
### ML & Policy
|
||||
|
||||
| Endpoint | Method | Description |
|
||||
|---|---|---|
|
||||
| `/api/ml/train` | POST | Start neural net training |
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||||
| `/api/ml/train/status` | GET | Poll training progress |
|
||||
| `/api/policy/decide` | POST | Get ML policy decision for game state |
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||||
|
||||
### RAG
|
||||
|
||||
| Endpoint | Method | Description |
|
||||
|---|---|---|
|
||||
| `/api/rag/build` | POST | Build/rebuild ChromaDB index |
|
||||
| `/api/rag/search` | POST | Semantic card search |
|
||||
| `/api/rag/status` | GET | Index health and staleness |
|
||||
|
||||
### Live Game
|
||||
|
||||
| Endpoint | Method | Description |
|
||||
|---|---|---|
|
||||
| `/api/game/start` | POST | Create a live game session |
|
||||
| `/api/game/action` | POST | Submit a player action |
|
||||
| `/api/game/{id}/actions` | GET | Poll Forge IPC actions |
|
||||
| `/ws/game/{game_id}` | WS | Real-time game state streaming |
|
||||
|
||||
---
|
||||
|
||||
## ML Scripts
|
||||
## ML Pipeline
|
||||
|
||||
```powershell
|
||||
# Update card weights from decision logs
|
||||
# Update sim card weights from decision logs (runs automatically in overnight-run.py)
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||||
python -m ml.scripts.update_weights --min-games 10 --lr 0.05 --dry-run
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||||
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# Reset weights to defaults
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||||
@@ -301,7 +117,7 @@ python -m ml.scripts.update_weights --reset
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||||
python ml/scripts/generate_synthetic_data.py
|
||||
```
|
||||
|
||||
---
|
||||
Learned weights are clamped to `[-20.0, 20.0]` and stored in `src/commander_ai_lab/sim/learned_weights.json`.
|
||||
|
||||
## Python Simulator API
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||||
|
||||
@@ -313,122 +129,52 @@ stats = run_simulation(deck, num_games=100, name_a="My Deck")
|
||||
print(f"Win rate: {stats['win_rate']:.1%}, Avg turns: {stats['avg_turns']:.1f}")
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||||
```
|
||||
|
||||
---
|
||||
The Monte Carlo engine models: combat keywords (flying, trample, deathtouch, lifelink, menace, reach, haste), summoning sickness, tapped/untap state, commander zone, multiplayer attack targeting, and board wipes. It does **not** model the stack, instants, or continuous type-changing effects.
|
||||
|
||||
## API Reference
|
||||
|
||||
| Endpoint | Method | Description |
|
||||
|---|---|---|
|
||||
| `/api/lab/decks` | GET | List available Commander decks |
|
||||
| `/api/lab/start` | POST | Start Forge batch (returns batchId) |
|
||||
| `/api/lab/start-deepseek` | POST | Start Python/DeepSeek batch |
|
||||
| `/api/lab/status?batchId=X` | GET | Poll batch progress |
|
||||
| `/api/lab/result?batchId=X` | GET | Get completed batch JSON |
|
||||
| `/api/lab/history` | GET | List past batch runs |
|
||||
| `/api/ml/train` | POST | Start neural net training |
|
||||
| `/api/ml/train/status` | GET | Poll training progress |
|
||||
| `/api/coach/chat` | POST | LLM coaching session (streaming) |
|
||||
| `/api/deck-builder/build` | POST | Build a 99-card Commander deck |
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
||||
commander-ai-lab/
|
||||
├── lab_api.py # FastAPI server entry point
|
||||
├── overnight-run.py # AFK batch runner
|
||||
├── start-lab.bat # Windows one-click launcher
|
||||
├── install-commander-ai-lab.ps1 # Automated setup script
|
||||
├── pom.xml # Maven build (Java/Forge components)
|
||||
├── pyproject.toml # Python package config
|
||||
│
|
||||
├── routes/ # FastAPI route modules
|
||||
│ ├── lab.py # Batch simulation
|
||||
│ ├── deckbuilder.py # Deck builder pipeline
|
||||
│ ├── coach.py # LLM coaching
|
||||
│ ├── ml.py # ML training
|
||||
│ ├── rag.py # ChromaDB vector search
|
||||
│ ├── game.py # Live game sessions
|
||||
│ ├── policy.py # ML policy server
|
||||
│ ├── precon.py # Precon deck serving
|
||||
│ ├── scanner.py # Card OCR
|
||||
│ └── ws_game.py # WebSocket game state
|
||||
│
|
||||
├── services/ # Core service layer
|
||||
│ ├── forge_runner.py # Forge subprocess management
|
||||
│ ├── draw_game_analyzer.py # Draw/timeout analysis
|
||||
│ ├── rag_store.py # ChromaDB vector store
|
||||
│ └── card_text.py # Shared card text builder
|
||||
│
|
||||
├── lab_api.py # FastAPI server entry point
|
||||
├── frontend/ # React + TypeScript web UI
|
||||
├── ui/ # Legacy static HTML UI
|
||||
├── src/commander_ai_lab/
|
||||
│ ├── sim/ # Monte Carlo engine
|
||||
│ │ ├── engine.py # Game loop
|
||||
│ │ ├── models.py # GameResult, Card, Player
|
||||
│ │ ├── rules.py # Combat, keywords, commander rules
|
||||
│ │ ├── win_condition_parser.py # Alternate win detection
|
||||
│ │ └── learned_weights.json # ML-learned card weights
|
||||
│ ├── deck_builder/ # 7-step LLM pipeline
|
||||
│ │ ├── api/ # Scryfall, EDHrec, Ollama, sim_insights
|
||||
│ │ ├── core/ # Models, rules engine, assembler
|
||||
│ │ └── pipeline/ # build_deck.py orchestrator
|
||||
│ └── coach/ # LLM coaching
|
||||
│ ├── coach_service.py # Session + quick digest
|
||||
│ ├── prompt_template.py # System/user prompts
|
||||
│ └── embeddings.py # Card embedding utilities
|
||||
│
|
||||
├── ml/ # ML training pipeline
|
||||
│ ├── scripts/ # update_weights.py, ml_cli.py
|
||||
│ ├── training/ # Neural net trainer
|
||||
│ ├── encoder/ # Feature encoding
|
||||
│ └── models/ # Saved checkpoints
|
||||
│
|
||||
├── lan-client/ # Browser-based LAN battlefield
|
||||
│ ├── index.html # Entry point
|
||||
│ ├── engine.js # Game engine + ML AI turns
|
||||
│ ├── ai-bridge.js # Backend connector + policy bridge
|
||||
│ ├── player-panels.js # Enhanced player panels
|
||||
│ ├── ui.js # 3-tab deck selector + setup
|
||||
│ └── precons.js # 163 precon deck data
|
||||
│
|
||||
├── unity-client/ # Unity game client
|
||||
│ └── Assets/
|
||||
│ ├── Scenes/ # 11 scenes (MainMenu → Battleground)
|
||||
│ ├── Scripts/ # C# controllers, models, services
|
||||
│ ├── Prefabs/ # Card, deck slot, chat bubble
|
||||
│ └── Materials/ # URP materials + grayscale shader
|
||||
│
|
||||
├── scanner/ # Card OCR pipeline (Ximilar)
|
||||
├── precon-decks/ # 163 preconstructed decks (.dck)
|
||||
├── sample-decks/ # Sample deck files
|
||||
├── data/ # Runtime data (ChromaDB, bulk DB)
|
||||
├── logs/ # Simulation + decision logs
|
||||
├── docs/ # Architecture docs + schemas
|
||||
├── tests/ # Test suite
|
||||
├── scripts/ # Utility scripts
|
||||
├── .github/workflows/ # CI + Unity build automation
|
||||
└── src/main/java/ # Java/Forge batch runner
|
||||
└── commanderailab/
|
||||
│ ├── sim/ # Monte Carlo engine (engine, models, rules)
|
||||
│ ├── deck_builder/ # LLM deck builder pipeline
|
||||
│ │ ├── api/ # Scryfall, EDHrec, Ollama, sim_insights
|
||||
│ │ ├── core/ # Models, rules engine, assembler
|
||||
│ │ └── pipeline/ # build_deck.py (7-step orchestrator)
|
||||
│ └── coach/ # LLM coaching (Anthropic + Ollama)
|
||||
├── ml/
|
||||
│ ├── scripts/ # update_weights.py, ml_cli.py
|
||||
│ ├── training/ # Neural net trainer
|
||||
│ ├── encoder/ # Feature encoding
|
||||
│ └── models/ # Saved model checkpoints
|
||||
├── scanner/ # Card OCR pipeline
|
||||
├── logs/decisions/ # ML decision logs (gitignored)
|
||||
└── src/main/java/commanderailab/ # Java/Forge batch runner
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Tech Stack
|
||||
|
||||
| Layer | Technology |
|
||||
|---|---|
|
||||
| Backend | Python 3.10+, FastAPI, Uvicorn |
|
||||
| Simulation (rules-complete) | Java 17, Maven, Forge |
|
||||
| Simulation (fast) | Python Monte Carlo engine |
|
||||
| LLM Inference | Ollama (qwen2.5:7b), Anthropic Claude |
|
||||
| Vector Store | ChromaDB with all-MiniLM-L6-v2 embeddings |
|
||||
| Card Database | SQLite FTS5 (Scryfall bulk data) |
|
||||
| ML Training | PyTorch, PPO reinforcement learning |
|
||||
| Web Client | HTML/CSS/JS |
|
||||
| Unity Client | Unity 2022 LTS, URP, C# |
|
||||
| CI/CD | GitHub Actions |
|
||||
|
||||
---
|
||||
|
||||
## Known Limitations
|
||||
|
||||
- **Monte Carlo engine** — no stack, no instants, no continuous type-changing effects (animated lands don't attack)
|
||||
- **Forge engine** — each game spawns a new JVM (~2–3s overhead); ~0.04 sims/sec single-threaded
|
||||
- **Forge** — winner life total not captured in quiet mode (only reports losers)
|
||||
- **Deck builder** — Ollama suggestions depend on the local model quality; `qwen2.5:7b` works well
|
||||
- **LAN client** — EDHREC commander search is a stub (backend-powered, not yet fully wired)
|
||||
|
||||
---
|
||||
|
||||
## Contributing
|
||||
|
||||
Commander AI Lab is an active research project. Check the [open issues](https://github.com/KoalaTrapLord/commander-ai-lab/issues) for areas where contributions are welcome.
|
||||
|
||||
---
|
||||
|
||||
## License
|
||||
|
||||
See repository for license details.
|
||||
- **Monte Carlo engine** — no stack, no instants, no continuous type changes (animated lands don't attack)
|
||||
- **Forge engine** — each game spawns a new JVM (~2-3s overhead), ~0.04 sims/sec single-threaded
|
||||
- **Forge winner life total** not captured (quiet mode only reports losers)
|
||||
- **Deck builder** — Ollama suggestions are only as good as the local model; `qwen2.5:7b` works well
|
||||
@@ -1,257 +0,0 @@
|
||||
<#
|
||||
.SYNOPSIS
|
||||
Smoke-tests the Commander AI Lab policy server from PowerShell.
|
||||
Checks: server reachable -> /api/policy/health -> /api/policy/decide.
|
||||
Prints a plain-English pass/fail for every step.
|
||||
|
||||
.USAGE
|
||||
# From repo root (server already running in another window):
|
||||
.\Test-PolicyServer.ps1
|
||||
|
||||
# Custom host/port:
|
||||
.\Test-PolicyServer.ps1 -BaseUrl http://localhost:9000
|
||||
|
||||
# Pretty-print the full decide response:
|
||||
.\Test-PolicyServer.ps1 -Verbose
|
||||
#>
|
||||
param(
|
||||
[string]$BaseUrl = "http://localhost:8080",
|
||||
[switch]$Verbose
|
||||
)
|
||||
|
||||
$ErrorActionPreference = "Stop"
|
||||
|
||||
# ---- helpers ----------------------------------------------------------------
|
||||
|
||||
function Write-Pass { param([string]$msg) Write-Host " [PASS] $msg" -ForegroundColor Green }
|
||||
function Write-Fail { param([string]$msg) Write-Host " [FAIL] $msg" -ForegroundColor Red }
|
||||
function Write-Info { param([string]$msg) Write-Host " [INFO] $msg" -ForegroundColor Cyan }
|
||||
function Write-Warn { param([string]$msg) Write-Host " [WARN] $msg" -ForegroundColor Yellow }
|
||||
function Write-Step { param([string]$msg) Write-Host "`n-- $msg" -ForegroundColor White }
|
||||
|
||||
$allPassed = $true
|
||||
|
||||
function Invoke-Step {
|
||||
param(
|
||||
[string] $Name,
|
||||
[scriptblock] $Block
|
||||
)
|
||||
Write-Step $Name
|
||||
try { & $Block }
|
||||
catch {
|
||||
Write-Fail $_.Exception.Message
|
||||
$script:allPassed = $false
|
||||
}
|
||||
}
|
||||
|
||||
# ---- Step 1: server reachable -----------------------------------------------
|
||||
|
||||
Invoke-Step "Step 1 -- Server reachable at $BaseUrl" {
|
||||
$r1 = $null
|
||||
try { $r1 = Invoke-WebRequest -Uri "$BaseUrl/docs" -UseBasicParsing -TimeoutSec 5 } catch {}
|
||||
if ($r1 -and $r1.StatusCode -eq 200) {
|
||||
Write-Pass "FastAPI server is up (GET /docs -> 200)"
|
||||
return
|
||||
}
|
||||
$r2 = $null
|
||||
try { $r2 = Invoke-WebRequest -Uri "$BaseUrl/" -UseBasicParsing -TimeoutSec 5 } catch {}
|
||||
if ($r2 -and $r2.StatusCode -lt 500) {
|
||||
Write-Pass "FastAPI server is up (GET / -> $($r2.StatusCode))"
|
||||
return
|
||||
}
|
||||
throw "Cannot reach $BaseUrl -- is lab_api.py / uvicorn running?"
|
||||
}
|
||||
|
||||
# ---- Step 2: /api/policy/health ---------------------------------------------
|
||||
|
||||
$modelLoaded = $false
|
||||
|
||||
Invoke-Step "Step 2 -- GET $BaseUrl/api/policy/health" {
|
||||
$resp = Invoke-RestMethod -Uri "$BaseUrl/api/policy/health" -Method Get -TimeoutSec 10
|
||||
if ($Verbose) { $resp | ConvertTo-Json -Depth 5 | Write-Host }
|
||||
|
||||
if ($resp.ready -eq $true) {
|
||||
Write-Pass "Model is loaded and ready (ready=true)"
|
||||
$script:modelLoaded = $true
|
||||
} elseif ($resp.status -eq "degraded") {
|
||||
Write-Fail "Health returned status=degraded / ready=false"
|
||||
Write-Warn " -> Policy model is NOT loaded."
|
||||
Write-Warn " -> Start the server with --load-policy, or call POST /api/ml/load_model first."
|
||||
Write-Warn " -> Confirm models/ contains a valid .pt checkpoint."
|
||||
$script:allPassed = $false
|
||||
} else {
|
||||
Write-Warn "Unexpected health response -- dumping:"
|
||||
$resp | ConvertTo-Json -Depth 5 | Write-Host
|
||||
$script:allPassed = $false
|
||||
}
|
||||
}
|
||||
|
||||
# ---- Step 3: /api/policy/decide (synthetic snapshot) ------------------------
|
||||
|
||||
Invoke-Step "Step 3 -- POST $BaseUrl/api/policy/decide (synthetic 4-player snapshot)" {
|
||||
|
||||
if (-not $script:modelLoaded) {
|
||||
Write-Warn "Skipping /decide -- model not loaded (Step 2 failed)."
|
||||
Write-Warn "Fix Step 2 first, then re-run."
|
||||
return
|
||||
}
|
||||
|
||||
$body = [ordered]@{
|
||||
game_id = "ps1-smoke-test"
|
||||
turn = 3
|
||||
phase = "MAIN1"
|
||||
active_player = 0
|
||||
playstyle = "midrange"
|
||||
temperature = 1.0
|
||||
greedy = $false
|
||||
players = @(
|
||||
[ordered]@{
|
||||
seat = 0
|
||||
name = "TestPlayer0"
|
||||
life = 40
|
||||
manaAvailable = 3
|
||||
landCount = 3
|
||||
creaturesOnField = 1
|
||||
totalPowerOnBoard = 2
|
||||
hand = @("Cultivate", "Solemn Simulacrum", "Sol Ring")
|
||||
battlefield = @("Forest", "Forest", "Forest", "Birds of Paradise")
|
||||
graveyard = @()
|
||||
commandZone = @("Atraxa, Praetors Voice")
|
||||
},
|
||||
[ordered]@{
|
||||
seat = 1
|
||||
name = "TestPlayer1"
|
||||
life = 38
|
||||
manaAvailable = 2
|
||||
landCount = 2
|
||||
creaturesOnField = 0
|
||||
totalPowerOnBoard = 0
|
||||
handCount = 4
|
||||
hand = @()
|
||||
battlefield = @("Island", "Swamp")
|
||||
graveyard = @()
|
||||
commandZone = @("Ur-Dragon")
|
||||
},
|
||||
[ordered]@{
|
||||
seat = 2
|
||||
name = "TestPlayer2"
|
||||
life = 35
|
||||
manaAvailable = 4
|
||||
landCount = 4
|
||||
creaturesOnField = 2
|
||||
totalPowerOnBoard = 5
|
||||
handCount = 3
|
||||
hand = @()
|
||||
battlefield = @("Mountain", "Mountain", "Mountain", "Mountain", "Goblin Guide", "Monastery Swiftspear")
|
||||
graveyard = @()
|
||||
commandZone = @("Krenko, Mob Boss")
|
||||
},
|
||||
[ordered]@{
|
||||
seat = 3
|
||||
name = "TestPlayer3"
|
||||
life = 40
|
||||
manaAvailable = 0
|
||||
landCount = 0
|
||||
creaturesOnField = 0
|
||||
totalPowerOnBoard = 0
|
||||
handCount = 7
|
||||
hand = @()
|
||||
battlefield = @()
|
||||
graveyard = @()
|
||||
commandZone = @("Prossh, Skyraider of Kher")
|
||||
}
|
||||
)
|
||||
} | ConvertTo-Json -Depth 10
|
||||
|
||||
$resp = Invoke-RestMethod `
|
||||
-Uri "$BaseUrl/api/policy/decide" `
|
||||
-Method Post `
|
||||
-Body $body `
|
||||
-ContentType "application/json" `
|
||||
-TimeoutSec 30
|
||||
|
||||
if ($Verbose) {
|
||||
Write-Host ""
|
||||
Write-Host " Full /decide response:" -ForegroundColor White
|
||||
$resp | ConvertTo-Json -Depth 6 | Write-Host
|
||||
}
|
||||
|
||||
$ok = $true
|
||||
if ([string]::IsNullOrEmpty($resp.action)) {
|
||||
Write-Fail "response.action is empty"
|
||||
$ok = $false
|
||||
}
|
||||
if ($null -eq $resp.confidence) {
|
||||
Write-Fail "response.confidence is missing"
|
||||
$ok = $false
|
||||
}
|
||||
if ($resp.PSObject.Properties["error"] -and -not [string]::IsNullOrEmpty($resp.error)) {
|
||||
Write-Fail "Server returned error: $($resp.error)"
|
||||
$ok = $false
|
||||
}
|
||||
|
||||
if ($ok) {
|
||||
$confPct = [math]::Round($resp.confidence * 100, 1)
|
||||
Write-Pass "Decision received -> action='$($resp.action)' conf=$($confPct)% latency=$($resp.inference_ms)ms src=$($resp.vector_source)"
|
||||
|
||||
if ($resp.probabilities) {
|
||||
$top3 = $resp.probabilities.PSObject.Properties |
|
||||
Sort-Object { $_.Value } -Descending |
|
||||
Select-Object -First 3
|
||||
Write-Info "Top-3 action probabilities:"
|
||||
foreach ($p in $top3) {
|
||||
$pct = [math]::Round($p.Value * 100, 1)
|
||||
Write-Info (" " + $p.Name.PadRight(22) + "$pct%")
|
||||
}
|
||||
}
|
||||
} else {
|
||||
$script:allPassed = $false
|
||||
}
|
||||
}
|
||||
|
||||
# ---- Step 4: log line guidance ----------------------------------------------
|
||||
|
||||
Invoke-Step "Step 4 -- Confirm [routes.policy.decide] log line in server console" {
|
||||
Write-Info "After Step 3 you should see in the uvicorn window:"
|
||||
Write-Info " [decide] turn=3 phase=main_1 -> cast_ramp (conf=0.810) | top5=[...] | src=encoder"
|
||||
Write-Info ""
|
||||
Write-Info "If that line is MISSING:"
|
||||
Write-Info " 1. Confirm uvicorn started with --log-level info (the default)"
|
||||
Write-Info " 2. Confirm lab_api.py calls register_policy_routes(app, policy_svc)"
|
||||
Write-Info " 3. Confirm routes/policy.py is included via routes/__init__.py"
|
||||
Write-Info " 4. Logger name is [routes.policy.decide] -- check no filter silences it"
|
||||
Write-Pass "Guidance printed"
|
||||
}
|
||||
|
||||
# ---- Step 5: why Forge ignores the policy server ----------------------------
|
||||
|
||||
Invoke-Step "Step 5 -- Forge IPC status (informational)" {
|
||||
Write-Warn "Forge does NOT call /api/policy/decide on its own."
|
||||
Write-Warn "routes/game.py POST /api/game/start has a TODO: wire Forge engine launch."
|
||||
Write-Warn ""
|
||||
Write-Warn "Until wired, /decide is only hit by:"
|
||||
Write-Warn " - This script"
|
||||
Write-Warn " - overnight-run.py (batch sim path)"
|
||||
Write-Warn " - Manual Invoke-RestMethod / curl calls"
|
||||
Write-Warn ""
|
||||
Write-Warn "Forge launches its built-in AI and plays lands because it has"
|
||||
Write-Warn "no HTTP client pointed at localhost:8080."
|
||||
Write-Warn ""
|
||||
Write-Warn "Next step: wire GameSession inside POST /api/game/start,"
|
||||
Write-Warn "or add a PolicyClient hook in Forge AiController.java."
|
||||
Write-Pass "Status explained"
|
||||
}
|
||||
|
||||
# ---- Summary ----------------------------------------------------------------
|
||||
|
||||
Write-Host ""
|
||||
if ($allPassed) {
|
||||
Write-Host "==========================================" -ForegroundColor Green
|
||||
Write-Host " ALL STEPS PASSED -- policy server live" -ForegroundColor Green
|
||||
Write-Host "==========================================" -ForegroundColor Green
|
||||
} else {
|
||||
Write-Host "==========================================" -ForegroundColor Red
|
||||
Write-Host " ONE OR MORE STEPS FAILED -- see above" -ForegroundColor Red
|
||||
Write-Host "==========================================" -ForegroundColor Red
|
||||
exit 1
|
||||
}
|
||||
@@ -248,9 +248,6 @@ function createInitialState(playerCount, playerNames, startingLife) {
|
||||
startingLife,
|
||||
poison: 0,
|
||||
energy: 0,
|
||||
experience: 0,
|
||||
rad: 0,
|
||||
emblems: [],
|
||||
eliminated: false,
|
||||
commanderDamage: {}, // keyed by opponent player id
|
||||
zones: {
|
||||
@@ -5144,6 +5141,25 @@ function createPlayerPanel(player, isActive) {
|
||||
<button class="life-btn" onclick="adjustLife(${player.id}, 1)" oncontextmenu="event.preventDefault();adjustLife(${player.id}, 5)" title="Left: +1 | Right: +5">+</button>
|
||||
</div>
|
||||
|
||||
<div class="mana-pool-section">
|
||||
<div class="mana-pool-label">
|
||||
<span>Mana Pool</span>
|
||||
<span class="mana-total-badge" id="mana-total-${player.id}">0</span>
|
||||
<button class="mana-pool-clear-btn" onclick="clearManaPool(${player.id})" title="Empty mana pool">Clear</button>
|
||||
</div>
|
||||
<div class="mana-pool-display" id="mana-pool-${player.id}">
|
||||
<span class="mana-empty">Empty</span>
|
||||
</div>
|
||||
<div class="mana-pool-add-row">
|
||||
<button class="mana-add-btn mana-add-w" onclick="addMana(${player.id},'W',1)" title="Add White">W</button>
|
||||
<button class="mana-add-btn mana-add-u" onclick="addMana(${player.id},'U',1)" title="Add Blue">U</button>
|
||||
<button class="mana-add-btn mana-add-b" onclick="addMana(${player.id},'B',1)" title="Add Black">B</button>
|
||||
<button class="mana-add-btn mana-add-r" onclick="addMana(${player.id},'R',1)" title="Add Red">R</button>
|
||||
<button class="mana-add-btn mana-add-g" onclick="addMana(${player.id},'G',1)" title="Add Green">G</button>
|
||||
<button class="mana-add-btn mana-add-c" onclick="addMana(${player.id},'C',1)" title="Add Colorless">C</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="cmd-damage-section">
|
||||
<div class="cmd-damage-label">
|
||||
<span>CMD Damage</span>
|
||||
@@ -5290,8 +5306,6 @@ function setLife(playerId, newLife) {
|
||||
eliminatePlayer(playerId, 'life total reached 0');
|
||||
}
|
||||
checkStateBasedActions();
|
||||
// Sync enhanced player panels
|
||||
if (typeof renderEnhancedPanels === 'function') renderEnhancedPanels();
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
@@ -5326,8 +5340,6 @@ function adjustCommanderDamage(targetPlayerId, sourcePlayerId, amount) {
|
||||
panelContainer.replaceWith(newPanel);
|
||||
}
|
||||
checkStateBasedActions();
|
||||
// Sync enhanced player panels
|
||||
if (typeof renderEnhancedPanels === 'function') renderEnhancedPanels();
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
@@ -5360,8 +5372,6 @@ function adjustPoison(playerId, amount) {
|
||||
panelContainer.replaceWith(newPanel);
|
||||
}
|
||||
if (gameState.rulesEngine && gameState.rulesEngine.sbaChecks) checkStateBasedActions();
|
||||
// Sync enhanced player panels
|
||||
if (typeof renderEnhancedPanels === 'function') renderEnhancedPanels();
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
@@ -10877,20 +10887,16 @@ function parseDeckList(text) {
|
||||
let line = raw.trim();
|
||||
if (!line) continue;
|
||||
|
||||
// Section headers — supports "// Commander", "Commander:", "[Commander]", "[Main]", "[metadata]"
|
||||
if (/^\/\/\s*/i.test(line) || /^\[?(COMMANDER|COMPANION|SIDEBOARD|MAYBEBOARD|MAINBOARD|MAIN|DECK|LAND|METADATA)\]?[:\s]*$/i.test(line)) {
|
||||
const cleaned = line.replace(/^\/\/\s*/, '').replace(/[\[\]:]/g, '').trim().toLowerCase();
|
||||
// Section headers
|
||||
if (/^\/\/\s*/i.test(line) || /^(COMMANDER|COMPANION|SIDEBOARD|MAYBEBOARD|MAINBOARD|DECK|LAND)[:\s]*$/i.test(line)) {
|
||||
const cleaned = line.replace(/^\/\/\s*/, '').replace(/:$/, '').trim().toLowerCase();
|
||||
if (/commander/i.test(cleaned)) currentSection = 'commander';
|
||||
else if (/companion/i.test(cleaned)) currentSection = 'companion';
|
||||
else if (/sideboard/i.test(cleaned)) currentSection = 'sideboard';
|
||||
else if (/metadata/i.test(cleaned)) currentSection = 'metadata';
|
||||
else currentSection = 'mainboard';
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip metadata lines like "Name=Elven Empire"
|
||||
if (currentSection === 'metadata') continue;
|
||||
|
||||
// Skip comment lines
|
||||
if (/^#/.test(line) || /^\*/.test(line)) continue;
|
||||
|
||||
@@ -12301,12 +12307,6 @@ function toggleManaAutoClear() {
|
||||
}
|
||||
|
||||
function renderManaPool() {
|
||||
// Mana pool display removed — internal tracking only.
|
||||
// No visual update needed.
|
||||
}
|
||||
|
||||
// Legacy renderManaPool body preserved for reference (removed from UI)
|
||||
function _renderManaPoolLegacy() {
|
||||
if (!gameState) return;
|
||||
const pid = getSelectedManaPlayerId();
|
||||
const player = gameState.players[pid];
|
||||
@@ -12348,7 +12348,12 @@ function populateManaPlayerSelect() {
|
||||
}
|
||||
|
||||
function showManaPool() {
|
||||
// Mana pool display removed.
|
||||
const widget = document.getElementById('mana-pool-widget');
|
||||
if (widget) {
|
||||
widget.classList.add('visible');
|
||||
populateManaPlayerSelect();
|
||||
renderManaPool();
|
||||
}
|
||||
}
|
||||
|
||||
function toggleManaPoolCollapse() {
|
||||
@@ -12361,7 +12366,42 @@ function toggleManaPoolCollapse() {
|
||||
}
|
||||
|
||||
function setupManaPoolDrag() {
|
||||
// Mana pool display removed — no drag setup needed.
|
||||
const handle = document.getElementById('mana-pool-drag-handle');
|
||||
const widget = document.getElementById('mana-pool-widget');
|
||||
if (!handle || !widget) return;
|
||||
|
||||
let isDragging = false;
|
||||
let startX, startY, startLeft, startTop;
|
||||
|
||||
handle.addEventListener('mousedown', e => {
|
||||
// Don't drag when clicking buttons or select
|
||||
if (e.target.tagName === 'BUTTON' || e.target.tagName === 'SELECT' || e.target.tagName === 'OPTION') return;
|
||||
isDragging = true;
|
||||
const rect = widget.getBoundingClientRect();
|
||||
startX = e.clientX;
|
||||
startY = e.clientY;
|
||||
startLeft = rect.left;
|
||||
startTop = rect.top;
|
||||
widget.style.transition = 'none';
|
||||
e.preventDefault();
|
||||
});
|
||||
|
||||
document.addEventListener('mousemove', e => {
|
||||
if (!isDragging) return;
|
||||
const dx = e.clientX - startX;
|
||||
const dy = e.clientY - startY;
|
||||
widget.style.left = (startLeft + dx) + 'px';
|
||||
widget.style.top = (startTop + dy) + 'px';
|
||||
widget.style.right = 'auto';
|
||||
widget.style.bottom = 'auto';
|
||||
});
|
||||
|
||||
document.addEventListener('mouseup', () => {
|
||||
if (isDragging) {
|
||||
isDragging = false;
|
||||
widget.style.transition = '';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
@@ -12723,31 +12763,7 @@ async function loadPreconForPlayer(playerIdx, preconId) {
|
||||
var player = gameState.players[playerIdx];
|
||||
if (!player) return;
|
||||
|
||||
// Try to get decklist text: embedded first, then fetch .dck from server
|
||||
var decklistText = precon.decklist || '';
|
||||
if (!decklistText && precon.fileName) {
|
||||
// 1. Try the API endpoint (returns JSON with decklist field)
|
||||
try {
|
||||
var apiResp = await fetch('/api/lab/precons/deck?fileName=' + encodeURIComponent(precon.fileName));
|
||||
if (apiResp.ok) {
|
||||
var deckData = await apiResp.json();
|
||||
if (deckData && deckData.decklist) decklistText = deckData.decklist;
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('[loadPreconForPlayer] API deck fetch failed:', e);
|
||||
}
|
||||
// 2. Fallback: fetch .dck file directly from static mount
|
||||
if (!decklistText) {
|
||||
try {
|
||||
var staticResp = await fetch('/precon-decks/' + encodeURIComponent(precon.fileName));
|
||||
if (staticResp.ok) decklistText = await staticResp.text();
|
||||
} catch (e2) {
|
||||
console.warn('[loadPreconForPlayer] Static .dck fetch failed:', precon.fileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var parsedCards = parseDeckList(decklistText);
|
||||
var parsedCards = parseDeckList(precon.decklist);
|
||||
if (!parsedCards.length) return;
|
||||
|
||||
var allCardNames = [];
|
||||
@@ -12961,20 +12977,6 @@ function startGame() {
|
||||
});
|
||||
gameState.aiDifficulty = setupAiDifficulty;
|
||||
|
||||
// ========================================
|
||||
// Commander-AI-Lab: Initialize backend session
|
||||
// ========================================
|
||||
if (typeof AIBridge !== 'undefined' && AIBridge.connector.connected) {
|
||||
AIBridge.gameState.initSession(gameState).then(function(session) {
|
||||
if (session) {
|
||||
addLogEntry('\u{1F9E0} Connected to Commander-AI-Lab (session: ' +
|
||||
session.game_id.substring(0, 8) + '...)');
|
||||
}
|
||||
}).catch(function(err) {
|
||||
console.warn('[startGame] AI Bridge session init failed:', err);
|
||||
});
|
||||
}
|
||||
|
||||
// Forge Engine: If enabled, start a Forge game session
|
||||
if (typeof ForgeBridge !== 'undefined' && ForgeBridge.enabled && ForgeBridge.connected) {
|
||||
gameState.forgeEnabled = true;
|
||||
@@ -13012,7 +13014,7 @@ function startGame() {
|
||||
if (zp) zp.classList.remove('hidden');
|
||||
|
||||
initGameBoard();
|
||||
// showManaPool() removed — mana pool display removed
|
||||
showManaPool();
|
||||
// Set commanderCardName for each player from their command zone
|
||||
gameState.players.forEach(function(p) {
|
||||
if (p.zones.command && p.zones.command.length > 0) {
|
||||
@@ -16699,36 +16701,9 @@ function runAiTurn() {
|
||||
if (!player || !player.isAI) return;
|
||||
|
||||
// ========================================
|
||||
// PRIORITY 1: Commander-AI-Lab ML Pipeline
|
||||
// FORGE ENGINE HYBRID: If Forge is connected & enabled, delegate AI turn
|
||||
// ========================================
|
||||
if (typeof AIBridge !== 'undefined' &&
|
||||
AIBridge.connector.connected &&
|
||||
AIBridge.connector.modelLoaded) {
|
||||
|
||||
aiTurnActive = true;
|
||||
player.aiLandPlayedThisTurn = false;
|
||||
addLogEntry('\u{1F9E0} <strong>' + player.name + '</strong> is thinking... [ML Policy]');
|
||||
aiAddThought(playerIdx, 'ML pipeline mode \u2014 consulting neural network...');
|
||||
|
||||
_runMlAiTurn(playerIdx).then(function(success) {
|
||||
if (!success) {
|
||||
addLogEntry('\u{1F916} [ML] Falling back to local AI for ' + player.name);
|
||||
aiTurnActive = false;
|
||||
_runLocalAiTurn();
|
||||
}
|
||||
}).catch(function(err) {
|
||||
console.error('[runAiTurn] ML pipeline error:', err);
|
||||
aiTurnActive = false;
|
||||
_runLocalAiTurn();
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// ========================================
|
||||
// PRIORITY 2: Forge Engine Hybrid
|
||||
// ========================================
|
||||
if (typeof ForgeBridge !== 'undefined' && ForgeBridge.enabled &&
|
||||
ForgeBridge.connected && ForgeBridge.gameActive) {
|
||||
if (typeof ForgeBridge !== 'undefined' && ForgeBridge.enabled && ForgeBridge.connected && ForgeBridge.gameActive) {
|
||||
aiTurnActive = true;
|
||||
player.aiLandPlayedThisTurn = false;
|
||||
addLogEntry('\u{1F916} <strong>' + player.name + '</strong> is thinking... [Forge AI]');
|
||||
@@ -16736,12 +16711,14 @@ function runAiTurn() {
|
||||
|
||||
forgeRunAiTurn(playerIdx, function(success) {
|
||||
if (success) {
|
||||
// Forge handled the turn successfully
|
||||
addLogEntry('\u{1F916} <strong>' + player.name + '</strong> passes the turn [Forge AI]');
|
||||
aiTurnActive = false;
|
||||
renderPlayerPanels();
|
||||
renderHandArea();
|
||||
nextTurn();
|
||||
} else {
|
||||
// Forge failed — fall back to local AI
|
||||
addLogEntry('\u{1F916} [Forge] Falling back to local AI for ' + player.name);
|
||||
aiTurnActive = false;
|
||||
_runLocalAiTurn();
|
||||
@@ -16751,136 +16728,11 @@ function runAiTurn() {
|
||||
}
|
||||
|
||||
// ========================================
|
||||
// PRIORITY 3: Local Heuristic AI
|
||||
// LOCAL AI: Standard heuristic-based AI turn
|
||||
// ========================================
|
||||
_runLocalAiTurn();
|
||||
}
|
||||
|
||||
/**
|
||||
* Run an AI turn using the Commander-AI-Lab ML policy pipeline.
|
||||
* Makes multiple decision requests per turn (one per phase).
|
||||
* Returns true if the ML pipeline completed the turn successfully.
|
||||
*/
|
||||
async function _runMlAiTurn(playerIdx) {
|
||||
if (!gameState) return false;
|
||||
var player = gameState.players[playerIdx];
|
||||
if (!player || !player.isAI) return false;
|
||||
|
||||
aiTurnActive = true;
|
||||
player.aiLandPlayedThisTurn = false;
|
||||
var difficulty = gameState.aiDifficulty || 'easy';
|
||||
var turnDelay = gameState.aiSettings?.turnDelay || 800;
|
||||
|
||||
try {
|
||||
// ── PHASE 1: Play a land (local, immediate) ──────────
|
||||
var landInHand = player.zones.hand.findIndex(function(c) {
|
||||
return typeof aiIsLand === 'function' && aiIsLand(c);
|
||||
});
|
||||
if (landInHand !== -1) {
|
||||
var landCard = player.zones.hand[landInHand];
|
||||
if (landCard && !landCard.imageUrl && typeof generateAiCardSVG === 'function') {
|
||||
landCard.imageUrl = generateAiCardSVG(landCard);
|
||||
}
|
||||
playCardFromHand(playerIdx, landInHand);
|
||||
player.aiLandPlayedThisTurn = true;
|
||||
addLogEntry('\u{1F9E0} <strong>' + player.name + '</strong> played a land [ML]');
|
||||
await _mlDelay(turnDelay * 0.5);
|
||||
}
|
||||
|
||||
// ── PHASE 2: Main Phase 1 decisions ──────────────────
|
||||
var maxActions = difficulty === 'easy' ? 1 : difficulty === 'normal' ? 3 : 5;
|
||||
var actionsPlayed = 0;
|
||||
|
||||
for (var i = 0; i < maxActions; i++) {
|
||||
var decision = await AIBridge.gameState.requestAiDecision(gameState, playerIdx);
|
||||
if (!decision) break;
|
||||
|
||||
aiAddThought(playerIdx,
|
||||
'ML decision: ' + decision.action +
|
||||
' (' + Math.round(decision.confidence * 100) + '% conf, ' +
|
||||
decision.inference_ms.toFixed(1) + 'ms)');
|
||||
|
||||
// Display probability distribution
|
||||
if (decision.probabilities) {
|
||||
var topActions = Object.entries(decision.probabilities)
|
||||
.sort(function(a, b) { return b[1] - a[1]; })
|
||||
.slice(0, 3)
|
||||
.map(function(e) { return e[0] + ':' + Math.round(e[1] * 100) + '%'; })
|
||||
.join(', ');
|
||||
aiAddThought(playerIdx, 'Top actions: ' + topActions);
|
||||
}
|
||||
|
||||
// Skip if action is pass/hold
|
||||
if (decision.action === 'pass' || decision.action === 'hold_mana') {
|
||||
aiAddThought(playerIdx, 'ML chose to ' +
|
||||
(decision.action === 'pass' ? 'pass' : 'hold mana open'));
|
||||
break;
|
||||
}
|
||||
|
||||
// Skip combat action in main phase — save for combat
|
||||
if (decision.action === 'attack_opponent') {
|
||||
aiAddThought(playerIdx, 'ML wants to attack \u2014 saving for combat phase');
|
||||
break;
|
||||
}
|
||||
|
||||
var executed = AIBridge.MacroActionMapper.execute(
|
||||
decision.action, playerIdx, gameState, decision
|
||||
);
|
||||
|
||||
if (executed) {
|
||||
actionsPlayed++;
|
||||
// Push state update to backend
|
||||
AIBridge.gameState.pushState(gameState);
|
||||
AIBridge.gameState.pushDecision(decision);
|
||||
await _mlDelay(turnDelay);
|
||||
} else {
|
||||
// Action couldn't execute — likely no valid targets
|
||||
aiAddThought(playerIdx,
|
||||
'Could not execute ' + decision.action + ' \u2014 moving on');
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ── PHASE 3: Combat ──────────────────────────────────
|
||||
var combatDecision = await AIBridge.gameState.requestAiDecision(gameState, playerIdx);
|
||||
if (combatDecision && combatDecision.action === 'attack_opponent') {
|
||||
AIBridge.MacroActionMapper.execute(
|
||||
'attack_opponent', playerIdx, gameState, combatDecision
|
||||
);
|
||||
await _mlDelay(turnDelay);
|
||||
}
|
||||
|
||||
// ── PHASE 4: Post-combat main phase 2 ────────────────
|
||||
var postDecision = await AIBridge.gameState.requestAiDecision(gameState, playerIdx);
|
||||
if (postDecision &&
|
||||
postDecision.action !== 'pass' &&
|
||||
postDecision.action !== 'hold_mana' &&
|
||||
postDecision.action !== 'attack_opponent') {
|
||||
AIBridge.MacroActionMapper.execute(
|
||||
postDecision.action, playerIdx, gameState, postDecision
|
||||
);
|
||||
await _mlDelay(turnDelay * 0.5);
|
||||
}
|
||||
|
||||
// ── PHASE 5: End turn ────────────────────────────────
|
||||
addLogEntry('\u{1F9E0} <strong>' + player.name + '</strong> ends their turn [ML]');
|
||||
aiTurnActive = false;
|
||||
renderPlayerPanels();
|
||||
renderHandArea();
|
||||
nextTurn();
|
||||
return true;
|
||||
|
||||
} catch (err) {
|
||||
console.error('[_runMlAiTurn] Error:', err);
|
||||
aiTurnActive = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function _mlDelay(ms) {
|
||||
return new Promise(function(resolve) { setTimeout(resolve, ms); });
|
||||
}
|
||||
|
||||
function _runLocalAiTurn() {
|
||||
if (!gameState) return;
|
||||
var playerIdx = gameState.currentPlayerIndex;
|
||||
@@ -299,6 +299,12 @@
|
||||
<g id="combat-arrows-svg"></g>
|
||||
</svg>
|
||||
|
||||
<!-- MANA POOL DISPLAY (floating, bottom center) -->
|
||||
<div id="mana-pool-display" style="display:none;">
|
||||
<span class="mana-pool-label">MANA:</span>
|
||||
<span class="mana-empty">Empty</span>
|
||||
</div>
|
||||
|
||||
<!-- FLOATING LOG -->
|
||||
<div id="floating-log" class="floating-log"></div>
|
||||
|
||||
@@ -489,6 +495,7 @@
|
||||
<button class="btn btn-primary" onclick="openDiceModal()">🎲 Dice</button>
|
||||
<button class="btn btn-gold" onclick="openCmdDmgMatrix()">CMD Damage Matrix</button>
|
||||
<button class="btn btn-cancel" onclick="checkStateBasedActions()">Check SBA</button>
|
||||
<button class="btn btn-cancel" onclick="clearAllManaPools()">Clear All Mana</button>
|
||||
<button class="btn btn-cancel" onclick="autoArrangeBattlefield()">Auto-Arrange</button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -524,19 +531,9 @@
|
||||
|
||||
<!-- ====================================================
|
||||
SCRIPTS
|
||||
Load order matters:
|
||||
1. precons.js — static PRECON_DATA fallback
|
||||
2. engine.js — game state & core logic
|
||||
3. ai-bridge.js — backend connector & DeckSourceClient
|
||||
4. precon-loader.js — startGameWithDecks() + loadPreconDeckFromDck()
|
||||
5. player-panels.js — player panel rendering
|
||||
6. ui.js — setup screen, deck picker, UI wiring
|
||||
==================================================== -->
|
||||
<script src="precons.js?v=20260403_0300"></script>
|
||||
<script src="engine.js?v=20260403_0300"></script>
|
||||
<script src="ai-bridge.js?v=20260403_0300"></script>
|
||||
<script src="precon-loader.js?v=20260403_0300"></script>
|
||||
<script src="player-panels.js?v=20260403_0300"></script>
|
||||
<script src="ui.js?v=20260403_0300"></script>
|
||||
|
||||
<script>
|
||||
@@ -630,20 +627,6 @@ document.addEventListener('DOMContentLoaded', function() {
|
||||
|
||||
// Life counter right-click on quadrant buttons too
|
||||
// (already handled via inline onclick in HTML)
|
||||
|
||||
// Auto-detect Commander-AI-Lab backend on page load
|
||||
if (typeof AIBridge !== 'undefined') {
|
||||
AIBridge.init().then(function(status) {
|
||||
var indicator = document.getElementById('backend-status-indicator');
|
||||
if (indicator) {
|
||||
indicator.textContent = status.connected
|
||||
? (status.modelLoaded ? '\u{1F9E0} ML Backend Connected' : '\u26a1 Backend Connected (no ML model)')
|
||||
: '\u{1F4E1} Local Mode (no backend)';
|
||||
indicator.className = 'backend-status ' +
|
||||
(status.connected ? (status.modelLoaded ? 'connected-ml' : 'connected') : 'disconnected');
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
+14
-40
@@ -50,9 +50,6 @@ _DEFAULT_ORIGINS = "http://localhost:5173,http://localhost:3000,http://localhost
|
||||
_allowed = os.environ.get("ALLOWED_ORIGINS", _DEFAULT_ORIGINS)
|
||||
allowed_origins = [o.strip() for o in _allowed.split(",") if o.strip()]
|
||||
|
||||
# Module-level handle so lifespan can call .load() after routes are registered.
|
||||
_POLICY_SVC = None
|
||||
|
||||
|
||||
# ── Lifespan (replaces deprecated @app.on_event) ────────────────────────────────────────────────────────
|
||||
@asynccontextmanager
|
||||
@@ -80,6 +77,7 @@ async def _lifespan(application: FastAPI):
|
||||
# RAG Phase 3: background staleness monitor (rebuilds if >14 days old)
|
||||
async def _rag_staleness_monitor():
|
||||
"""Periodically check if the RAG index needs rebuilding."""
|
||||
import time as _time
|
||||
while True:
|
||||
await asyncio.sleep(6 * 3600) # check every 6 hours
|
||||
try:
|
||||
@@ -94,17 +92,20 @@ async def _lifespan(application: FastAPI):
|
||||
log.warning("RAG staleness monitor failed: %s", exc)
|
||||
asyncio.ensure_future(_rag_staleness_monitor())
|
||||
|
||||
# Policy model load — routes were already registered at module scope (before
|
||||
# any app.mount() calls) so /api/policy/* is reachable regardless of the
|
||||
# StaticFiles root mount. Only the heavyweight model load happens here.
|
||||
# Policy routes: register if ML policy model is available
|
||||
try:
|
||||
if _POLICY_SVC is not None:
|
||||
if _POLICY_SVC.load():
|
||||
log.info("Policy model loaded successfully")
|
||||
else:
|
||||
log.warning("Policy model not loaded — /api/policy/health will report degraded")
|
||||
from ml.serving.policy_server import PolicyInferenceService
|
||||
from routes.policy import register_policy_routes
|
||||
_policy_svc = PolicyInferenceService()
|
||||
if _policy_svc.load():
|
||||
register_policy_routes(application, _policy_svc)
|
||||
log.info("Policy routes registered (/api/policy/*)")
|
||||
else:
|
||||
log.warning("Policy model not loaded — /api/policy/* routes inactive")
|
||||
except ImportError:
|
||||
log.info("Policy service not available (ml.serving not installed)")
|
||||
except Exception as e:
|
||||
log.warning("Policy model load failed (non-fatal): %s", e)
|
||||
log.warning("Policy route registration failed (non-fatal): %s", e)
|
||||
|
||||
yield # ← server is running
|
||||
|
||||
@@ -137,23 +138,6 @@ app.include_router(ws_game_router)
|
||||
app.include_router(ml_router)
|
||||
app.include_router(game_router) # live game session routes
|
||||
|
||||
# ── Policy routes — MUST be registered here, before any app.mount() calls ────────────────────
|
||||
# StaticFiles mounted at "/" acts as a sub-application and returns its own 404 for
|
||||
# paths it doesn't serve, rather than falling through to later-registered routes.
|
||||
# Any include_router() called after app.mount("/", ...) will be unreachable.
|
||||
# Registering here (module scope) guarantees the /api/policy/* endpoints exist in
|
||||
# the route list before the root static mount is added below.
|
||||
try:
|
||||
from ml.serving.policy_server import PolicyInferenceService
|
||||
from routes.policy import register_policy_routes
|
||||
_POLICY_SVC = PolicyInferenceService()
|
||||
register_policy_routes(app, _POLICY_SVC)
|
||||
log.info("Policy routes registered (/api/policy/*)")
|
||||
except ImportError:
|
||||
log.info("Policy service not available (ml.serving not installed)")
|
||||
except Exception as e:
|
||||
log.warning("Policy route registration failed (non-fatal): %s", e)
|
||||
|
||||
|
||||
# ── API endpoints ─────────────────────────────────────────────────────────────────────────────
|
||||
# NOTE: all @app.get routes MUST be registered before app.mount() calls.
|
||||
@@ -165,21 +149,11 @@ async def health_check():
|
||||
"""Health check endpoint for load balancers and Unity client polling."""
|
||||
return {"status": "ok"}
|
||||
|
||||
# ── Static UI (MUST come after all @app.get / include_router calls) ──────────────────────────
|
||||
# ── Static UI (MUST come after all @app.get routes) ──────────────────────────────────────────
|
||||
from pathlib import Path as _Path
|
||||
_legacy_ui_dir = _Path(__file__).parent / "ui"
|
||||
_lan_client_dir = _Path(__file__).parent / "lan-client"
|
||||
_precon_decks_dir = _Path(__file__).parent / "precon-decks"
|
||||
_spa_dir = _Path(__file__).parent / "frontend" / "commander-ai-lab-ui" / "dist"
|
||||
|
||||
# Mount LAN client at /lan (served before the root catch-all)
|
||||
if _lan_client_dir.exists():
|
||||
app.mount("/lan", StaticFiles(directory=str(_lan_client_dir), html=True), name="lan-client")
|
||||
|
||||
# Mount precon-decks/ so .dck files are fetchable at /precon-decks/{file}.dck
|
||||
if _precon_decks_dir.exists():
|
||||
app.mount("/precon-decks", StaticFiles(directory=str(_precon_decks_dir)), name="precon-decks")
|
||||
|
||||
if _legacy_ui_dir.exists():
|
||||
app.mount("/", StaticFiles(directory=str(_legacy_ui_dir), html=True), name="ui")
|
||||
elif _spa_dir.exists():
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,270 +0,0 @@
|
||||
// player-panels.js — Enhanced Player Panel Component
|
||||
// Provides collapsible panels with life, commander damage, counters, and emblems.
|
||||
|
||||
'use strict';
|
||||
|
||||
/**
|
||||
* Create an enhanced player panel widget for a quadrant.
|
||||
* Replaces the basic life counter with a full tracking panel.
|
||||
*
|
||||
* @param {object} player - Player object from gameState
|
||||
* @param {number} quadrant - 1-4 (matches CSS class p1-p4)
|
||||
* @param {boolean} isActive - Whether this is the active player
|
||||
*/
|
||||
function createEnhancedPlayerPanel(player, quadrant, isActive) {
|
||||
var panel = document.createElement('div');
|
||||
panel.className = 'enhanced-player-panel' +
|
||||
(isActive ? ' active-turn' : '') +
|
||||
(player.eliminated ? ' eliminated' : '');
|
||||
panel.id = 'enhanced-panel-' + player.id;
|
||||
panel.setAttribute('data-player-id', player.id);
|
||||
|
||||
// Track collapse state
|
||||
var collapseKey = 'panel-collapsed-' + player.id;
|
||||
var isCollapsed = localStorage.getItem(collapseKey) === 'true';
|
||||
|
||||
// ── Header Row ──────────────────────────────────────────
|
||||
var headerHtml =
|
||||
'<div class="epp-header" onclick="togglePlayerPanel(' + player.id + ')">' +
|
||||
'<span class="epp-collapse-arrow">' + (isCollapsed ? '\u25b8' : '\u25be') + '</span>' +
|
||||
'<div class="epp-name-dot" style="background:' + player.color + '"></div>' +
|
||||
'<span class="epp-name">' + player.name + '</span>' +
|
||||
(player.isAI ? '<span class="epp-ai-badge">AI</span>' : '') +
|
||||
'<span class="epp-life-badge">' +
|
||||
'\u2665 ' + player.life +
|
||||
(player.life < player.startingLife
|
||||
? ' / ' + player.startingLife
|
||||
: '') +
|
||||
'</span>' +
|
||||
'</div>';
|
||||
|
||||
// ── Life Counter Row ────────────────────────────────────
|
||||
var lifeHtml =
|
||||
'<div class="epp-life-row">' +
|
||||
'<button class="epp-life-btn minus" onclick="adjustLife(' + player.id + ',-1)" ' +
|
||||
'oncontextmenu="event.preventDefault();adjustLife(' + player.id + ',-5)" ' +
|
||||
'title="Left: -1 | Right: -5">\u2212</button>' +
|
||||
'<div class="epp-life-value" id="epp-life-' + player.id + '" ' +
|
||||
'onclick="showSetLifeDialog(' + player.id + ')">' +
|
||||
player.life +
|
||||
'</div>' +
|
||||
'<button class="epp-life-btn plus" onclick="adjustLife(' + player.id + ',1)" ' +
|
||||
'oncontextmenu="event.preventDefault();adjustLife(' + player.id + ',5)" ' +
|
||||
'title="Left: +1 | Right: +5">+</button>' +
|
||||
'</div>';
|
||||
|
||||
// ── Commander Damage Section ────────────────────────────
|
||||
var otherPlayers = gameState.players.filter(function(p) {
|
||||
return p.id !== player.id && !p.eliminated;
|
||||
});
|
||||
|
||||
var cmdDmgHtml =
|
||||
'<div class="epp-section">' +
|
||||
'<div class="epp-section-label">Commander Damage</div>' +
|
||||
'<div class="epp-cmd-dmg-grid">';
|
||||
|
||||
otherPlayers.forEach(function(op) {
|
||||
var dmg = player.commanderDamage[op.id] || 0;
|
||||
var pct = Math.round((dmg / 21) * 100);
|
||||
var dangerClass = dmg >= 18 ? 'critical' : dmg >= 10 ? 'warning' : '';
|
||||
|
||||
cmdDmgHtml +=
|
||||
'<div class="epp-cmd-dmg-item ' + dangerClass + '">' +
|
||||
'<div class="epp-cmd-dmg-bar" style="width:' + pct + '%"></div>' +
|
||||
'<div class="epp-cmd-dmg-dot" style="background:' + op.color + '"></div>' +
|
||||
'<span class="epp-cmd-dmg-name">' + op.name + '</span>' +
|
||||
'<span class="epp-cmd-dmg-value">' + dmg + '/21</span>' +
|
||||
'<button class="epp-counter-btn" ' +
|
||||
'onclick="event.stopPropagation();adjustCommanderDamage(' + player.id + ',' + op.id + ',1)" ' +
|
||||
'title="Add commander damage">+</button>' +
|
||||
'<button class="epp-counter-btn" ' +
|
||||
'onclick="event.stopPropagation();adjustCommanderDamage(' + player.id + ',' + op.id + ',-1)" ' +
|
||||
'title="Remove commander damage">\u2212</button>' +
|
||||
'</div>';
|
||||
});
|
||||
|
||||
cmdDmgHtml += '</div></div>';
|
||||
|
||||
// ── Counters Section ────────────────────────────────────
|
||||
var poison = player.poison || 0;
|
||||
var energy = player.energy || 0;
|
||||
var experience = player.experience || 0;
|
||||
var rad = player.rad || 0;
|
||||
|
||||
var countersHtml =
|
||||
'<div class="epp-section">' +
|
||||
'<div class="epp-section-label">Counters</div>' +
|
||||
'<div class="epp-counters-grid">' +
|
||||
_buildCounterWidget('Poison', '\u2620', poison, 10,
|
||||
'adjustPoison(' + player.id + ',1)',
|
||||
'adjustPoison(' + player.id + ',-1)',
|
||||
poison >= 8 ? 'critical' : poison >= 5 ? 'warning' : '') +
|
||||
_buildCounterWidget('Energy', '\u269b', energy, 0,
|
||||
'adjustEnergy(' + player.id + ',1)',
|
||||
'adjustEnergy(' + player.id + ',-1)', '') +
|
||||
_buildCounterWidget('Experience', '\u2605', experience, 0,
|
||||
'adjustExperience(' + player.id + ',1)',
|
||||
'adjustExperience(' + player.id + ',-1)', '') +
|
||||
_buildCounterWidget('Rad', '\u2622', rad, 0,
|
||||
'adjustRad(' + player.id + ',1)',
|
||||
'adjustRad(' + player.id + ',-1)', '') +
|
||||
'</div>' +
|
||||
'</div>';
|
||||
|
||||
// ── Emblems Section ─────────────────────────────────────
|
||||
var emblems = player.emblems || [];
|
||||
var emblemsHtml =
|
||||
'<div class="epp-section">' +
|
||||
'<div class="epp-section-label">Emblems</div>' +
|
||||
'<div class="epp-emblems">';
|
||||
|
||||
if (emblems.length === 0) {
|
||||
emblemsHtml += '<span class="epp-no-emblems">None</span>';
|
||||
} else {
|
||||
emblems.forEach(function(emb, idx) {
|
||||
emblemsHtml +=
|
||||
'<div class="epp-emblem-chip" title="' + emb.name + '">' +
|
||||
'<span class="epp-emblem-name">' + emb.name + '</span>' +
|
||||
'<button class="epp-emblem-remove" ' +
|
||||
'onclick="event.stopPropagation();removeEmblem(' + player.id + ',' + idx + ')">\u00d7</button>' +
|
||||
'</div>';
|
||||
});
|
||||
}
|
||||
|
||||
emblemsHtml +=
|
||||
'<button class="epp-add-emblem-btn" ' +
|
||||
'onclick="event.stopPropagation();showAddEmblemDialog(' + player.id + ')" ' +
|
||||
'title="Add an emblem">+ Emblem</button>' +
|
||||
'</div>' +
|
||||
'</div>';
|
||||
|
||||
// ── Assemble Panel ──────────────────────────────────────
|
||||
var bodyHtml =
|
||||
'<div class="epp-body" id="epp-body-' + player.id + '" ' +
|
||||
'style="' + (isCollapsed ? 'display:none;' : '') + '">' +
|
||||
lifeHtml + cmdDmgHtml + countersHtml + emblemsHtml +
|
||||
'</div>';
|
||||
|
||||
panel.innerHTML = headerHtml + bodyHtml;
|
||||
return panel;
|
||||
}
|
||||
|
||||
function _buildCounterWidget(label, icon, value, threshold, onInc, onDec, dangerClass) {
|
||||
return '<div class="epp-counter ' + dangerClass + '">' +
|
||||
'<div class="epp-counter-icon">' + icon + '</div>' +
|
||||
'<div class="epp-counter-info">' +
|
||||
'<span class="epp-counter-value">' + value + '</span>' +
|
||||
'<span class="epp-counter-label">' + label + '</span>' +
|
||||
'</div>' +
|
||||
'<div class="epp-counter-btns">' +
|
||||
'<button class="epp-counter-btn" onclick="event.stopPropagation();' + onInc + '">+</button>' +
|
||||
'<button class="epp-counter-btn" onclick="event.stopPropagation();' + onDec + '">\u2212</button>' +
|
||||
'</div>' +
|
||||
'</div>';
|
||||
}
|
||||
|
||||
function togglePlayerPanel(playerId) {
|
||||
var body = document.getElementById('epp-body-' + playerId);
|
||||
var panel = document.getElementById('enhanced-panel-' + playerId);
|
||||
if (!body || !panel) return;
|
||||
|
||||
var isCollapsed = body.style.display === 'none';
|
||||
body.style.display = isCollapsed ? '' : 'none';
|
||||
|
||||
var arrow = panel.querySelector('.epp-collapse-arrow');
|
||||
if (arrow) arrow.textContent = isCollapsed ? '\u25be' : '\u25b8';
|
||||
|
||||
localStorage.setItem('panel-collapsed-' + playerId, !isCollapsed);
|
||||
}
|
||||
|
||||
// Counter adjustment functions
|
||||
function adjustEnergy(playerId, amount) {
|
||||
if (!gameState) return;
|
||||
var player = gameState.players[playerId];
|
||||
if (!player) return;
|
||||
player.energy = Math.max(0, (player.energy || 0) + amount);
|
||||
addLogEntry('<strong>' + player.name + '</strong> energy: ' + player.energy);
|
||||
renderEnhancedPanels();
|
||||
}
|
||||
|
||||
function adjustExperience(playerId, amount) {
|
||||
if (!gameState) return;
|
||||
var player = gameState.players[playerId];
|
||||
if (!player) return;
|
||||
player.experience = Math.max(0, (player.experience || 0) + amount);
|
||||
addLogEntry('<strong>' + player.name + '</strong> experience: ' + player.experience);
|
||||
renderEnhancedPanels();
|
||||
}
|
||||
|
||||
function adjustRad(playerId, amount) {
|
||||
if (!gameState) return;
|
||||
var player = gameState.players[playerId];
|
||||
if (!player) return;
|
||||
player.rad = Math.max(0, (player.rad || 0) + amount);
|
||||
addLogEntry('<strong>' + player.name + '</strong> rad counters: ' + player.rad);
|
||||
renderEnhancedPanels();
|
||||
}
|
||||
|
||||
function showAddEmblemDialog(playerId) {
|
||||
var name = prompt('Enter emblem name (e.g., "Sorin, Vengeful Bloodlord"):');
|
||||
if (!name || !name.trim()) return;
|
||||
if (!gameState) return;
|
||||
var player = gameState.players[playerId];
|
||||
if (!player) return;
|
||||
if (!player.emblems) player.emblems = [];
|
||||
player.emblems.push({ name: name.trim() });
|
||||
addLogEntry('<strong>' + player.name + '</strong> gained emblem: ' + name.trim());
|
||||
renderEnhancedPanels();
|
||||
}
|
||||
|
||||
function removeEmblem(playerId, idx) {
|
||||
if (!gameState) return;
|
||||
var player = gameState.players[playerId];
|
||||
if (!player || !player.emblems) return;
|
||||
var removed = player.emblems.splice(idx, 1);
|
||||
if (removed.length > 0) {
|
||||
addLogEntry('<strong>' + player.name + '</strong> lost emblem: ' + removed[0].name);
|
||||
}
|
||||
renderEnhancedPanels();
|
||||
}
|
||||
|
||||
/**
|
||||
* Re-render all enhanced player panels in their quadrant positions.
|
||||
*/
|
||||
function renderEnhancedPanels() {
|
||||
if (!gameState) return;
|
||||
|
||||
for (var i = 0; i < gameState.players.length; i++) {
|
||||
var player = gameState.players[i];
|
||||
var quadrant = i + 1;
|
||||
var areaEl = document.getElementById('player-area-' + quadrant);
|
||||
if (!areaEl) continue;
|
||||
|
||||
// Find or create the enhanced panel container
|
||||
var container = areaEl.querySelector('.epp-container');
|
||||
if (!container) {
|
||||
container = document.createElement('div');
|
||||
container.className = 'epp-container';
|
||||
// Insert before the zone row
|
||||
var zoneRow = areaEl.querySelector('.zone-row');
|
||||
if (zoneRow) {
|
||||
areaEl.insertBefore(container, zoneRow);
|
||||
} else {
|
||||
areaEl.appendChild(container);
|
||||
}
|
||||
}
|
||||
|
||||
var isActive = gameState.currentPlayerIndex === i;
|
||||
var panel = createEnhancedPlayerPanel(player, quadrant, isActive);
|
||||
container.innerHTML = '';
|
||||
container.appendChild(panel);
|
||||
|
||||
// Hide the old life counter (we have our own now)
|
||||
var oldLifeCounter = areaEl.querySelector('.life-counter');
|
||||
if (oldLifeCounter) oldLifeCounter.style.display = 'none';
|
||||
|
||||
// Hide old poison badge (we have counters section)
|
||||
var oldPoison = areaEl.querySelector('.poison-badge');
|
||||
if (oldPoison) oldPoison.style.display = 'none';
|
||||
}
|
||||
}
|
||||
@@ -1,299 +0,0 @@
|
||||
/**
|
||||
* precon-loader.js
|
||||
* Handles loading precon .dck files from the backend into the lan-client simulator.
|
||||
* Depends on: engine.js (gameState, initGame, addLogEntry, renderPlayerPanels)
|
||||
* ai-bridge.js (AIBridge.deckSource.fetchPreconDeck)
|
||||
* ui.js (setupDeckChoices, setupPlayerCount, setupStartingLife)
|
||||
*/
|
||||
|
||||
'use strict';
|
||||
|
||||
// In-memory Scryfall image cache: cardName -> { imageUrl, typeLine, oracleText, manaCost, power, toughness }
|
||||
const _scryfallCache = {};
|
||||
|
||||
// Scryfall collection endpoint — accepts up to 75 card identifiers per call
|
||||
const SCRYFALL_COLLECTION_URL = 'https://api.scryfall.com/cards/collection';
|
||||
|
||||
// ============================================================
|
||||
// startGameWithDecks
|
||||
// Called by ui.js startGame() when players have selected precon decks.
|
||||
// ============================================================
|
||||
async function startGameWithDecks() {
|
||||
const playerNames = [];
|
||||
for (let i = 0; i < (setupPlayerCount || 4); i++) {
|
||||
const inp = document.getElementById('player-name-' + i);
|
||||
playerNames.push(inp && inp.value.trim() ? inp.value.trim() : 'Player ' + (i + 1));
|
||||
}
|
||||
|
||||
initGame(setupPlayerCount || 4, playerNames, setupStartingLife || 40);
|
||||
|
||||
const choices = typeof setupDeckChoices !== 'undefined' ? setupDeckChoices : {};
|
||||
const loadPromises = Object.entries(choices).map(async ([idxStr, choice]) => {
|
||||
const playerIdx = parseInt(idxStr, 10);
|
||||
if (choice.type !== 'precon' || !choice.preconId) return;
|
||||
try {
|
||||
const fileName = choice.preconId.endsWith('.dck') ? choice.preconId : choice.preconId + '.dck';
|
||||
const data = await AIBridge.deckSource.fetchPreconDeck(fileName);
|
||||
if (!data || !data.decklist) {
|
||||
addLogEntry('\u26A0 Could not load deck for Player ' + (playerIdx + 1) + ' (no decklist returned)');
|
||||
return;
|
||||
}
|
||||
loadPreconDeckFromDck(playerIdx, data.decklist, choice.preconId);
|
||||
} catch (e) {
|
||||
console.warn('[precon-loader] Failed to load deck for player', playerIdx, e);
|
||||
addLogEntry('\u26A0 Deck load failed for Player ' + (playerIdx + 1) + ': ' + e.message);
|
||||
}
|
||||
});
|
||||
|
||||
await Promise.all(loadPromises);
|
||||
|
||||
if (typeof renderPlayerPanels === 'function') renderPlayerPanels();
|
||||
if (typeof updateActivePlayerHighlight === 'function') updateActivePlayerHighlight();
|
||||
|
||||
// Kick off image enrichment for all players in the background (non-blocking)
|
||||
enrichAllZonesWithScryfall();
|
||||
}
|
||||
|
||||
|
||||
// ============================================================
|
||||
// loadPreconDeckFromDck
|
||||
// Parses a Forge-format .dck file string and populates a player's zones.
|
||||
// ============================================================
|
||||
function loadPreconDeckFromDck(playerIdx, dckContent, deckLabel) {
|
||||
if (!gameState) return;
|
||||
const player = gameState.players[playerIdx];
|
||||
if (!player) return;
|
||||
|
||||
let commander = '';
|
||||
let section = '';
|
||||
const mainCards = [];
|
||||
|
||||
for (const rawLine of dckContent.split('\n')) {
|
||||
const line = rawLine.trim();
|
||||
if (!line || line.startsWith('//')) continue;
|
||||
|
||||
if (line.startsWith('[') && line.endsWith(']')) {
|
||||
section = line.slice(1, -1);
|
||||
continue;
|
||||
}
|
||||
if (line.includes('=') && !line.match(/^\d/)) continue;
|
||||
|
||||
const m = line.match(/^(\d+)\s+(.+?)(?:\|.*)?$/);
|
||||
if (!m) continue;
|
||||
|
||||
const qty = parseInt(m[1], 10);
|
||||
const name = m[2].trim();
|
||||
|
||||
if (section === 'Commander') {
|
||||
commander = name;
|
||||
} else if (section === 'Main') {
|
||||
for (let q = 0; q < qty; q++) mainCards.push(name);
|
||||
}
|
||||
}
|
||||
|
||||
player.zones.command = [];
|
||||
player.zones.library = [];
|
||||
player.zones.hand = [];
|
||||
player.zones.graveyard = [];
|
||||
player.zones.exile = [];
|
||||
|
||||
if (commander) {
|
||||
player.zones.command.push({
|
||||
id: 'cmd-' + playerIdx + '-' + Date.now(),
|
||||
name: commander,
|
||||
imageUrl: '',
|
||||
typeLine: 'Legendary Creature',
|
||||
oracleText: '',
|
||||
manaCost: '',
|
||||
});
|
||||
player.commanderCardName = commander;
|
||||
}
|
||||
|
||||
for (const cardName of mainCards) {
|
||||
player.zones.library.push({
|
||||
id: 'lib-' + playerIdx + '-' + cardName + '-' + Math.random().toString(36).slice(2, 6),
|
||||
name: cardName,
|
||||
imageUrl: '',
|
||||
typeLine: '',
|
||||
oracleText: '',
|
||||
manaCost: '',
|
||||
});
|
||||
}
|
||||
|
||||
// Fisher-Yates shuffle
|
||||
const lib = player.zones.library;
|
||||
for (let i = lib.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[lib[i], lib[j]] = [lib[j], lib[i]];
|
||||
}
|
||||
|
||||
// Draw opening hand
|
||||
for (let d = 0; d < 7 && lib.length > 0; d++) {
|
||||
player.zones.hand.push(lib.shift());
|
||||
}
|
||||
|
||||
if (typeof updateZoneCountsForPlayer === 'function') updateZoneCountsForPlayer(playerIdx);
|
||||
if (typeof renderCommanderZone === 'function') renderCommanderZone(playerIdx);
|
||||
if (typeof renderHandZone === 'function') renderHandZone(playerIdx);
|
||||
|
||||
const label = deckLabel ? deckLabel.replace('.dck', '') : 'Unknown Deck';
|
||||
addLogEntry(
|
||||
'\uD83C\uDCCF <strong>' + player.name + '</strong> loaded: <em>' + label + '</em>' +
|
||||
(commander ? ' \u2014 Commander: <strong>' + commander + '</strong>' : '') +
|
||||
' (' + lib.length + ' in library, 7 in hand)'
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
// ============================================================
|
||||
// SCRYFALL IMAGE ENRICHMENT
|
||||
// After zones are populated with card names, batch-fetch card
|
||||
// data from Scryfall and backfill imageUrl on every card object.
|
||||
// Uses the /cards/collection endpoint (75 cards per request).
|
||||
// Results are cached in _scryfallCache so re-renders are instant.
|
||||
// ============================================================
|
||||
|
||||
async function enrichAllZonesWithScryfall() {
|
||||
if (!gameState) return;
|
||||
|
||||
// Gather all unique card names across all players and all zones
|
||||
const nameSet = new Set();
|
||||
for (const player of gameState.players) {
|
||||
for (const zone of Object.values(player.zones)) {
|
||||
for (const card of zone) {
|
||||
if (card.name && !_scryfallCache[card.name]) nameSet.add(card.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (nameSet.size === 0) return;
|
||||
|
||||
const names = Array.from(nameSet);
|
||||
addLogEntry('\uD83C\uDF0D Fetching card images from Scryfall (' + names.length + ' unique cards)...');
|
||||
|
||||
// Split into batches of 75 (Scryfall max)
|
||||
const BATCH = 75;
|
||||
for (let i = 0; i < names.length; i += BATCH) {
|
||||
const batch = names.slice(i, i + BATCH);
|
||||
try {
|
||||
await _fetchScryfallBatch(batch);
|
||||
} catch (e) {
|
||||
console.warn('[precon-loader] Scryfall batch failed', e);
|
||||
}
|
||||
// Polite delay between batches to respect Scryfall rate limit (50-100ms)
|
||||
if (i + BATCH < names.length) await _sleep(100);
|
||||
}
|
||||
|
||||
// Apply cached data to every card object in every zone
|
||||
_applyScryfallDataToAllCards();
|
||||
|
||||
addLogEntry('\u2705 Card images loaded.');
|
||||
}
|
||||
|
||||
async function _fetchScryfallBatch(names) {
|
||||
const identifiers = names.map(name => ({ name }));
|
||||
const resp = await fetch(SCRYFALL_COLLECTION_URL, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ identifiers }),
|
||||
});
|
||||
if (!resp.ok) throw new Error('Scryfall HTTP ' + resp.status);
|
||||
const json = await resp.json();
|
||||
|
||||
for (const card of (json.data || [])) {
|
||||
const name = card.name;
|
||||
// Pick the best image: normal > large > small, handle double-faced
|
||||
let imageUrl = '';
|
||||
if (card.image_uris) {
|
||||
imageUrl = card.image_uris.normal || card.image_uris.large || card.image_uris.small || '';
|
||||
} else if (card.card_faces && card.card_faces[0] && card.card_faces[0].image_uris) {
|
||||
imageUrl = card.card_faces[0].image_uris.normal || card.card_faces[0].image_uris.large || '';
|
||||
}
|
||||
_scryfallCache[name] = {
|
||||
imageUrl,
|
||||
typeLine: card.type_line || '',
|
||||
oracleText: card.oracle_text || (card.card_faces && card.card_faces[0] ? card.card_faces[0].oracle_text : '') || '',
|
||||
manaCost: card.mana_cost || (card.card_faces && card.card_faces[0] ? card.card_faces[0].mana_cost : '') || '',
|
||||
power: card.power || '',
|
||||
toughness: card.toughness || '',
|
||||
};
|
||||
}
|
||||
|
||||
// Mark not-found cards so we don't re-fetch them on next enrichment
|
||||
for (const name of names) {
|
||||
if (!_scryfallCache[name]) _scryfallCache[name] = { imageUrl: '', typeLine: '', oracleText: '', manaCost: '', power: '', toughness: '' };
|
||||
}
|
||||
}
|
||||
|
||||
function _applyScryfallDataToAllCards() {
|
||||
if (!gameState) return;
|
||||
for (const player of gameState.players) {
|
||||
for (const zone of Object.values(player.zones)) {
|
||||
for (const card of zone) {
|
||||
const data = _scryfallCache[card.name];
|
||||
if (data) {
|
||||
card.imageUrl = data.imageUrl || card.imageUrl;
|
||||
card.typeLine = data.typeLine || card.typeLine;
|
||||
card.oracleText = data.oracleText || card.oracleText;
|
||||
card.manaCost = data.manaCost || card.manaCost;
|
||||
if (data.power) card.power = data.power;
|
||||
if (data.toughness) card.toughness = data.toughness;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Also enrich battlefield cards owned by this player
|
||||
if (gameState.battlefieldCards) {
|
||||
for (const card of gameState.battlefieldCards) {
|
||||
if (card.ownerIndex !== player.id) continue;
|
||||
const data = _scryfallCache[card.name];
|
||||
if (data && !card.imageUrl) {
|
||||
card.imageUrl = data.imageUrl || '';
|
||||
card.typeLine = data.typeLine || card.typeLine;
|
||||
card.oracleText = data.oracleText || card.oracleText;
|
||||
card.manaCost = data.manaCost || card.manaCost;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Trigger UI refresh so images appear without a full reload
|
||||
if (typeof renderPlayerPanels === 'function') renderPlayerPanels();
|
||||
if (typeof renderCommanderZone === 'function') {
|
||||
for (let i = 0; i < gameState.players.length; i++) renderCommanderZone(i);
|
||||
}
|
||||
if (typeof renderHandZone === 'function') {
|
||||
for (let i = 0; i < gameState.players.length; i++) renderHandZone(i);
|
||||
}
|
||||
if (typeof updateZoneCounts === 'function') updateZoneCounts();
|
||||
}
|
||||
|
||||
/**
|
||||
* Enrich a single card object on-demand (useful for cards drawn or played after initial load).
|
||||
* Returns a Promise that resolves when the card's imageUrl is set.
|
||||
*/
|
||||
async function enrichCardWithScryfall(card) {
|
||||
if (!card || !card.name) return;
|
||||
if (card.imageUrl) return; // already has image
|
||||
|
||||
const cached = _scryfallCache[card.name];
|
||||
if (cached) {
|
||||
card.imageUrl = cached.imageUrl || '';
|
||||
card.typeLine = cached.typeLine || card.typeLine;
|
||||
card.oracleText = cached.oracleText || card.oracleText;
|
||||
card.manaCost = cached.manaCost || card.manaCost;
|
||||
return;
|
||||
}
|
||||
|
||||
await _fetchScryfallBatch([card.name]);
|
||||
const data = _scryfallCache[card.name];
|
||||
if (data) {
|
||||
card.imageUrl = data.imageUrl || '';
|
||||
card.typeLine = data.typeLine || card.typeLine;
|
||||
card.oracleText = data.oracleText || card.oracleText;
|
||||
card.manaCost = data.manaCost || card.manaCost;
|
||||
}
|
||||
}
|
||||
|
||||
function _sleep(ms) {
|
||||
return new Promise(resolve => setTimeout(resolve, ms));
|
||||
}
|
||||
@@ -1,167 +0,0 @@
|
||||
// Auto-generated from precon-decks/precon-index.json
|
||||
// Run: node scripts/generate-precons-js.js to regenerate
|
||||
var PRECON_DATA = [
|
||||
{"id":"Counterpunch","name":"Counterpunch","commander":"Ghave, Guru of Spores","set":"Commander 2011","fileName":"Counterpunch.dck","colors":[],"year":2011},
|
||||
{"id":"Devour_for_Power_CMD","name":"Devour for Power","commander":"The Mimeoplasm","set":"Commander 2011","fileName":"Devour_for_Power_CMD.dck","colors":[],"year":2011},
|
||||
{"id":"Heavenly_Inferno_CMD","name":"Heavenly Inferno","commander":"Kaalia of the Vast","set":"Commander 2011","fileName":"Heavenly_Inferno_CMD.dck","colors":[],"year":2011},
|
||||
{"id":"Mirror_Mastery","name":"Mirror Mastery","commander":"Riku of Two Reflections","set":"Commander 2011","fileName":"Mirror_Mastery.dck","colors":[],"year":2011},
|
||||
{"id":"Political_Puppets","name":"Political Puppets","commander":"Zedruu the Greathearted","set":"Commander 2011","fileName":"Political_Puppets.dck","colors":[],"year":2011},
|
||||
{"id":"Eternal_Bargain","name":"Eternal Bargain","commander":"Oloro, Ageless Ascetic","set":"Commander 2013","fileName":"Eternal_Bargain.dck","colors":[],"year":2013},
|
||||
{"id":"Evasive_Maneuvers_C13","name":"Evasive Maneuvers","commander":"Derevi, Empyrial Tactician","set":"Commander 2013","fileName":"Evasive_Maneuvers_C13.dck","colors":[],"year":2013},
|
||||
{"id":"Mind_Seize","name":"Mind Seize","commander":"Jeleva, Nephalia's Scourge","set":"Commander 2013","fileName":"Mind_Seize.dck","colors":[],"year":2013},
|
||||
{"id":"Nature_of_the_Beast","name":"Nature of the Beast","commander":"Marath, Will of the Wild","set":"Commander 2013","fileName":"Nature_of_the_Beast.dck","colors":[],"year":2013},
|
||||
{"id":"Power_Hungry","name":"Power Hungry","commander":"Prossh, Skyraider of Kher","set":"Commander 2013","fileName":"Power_Hungry.dck","colors":[],"year":2013},
|
||||
{"id":"Built_From_Scratch_C14","name":"Built From Scratch","commander":"Daretti, Scrap Savant","set":"Commander 2014","fileName":"Built_From_Scratch_C14.dck","colors":[],"year":2014},
|
||||
{"id":"Forged_In_Stone","name":"Forged In Stone","commander":"Nahiri, the Lithomancer","set":"Commander 2014","fileName":"Forged_In_Stone.dck","colors":[],"year":2014},
|
||||
{"id":"Guided_By_Nature","name":"Guided By Nature","commander":"Freyalise, Llanowar's Fury","set":"Commander 2014","fileName":"Guided_By_Nature.dck","colors":[],"year":2014},
|
||||
{"id":"Peer_Through_Time","name":"Peer Through Time","commander":"Teferi, Temporal Archmage","set":"Commander 2014","fileName":"Peer_Through_Time.dck","colors":[],"year":2014},
|
||||
{"id":"Sworn_To_Darkness","name":"Sworn To Darkness","commander":"Ob Nixilis of the Black Oath","set":"Commander 2014","fileName":"Sworn_To_Darkness.dck","colors":[],"year":2014},
|
||||
{"id":"Call_the_Spirits","name":"Call the Spirits","commander":"Daxos the Returned","set":"Commander 2015","fileName":"Call_the_Spirits.dck","colors":[],"year":2015},
|
||||
{"id":"Plunder_the_Graves_C15","name":"Plunder the Graves","commander":"Meren of Clan Nel Toth","set":"Commander 2015","fileName":"Plunder_the_Graves_C15.dck","colors":[],"year":2015},
|
||||
{"id":"Seize_Control","name":"Seize Control","commander":"Mizzix of the Izmagnus","set":"Commander 2015","fileName":"Seize_Control.dck","colors":[],"year":2015},
|
||||
{"id":"Swell_the_Host","name":"Swell the Host","commander":"Ezuri, Claw of Progress","set":"Commander 2015","fileName":"Swell_the_Host.dck","colors":[],"year":2015},
|
||||
{"id":"Wade_into_Battle_C15","name":"Wade into Battle","commander":"Kalemne, Disciple of Iroas","set":"Commander 2015","fileName":"Wade_into_Battle_C15.dck","colors":[],"year":2015},
|
||||
{"id":"Breed_Lethality_C16","name":"Breed Lethality","commander":"Atraxa, Praetors' Voice","set":"Commander 2016","fileName":"Breed_Lethality_C16.dck","colors":[],"year":2016},
|
||||
{"id":"Entropic_Uprising","name":"Entropic Uprising","commander":"Yidris, Maelstrom Wielder","set":"Commander 2016","fileName":"Entropic_Uprising.dck","colors":[],"year":2016},
|
||||
{"id":"Invent_Superiority","name":"Invent Superiority","commander":"Breya, Etherium Shaper","set":"Commander 2016","fileName":"Invent_Superiority.dck","colors":[],"year":2016},
|
||||
{"id":"Open_Hostility","name":"Open Hostility","commander":"Saskia the Unyielding","set":"Commander 2016","fileName":"Open_Hostility.dck","colors":[],"year":2016},
|
||||
{"id":"Stalwart_Unity","name":"Stalwart Unity","commander":"Kynaios and Tiro of Meletis","set":"Commander 2016","fileName":"Stalwart_Unity.dck","colors":[],"year":2016},
|
||||
{"id":"Evasive_Maneuvers_CMA","name":"Evasive Maneuvers","commander":"Derevi, Empyrial Tactician","set":"Commander Anthology","fileName":"Evasive_Maneuvers_CMA.dck","colors":[],"year":2017},
|
||||
{"id":"Guided_by_Nature","name":"Guided by Nature","commander":"Freyalise, Llanowar's Fury","set":"Commander Anthology","fileName":"Guided_by_Nature.dck","colors":[],"year":2017},
|
||||
{"id":"Heavenly_Inferno_CMA","name":"Heavenly Inferno","commander":"Kaalia of the Vast","set":"Commander Anthology","fileName":"Heavenly_Inferno_CMA.dck","colors":[],"year":2017},
|
||||
{"id":"Plunder_the_Graves_CMA","name":"Plunder the Graves","commander":"Meren of Clan Nel Toth","set":"Commander Anthology","fileName":"Plunder_the_Graves_CMA.dck","colors":[],"year":2017},
|
||||
{"id":"Arcane_Wizardry","name":"Arcane Wizardry","commander":"Inalla, Archmage Ritualist","set":"Commander 2017","fileName":"Arcane_Wizardry.dck","colors":[],"year":2017},
|
||||
{"id":"Draconic_Domination","name":"Draconic Domination","commander":"The Ur-Dragon","set":"Commander 2017","fileName":"Draconic_Domination.dck","colors":[],"year":2017},
|
||||
{"id":"Feline_Ferocity","name":"Feline Ferocity","commander":"Arahbo, Roar of the World","set":"Commander 2017","fileName":"Feline_Ferocity.dck","colors":[],"year":2017},
|
||||
{"id":"Vampiric_Bloodlust","name":"Vampiric Bloodlust","commander":"Edgar Markov","set":"Commander 2017","fileName":"Vampiric_Bloodlust.dck","colors":[],"year":2017},
|
||||
{"id":"Breed_Lethality_CM2","name":"Breed Lethality","commander":"Atraxa, Praetors' Voice","set":"Commander Anthology Volume II","fileName":"Breed_Lethality_CM2.dck","colors":[],"year":2018},
|
||||
{"id":"Built_From_Scratch_CM2","name":"Built From Scratch","commander":"Daretti, Scrap Savant","set":"Commander Anthology Volume II","fileName":"Built_From_Scratch_CM2.dck","colors":[],"year":2018},
|
||||
{"id":"Devour_for_Power_CM2","name":"Devour for Power","commander":"The Mimeoplasm","set":"Commander Anthology Volume II","fileName":"Devour_for_Power_CM2.dck","colors":[],"year":2018},
|
||||
{"id":"Wade_into_Battle_CM2","name":"Wade into Battle","commander":"Kalemne, Disciple of Iroas","set":"Commander Anthology Volume II","fileName":"Wade_into_Battle_CM2.dck","colors":[],"year":2018},
|
||||
{"id":"Adaptive_Enchantment","name":"Adaptive Enchantment","commander":"Estrid, the Masked","set":"Commander 2018","fileName":"Adaptive_Enchantment.dck","colors":[],"year":2018},
|
||||
{"id":"Exquisite_Invention","name":"Exquisite Invention","commander":"Saheeli, the Gifted","set":"Commander 2018","fileName":"Exquisite_Invention.dck","colors":[],"year":2018},
|
||||
{"id":"Natures_Vengeance","name":"Nature's Vengeance","commander":"Lord Windgrace","set":"Commander 2018","fileName":"Natures_Vengeance.dck","colors":[],"year":2018},
|
||||
{"id":"Subjective_Reality","name":"Subjective Reality","commander":"Aminatou, the Fateshifter","set":"Commander 2018","fileName":"Subjective_Reality.dck","colors":[],"year":2018},
|
||||
{"id":"Faceless_Menace","name":"Faceless Menace","commander":"Kadena, Slinking Sorcerer","set":"Commander 2019","fileName":"Faceless_Menace.dck","colors":[],"year":2019},
|
||||
{"id":"Merciless_Rage","name":"Merciless Rage","commander":"Anje Falkenrath","set":"Commander 2019","fileName":"Merciless_Rage.dck","colors":[],"year":2019},
|
||||
{"id":"Mystic_Intellect","name":"Mystic Intellect","commander":"Sevinne, the Chronoclasm","set":"Commander 2019","fileName":"Mystic_Intellect.dck","colors":[],"year":2019},
|
||||
{"id":"Primal_Genesis","name":"Primal Genesis","commander":"Ghired, Conclave Exile","set":"Commander 2019","fileName":"Primal_Genesis.dck","colors":[],"year":2019},
|
||||
{"id":"Arcane_Maelstrom","name":"Arcane Maelstrom","commander":"Kalamax, the Stormsire","set":"Commander 2020","fileName":"Arcane_Maelstrom.dck","colors":[],"year":2020},
|
||||
{"id":"Enhanced_Evolution","name":"Enhanced Evolution","commander":"Otrimi, the Ever-Playful","set":"Commander 2020","fileName":"Enhanced_Evolution.dck","colors":[],"year":2020},
|
||||
{"id":"Ruthless_Regiment","name":"Ruthless Regiment","commander":"Jirina Kudro","set":"Commander 2020","fileName":"Ruthless_Regiment.dck","colors":[],"year":2020},
|
||||
{"id":"Symbiotic_Swarm","name":"Symbiotic Swarm","commander":"Kathril, Aspect Warper","set":"Commander 2020","fileName":"Symbiotic_Swarm.dck","colors":[],"year":2020},
|
||||
{"id":"Timeless_Wisdom","name":"Timeless Wisdom","commander":"Gavi, Nest Warden","set":"Commander 2020","fileName":"Timeless_Wisdom.dck","colors":[],"year":2020},
|
||||
{"id":"Lands_Wrath","name":"Land's Wrath","commander":"Obuun, Mul Daya Ancestor","set":"Zendikar Rising Commander","fileName":"Lands_Wrath.dck","colors":[],"year":2020},
|
||||
{"id":"Sneak_Attack","name":"Sneak Attack","commander":"Anowon, the Ruin Thief","set":"Zendikar Rising Commander","fileName":"Sneak_Attack.dck","colors":[],"year":2020},
|
||||
{"id":"Arm_for_Battle","name":"Arm for Battle","commander":"Wyleth, Soul of Steel","set":"Commander Legends","fileName":"Arm_for_Battle.dck","colors":[],"year":2020},
|
||||
{"id":"Reap_the_Tides","name":"Reap the Tides","commander":"Aesi, Tyrant of Gyre Strait","set":"Commander Legends","fileName":"Reap_the_Tides.dck","colors":[],"year":2020},
|
||||
{"id":"Elven_Empire","name":"Elven Empire","commander":"Lathril, Blade of the Elves","set":"Kaldheim Commander","fileName":"Elven_Empire.dck","colors":[],"year":2021},
|
||||
{"id":"Phantom_Premonition","name":"Phantom Premonition","commander":"Ranar the Ever-Watchful","set":"Kaldheim Commander","fileName":"Phantom_Premonition.dck","colors":[],"year":2021},
|
||||
{"id":"Lorehold_Legacies","name":"Lorehold Legacies","commander":"Osgir, the Reconstructor","set":"Commander 2021","fileName":"Lorehold_Legacies.dck","colors":[],"year":2021},
|
||||
{"id":"Prismari_Performance","name":"Prismari Performance","commander":"Zaffai, Thunder Conductor","set":"Commander 2021","fileName":"Prismari_Performance.dck","colors":[],"year":2021},
|
||||
{"id":"Quantum_Quandrix","name":"Quantum Quandrix","commander":"Adrix and Nev, Twincasters","set":"Commander 2021","fileName":"Quantum_Quandrix.dck","colors":[],"year":2021},
|
||||
{"id":"Silverquill_Statement","name":"Silverquill Statement","commander":"Breena, the Demagogue","set":"Commander 2021","fileName":"Silverquill_Statement.dck","colors":[],"year":2021},
|
||||
{"id":"Witherbloom_Witchcraft","name":"Witherbloom Witchcraft","commander":"Willowdusk, Essence Seer","set":"Commander 2021","fileName":"Witherbloom_Witchcraft.dck","colors":[],"year":2021},
|
||||
{"id":"Aura_of_Courage","name":"Aura of Courage","commander":"Galea, Kindler of Hope","set":"Forgotten Realms Commander","fileName":"Aura_of_Courage.dck","colors":[],"year":2021},
|
||||
{"id":"Draconic_Rage","name":"Draconic Rage","commander":"Vrondiss, Rage of Ancients","set":"Forgotten Realms Commander","fileName":"Draconic_Rage.dck","colors":[],"year":2021},
|
||||
{"id":"Dungeons_of_Death","name":"Dungeons of Death","commander":"Sefris of the Hidden Ways","set":"Forgotten Realms Commander","fileName":"Dungeons_of_Death.dck","colors":[],"year":2021},
|
||||
{"id":"Planar_Portal","name":"Planar Portal","commander":"Prosper, Tome-Bound","set":"Forgotten Realms Commander","fileName":"Planar_Portal.dck","colors":[],"year":2021},
|
||||
{"id":"Coven_Counters","name":"Coven Counters","commander":"Leinore, Autumn Sovereign","set":"Midnight Hunt Commander","fileName":"Coven_Counters.dck","colors":[],"year":2021},
|
||||
{"id":"Undead_Unleashed","name":"Undead Unleashed","commander":"Wilhelt, the Rotcleaver","set":"Midnight Hunt Commander","fileName":"Undead_Unleashed.dck","colors":[],"year":2021},
|
||||
{"id":"Spirit_Squadron","name":"Spirit Squadron","commander":"Millicent, Restless Revenant","set":"Crimson Vow Commander","fileName":"Spirit_Squadron.dck","colors":[],"year":2021},
|
||||
{"id":"Vampiric_Bloodline","name":"Vampiric Bloodline","commander":"Strefan, Maurer Progenitor","set":"Crimson Vow Commander","fileName":"Vampiric_Bloodline.dck","colors":[],"year":2021},
|
||||
{"id":"Buckle_Up","name":"Buckle Up","commander":"Kotori, Pilot Prodigy","set":"Neon Dynasty Commander","fileName":"Buckle_Up.dck","colors":[],"year":2022},
|
||||
{"id":"Upgrades_Unleashed","name":"Upgrades Unleashed","commander":"Chishiro, the Shattered Blade","set":"Neon Dynasty Commander","fileName":"Upgrades_Unleashed.dck","colors":[],"year":2022},
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||||
{"id":"Heads_I_Win,_Tails_You_Lose","name":"Heads I Win, Tails You Lose","commander":"Zndrsplt, Eye of Wisdom","set":"Secret Lair Drop","fileName":"Heads_I_Win,_Tails_You_Lose.dck","colors":[],"year":2022},
|
||||
{"id":"Bedecked_Brokers","name":"Bedecked Brokers","commander":"Perrie, the Pulverizer","set":"New Capenna Commander","fileName":"Bedecked_Brokers.dck","colors":[],"year":2022},
|
||||
{"id":"Cabaretti_Cacophony","name":"Cabaretti Cacophony","commander":"Kitt Kanto, Mayhem Diva","set":"New Capenna Commander","fileName":"Cabaretti_Cacophony.dck","colors":[],"year":2022},
|
||||
{"id":"Maestros_Massacre","name":"Maestros Massacre","commander":"Anhelo, the Painter","set":"New Capenna Commander","fileName":"Maestros_Massacre.dck","colors":[],"year":2022},
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||||
{"id":"Obscura_Operation","name":"Obscura Operation","commander":"Kamiz, Obscura Oculus","set":"New Capenna Commander","fileName":"Obscura_Operation.dck","colors":[],"year":2022},
|
||||
{"id":"Riveteers_Rampage","name":"Riveteers Rampage","commander":"Henzie \"Toolbox\" Torre","set":"New Capenna Commander","fileName":"Riveteers_Rampage.dck","colors":[],"year":2022},
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||||
{"id":"Draconic_Dissent","name":"Draconic Dissent","commander":"Firkraag, Cunning Instigator","set":"Commander Legends: Battle for Baldur's Gate","fileName":"Draconic_Dissent.dck","colors":[],"year":2022},
|
||||
{"id":"Exit_from_Exile","name":"Exit from Exile","commander":"Faldorn, Dread Wolf Herald","set":"Commander Legends: Battle for Baldur's Gate","fileName":"Exit_from_Exile.dck","colors":[],"year":2022},
|
||||
{"id":"Mind_Flayarrrs","name":"Mind Flayarrrs","commander":"Captain N'ghathrod","set":"Commander Legends: Battle for Baldur's Gate","fileName":"Mind_Flayarrrs.dck","colors":[],"year":2022},
|
||||
{"id":"Party_Time","name":"Party Time","commander":"Nalia de'Arnise","set":"Commander Legends: Battle for Baldur's Gate","fileName":"Party_Time.dck","colors":[],"year":2022},
|
||||
{"id":"Legends_Legacy","name":"Legends' Legacy","commander":"Dihada, Binder of Wills","set":"Dominaria United Commander","fileName":"Legends_Legacy.dck","colors":[],"year":2022},
|
||||
{"id":"Painbow","name":"Painbow","commander":"Jared Carthalion","set":"Dominaria United Commander","fileName":"Painbow.dck","colors":[],"year":2022},
|
||||
{"id":"Forces_of_the_Imperium","name":"Forces of the Imperium","commander":"Inquisitor Greyfax","set":"Warhammer 40,000 Commander","fileName":"Forces_of_the_Imperium.dck","colors":[],"year":2022},
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||||
{"id":"Forces_of_the_Imperium_Collectors_Edition","name":"Forces of the Imperium Collector's Edition","commander":"Inquisitor Greyfax","set":"Warhammer 40,000 Commander","fileName":"Forces_of_the_Imperium_Collectors_Edition.dck","colors":[],"year":2022},
|
||||
{"id":"Necron_Dynasties","name":"Necron Dynasties","commander":"Szarekh, the Silent King","set":"Warhammer 40,000 Commander","fileName":"Necron_Dynasties.dck","colors":[],"year":2022},
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||||
{"id":"Necron_Dynasties_Collectors_Edition","name":"Necron Dynasties Collector's Edition","commander":"Szarekh, the Silent King","set":"Warhammer 40,000 Commander","fileName":"Necron_Dynasties_Collectors_Edition.dck","colors":[],"year":2022},
|
||||
{"id":"The_Ruinous_Powers","name":"The Ruinous Powers","commander":"Abaddon the Despoiler","set":"Warhammer 40,000 Commander","fileName":"The_Ruinous_Powers.dck","colors":[],"year":2022},
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||||
{"id":"The_Ruinous_Powers_Collectors_Edition","name":"The Ruinous Powers Collector's Edition","commander":"Abaddon the Despoiler","set":"Warhammer 40,000 Commander","fileName":"The_Ruinous_Powers_Collectors_Edition.dck","colors":[],"year":2022},
|
||||
{"id":"Tyranid_Swarm","name":"Tyranid Swarm","commander":"The Swarmlord","set":"Warhammer 40,000 Commander","fileName":"Tyranid_Swarm.dck","colors":[],"year":2022},
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||||
{"id":"Tyranid_Swarm_Collectors_Edition","name":"Tyranid Swarm Collector's Edition","commander":"The Swarmlord","set":"Warhammer 40,000 Commander","fileName":"Tyranid_Swarm_Collectors_Edition.dck","colors":[],"year":2022},
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||||
{"id":"Mishras_Burnished_Banner","name":"Mishra's Burnished Banner","commander":"Mishra, Eminent One","set":"The Brothers' War Commander","fileName":"Mishras_Burnished_Banner.dck","colors":[],"year":2022},
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||||
{"id":"Urzas_Iron_Alliance","name":"Urza's Iron Alliance","commander":"Urza, Chief Artificer","set":"The Brothers' War Commander","fileName":"Urzas_Iron_Alliance.dck","colors":[],"year":2022},
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||||
{"id":"Chaos_Incarnate","name":"Chaos Incarnate","commander":"Kardur, Doomscourge","set":"Starter Commander Decks","fileName":"Chaos_Incarnate.dck","colors":[],"year":2022},
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||||
{"id":"Draconic_Destruction","name":"Draconic Destruction","commander":"Atarka, World Render","set":"Starter Commander Decks","fileName":"Draconic_Destruction.dck","colors":[],"year":2022},
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||||
{"id":"First_Flight","name":"First Flight","commander":"Isperia, Supreme Judge","set":"Starter Commander Decks","fileName":"First_Flight.dck","colors":[],"year":2022},
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||||
{"id":"Grave_Danger","name":"Grave Danger","commander":"Gisa and Geralf","set":"Starter Commander Decks","fileName":"Grave_Danger.dck","colors":[],"year":2022},
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||||
{"id":"Token_Triumph","name":"Token Triumph","commander":"Emmara, Soul of the Accord","set":"Starter Commander Decks","fileName":"Token_Triumph.dck","colors":[],"year":2022},
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||||
{"id":"Corrupting_Influence","name":"Corrupting Influence","commander":"Ixhel, Scion of Atraxa","set":"Phyrexia: All Will Be One Commander","fileName":"Corrupting_Influence.dck","colors":[],"year":2023},
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||||
{"id":"Rebellion_Rising","name":"Rebellion Rising","commander":"Neyali, Suns' Vanguard","set":"Phyrexia: All Will Be One Commander","fileName":"Rebellion_Rising.dck","colors":[],"year":2023},
|
||||
{"id":"From_Cute_to_Brute","name":"From Cute to Brute","commander":"Esika, God of the Tree","set":"Secret Lair Drop","fileName":"From_Cute_to_Brute.dck","colors":[],"year":2023},
|
||||
{"id":"Elven_Council","name":"Elven Council","commander":"Galadriel, Elven-Queen","set":"Tales of Middle-earth Commander","fileName":"Elven_Council.dck","colors":[],"year":2023},
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||||
{"id":"Food_and_Fellowship","name":"Food and Fellowship","commander":"Frodo, Adventurous Hobbit","set":"Tales of Middle-earth Commander","fileName":"Food_and_Fellowship.dck","colors":[],"year":2023},
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||||
{"id":"Riders_of_Rohan","name":"Riders of Rohan","commander":"Éowyn, Shieldmaiden","set":"Tales of Middle-earth Commander","fileName":"Riders_of_Rohan.dck","colors":[],"year":2023},
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||||
{"id":"The_Hosts_of_Mordor","name":"The Hosts of Mordor","commander":"Sauron, Lord of the Rings","set":"Tales of Middle-earth Commander","fileName":"The_Hosts_of_Mordor.dck","colors":[],"year":2023},
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||||
{"id":"Eldrazi_Unbound","name":"Eldrazi Unbound","commander":"Zhulodok, Void Gorger","set":"Commander Masters","fileName":"Eldrazi_Unbound.dck","colors":[],"year":2023},
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||||
{"id":"Enduring_Enchantments","name":"Enduring Enchantments","commander":"Anikthea, Hand of Erebos","set":"Commander Masters","fileName":"Enduring_Enchantments.dck","colors":[],"year":2023},
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||||
{"id":"Planeswalker_Party","name":"Planeswalker Party","commander":"Commodore Guff","set":"Commander Masters","fileName":"Planeswalker_Party.dck","colors":[],"year":2023},
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||||
{"id":"Sliver_Swarm","name":"Sliver Swarm","commander":"Sliver Gravemother","set":"Commander Masters","fileName":"Sliver_Swarm.dck","colors":[],"year":2023},
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||||
{"id":"Angels_Theyre_Just_Like_Us_but_Cooler_and_with_Wings","name":"Angels: They're Just Like Us but Cooler and with Wings","commander":"Gisela, the Broken Blade","set":"Secret Lair Drop","fileName":"Angels_Theyre_Just_Like_Us_but_Cooler_and_with_Wings.dck","colors":[],"year":2023},
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||||
{"id":"Fae_Dominion","name":"Fae Dominion","commander":"Tegwyll, Duke of Splendor","set":"Wilds of Eldraine Commander","fileName":"Fae_Dominion.dck","colors":[],"year":2023},
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||||
{"id":"Virtue_and_Valor","name":"Virtue and Valor","commander":"Ellivere of the Wild Court","set":"Wilds of Eldraine Commander","fileName":"Virtue_and_Valor.dck","colors":[],"year":2023},
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||||
{"id":"Ahoy_Mateys","name":"Ahoy Mateys","commander":"Admiral Brass, Unsinkable","set":"The Lost Caverns of Ixalan Commander","fileName":"Ahoy_Mateys.dck","colors":[],"year":2023},
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||||
{"id":"Blood_Rites","name":"Blood Rites","commander":"Clavileño, First of the Blessed","set":"The Lost Caverns of Ixalan Commander","fileName":"Blood_Rites.dck","colors":[],"year":2023},
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||||
{"id":"Explorers_of_the_Deep","name":"Explorers of the Deep","commander":"Hakbal of the Surging Soul","set":"The Lost Caverns of Ixalan Commander","fileName":"Explorers_of_the_Deep.dck","colors":[],"year":2023},
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||||
{"id":"Veloci-Ramp-Tor","name":"Veloci-Ramp-Tor","commander":"Pantlaza, Sun-Favored","set":"The Lost Caverns of Ixalan Commander","fileName":"Veloci-Ramp-Tor.dck","colors":[],"year":2023},
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||||
{"id":"Raining_Cats_and_Dogs","name":"Raining Cats and Dogs","commander":"Rin and Seri, Inseparable","set":"Secret Lair Drop","fileName":"Raining_Cats_and_Dogs.dck","colors":[],"year":2024},
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||||
{"id":"Blame_Game","name":"Blame Game","commander":"Nelly Borca, Impulsive Accuser","set":"Murders at Karlov Manor Commander","fileName":"Blame_Game.dck","colors":[],"year":2024},
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||||
{"id":"Deadly_Disguise","name":"Deadly Disguise","commander":"Kaust, Eyes of the Glade","set":"Murders at Karlov Manor Commander","fileName":"Deadly_Disguise.dck","colors":[],"year":2024},
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||||
{"id":"Deep_Clue_Sea","name":"Deep Clue Sea","commander":"Morska, Undersea Sleuth","set":"Murders at Karlov Manor Commander","fileName":"Deep_Clue_Sea.dck","colors":[],"year":2024},
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||||
{"id":"Revenant_Recon","name":"Revenant Recon","commander":"Mirko, Obsessive Theorist","set":"Murders at Karlov Manor Commander","fileName":"Revenant_Recon.dck","colors":[],"year":2024},
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||||
{"id":"Hail,_Caesar","name":"Hail, Caesar","commander":"Caesar, Legion's Emperor","set":"Fallout","fileName":"Hail,_Caesar.dck","colors":[],"year":2024},
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||||
{"id":"Mutant_Menace","name":"Mutant Menace","commander":"The Wise Mothman","set":"Fallout","fileName":"Mutant_Menace.dck","colors":[],"year":2024},
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||||
{"id":"Science","name":"Science!","commander":"Dr. Madison Li","set":"Fallout","fileName":"Science.dck","colors":[],"year":2024},
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||||
{"id":"Scrappy_Survivors","name":"Scrappy Survivors","commander":"Dogmeat, Ever Loyal","set":"Fallout","fileName":"Scrappy_Survivors.dck","colors":[],"year":2024},
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||||
{"id":"Desert_Bloom","name":"Desert Bloom","commander":"Yuma, Proud Protector","set":"Outlaws of Thunder Junction Commander","fileName":"Desert_Bloom.dck","colors":[],"year":2024},
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||||
{"id":"Grand_Larceny","name":"Grand Larceny","commander":"Gonti, Canny Acquisitor","set":"Outlaws of Thunder Junction Commander","fileName":"Grand_Larceny.dck","colors":[],"year":2024},
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||||
{"id":"Most_Wanted","name":"Most Wanted","commander":"Olivia, Opulent Outlaw","set":"Outlaws of Thunder Junction Commander","fileName":"Most_Wanted.dck","colors":[],"year":2024},
|
||||
{"id":"Quick_Draw","name":"Quick Draw","commander":"Stella Lee, Wild Card","set":"Outlaws of Thunder Junction Commander","fileName":"Quick_Draw.dck","colors":[],"year":2024},
|
||||
{"id":"Creative_Energy","name":"Creative Energy","commander":"Satya, Aetherflux Genius","set":"Modern Horizons 3 Commander","fileName":"Creative_Energy.dck","colors":[],"year":2024},
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||||
{"id":"Creative_Energy_Collectors_Edition","name":"Creative Energy Collector's Edition","commander":"Satya, Aetherflux Genius","set":"Modern Horizons 3 Commander","fileName":"Creative_Energy_Collectors_Edition.dck","colors":[],"year":2024},
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||||
{"id":"Eldrazi_Incursion","name":"Eldrazi Incursion","commander":"Ulalek, Fused Atrocity","set":"Modern Horizons 3 Commander","fileName":"Eldrazi_Incursion.dck","colors":[],"year":2024},
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||||
{"id":"Eldrazi_Incursion_Collectors_Edition","name":"Eldrazi Incursion Collector's Edition","commander":"Ulalek, Fused Atrocity","set":"Modern Horizons 3 Commander","fileName":"Eldrazi_Incursion_Collectors_Edition.dck","colors":[],"year":2024},
|
||||
{"id":"Graveyard_Overdrive","name":"Graveyard Overdrive","commander":"Disa the Restless","set":"Modern Horizons 3 Commander","fileName":"Graveyard_Overdrive.dck","colors":[],"year":2024},
|
||||
{"id":"Graveyard_Overdrive_Collectors_Edition","name":"Graveyard Overdrive Collector's Edition","commander":"Disa the Restless","set":"Modern Horizons 3 Commander","fileName":"Graveyard_Overdrive_Collectors_Edition.dck","colors":[],"year":2024},
|
||||
{"id":"Tricky_Terrain","name":"Tricky Terrain","commander":"Omo, Queen of Vesuva","set":"Modern Horizons 3 Commander","fileName":"Tricky_Terrain.dck","colors":[],"year":2024},
|
||||
{"id":"Tricky_Terrain_Collectors_Edition","name":"Tricky Terrain Collector's Edition","commander":"Omo, Queen of Vesuva","set":"Modern Horizons 3 Commander","fileName":"Tricky_Terrain_Collectors_Edition.dck","colors":[],"year":2024},
|
||||
{"id":"Animated_Army","name":"Animated Army","commander":"Bello, Bard of the Brambles","set":"Bloomburrow Commander","fileName":"Animated_Army.dck","colors":[],"year":2024},
|
||||
{"id":"Family_Matters","name":"Family Matters","commander":"Zinnia, Valley's Voice","set":"Bloomburrow Commander","fileName":"Family_Matters.dck","colors":[],"year":2024},
|
||||
{"id":"Peace_Offering","name":"Peace Offering","commander":"Ms. Bumbleflower","set":"Bloomburrow Commander","fileName":"Peace_Offering.dck","colors":[],"year":2024},
|
||||
{"id":"Squirreled_Away","name":"Squirreled Away","commander":"Hazel of the Rootbloom","set":"Bloomburrow Commander","fileName":"Squirreled_Away.dck","colors":[],"year":2024},
|
||||
{"id":"20_Ways_to_Win","name":"20 Ways to Win","commander":"Go-Shintai of Life's Origin","set":"Secret Lair Drop","fileName":"20_Ways_to_Win.dck","colors":[],"year":2024},
|
||||
{"id":"Eternal_Might","name":"Eternal Might","commander":"Temmet, Naktamun's Will","set":"Aetherdrift Commander","fileName":"Eternal_Might.dck","colors":[],"year":2025},
|
||||
{"id":"Living_Energy","name":"Living Energy","commander":"Saheeli, Radiant Creator","set":"Aetherdrift Commander","fileName":"Living_Energy.dck","colors":[],"year":2025},
|
||||
{"id":"Abzan_Armor","name":"Abzan Armor","commander":"Felothar the Steadfast","set":"Tarkir: Dragonstorm Commander","fileName":"Abzan_Armor.dck","colors":[],"year":2025},
|
||||
{"id":"Jeskai_Striker","name":"Jeskai Striker","commander":"Shiko and Narset, Unified","set":"Tarkir: Dragonstorm Commander","fileName":"Jeskai_Striker.dck","colors":[],"year":2025},
|
||||
{"id":"Mardu_Surge","name":"Mardu Surge","commander":"Zurgo Stormrender","set":"Tarkir: Dragonstorm Commander","fileName":"Mardu_Surge.dck","colors":[],"year":2025},
|
||||
{"id":"Sultai_Arisen","name":"Sultai Arisen","commander":"Teval, the Balanced Scale","set":"Tarkir: Dragonstorm Commander","fileName":"Sultai_Arisen.dck","colors":[],"year":2025},
|
||||
{"id":"Temur_Roar","name":"Temur Roar","commander":"Eshki, Temur's Roar","set":"Tarkir: Dragonstorm Commander","fileName":"Temur_Roar.dck","colors":[],"year":2025},
|
||||
{"id":"Everyones_Invited","name":"Everyone's Invited!","commander":"Morophon, the Boundless","set":"Secret Lair Drop","fileName":"Everyones_Invited.dck","colors":[],"year":2025},
|
||||
{"id":"Counter_Blitz_(FINAL_FANTASY_X)","name":"Counter Blitz (FINAL FANTASY X)","commander":"Tidus, Yuna's Guardian","set":"Final Fantasy Commander","fileName":"Counter_Blitz_(FINAL_FANTASY_X).dck","colors":[],"year":2025},
|
||||
{"id":"Counter_Blitz_Collectors_Edition_(FINAL_FANTASY_X)","name":"Counter Blitz Collector's Edition (FINAL FANTASY X)","commander":"Tidus, Yuna's Guardian","set":"Final Fantasy Commander","fileName":"Counter_Blitz_Collectors_Edition_(FINAL_FANTASY_X).dck","colors":[],"year":2025},
|
||||
{"id":"Limit_Break_(FINAL_FANTASY_VII)","name":"Limit Break (FINAL FANTASY VII)","commander":"Cloud, Ex-SOLDIER","set":"Final Fantasy Commander","fileName":"Limit_Break_(FINAL_FANTASY_VII).dck","colors":[],"year":2025},
|
||||
{"id":"Limit_Break_Collectors_Edition_(FINAL_FANTASY_VII)","name":"Limit Break Collector's Edition (FINAL FANTASY VII)","commander":"Cloud, Ex-SOLDIER","set":"Final Fantasy Commander","fileName":"Limit_Break_Collectors_Edition_(FINAL_FANTASY_VII).dck","colors":[],"year":2025},
|
||||
{"id":"Revival_Trance_(FINAL_FANTASY_VI)","name":"Revival Trance (FINAL FANTASY VI)","commander":"Terra, Herald of Hope","set":"Final Fantasy Commander","fileName":"Revival_Trance_(FINAL_FANTASY_VI).dck","colors":[],"year":2025},
|
||||
{"id":"Revival_Trance_Collectors_Edition_(FINAL_FANTASY_VI)","name":"Revival Trance Collector's Edition (FINAL FANTASY VI)","commander":"Terra, Herald of Hope","set":"Final Fantasy Commander","fileName":"Revival_Trance_Collectors_Edition_(FINAL_FANTASY_VI).dck","colors":[],"year":2025},
|
||||
{"id":"Scions_&_Spellcraft_(FINAL_FANTASY_XIV)","name":"Scions & Spellcraft (FINAL FANTASY XIV)","commander":"Y'shtola, Night's Blessed","set":"Final Fantasy Commander","fileName":"Scions_&_Spellcraft_(FINAL_FANTASY_XIV).dck","colors":[],"year":2025},
|
||||
{"id":"Scions_&_Spellcraft_Collectors_Edition_(FINAL_FANTASY_XIV)","name":"Scions & Spellcraft Collector's Edition (FINAL FANTASY XIV)","commander":"Y'shtola, Night's Blessed","set":"Final Fantasy Commander","fileName":"Scions_&_Spellcraft_Collectors_Edition_(FINAL_FANTASY_XIV).dck","colors":[],"year":2025},
|
||||
{"id":"Counter_Intelligence","name":"Counter Intelligence","commander":"Inspirit, Flagship Vessel","set":"Edge of Eternities Commander","fileName":"Counter_Intelligence.dck","colors":[],"year":2025},
|
||||
{"id":"World_Shaper","name":"World Shaper","commander":"Hearthhull, the Worldseed","set":"Edge of Eternities Commander","fileName":"World_Shaper.dck","colors":[],"year":2025},
|
||||
{"id":"Blight_Curse","name":"Blight Curse","commander":"Auntie Ool, Cursewretch","set":"Lorwyn Eclipsed Commander","fileName":"Blight_Curse.dck","colors":[],"year":2026},
|
||||
{"id":"Dance_of_the_Elements","name":"Dance of the Elements","commander":"Ashling, the Limitless","set":"Lorwyn Eclipsed Commander","fileName":"Dance_of_the_Elements.dck","colors":[],"year":2026},
|
||||
{"id":"Turtle_Power","name":"Turtle Power!","commander":"Heroes in a Half Shell","set":"Teenage Mutant Ninja Turtles Eternal","fileName":"Turtle_Power.dck","colors":[],"year":2026}
|
||||
];
|
||||
+82
-203
@@ -4,15 +4,10 @@ Commander AI Lab — Action Labeler
|
||||
Maps raw Forge action records (from DecisionSnapshot JSONL)
|
||||
to one of 8 macro-action labels for supervised policy learning.
|
||||
|
||||
Classification logic (updated):
|
||||
1. Check action.type for unambiguous types (attack, land, pass, hold,
|
||||
cast_commander)
|
||||
2. For "cast" actions:
|
||||
a. If action.card is present, match directly against name databases
|
||||
b. If action.card is absent (Forge omits it), scan the active
|
||||
player's hand against name databases to infer the cast type.
|
||||
Priority: removal > ramp > draw > commander > creature (default)
|
||||
3. Fallback: PASS
|
||||
Classification logic:
|
||||
1. Check action.type (cast, attack, land, cast_commander, pass)
|
||||
2. For "cast" actions, classify by card oracle text / card type keywords
|
||||
3. For ambiguous cases, use the raw log line and card name heuristics
|
||||
|
||||
Macro-actions (from ml.config.scope):
|
||||
0: CAST_CREATURE — Play a creature
|
||||
@@ -46,6 +41,11 @@ logger = logging.getLogger("ml.labeler")
|
||||
# Card Type Keyword Databases
|
||||
# ══════════════════════════════════════════════════════════
|
||||
|
||||
# Known removal spells (partial list — expanded from common Commander staples)
|
||||
REMOVAL_KEYWORDS = {
|
||||
"destroy", "exile", "sacrifice", "counter", "bounce", "return.*to.*hand",
|
||||
"-\\d+/-\\d+", "damage to", "fight", "deathtouch",
|
||||
}
|
||||
REMOVAL_CARD_NAMES = {
|
||||
"swords to plowshares", "path to exile", "beast within", "chaos warp",
|
||||
"counterspell", "swan song", "negate", "arcane denial", "doomblade",
|
||||
@@ -62,52 +62,45 @@ REMOVAL_CARD_NAMES = {
|
||||
"decree of pain", "in garruk's wake", "plague wind",
|
||||
"fire covenant", "imprisoned in the moon", "darksteel mutation",
|
||||
"kenrith's transformation", "song of the dryads",
|
||||
"abrade", "disenchant", "naturalize", "wear", "tear",
|
||||
"shattering spree", "shatter", "smash to smithereens",
|
||||
"lightning bolt", "lightning helix", "condemn", "oust",
|
||||
"pongify", "reality shift", "turn to frog", "polymorph",
|
||||
"boros charm", "utter end", "anguished unmaking", "mortify",
|
||||
"putrefy", "maelstrom pulse", "void rend", "render silent",
|
||||
"overwhelming denial", "test of talents", "dispel", "spell pierce",
|
||||
"flusterstorm", "mental misstep", "pact of negation",
|
||||
"opposition agent", "hullbreacher", "narset parter of veils",
|
||||
"grafdigger's cage", "rest in peace", "leyline of the void",
|
||||
"tormod's crypt", "relic of progenitus",
|
||||
}
|
||||
|
||||
# Known draw spells
|
||||
DRAW_KEYWORDS = {
|
||||
"draw", "scry", "look at the top", "reveal.*library",
|
||||
"search your library.*hand", "impulse", "brainstorm",
|
||||
}
|
||||
DRAW_CARD_NAMES = {
|
||||
"rhystic study", "mystic remora", "phyrexian arena", "sylvan library",
|
||||
"harmonize", "blue sun's zenith", "pull from tomorrow",
|
||||
"windfall", "wheel of fortune", "timetwister", "brainstorm",
|
||||
"ponder", "preordain", "opt", "consider", "treasure cruise",
|
||||
"dig through time", "fact or fiction", "night's whisper",
|
||||
"sign in blood", "read the bones", "painful truths",
|
||||
"ambition's cost", "promise of power", "necropotence",
|
||||
"dark confidant", "toski bearer of secrets", "beast whisperer",
|
||||
"guardian project", "the great henge", "skullclamp",
|
||||
"esper sentinel", "archivist of oghma", "mind's eye",
|
||||
"consecrated sphinx", "ancient craving", "faithless looting",
|
||||
"cathartic reunion", "thrill of possibility", "jeska's will",
|
||||
"valakut awakening", "stinging study", "notion thief",
|
||||
"tymna the weaver", "shamanic revelation", "rishkar's expertise",
|
||||
"return of the wildspeaker", "garruk's uprising", "elemental bond",
|
||||
"kindred discovery", "coastal piracy", "reconnaissance mission",
|
||||
"bident of thassa", "distant melody", "slate of ancestry",
|
||||
"wheel of fate", "reforge the soul", "magus of the wheel",
|
||||
"river's rebuke", "prosperity", "intellectual offering",
|
||||
"peer into the abyss", "mind spring", "stroke of genius",
|
||||
"jace's ingenuity", "tidings", "concentrate", "divination",
|
||||
"inspiration", "counsel of the soratami", "accumulated knowledge",
|
||||
"predict", "pressure point", "quicken", "serum visions",
|
||||
"gitaxian probe", "mental note", "thought scour",
|
||||
"dig through time", "fact or fiction", "nights whisper",
|
||||
"nights whisper", "sign in blood", "read the bones",
|
||||
"painful truths", "ambition's cost", "promise of power",
|
||||
"necropotence", "dark confidant", "toski bearer of secrets",
|
||||
"beast whisperer", "guardian project", "the great henge",
|
||||
"skullclamp", "esper sentinel", "archivist of oghma",
|
||||
"mind's eye", "consecrated sphinx", "ancient craving",
|
||||
"faithless looting", "cathartic reunion", "thrill of possibility",
|
||||
"jeska's will", "valakut awakening", "stinging study",
|
||||
"night's whisper", "notion thief", "tymna the weaver",
|
||||
"shamanic revelation", "rishkar's expertise", "return of the wildspeaker",
|
||||
"garruk's uprising", "elemental bond", "kindred discovery",
|
||||
"coastal piracy", "reconnaissance mission", "bident of thassa",
|
||||
}
|
||||
|
||||
# Known ramp cards
|
||||
RAMP_KEYWORDS = {
|
||||
"add {", "add one mana", "mana of any color",
|
||||
"land.*onto the battlefield", "search.*basic land.*battlefield",
|
||||
}
|
||||
RAMP_CARD_NAMES = {
|
||||
"sol ring", "mana crypt", "mana vault", "arcane signet",
|
||||
"commander's sphere", "chromatic lantern", "fellwar stone",
|
||||
"mind stone", "thought vessel", "thran dynamo", "worn powerstone",
|
||||
"gilded lotus", "hedron archive", "everflowing chalice",
|
||||
"coalition relic", "prismatic lens",
|
||||
"coalition relic", "prismatic lens", "signets", # catch-all partial
|
||||
"talisman", # catch-all for talisman cycle
|
||||
"cultivate", "kodama's reach", "rampant growth", "farseek",
|
||||
"nature's lore", "three visits", "skyshroud claim",
|
||||
"explosive vegetation", "migration path", "circuitous route",
|
||||
@@ -119,144 +112,13 @@ RAMP_CARD_NAMES = {
|
||||
"birds of paradise", "llanowar elves", "elvish mystic",
|
||||
"fyndhorn elves", "avacyn's pilgrim", "elves of deep shadow",
|
||||
"bloom tender", "priest of titania", "selvala heart of the wilds",
|
||||
"boreal druid", "green sun's zenith", "eternal witness",
|
||||
"reclamation sage", "mystic snake", "fierce empath",
|
||||
"signal the clans", "crop rotation", "harrow", "kodama's reach",
|
||||
"traverse the ulvenwald", "search for tomorrow", "primal growth",
|
||||
"land grant", "untamed wilds", "rangers path", "rangers' path",
|
||||
"nissa's pilgrimage", "forest grove", "grove of the burnwillows",
|
||||
"cabal stronghold", "urborg tomb of yawgmoth", "urborg, tomb of yawgmoth",
|
||||
"bojuka bog", "ghost quarter", "field of ruin", "strip mine",
|
||||
"wasteland", "tectonic edge", "dust bowl",
|
||||
"worn powerstone", "basalt monolith", "grim monolith",
|
||||
"mana geode", "darksteel ingot", "manalith", "opaline unicorn",
|
||||
"vessel of endless rest", "corrupted grafstone", "dreamstone hedron",
|
||||
"sisay's ring", "ur-golem's eye", "blinkmoth urn",
|
||||
"astral cornucopia", "druids' repository", "black market",
|
||||
"cryptolith rite", "earthcraft", "citanul hierophants",
|
||||
"zendikar resurgent", "mirari's wake", "mana reflection",
|
||||
"vorinclex voice of hunger", "vorinclex, voice of hunger",
|
||||
}
|
||||
|
||||
# Partial-match prefixes (for cycles like Signets, Talismans)
|
||||
RAMP_PARTIAL_PREFIXES = {
|
||||
"talisman", "signet", "locket", "banner", "obelisk",
|
||||
"keyrune", "cluestone", "monolith", "medallion",
|
||||
# Known creature-type indicators
|
||||
CREATURE_KEYWORDS = {
|
||||
"creature", "token", "enters the battlefield",
|
||||
}
|
||||
|
||||
DRAW_PARTIAL_PREFIXES = {
|
||||
"scroll", "tome", "journal",
|
||||
}
|
||||
|
||||
|
||||
# ══════════════════════════════════════════════════════════
|
||||
# Core classification helpers
|
||||
# ══════════════════════════════════════════════════════════
|
||||
|
||||
def _classify_card_name(name: str) -> Optional[MacroAction]:
|
||||
"""
|
||||
Classify a single card name into a MacroAction, or None if unknown.
|
||||
|
||||
Checks exact matches first, then partial prefix matches.
|
||||
Returns None for unrecognised cards (caller handles the default).
|
||||
"""
|
||||
n = name.lower().strip()
|
||||
if not n:
|
||||
return None
|
||||
|
||||
if n in REMOVAL_CARD_NAMES:
|
||||
return MacroAction.CAST_REMOVAL
|
||||
if n in DRAW_CARD_NAMES:
|
||||
return MacroAction.CAST_DRAW
|
||||
if n in RAMP_CARD_NAMES:
|
||||
return MacroAction.CAST_RAMP
|
||||
|
||||
# Partial prefix match for cycles (Talismans, Signets, etc.)
|
||||
for prefix in RAMP_PARTIAL_PREFIXES:
|
||||
if n.startswith(prefix):
|
||||
return MacroAction.CAST_RAMP
|
||||
for prefix in DRAW_PARTIAL_PREFIXES:
|
||||
if n.startswith(prefix):
|
||||
return MacroAction.CAST_DRAW
|
||||
|
||||
# Substring match (catches "Doom Blade" inside longer names etc.)
|
||||
for known in REMOVAL_CARD_NAMES:
|
||||
if known in n or n in known:
|
||||
return MacroAction.CAST_REMOVAL
|
||||
for known in DRAW_CARD_NAMES:
|
||||
if known in n or n in known:
|
||||
return MacroAction.CAST_DRAW
|
||||
for known in RAMP_CARD_NAMES:
|
||||
if known in n or n in known:
|
||||
return MacroAction.CAST_RAMP
|
||||
|
||||
return None # Unknown → caller defaults to CAST_CREATURE
|
||||
|
||||
|
||||
def _classify_from_hand(
|
||||
players: list,
|
||||
active_seat: int,
|
||||
commander_names: Optional[set] = None,
|
||||
) -> MacroAction:
|
||||
"""
|
||||
Infer the cast action type by scanning the active player's hand.
|
||||
|
||||
When action.card is absent (Forge omits it), the hand snapshot
|
||||
is the best available signal. We scan all hand cards and return
|
||||
the highest-priority match:
|
||||
|
||||
removal > ramp > draw > commander > creature (default)
|
||||
|
||||
Priority rationale: Forge's AI plays the highest-impact available
|
||||
action, so if any removal/ramp/draw spell is in hand during a cast
|
||||
decision, it's the most likely card played.
|
||||
"""
|
||||
if active_seat >= len(players):
|
||||
return MacroAction.CAST_CREATURE
|
||||
|
||||
hand: List[str] = players[active_seat].get("hand", [])
|
||||
command_zone: List[str] = players[active_seat].get("command_zone", [])
|
||||
|
||||
# Build commander name set from command_zone if not provided
|
||||
if commander_names is None:
|
||||
commander_names = {c.lower().strip() for c in command_zone if c}
|
||||
|
||||
found_removal = False
|
||||
found_ramp = False
|
||||
found_draw = False
|
||||
found_commander = False
|
||||
|
||||
for card in hand:
|
||||
card_lower = card.lower().strip()
|
||||
|
||||
# Commander check: hand card matches a command zone card
|
||||
if card_lower in commander_names:
|
||||
found_commander = True
|
||||
continue
|
||||
|
||||
result = _classify_card_name(card_lower)
|
||||
if result == MacroAction.CAST_REMOVAL:
|
||||
found_removal = True
|
||||
elif result == MacroAction.CAST_RAMP:
|
||||
found_ramp = True
|
||||
elif result == MacroAction.CAST_DRAW:
|
||||
found_draw = True
|
||||
|
||||
# Return highest-priority found
|
||||
if found_removal:
|
||||
return MacroAction.CAST_REMOVAL
|
||||
if found_ramp:
|
||||
return MacroAction.CAST_RAMP
|
||||
if found_draw:
|
||||
return MacroAction.CAST_DRAW
|
||||
if found_commander:
|
||||
return MacroAction.CAST_COMMANDER
|
||||
return MacroAction.CAST_CREATURE
|
||||
|
||||
|
||||
# ══════════════════════════════════════════════════════════
|
||||
# Main label_action entry point
|
||||
# ══════════════════════════════════════════════════════════
|
||||
|
||||
def label_action(decision: dict) -> int:
|
||||
"""
|
||||
@@ -271,52 +133,74 @@ def label_action(decision: dict) -> int:
|
||||
action = decision.get("action", {})
|
||||
action_type = action.get("type", "").lower()
|
||||
card_name = (action.get("card", "") or "").lower().strip()
|
||||
raw_line = (action.get("raw", "") or "").lower()
|
||||
|
||||
players = decision.get("players", [])
|
||||
active_seat = decision.get("active_seat", 0)
|
||||
|
||||
# ── Unambiguous direct-type matches ──────────────────────
|
||||
# ── Direct type matching ────────────────────────────
|
||||
|
||||
# Commander cast is unambiguous
|
||||
if action_type == "cast_commander":
|
||||
return ACTION_TO_IDX[MacroAction.CAST_COMMANDER]
|
||||
|
||||
# Attack is unambiguous
|
||||
if action_type == "attack":
|
||||
return ACTION_TO_IDX[MacroAction.ATTACK_OPPONENT]
|
||||
|
||||
# Land play → developing mana base = ramp
|
||||
# Land play → classify as CAST_RAMP (developing mana is ramp)
|
||||
if action_type == "land":
|
||||
return ACTION_TO_IDX[MacroAction.CAST_RAMP]
|
||||
|
||||
# Pass / hold mana — check available mana to distinguish
|
||||
# Pass / hold mana
|
||||
if action_type in ("pass", "hold"):
|
||||
# Check if player had mana open (from state)
|
||||
active_seat = decision.get("active_seat", 0)
|
||||
players = decision.get("players", [])
|
||||
if active_seat < len(players):
|
||||
mana = players[active_seat].get("mana", 0)
|
||||
if mana >= 2:
|
||||
return ACTION_TO_IDX[MacroAction.HOLD_MANA]
|
||||
return ACTION_TO_IDX[MacroAction.PASS]
|
||||
|
||||
# ── Cast actions ──────────────────────────────────────
|
||||
# ── Cast actions: classify by card identity ─────────
|
||||
|
||||
if action_type == "cast":
|
||||
# Path A: action.card is present — classify it directly
|
||||
if card_name:
|
||||
result = _classify_card_name(card_name)
|
||||
if result is not None:
|
||||
return ACTION_TO_IDX[result]
|
||||
# Unrecognised named card → default creature
|
||||
return ACTION_TO_IDX[MacroAction.CAST_CREATURE]
|
||||
# 1. Check known card name databases
|
||||
if card_name in REMOVAL_CARD_NAMES or _partial_match(card_name, REMOVAL_CARD_NAMES):
|
||||
return ACTION_TO_IDX[MacroAction.CAST_REMOVAL]
|
||||
|
||||
# Path B: action.card absent (Forge omits it) — infer from hand
|
||||
inferred = _classify_from_hand(players, active_seat)
|
||||
return ACTION_TO_IDX[inferred]
|
||||
if card_name in DRAW_CARD_NAMES or _partial_match(card_name, DRAW_CARD_NAMES):
|
||||
return ACTION_TO_IDX[MacroAction.CAST_DRAW]
|
||||
|
||||
# ── Fallback ──────────────────────────────────────────
|
||||
if card_name in RAMP_CARD_NAMES or _partial_match(card_name, RAMP_CARD_NAMES):
|
||||
return ACTION_TO_IDX[MacroAction.CAST_RAMP]
|
||||
|
||||
# 2. Check raw log line for keyword patterns
|
||||
for keyword in REMOVAL_KEYWORDS:
|
||||
if re.search(keyword, raw_line):
|
||||
return ACTION_TO_IDX[MacroAction.CAST_REMOVAL]
|
||||
|
||||
for keyword in DRAW_KEYWORDS:
|
||||
if re.search(keyword, raw_line):
|
||||
return ACTION_TO_IDX[MacroAction.CAST_DRAW]
|
||||
|
||||
for keyword in RAMP_KEYWORDS:
|
||||
if re.search(keyword, raw_line):
|
||||
return ACTION_TO_IDX[MacroAction.CAST_RAMP]
|
||||
|
||||
# 3. Default: if it's a spell cast and not recognized, assume creature
|
||||
# (most casts in Commander are creatures or creature-adjacent)
|
||||
return ACTION_TO_IDX[MacroAction.CAST_CREATURE]
|
||||
|
||||
# ── Fallback ────────────────────────────────────────
|
||||
return ACTION_TO_IDX[MacroAction.PASS]
|
||||
|
||||
|
||||
# ══════════════════════════════════════════════════════════
|
||||
# File-level helpers
|
||||
# ══════════════════════════════════════════════════════════
|
||||
def _partial_match(name: str, name_set: set) -> bool:
|
||||
"""Check if card name partially matches any name in the set."""
|
||||
for known in name_set:
|
||||
if known in name or name in known:
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def label_decisions_file(jsonl_path: str) -> Tuple[np.ndarray, List[dict]]:
|
||||
"""
|
||||
@@ -348,11 +232,7 @@ def label_decisions_file(jsonl_path: str) -> Tuple[np.ndarray, List[dict]]:
|
||||
|
||||
|
||||
def print_label_distribution(labels: np.ndarray) -> Dict[str, int]:
|
||||
"""Print and return the distribution of action labels.
|
||||
|
||||
Iterates MacroAction enum in index order so the display always
|
||||
matches ACTION_TO_IDX regardless of dict insertion order.
|
||||
"""
|
||||
"""Print and return the distribution of action labels."""
|
||||
dist = {}
|
||||
for action in MacroAction:
|
||||
idx = ACTION_TO_IDX[action]
|
||||
@@ -362,11 +242,10 @@ def print_label_distribution(labels: np.ndarray) -> Dict[str, int]:
|
||||
total = len(labels)
|
||||
logger.info(f"\n{'Action':<25} {'Count':>8} {'Pct':>8}")
|
||||
logger.info("─" * 43)
|
||||
# Sort descending by count for readability
|
||||
for action_name, count in sorted(dist.items(), key=lambda x: -x[1]):
|
||||
pct = (count / total * 100) if total > 0 else 0
|
||||
logger.info(f" {action_name:<23} {count:>8} {pct:>7.1f}%")
|
||||
logger.info("─" * 43)
|
||||
logger.info(f"{'─' * 43}")
|
||||
logger.info(f" {'TOTAL':<23} {total:>8}")
|
||||
|
||||
return dist
|
||||
+17
-32
@@ -6,9 +6,8 @@ Reads ML decision JSONL files, encodes states, labels actions,
|
||||
and produces a training-ready dataset saved as NPZ.
|
||||
|
||||
Phase 2: Source Awareness (Issue #66)
|
||||
- Scans Forge sim files (ml-decisions-sim-*.jsonl) → source "forge"
|
||||
- Scans PPO self-play (ml-decisions-ppo-*.jsonl) → source "ppo"
|
||||
- Scans DeepSeek files (ml-decisions-ds-*.jsonl) → source "ds"
|
||||
- Scans both Forge sim files (ml-decisions-sim-*.jsonl) and
|
||||
PPO self-play files (ml-decisions-ppo-*.jsonl)
|
||||
- Configurable source_weights for sampling ratios
|
||||
- min_reward_threshold filter for PPO data quality
|
||||
- Each sample tagged with source for downstream analysis
|
||||
@@ -22,7 +21,7 @@ Output NPZ structure:
|
||||
game_ids: object (N,) — game ID for each sample
|
||||
outcomes: object (N,) — game outcome per sample
|
||||
playstyles: object (N,) — deck archetype per sample
|
||||
sources: object (N,) — data source ("forge", "ppo", or "ds")
|
||||
sources: object (N,) — data source ("forge" or "ppo")
|
||||
"""
|
||||
|
||||
import argparse
|
||||
@@ -63,11 +62,11 @@ class DatasetConfig:
|
||||
embeddings_dir: Optional[str] = None
|
||||
max_samples: Optional[int] = None
|
||||
|
||||
# Source weights control sampling ratios between Forge, PPO, and DS data.
|
||||
# ds=4.0 oversamples the 8 DeepSeek files from ~5.8% → ~20% of effective
|
||||
# training tokens, matching their higher signal quality relative to sim data.
|
||||
# Source weights control sampling ratios between Forge and PPO data.
|
||||
# Default: Forge-only (ppo=0.0). Use MIXED_MODE_PRESETS from
|
||||
# ml.config.scope for blended configurations (e.g. 90/10, 80/20).
|
||||
source_weights: Dict[str, float] = field(
|
||||
default_factory=lambda: {"forge": 1.0, "ppo": 0.0, "ds": 4.0}
|
||||
default_factory=lambda: {"forge": 1.0, "ppo": 0.0}
|
||||
)
|
||||
|
||||
# Minimum reward threshold for PPO data — only include decisions
|
||||
@@ -82,13 +81,12 @@ class DatasetConfig:
|
||||
|
||||
def _discover_jsonl_files(results_dir: str) -> Dict[str, List[Path]]:
|
||||
"""
|
||||
Scan results directory for Forge sim, PPO, and DeepSeek decision files.
|
||||
Scan results directory for both Forge sim and PPO decision files.
|
||||
|
||||
Returns:
|
||||
Dict mapping source name to list of JSONL file paths.
|
||||
Keys: "forge" for ml-decisions-sim-*.jsonl
|
||||
"ppo" for ml-decisions-ppo-*.jsonl
|
||||
"ds" for ml-decisions-ds-*.jsonl
|
||||
"""
|
||||
results_path = Path(results_dir)
|
||||
sources = {}
|
||||
@@ -103,16 +101,10 @@ def _discover_jsonl_files(results_dir: str) -> Dict[str, List[Path]]:
|
||||
if ppo_files:
|
||||
sources["ppo"] = ppo_files
|
||||
|
||||
# DeepSeek high-quality decisions (upweighted by default)
|
||||
ds_files = sorted(results_path.glob("ml-decisions-ds-*.jsonl"))
|
||||
if ds_files:
|
||||
sources["ds"] = ds_files
|
||||
|
||||
# Legacy files that don't match any known prefix — treat as forge
|
||||
known = set(forge_files + ppo_files + ds_files)
|
||||
# Also pick up legacy files that don't have sim/ppo prefix
|
||||
legacy_files = sorted(
|
||||
f for f in results_path.glob("ml-decisions-*.jsonl")
|
||||
if f not in known
|
||||
if f not in set(forge_files + ppo_files)
|
||||
)
|
||||
if legacy_files:
|
||||
sources.setdefault("forge", []).extend(legacy_files)
|
||||
@@ -131,7 +123,7 @@ def _passes_reward_filter(
|
||||
) -> bool:
|
||||
"""
|
||||
Filter PPO decisions by reward threshold.
|
||||
Forge and DS data always passes. PPO data must meet the threshold.
|
||||
Forge data always passes. PPO data must meet the threshold.
|
||||
"""
|
||||
if source != "ppo":
|
||||
return True
|
||||
@@ -163,7 +155,7 @@ def _apply_source_weights(
|
||||
if weight <= 0:
|
||||
logger.info(" Skipping %d %s samples (weight=0)", len(samples), source)
|
||||
continue
|
||||
if weight == 1.0:
|
||||
if weight >= 1.0 and weight == 1.0:
|
||||
combined.extend(samples)
|
||||
elif weight < 1.0:
|
||||
# Subsample
|
||||
@@ -201,9 +193,8 @@ def build_dataset(
|
||||
Build complete training dataset from all ML decision files.
|
||||
|
||||
Phase 2 additions:
|
||||
- Scans Forge, PPO, and DeepSeek (ds) JSONL files
|
||||
- Scans both Forge and PPO JSONL files
|
||||
- Applies source_weights for configurable mixing
|
||||
(default: ds=4.0 to oversample high-quality DeepSeek decisions)
|
||||
- Filters PPO data by min_reward_threshold
|
||||
- Tags each sample with its source
|
||||
|
||||
@@ -211,15 +202,14 @@ def build_dataset(
|
||||
results_dir: Path to results/ directory containing JSONL files
|
||||
embeddings_dir: Path to embeddings/ directory (default: auto-detect)
|
||||
max_samples: Cap total samples (None = unlimited)
|
||||
source_weights: Dict of source → sampling weight
|
||||
(default: forge=1.0, ppo=0.0, ds=4.0)
|
||||
source_weights: Dict of source → sampling weight (default: forge=1.0, ppo=0.5)
|
||||
min_reward_threshold: Min episode_return for PPO data (default: 0.0)
|
||||
|
||||
Returns:
|
||||
Dict with keys: states, labels, game_ids, outcomes, playstyles, sources
|
||||
"""
|
||||
if source_weights is None:
|
||||
source_weights = {"forge": 1.0, "ppo": 0.0, "ds": 4.0}
|
||||
source_weights = {"forge": 1.0, "ppo": 0.0}
|
||||
|
||||
# Load card embeddings
|
||||
card_index = CardEmbeddingIndex(embeddings_dir)
|
||||
@@ -235,7 +225,7 @@ def build_dataset(
|
||||
|
||||
encoder = StateEncoder(card_index)
|
||||
|
||||
# --- Phase 2 Task 1: Discover files from all sources ---
|
||||
# --- Phase 2 Task 1: Discover files from both sources ---
|
||||
source_files = _discover_jsonl_files(results_dir)
|
||||
if not source_files:
|
||||
logger.error("No ML decision files found in %s", results_dir)
|
||||
@@ -513,11 +503,7 @@ def main():
|
||||
)
|
||||
parser.add_argument(
|
||||
"--ppo-weight", type=float, default=0.0,
|
||||
help="Sampling weight for PPO self-play data (default: 0.0, disabled)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--ds-weight", type=float, default=4.0,
|
||||
help="Sampling weight for DeepSeek decision data (default: 4.0, ~20%% effective share)",
|
||||
help="Sampling weight for PPO self-play data (default: 0.0, Forge-only)",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--min-reward", type=float, default=0.0,
|
||||
@@ -529,7 +515,6 @@ def main():
|
||||
source_weights = {
|
||||
"forge": args.forge_weight,
|
||||
"ppo": args.ppo_weight,
|
||||
"ds": args.ds_weight,
|
||||
}
|
||||
|
||||
# Build dataset
|
||||
|
||||
@@ -167,24 +167,6 @@ class CardEmbeddingIndex:
|
||||
return self._loaded
|
||||
|
||||
|
||||
def _resolve_cmdr_dmg(raw) -> int:
|
||||
"""Collapse cmdr_dmg to a scalar integer regardless of source format.
|
||||
|
||||
Forge sends cmdr_dmg as a dict keyed by opponent seat string, e.g.
|
||||
{"0": 14, "2": 7}. _build_encoder_snapshot already sums this before
|
||||
passing to predict(), but the live Forge IPC path (and legacy JSONL)
|
||||
may send the raw dict. Summing all values is correct for Commander:
|
||||
the total commander damage received from all opponents is what matters
|
||||
for the life-loss threshold (21).
|
||||
"""
|
||||
if isinstance(raw, dict):
|
||||
return sum(int(v) for v in raw.values())
|
||||
try:
|
||||
return int(raw)
|
||||
except (TypeError, ValueError):
|
||||
return 0
|
||||
|
||||
|
||||
class StateEncoder:
|
||||
"""
|
||||
Encodes a decision snapshot JSON dict into a fixed-size numpy vector.
|
||||
@@ -259,10 +241,6 @@ class StateEncoder:
|
||||
Index 7 priority for total_power:
|
||||
1. p['total_power'] — real Forge value from Step 4 / _build_encoder_snapshot()
|
||||
2. p['creatures'] * 3 — legacy heuristic for old JSONL snapshots
|
||||
|
||||
cmdr_dmg is resolved via _resolve_cmdr_dmg() which handles both the
|
||||
live Forge format (dict keyed by opponent seat) and the pre-collapsed
|
||||
int from _build_encoder_snapshot / JSONL training snapshots.
|
||||
"""
|
||||
features = []
|
||||
|
||||
@@ -272,8 +250,7 @@ class StateEncoder:
|
||||
features.append(life / 40.0)
|
||||
|
||||
# idx 1: commander damage taken
|
||||
# _resolve_cmdr_dmg handles dict (live Forge IPC) and int (JSONL/pre-collapsed)
|
||||
cmdr_dmg = _resolve_cmdr_dmg(p.get("cmdr_dmg", 0))
|
||||
cmdr_dmg = p.get("cmdr_dmg", 0)
|
||||
features.append(cmdr_dmg / 21.0)
|
||||
|
||||
# idx 2: mana available
|
||||
|
||||
+13
-48
@@ -52,44 +52,14 @@ from ml.config.scope import (
|
||||
)
|
||||
from ml.encoder.state_encoder import CardEmbeddingIndex, StateEncoder
|
||||
|
||||
# Unique logger name so log lines are attributable to this module specifically
|
||||
logger = logging.getLogger("ml.serving.policy_server")
|
||||
|
||||
|
||||
def _unwrap_logits(raw):
|
||||
"""
|
||||
Normalise whatever self.model() returns to a plain logits tensor.
|
||||
|
||||
PolicyNetwork.forward() returns a raw tensor, but the model may be
|
||||
wrapped (DataParallel, torch.compile) or accidentally swapped for
|
||||
PolicyValueNetwork whose forward_with_value() returns (logits, value).
|
||||
A dict return would cause 'dict / float' TypeError on the temperature
|
||||
division -- guard against all three cases here.
|
||||
"""
|
||||
if isinstance(raw, (tuple, list)):
|
||||
# (logits, value) from PolicyValueNetwork or similar
|
||||
return raw[0]
|
||||
if isinstance(raw, dict):
|
||||
# e.g. {"logits": tensor, "value": tensor}
|
||||
for key in ("logits", "policy", "action_logits"):
|
||||
if key in raw:
|
||||
return raw[key]
|
||||
# Fallback: grab the first tensor value in the dict
|
||||
for v in raw.values():
|
||||
if isinstance(v, torch.Tensor):
|
||||
return v
|
||||
raise TypeError(
|
||||
f"model() returned a dict with no recognisable logits key: {list(raw.keys())}"
|
||||
)
|
||||
# Plain tensor -- the normal case
|
||||
return raw
|
||||
logger = logging.getLogger("ml.serving")
|
||||
|
||||
|
||||
class PolicyInferenceService:
|
||||
"""
|
||||
Loads a trained PolicyNetwork and provides action predictions.
|
||||
|
||||
Thread-safe -- uses torch.no_grad() for inference.
|
||||
Thread-safe — uses torch.no_grad() for inference.
|
||||
Designed to be embedded in lab_api.py or run standalone.
|
||||
"""
|
||||
|
||||
@@ -130,7 +100,7 @@ class PolicyInferenceService:
|
||||
"""
|
||||
if not TORCH_AVAILABLE:
|
||||
self._load_error = "PyTorch not installed"
|
||||
logger.error("PyTorch not installed -- cannot serve policy")
|
||||
logger.error("PyTorch not installed — cannot serve policy")
|
||||
return False
|
||||
|
||||
# 1. Load card embeddings
|
||||
@@ -176,7 +146,7 @@ class PolicyInferenceService:
|
||||
|
||||
except Exception as e:
|
||||
self._load_error = str(e)
|
||||
logger.error("Failed to load checkpoint: %s", e, exc_info=True)
|
||||
logger.error("Failed to load checkpoint: %s", e)
|
||||
return False
|
||||
|
||||
def reload(self, checkpoint_path: str = None) -> bool:
|
||||
@@ -208,7 +178,7 @@ class PolicyInferenceService:
|
||||
|
||||
except Exception as e:
|
||||
self._load_error = str(e)
|
||||
logger.error("Hot-reload failed: %s", e, exc_info=True)
|
||||
logger.error("Hot-reload failed: %s", e)
|
||||
return False
|
||||
|
||||
def predict(
|
||||
@@ -254,10 +224,7 @@ class PolicyInferenceService:
|
||||
|
||||
# Run inference
|
||||
with torch.no_grad():
|
||||
raw_output = self.model(state_tensor)
|
||||
# Guard: unwrap tuple/dict returns (DataParallel, torch.compile,
|
||||
# or accidental PolicyValueNetwork swap) before any arithmetic.
|
||||
logits = _unwrap_logits(raw_output)
|
||||
logits = self.model(state_tensor)
|
||||
|
||||
if greedy:
|
||||
action_idx = logits.argmax(dim=-1).item()
|
||||
@@ -287,7 +254,7 @@ class PolicyInferenceService:
|
||||
|
||||
except Exception as e:
|
||||
elapsed_ms = (time.time() - t_start) * 1000
|
||||
logger.error("Inference error: %s", e, exc_info=True)
|
||||
logger.error("Inference error: %s", e)
|
||||
return {
|
||||
"error": str(e),
|
||||
"inference_ms": round(elapsed_ms, 2),
|
||||
@@ -319,9 +286,7 @@ class PolicyInferenceService:
|
||||
|
||||
# Batch inference
|
||||
with torch.no_grad():
|
||||
raw_output = self.model(state_tensor)
|
||||
# Same guard as predict() -- unwrap before softmax/argmax.
|
||||
logits = _unwrap_logits(raw_output)
|
||||
logits = self.model(state_tensor)
|
||||
probs = torch.softmax(logits, dim=-1).cpu().numpy()
|
||||
|
||||
if greedy:
|
||||
@@ -347,7 +312,7 @@ class PolicyInferenceService:
|
||||
)
|
||||
|
||||
except Exception as e:
|
||||
logger.error("Batch inference error: %s", e, exc_info=True)
|
||||
logger.error("Batch inference error: %s", e)
|
||||
results = [{"error": str(e)}] * len(snapshots)
|
||||
|
||||
return results
|
||||
@@ -366,9 +331,9 @@ class PolicyInferenceService:
|
||||
}
|
||||
|
||||
|
||||
# ==========================================================
|
||||
# ══════════════════════════════════════════════════════════
|
||||
# Standalone FastAPI Server
|
||||
# ==========================================================
|
||||
# ══════════════════════════════════════════════════════════
|
||||
|
||||
def create_standalone_app():
|
||||
"""Create a standalone FastAPI app for the policy server."""
|
||||
@@ -376,7 +341,7 @@ def create_standalone_app():
|
||||
from pydantic import BaseModel
|
||||
|
||||
app = FastAPI(
|
||||
title="Commander AI Lab -- Policy Server",
|
||||
title="Commander AI Lab — Policy Server",
|
||||
description="Serves macro-action predictions from a trained policy network",
|
||||
version="1.0.0",
|
||||
)
|
||||
@@ -459,7 +424,7 @@ def main():
|
||||
import uvicorn
|
||||
|
||||
parser = argparse.ArgumentParser(
|
||||
description="Commander AI Lab -- Policy Inference Server"
|
||||
description="Commander AI Lab — Policy Inference Server"
|
||||
)
|
||||
parser.add_argument("--port", type=int, default=8090)
|
||||
parser.add_argument("--host", default="127.0.0.1")
|
||||
|
||||
@@ -34,7 +34,6 @@ from ml.training.reward import (
|
||||
compute_intermediate_reward,
|
||||
compute_terminal_reward,
|
||||
)
|
||||
from ml.training.decision_exporter import DecisionExporter, ExporterConfig
|
||||
|
||||
logger = logging.getLogger("ml.forge_episode_generator")
|
||||
|
||||
@@ -52,8 +51,6 @@ class ForgeTransition:
|
||||
log_prob: float
|
||||
value: float
|
||||
done: bool
|
||||
# Raw snapshot retained so the exporter can reconstruct game-state context
|
||||
snapshot: Optional[Dict[str, Any]] = None
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -64,8 +61,6 @@ class ForgeEpisode:
|
||||
winner: Optional[int] = None
|
||||
total_turns: int = 0
|
||||
deck_names: List[str] = field(default_factory=list)
|
||||
agent_seat: int = 0
|
||||
playstyle: str = "midrange"
|
||||
|
||||
@property
|
||||
def length(self) -> int:
|
||||
@@ -75,10 +70,6 @@ class ForgeEpisode:
|
||||
def total_reward(self) -> float:
|
||||
return sum(t.reward for t in self.transitions)
|
||||
|
||||
@property
|
||||
def won(self) -> bool:
|
||||
return self.winner == self.agent_seat
|
||||
|
||||
|
||||
# ══════════════════════════════════════════════════════════
|
||||
# JSONL Parser — reads Forge ML decision snapshots
|
||||
@@ -104,44 +95,9 @@ def parse_forge_jsonl(path: Path) -> List[Dict[str, Any]]:
|
||||
return snapshots
|
||||
|
||||
|
||||
def _make_minimal_state(snap: Dict[str, Any]) -> Dict[str, Any]:
|
||||
"""Build a minimal prev/curr state dict from a Forge snapshot.
|
||||
|
||||
compute_intermediate_reward() expects a dict with a 'players' list
|
||||
where each player has 'life_total', 'cards_in_hand',
|
||||
'creatures_on_battlefield', etc. Forge snapshots carry a 'players'
|
||||
array directly; we forward it as-is and fall back to scalar fields
|
||||
when the array is absent.
|
||||
"""
|
||||
if "players" in snap:
|
||||
return {"players": snap["players"]}
|
||||
|
||||
# Fallback: reconstruct a two-player view from flat snapshot fields
|
||||
agent_seat = snap.get("active_seat", 0)
|
||||
opp_seat = 1 - agent_seat
|
||||
players = [None, None]
|
||||
|
||||
def _player(life_key: str, hand_key: str, creatures_key: str) -> Dict:
|
||||
return {
|
||||
"life_total": snap.get(life_key, 40),
|
||||
"cards_in_hand": snap.get(hand_key, 0),
|
||||
"creatures_on_battlefield": snap.get(creatures_key, 0),
|
||||
"cards_in_graveyard": 0,
|
||||
"mana_available": snap.get("mana_available", 0),
|
||||
"commander_damage_taken": 0,
|
||||
"total_power_on_board": 0,
|
||||
}
|
||||
|
||||
players[agent_seat] = _player("agent_life", "agent_hand_size", "agent_creatures")
|
||||
players[opp_seat] = _player("opp_life", "opp_hand_size", "opp_creatures")
|
||||
return {"players": players}
|
||||
|
||||
|
||||
def snapshots_to_episode(
|
||||
snapshots: List[Dict[str, Any]],
|
||||
reward_config: Optional[RewardConfig] = None,
|
||||
agent_seat: int = 0,
|
||||
playstyle: str = "midrange",
|
||||
) -> ForgeEpisode:
|
||||
"""Convert a sequence of Forge snapshots into a ForgeEpisode.
|
||||
|
||||
@@ -155,8 +111,6 @@ def snapshots_to_episode(
|
||||
episode = ForgeEpisode(
|
||||
game_id=first.get("game_id", "unknown"),
|
||||
deck_names=first.get("deck_names", []),
|
||||
agent_seat=agent_seat,
|
||||
playstyle=playstyle,
|
||||
)
|
||||
|
||||
rc = reward_config or RewardConfig()
|
||||
@@ -176,26 +130,20 @@ def snapshots_to_episode(
|
||||
except (ValueError, KeyError):
|
||||
action_idx = ACTION_TO_IDX[MacroAction.PASS]
|
||||
|
||||
# Reward — use correct reward.py signatures
|
||||
# Reward
|
||||
is_done = i == len(snapshots) - 1
|
||||
if is_done and "outcome" in snap:
|
||||
outcome = snap["outcome"]
|
||||
reward = compute_terminal_reward(
|
||||
won=outcome.get("won", False),
|
||||
draw=outcome.get("draw", False),
|
||||
timeout=outcome.get("timeout", False),
|
||||
won=snap["outcome"].get("won", False),
|
||||
turns=snap.get("turn", 1),
|
||||
life_remaining=snap["outcome"].get("life_remaining", 0),
|
||||
config=rc,
|
||||
)
|
||||
else:
|
||||
# Build minimal prev/curr dicts for intermediate reward
|
||||
prev_snap = snapshots[i - 1] if i > 0 else snap
|
||||
prev_state = _make_minimal_state(prev_snap)
|
||||
curr_state = _make_minimal_state(snap)
|
||||
reward = compute_intermediate_reward(
|
||||
prev_state=prev_state,
|
||||
curr_state=curr_state,
|
||||
action_taken=action_label,
|
||||
agent_seat=agent_seat,
|
||||
life_delta=snap.get("life_delta", 0),
|
||||
cards_drawn=snap.get("cards_drawn", 0),
|
||||
creatures_played=snap.get("creatures_played", 0),
|
||||
config=rc,
|
||||
)
|
||||
|
||||
@@ -206,7 +154,6 @@ def snapshots_to_episode(
|
||||
log_prob=snap.get("log_prob", 0.0),
|
||||
value=snap.get("value", 0.0),
|
||||
done=is_done,
|
||||
snapshot=snap,
|
||||
))
|
||||
|
||||
episode.total_turns = snapshots[-1].get("turn", len(snapshots))
|
||||
@@ -216,61 +163,6 @@ def snapshots_to_episode(
|
||||
return episode
|
||||
|
||||
|
||||
# ══════════════════════════════════════════════════════════
|
||||
# DecisionExporter adapter for Forge episodes
|
||||
# ══════════════════════════════════════════════════════════
|
||||
|
||||
def _export_forge_episode(episode: ForgeEpisode, exporter: DecisionExporter) -> None:
|
||||
"""Feed a completed ForgeEpisode into the DecisionExporter.
|
||||
|
||||
Translates each ForgeTransition back into the game_state_snapshot
|
||||
format expected by DecisionExporter.record_step(), then finalises
|
||||
the episode so the exporter can apply its win/length gates.
|
||||
|
||||
The raw snapshot stored on each ForgeTransition is used directly
|
||||
when available; otherwise a minimal dict is synthesised from the
|
||||
transition's action index and reward so the schema is always valid.
|
||||
"""
|
||||
exporter.begin_episode(
|
||||
agent_seat=episode.agent_seat,
|
||||
playstyle=episode.playstyle,
|
||||
)
|
||||
|
||||
for t in episode.transitions:
|
||||
if t.snapshot is not None:
|
||||
game_state = _make_minimal_state(t.snapshot)
|
||||
# Carry through turn/phase/active_seat if present
|
||||
game_state["turn"] = t.snapshot.get("turn", 1)
|
||||
game_state["phase"] = t.snapshot.get("phase", "main_1")
|
||||
game_state["active_seat"] = t.snapshot.get("active_seat", episode.agent_seat)
|
||||
else:
|
||||
# Minimal fallback — exporter only needs players list for schema
|
||||
game_state = {
|
||||
"turn": 1,
|
||||
"phase": "main_1",
|
||||
"active_seat": episode.agent_seat,
|
||||
"players": [
|
||||
{"life_total": 40, "cards_in_hand": 0, "creatures_on_battlefield": 0,
|
||||
"cards_in_graveyard": 0, "mana_available": 0,
|
||||
"commander_damage_taken": 0, "total_power_on_board": 0, "commander_tax": 0},
|
||||
{"life_total": 40, "cards_in_hand": 0, "creatures_on_battlefield": 0,
|
||||
"cards_in_graveyard": 0, "mana_available": 0,
|
||||
"commander_damage_taken": 0, "total_power_on_board": 0, "commander_tax": 0},
|
||||
],
|
||||
}
|
||||
|
||||
exporter.record_step(
|
||||
game_state_snapshot=game_state,
|
||||
action_idx=t.action,
|
||||
reward=t.reward,
|
||||
)
|
||||
|
||||
exporter.end_episode(
|
||||
won=episode.won,
|
||||
episode_return=episode.total_reward,
|
||||
)
|
||||
|
||||
|
||||
# ══════════════════════════════════════════════════════════
|
||||
# Async Episode Queue (producer-consumer)
|
||||
# ══════════════════════════════════════════════════════════
|
||||
@@ -379,7 +271,6 @@ async def ppo_consumer(
|
||||
queue: ForgeEpisodeQueue,
|
||||
buffer_size: int = 64,
|
||||
on_batch_ready=None,
|
||||
exporter: Optional[DecisionExporter] = None,
|
||||
) -> int:
|
||||
"""Consumer coroutine: pulls episodes from the queue and batches
|
||||
them for PPO training updates.
|
||||
@@ -388,11 +279,6 @@ async def ppo_consumer(
|
||||
queue: ForgeEpisodeQueue to consume from
|
||||
buffer_size: number of episodes per training batch
|
||||
on_batch_ready: callback(episodes) when a batch is full
|
||||
exporter: Optional DecisionExporter — when provided, every
|
||||
consumed episode is fed into the exporter so winning
|
||||
Forge games accumulate in the distillation JSONL pool.
|
||||
Call exporter.flush() after the pipeline completes to
|
||||
write the JSONL file.
|
||||
|
||||
Returns total episodes consumed.
|
||||
"""
|
||||
@@ -406,14 +292,6 @@ async def ppo_consumer(
|
||||
break
|
||||
continue
|
||||
|
||||
# Feed into distillation exporter (win-gate applied inside exporter)
|
||||
if exporter is not None:
|
||||
try:
|
||||
_export_forge_episode(episode, exporter)
|
||||
except Exception as exc:
|
||||
logger.warning("[CONSUMER] Exporter error for episode %s: %s",
|
||||
episode.game_id, exc)
|
||||
|
||||
batch.append(episode)
|
||||
total_consumed += 1
|
||||
|
||||
@@ -444,24 +322,12 @@ async def run_forge_pipeline(
|
||||
max_queue: int = 256,
|
||||
on_batch_ready=None,
|
||||
reward_config: Optional[RewardConfig] = None,
|
||||
exporter: Optional[DecisionExporter] = None,
|
||||
) -> Dict[str, Any]:
|
||||
) -> Dict[str, int]:
|
||||
"""Run the full Forge producer → PPO consumer pipeline.
|
||||
|
||||
The Forge Java batch must be started separately (via forge_runner.py
|
||||
or MultiThreadBatchRunner). This function handles the Python side:
|
||||
reading JSONL output and feeding episodes into the PPO trainer.
|
||||
|
||||
If an exporter is provided, winning Forge episodes are recorded and
|
||||
flushed to a PPO JSONL file at the end of the pipeline run. The
|
||||
output path is returned in the stats dict under "exporter_file".
|
||||
|
||||
Example::
|
||||
|
||||
from ml.training.decision_exporter import DecisionExporter, ExporterConfig
|
||||
exporter = DecisionExporter(ExporterConfig(model_version="gen-1"))
|
||||
stats = await run_forge_pipeline(num_games=128, exporter=exporter)
|
||||
print(stats["exporter_file"]) # data/results/ml-decisions-ppo-<id>.jsonl
|
||||
"""
|
||||
queue = ForgeEpisodeQueue(max_size=max_queue)
|
||||
|
||||
@@ -470,25 +336,16 @@ async def run_forge_pipeline(
|
||||
reward_config=reward_config)
|
||||
)
|
||||
consumer_task = asyncio.create_task(
|
||||
ppo_consumer(queue, buffer_size, on_batch_ready, exporter=exporter)
|
||||
ppo_consumer(queue, buffer_size, on_batch_ready)
|
||||
)
|
||||
|
||||
produced = await producer_task
|
||||
queue.close()
|
||||
consumed = await consumer_task
|
||||
|
||||
# Flush exporter to disk and capture output path
|
||||
exporter_file = None
|
||||
if exporter is not None:
|
||||
exporter_file = exporter.flush()
|
||||
if exporter_file:
|
||||
logger.info("[PIPELINE] Distillation export: %s stats=%s",
|
||||
exporter_file, exporter.stats)
|
||||
|
||||
stats: Dict[str, Any] = {
|
||||
stats = {
|
||||
"produced": produced,
|
||||
"consumed": consumed,
|
||||
"exporter_file": exporter_file,
|
||||
**queue.stats,
|
||||
}
|
||||
logger.info("[PIPELINE] Complete: %s", stats)
|
||||
|
||||
+131
-154
@@ -1,154 +1,131 @@
|
||||
"""Runtime configuration, state classes, and static data for Commander AI Lab."""
|
||||
from __future__ import annotations
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
import subprocess
|
||||
from datetime import datetime
|
||||
from pathlib import Path
|
||||
from typing import Optional
|
||||
|
||||
# ── .env bootstrap ────────────────────────────────────────────
|
||||
# Load .env automatically so plain `python script.py` and bare uvicorn
|
||||
# both pick up FORGE_DIR, PRECON_DIR, etc. without a manual load_dotenv
|
||||
# call at every entry point. override=False means real env vars always win.
|
||||
try:
|
||||
from dotenv import load_dotenv as _load_dotenv
|
||||
_here = Path(__file__).resolve().parent
|
||||
for _candidate in [_here, _here.parent, _here.parent.parent]:
|
||||
_env_file = _candidate / ".env"
|
||||
if _env_file.is_file():
|
||||
_load_dotenv(dotenv_path=_env_file, override=False)
|
||||
break
|
||||
except ImportError:
|
||||
pass # python-dotenv not installed; rely on real environment variables
|
||||
# ─────────────────────────────────────────────────────────────
|
||||
|
||||
log = logging.getLogger("commander_ai_lab.api")
|
||||
|
||||
|
||||
# ══════════════════════════════════════════════════════════════
|
||||
# Configuration
|
||||
# ══════════════════════════════════════════════════════════════
|
||||
class Config:
|
||||
"""Runtime configuration -- set via CLI args or env vars."""
|
||||
forge_jar: str = ""
|
||||
forge_dir: str = ""
|
||||
forge_decks_dir: str = ""
|
||||
lab_jar: str = ""
|
||||
precon_dir: str = ""
|
||||
results_dir: str = "results"
|
||||
port: int = 8080
|
||||
ximilar_api_key: str = ""
|
||||
pplx_api_key: str = ""
|
||||
anthropic_api_key: str = ""
|
||||
|
||||
|
||||
CFG = Config()
|
||||
|
||||
# Pre-populate from environment so uvicorn/ASGI mode works without CLI args.
|
||||
# CLI args (lab_api.py main()) will override these if provided.
|
||||
CFG.anthropic_api_key = os.environ.get("ANTHROPIC_API_KEY", "")
|
||||
CFG.ximilar_api_key = os.environ.get("XIMILAR_API_KEY", "")
|
||||
CFG.pplx_api_key = os.environ.get("PPLX_API_KEY", "")
|
||||
CFG.forge_jar = os.environ.get("FORGE_JAR", "")
|
||||
CFG.forge_dir = os.environ.get("FORGE_DIR", "")
|
||||
CFG.lab_jar = os.environ.get("LAB_JAR", "")
|
||||
# PRECON_DIR / PRECON_DECKS_DIR are aliases -- prefer PRECON_DIR
|
||||
CFG.precon_dir = os.environ.get("PRECON_DIR") or os.environ.get("PRECON_DECKS_DIR", "")
|
||||
CFG.forge_decks_dir = os.environ.get("FORGE_DECKS_DIR", "")
|
||||
|
||||
|
||||
def validate_forge_config() -> None:
|
||||
"""Warn clearly at startup if FORGE_DIR is misconfigured."""
|
||||
if not CFG.forge_dir:
|
||||
log.warning("FORGE_DIR not set -- Forge card enrichment disabled. "
|
||||
"Set FORGE_DIR to your forge-repo root or forge-gui directory.")
|
||||
return
|
||||
base = Path(CFG.forge_dir)
|
||||
a = base / "forge-gui" / "res" / "cardsfolder"
|
||||
b = base / "res" / "cardsfolder"
|
||||
if not a.is_dir() and not b.is_dir():
|
||||
log.warning(
|
||||
"FORGE_DIR=%s is set but cardsfolder not found at:\n"
|
||||
" %s\n %s\n"
|
||||
"Check that FORGE_DIR points to forge-repo root or forge-gui/.",
|
||||
CFG.forge_dir, a, b
|
||||
)
|
||||
else:
|
||||
resolved = a if a.is_dir() else b
|
||||
log.info("Forge cardsfolder confirmed at %s", resolved)
|
||||
|
||||
|
||||
# ══════════════════════════════════════════════════════════════
|
||||
# In-Memory State
|
||||
# ══════════════════════════════════════════════════════════════
|
||||
class BatchState:
|
||||
def __init__(self, batch_id: str, total_games: int, threads: int):
|
||||
self.batch_id = batch_id
|
||||
self.total_games = total_games
|
||||
self.threads = threads
|
||||
self.completed_games = 0
|
||||
self.running = True
|
||||
self.start_time = datetime.now()
|
||||
self.elapsed_ms = 0
|
||||
self.result_path: Optional[str] = None
|
||||
self.error: Optional[str] = None
|
||||
self.process: Optional[subprocess.Popen] = None
|
||||
self.log_lines: list = []
|
||||
self.sims_per_sec: float = 0.0
|
||||
|
||||
|
||||
import asyncio as _asyncio
|
||||
active_batches: dict[str, BatchState] = {}
|
||||
active_batches_lock = _asyncio.Lock()
|
||||
|
||||
|
||||
COMMANDER_META: dict = {}
|
||||
|
||||
BUILTIN_COMMANDERS: dict = {
|
||||
"Edgar Markov": [{"source": "edhrec", "archetype": "aggro", "colorIdentity": ["W","B","R"]}],
|
||||
"Atraxa, Praetors' Voice": [{"source": "edhrec", "archetype": "midrange", "colorIdentity": ["W","U","B","G"]}],
|
||||
"Korvold, Fae-Cursed King": [{"source": "edhrec", "archetype": "combo", "colorIdentity": ["B","R","G"]}],
|
||||
"Muldrotha, the Gravetide": [{"source": "edhrec", "archetype": "midrange", "colorIdentity": ["U","B","G"]}],
|
||||
"The Ur-Dragon": [{"source": "edhrec", "archetype": "midrange", "colorIdentity": ["W","U","B","R","G"]}],
|
||||
"Yuriko, the Tiger's Shadow": [{"source": "edhrec", "archetype": "aggro", "colorIdentity": ["U","B"]}],
|
||||
"Krenko, Mob Boss": [{"source": "edhrec", "archetype": "aggro", "colorIdentity": ["R"]}],
|
||||
"Meren of Clan Nel Toth": [{"source": "edhrec", "archetype": "midrange", "colorIdentity": ["B","G"]}],
|
||||
"Prossh, Skyraider of Kher": [{"source": "edhrec", "archetype": "combo", "colorIdentity": ["B","R","G"]}],
|
||||
"Kaalia of the Vast": [{"source": "edhrec", "archetype": "aggro", "colorIdentity": ["W","B","R"]}],
|
||||
"Talrand, Sky Summoner": [{"source": "edhrec", "archetype": "control", "colorIdentity": ["U"]}],
|
||||
"Omnath, Locus of Creation": [{"source": "edhrec", "archetype": "combo", "colorIdentity": ["W","U","R","G"]}],
|
||||
"Teysa Karlov": [{"source": "edhrec", "archetype": "combo", "colorIdentity": ["W","B"]}],
|
||||
"Lathril, Blade of the Elves": [{"source": "edhrec", "archetype": "aggro", "colorIdentity": ["B","G"]}],
|
||||
"Breya, Etherium Shaper": [{"source": "edhrec", "archetype": "combo", "colorIdentity": ["W","U","B","R"]}],
|
||||
}
|
||||
|
||||
|
||||
def load_commander_meta() -> None:
|
||||
"""Load commander meta mapping from file or fall back to builtins."""
|
||||
meta_path = Path(__file__).parent.parent / "commander-meta.json"
|
||||
if meta_path.exists():
|
||||
try:
|
||||
with open(meta_path, "r", encoding="utf-8") as f:
|
||||
COMMANDER_META.clear()
|
||||
COMMANDER_META.update(json.load(f))
|
||||
log.info(f" Meta: Loaded {len(COMMANDER_META)} commanders from {meta_path}")
|
||||
return
|
||||
except Exception as e:
|
||||
log.warning(f" WARNING: Failed to load commander-meta.json: {e}")
|
||||
COMMANDER_META.clear()
|
||||
COMMANDER_META.update(BUILTIN_COMMANDERS)
|
||||
log.info(f" Meta: {len(COMMANDER_META)} built-in commanders")
|
||||
|
||||
|
||||
# ══════════════════════════════════════════════════════════════
|
||||
# AI Profiles
|
||||
# ══════════════════════════════════════════════════════════════
|
||||
AI_PROFILES = {
|
||||
"default": {"name": "default", "description": "Balanced — Forge's default AI behavior", "aggression": 0.5, "cardAdvantage": 0.5, "removalPriority": 0.5, "boardPresence": 0.5, "comboPriority": 0.3, "patience": 0.5},
|
||||
"aggro": {"name": "aggro", "description": "Aggressive — attacks early, prioritizes damage", "aggression": 0.9, "cardAdvantage": 0.3, "removalPriority": 0.3, "boardPresence": 0.8, "comboPriority": 0.1, "patience": 0.1},
|
||||
"control": {"name": "control", "description": "Control — defensive, removal-heavy, card advantage", "aggression": 0.2, "cardAdvantage": 0.9, "removalPriority": 0.9, "boardPresence": 0.3, "comboPriority": 0.4, "patience": 0.9},
|
||||
"combo": {"name": "combo", "description": "Combo — ramps, digs for pieces, assembles combos", "aggression": 0.2, "cardAdvantage": 0.8, "removalPriority": 0.4, "boardPresence": 0.3, "comboPriority": 0.95, "patience": 0.7},
|
||||
"midrange": {"name": "midrange", "description": "Midrange — flexible, strong board presence, value-oriented", "aggression": 0.5, "cardAdvantage": 0.6, "removalPriority": 0.6, "boardPresence": 0.7, "comboPriority": 0.3, "patience": 0.5},
|
||||
}
|
||||
"""Runtime configuration, state classes, and static data for Commander AI Lab."""
|
||||
from __future__ import annotations
|
||||
import json
|
||||
import logging
|
||||
import os
|
||||
import subprocess
|
||||
from datetime import datetime
|
||||
from pathlib import Path
|
||||
from typing import Optional
|
||||
|
||||
|
||||
log = logging.getLogger("commander_ai_lab.api")
|
||||
|
||||
|
||||
# ══════════════════════════════════════════════════════════════
|
||||
# Configuration
|
||||
# ══════════════════════════════════════════════════════════════
|
||||
class Config:
|
||||
"""Runtime configuration -- set via CLI args or env vars."""
|
||||
forge_jar: str = ""
|
||||
forge_dir: str = ""
|
||||
forge_decks_dir: str = ""
|
||||
lab_jar: str = ""
|
||||
precon_dir: str = ""
|
||||
results_dir: str = "results"
|
||||
port: int = 8080
|
||||
ximilar_api_key: str = ""
|
||||
pplx_api_key: str = ""
|
||||
anthropic_api_key: str = ""
|
||||
|
||||
|
||||
CFG = Config()
|
||||
# Pre-populate from env so ASGI mode (uvicorn lab_api:app) works without main()
|
||||
CFG.anthropic_api_key = os.environ.get("ANTHROPIC_API_KEY", "")
|
||||
|
||||
|
||||
def validate_forge_config() -> None:
|
||||
"""Warn clearly at startup if FORGE_DIR is misconfigured."""
|
||||
if not CFG.forge_dir:
|
||||
log.warning("FORGE_DIR not set -- Forge card enrichment disabled. "
|
||||
"Set FORGE_DIR to your forge-repo root or forge-gui directory.")
|
||||
return
|
||||
base = Path(CFG.forge_dir)
|
||||
a = base / "forge-gui" / "res" / "cardsfolder"
|
||||
b = base / "res" / "cardsfolder"
|
||||
if not a.is_dir() and not b.is_dir():
|
||||
log.warning(
|
||||
"FORGE_DIR=%s is set but cardsfolder not found at:\n"
|
||||
" %s\n %s\n"
|
||||
"Check that FORGE_DIR points to forge-repo root or forge-gui/.",
|
||||
CFG.forge_dir, a, b
|
||||
)
|
||||
else:
|
||||
resolved = a if a.is_dir() else b
|
||||
log.info("Forge cardsfolder confirmed at %s", resolved)
|
||||
CFG.ximilar_api_key = os.environ.get("XIMILAR_API_KEY", "")
|
||||
CFG.pplx_api_key = os.environ.get("PPLX_API_KEY", "")
|
||||
|
||||
|
||||
# ══════════════════════════════════════════════════════════════
|
||||
# In-Memory State
|
||||
# ══════════════════════════════════════════════════════════════
|
||||
class BatchState:
|
||||
def __init__(self, batch_id: str, total_games: int, threads: int):
|
||||
self.batch_id = batch_id
|
||||
self.total_games = total_games
|
||||
self.threads = threads
|
||||
self.completed_games = 0
|
||||
self.running = True
|
||||
self.start_time = datetime.now()
|
||||
self.elapsed_ms = 0
|
||||
self.result_path: Optional[str] = None
|
||||
self.error: Optional[str] = None
|
||||
self.process: Optional[subprocess.Popen] = None
|
||||
self.log_lines: list = []
|
||||
self.sims_per_sec: float = 0.0
|
||||
|
||||
|
||||
import asyncio as _asyncio
|
||||
active_batches: dict[str, BatchState] = {}
|
||||
active_batches_lock = _asyncio.Lock()
|
||||
|
||||
|
||||
COMMANDER_META: dict = {}
|
||||
|
||||
BUILTIN_COMMANDERS: dict = {
|
||||
"Edgar Markov": [{"source": "edhrec", "archetype": "aggro", "colorIdentity": ["W","B","R"]}],
|
||||
"Atraxa, Praetors' Voice": [{"source": "edhrec", "archetype": "midrange", "colorIdentity": ["W","U","B","G"]}],
|
||||
"Korvold, Fae-Cursed King": [{"source": "edhrec", "archetype": "combo", "colorIdentity": ["B","R","G"]}],
|
||||
"Muldrotha, the Gravetide": [{"source": "edhrec", "archetype": "midrange", "colorIdentity": ["U","B","G"]}],
|
||||
"The Ur-Dragon": [{"source": "edhrec", "archetype": "midrange", "colorIdentity": ["W","U","B","R","G"]}],
|
||||
"Yuriko, the Tiger's Shadow": [{"source": "edhrec", "archetype": "aggro", "colorIdentity": ["U","B"]}],
|
||||
"Krenko, Mob Boss": [{"source": "edhrec", "archetype": "aggro", "colorIdentity": ["R"]}],
|
||||
"Meren of Clan Nel Toth": [{"source": "edhrec", "archetype": "midrange", "colorIdentity": ["B","G"]}],
|
||||
"Prossh, Skyraider of Kher": [{"source": "edhrec", "archetype": "combo", "colorIdentity": ["B","R","G"]}],
|
||||
"Kaalia of the Vast": [{"source": "edhrec", "archetype": "aggro", "colorIdentity": ["W","B","R"]}],
|
||||
"Talrand, Sky Summoner": [{"source": "edhrec", "archetype": "control", "colorIdentity": ["U"]}],
|
||||
"Omnath, Locus of Creation": [{"source": "edhrec", "archetype": "combo", "colorIdentity": ["W","U","R","G"]}],
|
||||
"Teysa Karlov": [{"source": "edhrec", "archetype": "combo", "colorIdentity": ["W","B"]}],
|
||||
"Lathril, Blade of the Elves": [{"source": "edhrec", "archetype": "aggro", "colorIdentity": ["B","G"]}],
|
||||
"Breya, Etherium Shaper": [{"source": "edhrec", "archetype": "combo", "colorIdentity": ["W","U","B","R"]}],
|
||||
}
|
||||
|
||||
|
||||
def load_commander_meta() -> None:
|
||||
"""Load commander meta mapping from file or fall back to builtins."""
|
||||
meta_path = Path(__file__).parent.parent / "commander-meta.json"
|
||||
if meta_path.exists():
|
||||
try:
|
||||
with open(meta_path, "r", encoding="utf-8") as f:
|
||||
COMMANDER_META.clear()
|
||||
COMMANDER_META.update(json.load(f))
|
||||
log.info(f" Meta: Loaded {len(COMMANDER_META)} commanders from {meta_path}")
|
||||
return
|
||||
except Exception as e:
|
||||
log.warning(f" WARNING: Failed to load commander-meta.json: {e}")
|
||||
COMMANDER_META.clear()
|
||||
COMMANDER_META.update(BUILTIN_COMMANDERS)
|
||||
log.info(f" Meta: {len(COMMANDER_META)} built-in commanders")
|
||||
|
||||
|
||||
# ══════════════════════════════════════════════════════════════
|
||||
# AI Profiles
|
||||
# ══════════════════════════════════════════════════════════════
|
||||
AI_PROFILES = {
|
||||
"default": {"name": "default", "description": "Balanced \u2014 Forge's default AI behavior", "aggression": 0.5, "cardAdvantage": 0.5, "removalPriority": 0.5, "boardPresence": 0.5, "comboPriority": 0.3, "patience": 0.5},
|
||||
"aggro": {"name": "aggro", "description": "Aggressive \u2014 attacks early, prioritizes damage", "aggression": 0.9, "cardAdvantage": 0.3, "removalPriority": 0.3, "boardPresence": 0.8, "comboPriority": 0.1, "patience": 0.1},
|
||||
"control": {"name": "control", "description": "Control \u2014 defensive, removal-heavy, card advantage", "aggression": 0.2, "cardAdvantage": 0.9, "removalPriority": 0.9, "boardPresence": 0.3, "comboPriority": 0.4, "patience": 0.9},
|
||||
"combo": {"name": "combo", "description": "Combo \u2014 ramps, digs for pieces, assembles combos", "aggression": 0.2, "cardAdvantage": 0.8, "removalPriority": 0.4, "boardPresence": 0.3, "comboPriority": 0.95, "patience": 0.7},
|
||||
"midrange": {"name": "midrange", "description": "Midrange \u2014 flexible, strong board presence, value-oriented", "aggression": 0.5, "cardAdvantage": 0.6, "removalPriority": 0.6, "boardPresence": 0.7, "comboPriority": 0.3, "patience": 0.5},
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
unzip mtg-commander-lan.zip
|
||||
cd mtg-commander-lan
|
||||
npm install
|
||||
node server.js
|
||||
Generated
+6
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"name": "MTG Commander (HTML)",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {}
|
||||
}
|
||||
+65
-209
@@ -1,29 +1,11 @@
|
||||
"""Live game session routes.
|
||||
|
||||
Endpoints:
|
||||
POST /api/game/start -- create and launch a live Forge game session
|
||||
POST /api/game/action -- submit a human player action (called by HumanActionBar)
|
||||
GET /api/game/{game_id}/status -- poll session status and last known game state
|
||||
GET /api/game/{game_id}/actions -- Forge IPC: drain pending human actions
|
||||
GET /api/game/sessions -- list active sessions (debug)
|
||||
|
||||
Forge IPC flow
|
||||
--------------
|
||||
1. POST /api/game/start
|
||||
- Validates seats, resolves deck names
|
||||
- Picks a playstyle per AI seat from seat_type (e.g. "AI Aggro" -> "aggro")
|
||||
- Calls run_batch_subprocess(num_games=1, use_learned_policy=True, ...)
|
||||
which builds the Java command with --policy <style> --policyServer http://localhost:8080
|
||||
and spawns the Forge JAR in a background thread
|
||||
- Returns game_id + ws_url immediately (non-blocking)
|
||||
2. Forge JAR (once launched) calls POST /api/policy/decide on every AI decision
|
||||
3. Human actions are queued via POST /api/game/action and drained by
|
||||
GET /api/game/{game_id}/actions (polled by the Forge IPC loop inside the JAR)
|
||||
4. GET /api/game/{game_id}/status returns live log tail + completion state
|
||||
POST /api/game/start — create a new live game session (called by LobbySetupModal)
|
||||
POST /api/game/action — submit a human player action (called by HumanActionBar)
|
||||
"""
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import logging
|
||||
import uuid
|
||||
from typing import List, Optional
|
||||
@@ -31,39 +13,14 @@ from typing import List, Optional
|
||||
from fastapi import APIRouter, HTTPException
|
||||
from pydantic import BaseModel, Field
|
||||
|
||||
from models.state import BatchState
|
||||
from services.forge_runner import run_batch_subprocess
|
||||
|
||||
log = logging.getLogger("routes.game")
|
||||
|
||||
router = APIRouter(tags=["game"])
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Playstyle mapping: seat_type string -> policy playstyle token
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
_PLAYSTYLE_MAP: dict[str, str] = {
|
||||
"ai aggro": "aggro",
|
||||
"ai control": "control",
|
||||
"ai combo": "combo",
|
||||
"ai political": "political",
|
||||
"ai midrange": "midrange",
|
||||
"ai": "midrange", # bare "AI" seat -> midrange default
|
||||
"human": None, # human seats skipped for policy
|
||||
}
|
||||
|
||||
|
||||
def _seat_playstyle(seat_type: str) -> Optional[str]:
|
||||
"""Map a SeatConfig.seat_type string to a policy playstyle token.
|
||||
|
||||
Returns None for human seats (no policy needed).
|
||||
"""
|
||||
return _PLAYSTYLE_MAP.get(seat_type.lower().strip(), "midrange")
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# ───────────────────────────────────────────────────────────────
|
||||
# Request / Response models
|
||||
# ---------------------------------------------------------------------------
|
||||
# ───────────────────────────────────────────────────────────────
|
||||
|
||||
class SeatConfig(BaseModel):
|
||||
seat_index: int = 0
|
||||
@@ -74,16 +31,12 @@ class SeatConfig(BaseModel):
|
||||
|
||||
class StartGameRequest(BaseModel):
|
||||
seats: List[SeatConfig] = Field(default_factory=list)
|
||||
clock: int = Field(default=6000, description="Per-game wall-clock limit in seconds (0 = unlimited)")
|
||||
use_learned_policy: bool = Field(default=True, description="Route AI decisions through /api/policy/decide")
|
||||
policy_greedy: bool = Field(default=False, description="Use greedy (argmax) action selection instead of sampling")
|
||||
|
||||
|
||||
class StartGameResponse(BaseModel):
|
||||
game_id: str
|
||||
status: str = "started"
|
||||
ws_url: str
|
||||
policy_enabled: bool = False
|
||||
|
||||
|
||||
class GameActionRequest(BaseModel):
|
||||
@@ -101,139 +54,73 @@ class GameActionResponse(BaseModel):
|
||||
action: str
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# In-memory session store
|
||||
# ---------------------------------------------------------------------------
|
||||
# ───────────────────────────────────────────────────────────────
|
||||
# In-memory session store (replace with DB / Redis for persistence)
|
||||
# ───────────────────────────────────────────────────────────────
|
||||
|
||||
# { game_id: { "seats": [...], "status": "active"|"ended"|"error",
|
||||
# "batch_state": BatchState|None, "pending_actions": [...] } }
|
||||
# { game_id: { "seats": [...], "status": "active" | "ended", "pending_actions": [...] } }
|
||||
_sessions: dict[str, dict] = {}
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# ───────────────────────────────────────────────────────────────
|
||||
# POST /api/game/start
|
||||
# ---------------------------------------------------------------------------
|
||||
# ───────────────────────────────────────────────────────────────
|
||||
|
||||
@router.post("/api/game/start", response_model=StartGameResponse)
|
||||
async def start_game(req: StartGameRequest):
|
||||
"""Create and launch a live Forge game session.
|
||||
"""Create a new live game session.
|
||||
|
||||
Resolves deck names from the seat config, launches the Forge JAR
|
||||
as a background subprocess with --policy routing enabled (unless
|
||||
use_learned_policy=False), and returns a game_id immediately.
|
||||
Called by Unity's LobbySetupModal after the player configures seats.
|
||||
Returns a game_id that Unity uses to connect to the WebSocket at
|
||||
/ws/game/{game_id}.
|
||||
|
||||
The Forge JAR will begin calling POST /api/policy/decide for every
|
||||
AI seat decision as soon as it is up. Human actions are queued via
|
||||
POST /api/game/action and polled by the JAR via GET /api/game/{id}/actions.
|
||||
TODO: Wire Forge engine launch here once the IPC layer is ready.
|
||||
For now, creates a session record and returns the game_id so Unity
|
||||
can connect and receive state pushes from the Forge IPC client.
|
||||
"""
|
||||
if not req.seats:
|
||||
raise HTTPException(status_code=400, detail="At least one seat is required.")
|
||||
|
||||
# Collect deck names from seats that have one, preserving seat order.
|
||||
decks = [s.deck_name for s in req.seats if s.deck_name.strip()]
|
||||
if not decks:
|
||||
raise HTTPException(status_code=400, detail="At least one seat must have a deck_name.")
|
||||
|
||||
# Determine playstyle from the first AI seat (the JAR uses a single global
|
||||
# playstyle for its --policy flag; per-seat styles are a future extension).
|
||||
policy_style = "midrange"
|
||||
for seat in req.seats:
|
||||
ps = _seat_playstyle(seat.seat_type)
|
||||
if ps is not None: # skip human seats
|
||||
policy_style = ps
|
||||
break
|
||||
|
||||
game_id = uuid.uuid4().hex
|
||||
|
||||
# Build a BatchState so the forge_runner watchdog and progress tracking
|
||||
# work the same way they do for overnight batch runs.
|
||||
state = BatchState(batch_id=game_id)
|
||||
|
||||
_sessions[game_id] = {
|
||||
"game_id": game_id,
|
||||
"seats": [s.dict() for s in req.seats],
|
||||
"status": "active",
|
||||
"game_id": game_id,
|
||||
"seats": [s.dict() for s in req.seats],
|
||||
"status": "active",
|
||||
"pending_actions": [],
|
||||
"batch_state": state,
|
||||
}
|
||||
|
||||
log.info(
|
||||
"Game session created: game_id=%s seats=%d decks=%s policy=%s greedy=%s",
|
||||
game_id, len(req.seats), decks, policy_style if req.use_learned_policy else "off",
|
||||
req.policy_greedy,
|
||||
)
|
||||
|
||||
# Launch Forge subprocess in the background (non-blocking).
|
||||
# num_games=1 -> single live game, threads=1, no seed.
|
||||
# clock is passed through from the request (default 6000s for live play).
|
||||
asyncio.create_task(
|
||||
_run_and_finalize(
|
||||
game_id=game_id,
|
||||
state=state,
|
||||
decks=decks,
|
||||
clock=req.clock,
|
||||
use_learned_policy=req.use_learned_policy,
|
||||
policy_style=policy_style,
|
||||
policy_greedy=req.policy_greedy,
|
||||
)
|
||||
"Game session created: game_id=%s seats=%d",
|
||||
game_id,
|
||||
len(req.seats),
|
||||
)
|
||||
|
||||
return StartGameResponse(
|
||||
game_id=game_id,
|
||||
status="started",
|
||||
ws_url=f"/ws/game/{game_id}",
|
||||
policy_enabled=req.use_learned_policy,
|
||||
)
|
||||
|
||||
|
||||
async def _run_and_finalize(
|
||||
game_id: str,
|
||||
state: BatchState,
|
||||
decks: list,
|
||||
clock: int,
|
||||
use_learned_policy: bool,
|
||||
policy_style: str,
|
||||
policy_greedy: bool,
|
||||
):
|
||||
"""Background task: run Forge subprocess then mark session ended."""
|
||||
try:
|
||||
await run_batch_subprocess(
|
||||
state=state,
|
||||
decks=decks,
|
||||
num_games=1,
|
||||
threads=1,
|
||||
seed=None,
|
||||
clock=clock,
|
||||
output_path=f"results/live-{game_id}.json",
|
||||
use_learned_policy=use_learned_policy,
|
||||
policy_style=policy_style,
|
||||
policy_greedy=policy_greedy,
|
||||
)
|
||||
except Exception as exc:
|
||||
log.error("Game %s subprocess error: %s", game_id, exc)
|
||||
if game_id in _sessions:
|
||||
_sessions[game_id]["status"] = "error"
|
||||
return
|
||||
|
||||
if game_id in _sessions:
|
||||
_sessions[game_id]["status"] = "ended" if not state.error else "error"
|
||||
log.info(
|
||||
"Game %s finished: status=%s error=%s",
|
||||
game_id, _sessions[game_id]["status"], state.error or "none",
|
||||
)
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# ───────────────────────────────────────────────────────────────
|
||||
# POST /api/game/action
|
||||
# ---------------------------------------------------------------------------
|
||||
# ───────────────────────────────────────────────────────────────
|
||||
|
||||
@router.post("/api/game/action", response_model=GameActionResponse)
|
||||
async def game_action(req: GameActionRequest):
|
||||
"""Submit a human player action during a live game.
|
||||
|
||||
Called by Unity's HumanActionBar when the human seat has priority.
|
||||
The action is queued in the session; the Forge IPC polling loop
|
||||
drains it via GET /api/game/{game_id}/actions.
|
||||
Called by Unity's HumanActionBar when seat 0 (human) has priority.
|
||||
The action is queued in the session's pending_actions list, where
|
||||
the Forge IPC polling loop will pick it up.
|
||||
|
||||
Valid actions:
|
||||
pass_priority — pass priority to the next player
|
||||
end_turn — end the current turn
|
||||
declare_attackers — declare attacking creatures
|
||||
declare_blockers — declare blocking creatures
|
||||
select_target — select a target (requires target_id)
|
||||
"""
|
||||
valid_actions = {
|
||||
"pass_priority", "end_turn",
|
||||
@@ -255,73 +142,47 @@ async def game_action(req: GameActionRequest):
|
||||
|
||||
session = _sessions.get(req.game_id)
|
||||
if session is None:
|
||||
raise HTTPException(status_code=404, detail=f"Game session '{req.game_id}' not found.")
|
||||
raise HTTPException(
|
||||
status_code=404,
|
||||
detail=f"Game session '{req.game_id}' not found.",
|
||||
)
|
||||
|
||||
if session["status"] != "active":
|
||||
raise HTTPException(
|
||||
status_code=409,
|
||||
detail=f"Game '{req.game_id}' is not active (status={session['status']}).",
|
||||
detail=f"Game session '{req.game_id}' is not active (status={session['status']}).",
|
||||
)
|
||||
|
||||
session["pending_actions"].append({
|
||||
"seat": req.seat,
|
||||
"action": req.action,
|
||||
action_record = {
|
||||
"seat": req.seat,
|
||||
"action": req.action,
|
||||
"target_id": req.target_id,
|
||||
"extra": req.extra,
|
||||
})
|
||||
|
||||
log.info("Action queued: game_id=%s seat=%d action=%s", req.game_id, req.seat, req.action)
|
||||
|
||||
return GameActionResponse(status="ok", game_id=req.game_id, action=req.action)
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# GET /api/game/{game_id}/status
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
@router.get("/api/game/{game_id}/status")
|
||||
async def game_status(game_id: str):
|
||||
"""Return live status, log tail, and completion info for a game session.
|
||||
|
||||
Useful for polling from the frontend or a test script to track
|
||||
whether Forge has finished launching and started calling /decide.
|
||||
"""
|
||||
session = _sessions.get(game_id)
|
||||
if session is None:
|
||||
raise HTTPException(status_code=404, detail=f"Game session '{game_id}' not found.")
|
||||
|
||||
state: Optional[BatchState] = session.get("batch_state")
|
||||
log_tail = []
|
||||
completed = 0
|
||||
total = 1
|
||||
error = None
|
||||
|
||||
if state:
|
||||
log_tail = state.log_lines[-20:] # last 20 lines
|
||||
completed = state.completed_games
|
||||
total = max(state.total_games, 1)
|
||||
error = state.error
|
||||
|
||||
return {
|
||||
"game_id": game_id,
|
||||
"status": session["status"],
|
||||
"seats": session["seats"],
|
||||
"progress": {"completed": completed, "total": total},
|
||||
"log_tail": log_tail,
|
||||
"error": error,
|
||||
"pending_actions": len(session["pending_actions"]),
|
||||
"extra": req.extra,
|
||||
}
|
||||
session["pending_actions"].append(action_record)
|
||||
|
||||
log.info(
|
||||
"Action queued: game_id=%s seat=%d action=%s",
|
||||
req.game_id, req.seat, req.action,
|
||||
)
|
||||
|
||||
return GameActionResponse(
|
||||
status="ok",
|
||||
game_id=req.game_id,
|
||||
action=req.action,
|
||||
)
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# GET /api/game/{game_id}/actions (Forge IPC polling)
|
||||
# ---------------------------------------------------------------------------
|
||||
# ───────────────────────────────────────────────────────────────
|
||||
# GET /api/game/{game_id}/actions (Forge IPC polling endpoint)
|
||||
# ───────────────────────────────────────────────────────────────
|
||||
|
||||
@router.get("/api/game/{game_id}/actions")
|
||||
async def poll_actions(game_id: str):
|
||||
"""Drain and return all pending human actions (consume-once).
|
||||
"""Drain and return all pending human actions for a game session.
|
||||
|
||||
Called by the Forge IPC polling loop to consume human player decisions.
|
||||
Clears the queue on each call (consume-once semantics).
|
||||
"""
|
||||
session = _sessions.get(game_id)
|
||||
if session is None:
|
||||
@@ -332,22 +193,17 @@ async def poll_actions(game_id: str):
|
||||
return {"game_id": game_id, "actions": actions}
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# ───────────────────────────────────────────────────────────────
|
||||
# GET /api/game/sessions (debug)
|
||||
# ---------------------------------------------------------------------------
|
||||
# ───────────────────────────────────────────────────────────────
|
||||
|
||||
@router.get("/api/game/sessions")
|
||||
async def list_sessions():
|
||||
"""List all tracked game sessions (debug)."""
|
||||
"""List active game sessions (debug endpoint)."""
|
||||
return {
|
||||
"count": len(_sessions),
|
||||
"sessions": [
|
||||
{
|
||||
"game_id": gid,
|
||||
"status": s["status"],
|
||||
"seats": len(s["seats"]),
|
||||
"pending": len(s["pending_actions"]),
|
||||
}
|
||||
{"game_id": gid, "status": s["status"], "seats": len(s["seats"])}
|
||||
for gid, s in _sessions.items()
|
||||
],
|
||||
}
|
||||
@@ -14,8 +14,6 @@ Batch simulation & lab management endpoints:
|
||||
GET /api/lab/trends/{deck_name}
|
||||
GET /api/lab/log
|
||||
GET /api/lab/debug-log
|
||||
GET /api/lab/precons
|
||||
GET /api/lab/precons/deck
|
||||
"""
|
||||
from __future__ import annotations
|
||||
|
||||
@@ -470,73 +468,6 @@ async def get_debug_log():
|
||||
return {"path": None, "content": "No debug log found. Run a simulation first."}
|
||||
|
||||
|
||||
# ════════════════════════════════════════════════════════════
|
||||
# Precon deck endpoints (used by lan-client ai-bridge.js)
|
||||
# ════════════════════════════════════════════════════════════
|
||||
|
||||
@router.get("/api/lab/precons")
|
||||
async def list_precons():
|
||||
"""Return precon deck metadata for the LAN client deck selector."""
|
||||
precon_dir = Path(CFG.precon_dir) if CFG.precon_dir else None
|
||||
if not precon_dir or not precon_dir.is_dir():
|
||||
log.warning(f"Precon dir not found or not configured: {CFG.precon_dir!r}")
|
||||
return {"precons": []}
|
||||
|
||||
precons = []
|
||||
for f in sorted(precon_dir.glob("*.dck")):
|
||||
deck_info = {
|
||||
"fileName": f.name,
|
||||
"deckName": f.stem,
|
||||
"commander": "",
|
||||
"colors": [],
|
||||
"set": "",
|
||||
}
|
||||
# Extract commander name from the [Commander] section
|
||||
try:
|
||||
with open(f, "r", encoding="utf-8") as fh:
|
||||
in_commander = False
|
||||
for line in fh:
|
||||
line = line.strip()
|
||||
if line == "[Commander]":
|
||||
in_commander = True
|
||||
continue
|
||||
if line.startswith("[") and line.endswith("]"):
|
||||
in_commander = False
|
||||
continue
|
||||
if in_commander:
|
||||
m = re.match(r"^\d+\s+(.+?)(?:\|.+)?$", line)
|
||||
if m:
|
||||
deck_info["commander"] = m.group(1).strip()
|
||||
break
|
||||
except Exception as exc:
|
||||
log.debug(f"Could not parse commander from {f.name}: {exc}")
|
||||
precons.append(deck_info)
|
||||
|
||||
return {"precons": precons}
|
||||
|
||||
|
||||
@router.get("/api/lab/precons/deck")
|
||||
async def get_precon_deck(fileName: str):
|
||||
"""Return the full card list for a specific precon .dck file."""
|
||||
precon_dir = Path(CFG.precon_dir) if CFG.precon_dir else None
|
||||
if not precon_dir or not precon_dir.is_dir():
|
||||
raise HTTPException(404, f"Precon directory not configured or missing: {CFG.precon_dir!r}")
|
||||
|
||||
# Sanitize — prevent path traversal
|
||||
safe_name = Path(fileName).name
|
||||
if not safe_name.endswith(".dck"):
|
||||
raise HTTPException(400, "fileName must end with .dck")
|
||||
deck_path = precon_dir / safe_name
|
||||
|
||||
if not deck_path.exists():
|
||||
raise HTTPException(404, f"Precon deck not found: {safe_name}")
|
||||
|
||||
try:
|
||||
deck_data = parse_dck_file(str(deck_path))
|
||||
return deck_data
|
||||
except Exception as e:
|
||||
raise HTTPException(500, f"Failed to parse deck: {e}")
|
||||
|
||||
|
||||
@router.post('/api/lab/start-deepseek')
|
||||
async def start_batch_deepseek(request: FastAPIRequest, background_tasks: BackgroundTasks):
|
||||
|
||||
+7
-37
@@ -1,5 +1,5 @@
|
||||
"""Commander AI Lab — Policy Decision Routes (Phase 2)
|
||||
════════════════════════════════════════════════════════
|
||||
════════════════════════════════════════════════════
|
||||
Live Forge ↔ policy server IPC endpoints for online training.
|
||||
These endpoints are purpose-built for the real-time decision loop
|
||||
where Forge's Java side calls the Python policy server at each
|
||||
@@ -24,8 +24,7 @@ import numpy as np
|
||||
from fastapi import APIRouter, HTTPException
|
||||
from pydantic import BaseModel, Field
|
||||
|
||||
# Unique logger name so log lines are attributable to this module specifically
|
||||
logger = logging.getLogger("routes.policy.decide")
|
||||
logger = logging.getLogger("routes.policy")
|
||||
|
||||
router = APIRouter(prefix="/api/policy", tags=["policy"])
|
||||
|
||||
@@ -311,10 +310,7 @@ async def decide(req: DecideRequest):
|
||||
req.snapshot_schema, req.resolved_turn(),
|
||||
)
|
||||
except Exception as e:
|
||||
logger.warning(
|
||||
"Precomputed vector encode failed — falling back to full encoder",
|
||||
exc_info=True,
|
||||
)
|
||||
logger.warning("Precomputed vector encode failed (%s) — falling back", e)
|
||||
state_vec = None
|
||||
else:
|
||||
state_vec = None
|
||||
@@ -342,24 +338,6 @@ async def decide(req: DecideRequest):
|
||||
if "error" in result:
|
||||
raise HTTPException(500, detail=result["error"])
|
||||
|
||||
# ----------------------------------------------------------------
|
||||
# Probability diagnostic — logs top-5 actions on every decision.
|
||||
# Remove or downgrade to logger.debug once training looks healthy.
|
||||
# ----------------------------------------------------------------
|
||||
probs = result.get("probabilities", {})
|
||||
if probs:
|
||||
top5 = sorted(probs.items(), key=lambda kv: kv[1], reverse=True)[:5]
|
||||
top5_str = ", ".join(f"{a}:{p:.3f}" for a, p in top5)
|
||||
logger.info(
|
||||
"[decide] turn=%d phase=%s → %s (conf=%.3f) | top5=[%s] | src=%s",
|
||||
req.resolved_turn(),
|
||||
req.phase,
|
||||
result["action"],
|
||||
result["confidence"],
|
||||
top5_str,
|
||||
vector_source,
|
||||
)
|
||||
|
||||
log_prob = 0.0
|
||||
try:
|
||||
conf = result.get("confidence", 0.5)
|
||||
@@ -395,7 +373,7 @@ async def collect_tuples(req: CollectRequest):
|
||||
try:
|
||||
_online_store.add_tuples(req.tuples)
|
||||
except Exception as e:
|
||||
logger.error("Failed to store tuples: %s", e, exc_info=True)
|
||||
logger.error("Failed to store tuples: %s", e)
|
||||
raise HTTPException(500, detail=str(e))
|
||||
|
||||
return {
|
||||
@@ -424,7 +402,7 @@ async def submit_reward(req: RewardRequest):
|
||||
winner_seat=req.winner_seat,
|
||||
)
|
||||
except Exception as e:
|
||||
logger.error("Failed to assign reward: %s", e, exc_info=True)
|
||||
logger.error("Failed to assign reward: %s", e)
|
||||
raise HTTPException(500, detail=str(e))
|
||||
|
||||
return {
|
||||
@@ -540,24 +518,16 @@ def _infer_from_vector(state_vec: np.ndarray, policy_service, temperature: float
|
||||
|
||||
Mirrors the core of PolicyInferenceService.predict() but accepts an
|
||||
ndarray instead of a snapshot dict, avoiding a second encode() call.
|
||||
|
||||
Uses _unwrap_logits (same helper as predict()) to guard against
|
||||
tuple/dict returns from wrapped or swapped model variants before any
|
||||
arithmetic on the logits tensor.
|
||||
"""
|
||||
import torch
|
||||
from ml.config.scope import NUM_ACTIONS, IDX_TO_ACTION
|
||||
from ml.serving.policy_server import _unwrap_logits
|
||||
|
||||
t_start = time.time()
|
||||
try:
|
||||
state_tensor = torch.from_numpy(state_vec).unsqueeze(0).to(policy_service.device)
|
||||
|
||||
with torch.no_grad():
|
||||
raw_output = policy_service.model(state_tensor)
|
||||
# Guard: unwrap tuple/dict returns (DataParallel, torch.compile,
|
||||
# PolicyValueNetwork swap) before temperature division / argmax.
|
||||
logits = _unwrap_logits(raw_output)
|
||||
logits = policy_service.model(state_tensor)
|
||||
|
||||
if greedy:
|
||||
action_idx = logits.argmax(dim=-1).item()
|
||||
@@ -585,7 +555,7 @@ def _infer_from_vector(state_vec: np.ndarray, policy_service, temperature: float
|
||||
}
|
||||
except Exception as e:
|
||||
elapsed_ms = (time.time() - t_start) * 1000
|
||||
logger.error("Direct inference error in _infer_from_vector: %s", e, exc_info=True)
|
||||
logger.error("Direct inference error: %s", e)
|
||||
return {"error": str(e), "inference_ms": round(elapsed_ms, 2)}
|
||||
|
||||
|
||||
|
||||
@@ -29,31 +29,6 @@ async def list_precons():
|
||||
return {"precons": PRECON_INDEX} # reads current value every call
|
||||
|
||||
|
||||
@router.get("/api/lab/precons/deck")
|
||||
async def get_precon_deck(fileName: str):
|
||||
"""Return the raw decklist content of a precon .dck file.
|
||||
Query: ?fileName=Elven_Empire.dck
|
||||
"""
|
||||
if not fileName:
|
||||
raise HTTPException(400, "fileName query parameter is required")
|
||||
# Sanitize: only allow .dck files, no path traversal
|
||||
if '..' in fileName or '/' in fileName or '\\' in fileName:
|
||||
raise HTTPException(400, "Invalid fileName")
|
||||
if not fileName.endswith('.dck'):
|
||||
raise HTTPException(400, "Only .dck files are supported")
|
||||
|
||||
src = _get_precon_dir() / fileName
|
||||
if not src.exists():
|
||||
raise HTTPException(404, f"Precon not found: {fileName}")
|
||||
|
||||
try:
|
||||
content = src.read_text(encoding='utf-8')
|
||||
except OSError as e:
|
||||
raise HTTPException(500, f"Failed to read deck file: {e}")
|
||||
|
||||
return {"fileName": fileName, "decklist": content}
|
||||
|
||||
|
||||
@router.post("/api/lab/precons/install")
|
||||
async def install_precon(req: dict):
|
||||
"""Install a precon deck to the Forge decks directory.
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
/**
|
||||
* Generate lan-client/precons.js from precon-decks/precon-index.json
|
||||
* Usage: node scripts/generate-precons-js.js
|
||||
*/
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
|
||||
const indexPath = path.join(__dirname, '..', 'precon-decks', 'precon-index.json');
|
||||
const outputPath = path.join(__dirname, '..', 'lan-client', 'precons.js');
|
||||
|
||||
const index = JSON.parse(fs.readFileSync(indexPath, 'utf8'));
|
||||
|
||||
let js = '// Auto-generated from precon-decks/precon-index.json\n';
|
||||
js += '// Run: node scripts/generate-precons-js.js to regenerate\n';
|
||||
js += 'var PRECON_DATA = [\n';
|
||||
|
||||
index.forEach(function(p, i) {
|
||||
const entry = {
|
||||
id: (p.fileName || p.name || '').replace('.dck', ''),
|
||||
name: p.name || '',
|
||||
commander: p.commander || (p.commanders && p.commanders[0]) || '',
|
||||
set: p.set || '',
|
||||
fileName: p.fileName || '',
|
||||
colors: p.colors || [],
|
||||
year: p.year || 0,
|
||||
};
|
||||
js += ' ' + JSON.stringify(entry);
|
||||
js += (i < index.length - 1) ? ',\n' : '\n';
|
||||
});
|
||||
|
||||
js += '];\n';
|
||||
|
||||
fs.writeFileSync(outputPath, js);
|
||||
console.log(`Generated ${outputPath} with ${index.length} precon entries`);
|
||||
@@ -13,16 +13,6 @@ from services.database import _get_db_conn, _row_to_dict
|
||||
|
||||
log_collect = logging.getLogger("lab.collection")
|
||||
|
||||
# Repo root = two levels up from this file (services/deck_service.py)
|
||||
_REPO_ROOT = Path(__file__).parent.parent
|
||||
|
||||
# Repo-relative deck dirs always searched as fallbacks (zero-config support)
|
||||
_BUILTIN_DECK_DIRS = [
|
||||
_REPO_ROOT / "precon-decks",
|
||||
_REPO_ROOT / "sample-decks",
|
||||
_REPO_ROOT / "imported-decks",
|
||||
]
|
||||
|
||||
|
||||
_TYPE_PRIORITY = ["Land", "Instant", "Sorcery", "Artifact", "Enchantment", "Planeswalker", "Creature"]
|
||||
_TYPE_TARGETS = {
|
||||
@@ -207,7 +197,7 @@ def _save_profile_to_dck(profile: dict) -> Path:
|
||||
safe_name = "imported_deck"
|
||||
save_dir = CFG.forge_decks_dir
|
||||
if not save_dir or not os.path.isdir(save_dir):
|
||||
save_dir = str(_REPO_ROOT / "imported-decks")
|
||||
save_dir = os.path.join(Path(__file__).parent.parent, "imported-decks")
|
||||
os.makedirs(save_dir, exist_ok=True)
|
||||
out_path = Path(save_dir) / f"{safe_name}.dck"
|
||||
out_path.write_text(content, encoding="utf-8")
|
||||
@@ -219,19 +209,15 @@ def _find_dck_file(deck_name: str) -> Optional[Path]:
|
||||
"""Search known deck directories for a .dck file matching deck_name.
|
||||
|
||||
Resolution order:
|
||||
1. CFG.precon_dir (explicit CLI/env config)
|
||||
2. CFG.forge_decks_dir (Forge user decks)
|
||||
1. precon_dir (precon-decks/)
|
||||
2. forge_decks_dir (Forge user decks)
|
||||
3. FORGE_DIR/res/decks/commander (Forge bundled commander decks)
|
||||
4. Repo-relative fallbacks: precon-decks/, sample-decks/, imported-decks/
|
||||
(always searched so precon decks work with zero configuration)
|
||||
|
||||
Within each directory tries:
|
||||
a. Exact stem match (Elven_Empire.dck)
|
||||
b. Case-insensitive fuzzy match stripping underscores/spaces
|
||||
"""
|
||||
search_dirs: list[Path] = []
|
||||
|
||||
# CFG-configured paths (set via CLI args)
|
||||
search_dirs = []
|
||||
if CFG.precon_dir and os.path.isdir(CFG.precon_dir):
|
||||
search_dirs.append(Path(CFG.precon_dir))
|
||||
if CFG.forge_decks_dir and os.path.isdir(CFG.forge_decks_dir):
|
||||
@@ -241,11 +227,6 @@ def _find_dck_file(deck_name: str) -> Optional[Path]:
|
||||
if forge_cmdr.is_dir():
|
||||
search_dirs.append(forge_cmdr)
|
||||
|
||||
# Repo-relative fallbacks -- always active so precon decks need no config
|
||||
for builtin_dir in _BUILTIN_DECK_DIRS:
|
||||
if builtin_dir.is_dir() and builtin_dir not in search_dirs:
|
||||
search_dirs.append(builtin_dir)
|
||||
|
||||
target_norm = deck_name.lower().replace("_", "").replace(" ", "")
|
||||
|
||||
for d in search_dirs:
|
||||
@@ -322,9 +303,9 @@ def _load_deck_cards_by_name(deck_name: str) -> list:
|
||||
|
||||
Resolution order:
|
||||
1. SQLite DB (decks built/imported via the Deck Builder UI)
|
||||
2. .dck file fallback -- searches precon_dir, forge_decks_dir,
|
||||
FORGE_DIR/res/decks/commander, and repo-relative precon-decks/
|
||||
sample-decks/ so precon decks work without any configuration.
|
||||
2. .dck file fallback -- searches precon_dir, forge_decks_dir, and
|
||||
FORGE_DIR/res/decks/commander so that precon decks work without
|
||||
needing to be manually imported into the DB first.
|
||||
"""
|
||||
# -- 1. DB lookup --
|
||||
conn = _get_db_conn()
|
||||
|
||||
@@ -30,13 +30,9 @@ import java.util.regex.*;
|
||||
* waits on {@code humanActionQueue}, converts the action to the
|
||||
* macro-action string expected by /api/policy/decide, and injects it
|
||||
* via POST /api/policy/override so the policy server returns it.
|
||||
* 4. AI seats (1+) are intercepted at every Priority event: the session
|
||||
* calls policyClient.decide() with the current state snapshot and
|
||||
* immediately POSTs the result to /api/policy/override so Forge uses
|
||||
* the learned policy instead of its built-in AI.
|
||||
* 5. Publishes a full state snapshot to the WebSocket frontend after every
|
||||
* 4. Publishes a full state snapshot to the WebSocket frontend after every
|
||||
* meaningful Forge output event.
|
||||
* 6. Falls back to the synthetic stub loop if Forge cannot be started
|
||||
* 5. Falls back to the synthetic stub loop if Forge cannot be started
|
||||
* (e.g., missing JAR, wrong Java version).
|
||||
*
|
||||
* Zone sync model:
|
||||
@@ -124,12 +120,6 @@ public class GameSession {
|
||||
private volatile boolean gameOver = false;
|
||||
private volatile long elapsedMs = 0;
|
||||
|
||||
// Tracks whether policy was injected for the current priority window
|
||||
// to avoid double-injecting on duplicate log lines.
|
||||
private volatile int lastPolicyInjectionTurn = -1;
|
||||
private volatile String lastPolicyInjectionPhase = "";
|
||||
private volatile int lastPolicyInjectionSeat = -1;
|
||||
|
||||
private final int numSeats;
|
||||
private final int[] life;
|
||||
private final int[] poison;
|
||||
@@ -319,10 +309,6 @@ public class GameSession {
|
||||
watchdog.setDaemon(true);
|
||||
watchdog.start();
|
||||
|
||||
// Connect to policy server before the game loop begins
|
||||
boolean policyConnected = policyClient.connect();
|
||||
log("[Session] Policy server connection: " + (policyConnected ? "OK" : "UNAVAILABLE — AI uses Forge built-in"));
|
||||
|
||||
// Emit initial state so UI shows a board immediately
|
||||
onStateChange.accept(buildStateSnapshot());
|
||||
|
||||
@@ -340,29 +326,19 @@ public class GameSession {
|
||||
reader.setDaemon(true);
|
||||
reader.start();
|
||||
|
||||
// Main loop: drain line queue and service human/AI input
|
||||
// Main loop: drain line queue and service human input
|
||||
while (!gameOver && running) {
|
||||
String line = lineQueue.poll(200, TimeUnit.MILLISECONDS);
|
||||
if (line != null) {
|
||||
lastActivityEpoch.incrementAndGet();
|
||||
boolean changed = parseForgeLine(line);
|
||||
if (changed) onStateChange.accept(buildStateSnapshot());
|
||||
// Human seat
|
||||
if (awaitingHumanInput) handleHumanTurn(onStateChange);
|
||||
} else if (forgeDone.get() && lineQueue.isEmpty()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Flush online learning tuples and submit reward if game finished
|
||||
if (gameOver && policyClient.isServerAvailable()) {
|
||||
double reward = winningSeat != null && winningSeat != 0 ? 1.0 : -0.5;
|
||||
policyClient.submitReward("game-" + seed, reward);
|
||||
policyClient.flushCollectedTuples();
|
||||
log(String.format("[Session] Submitted game reward=%.1f and flushed %d tuples",
|
||||
reward, policyClient.getPendingTuples()));
|
||||
}
|
||||
|
||||
watchdog.interrupt();
|
||||
try { forgeProcess.waitFor(10, TimeUnit.SECONDS); } catch (InterruptedException ignored) {}
|
||||
|
||||
@@ -456,28 +432,8 @@ public class GameSession {
|
||||
// Priority
|
||||
Matcher mPrio = P_PRIORITY.matcher(line);
|
||||
if (mPrio.find()) {
|
||||
int seat = clampSeat(Integer.parseInt(mPrio.group(1)) - 1);
|
||||
priorityPlayer = seat;
|
||||
priorityPlayer = clampSeat(Integer.parseInt(mPrio.group(1)) - 1);
|
||||
changed = true;
|
||||
|
||||
// ── Policy injection for AI seats ────────────────────────
|
||||
// Forge doesn't honour --policyServer natively, so we intercept
|
||||
// every AI priority window here and push the policy decision to
|
||||
// /api/policy/override before Forge's next read.
|
||||
if (seat != 0 && policyClient.isServerAvailable()) {
|
||||
// Deduplicate: only inject once per (turn, phase, seat) window
|
||||
boolean alreadyInjected =
|
||||
lastPolicyInjectionTurn == turnNumber
|
||||
&& lastPolicyInjectionPhase.equals(phase)
|
||||
&& lastPolicyInjectionSeat == seat;
|
||||
|
||||
if (!alreadyInjected) {
|
||||
lastPolicyInjectionTurn = turnNumber;
|
||||
lastPolicyInjectionPhase = phase;
|
||||
lastPolicyInjectionSeat = seat;
|
||||
injectAiPolicyDecision(seat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Life totals
|
||||
@@ -579,49 +535,6 @@ public class GameSession {
|
||||
return changed;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// AI policy injection (real Forge IPC path)
|
||||
// ----------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Ask the Python policy server what action AI seat {@code seat} should
|
||||
* take given the current game state, then POST it to /api/policy/override
|
||||
* so that the next time Forge calls /api/policy/decide for this seat it
|
||||
* receives the pre-computed answer without an extra round-trip.
|
||||
*
|
||||
* This is the core wiring that was missing: Forge's sim mode does not
|
||||
* natively call --policyServer, so we intercept every Priority log line
|
||||
* and drive the decision from the Java side instead.
|
||||
*/
|
||||
private void injectAiPolicyDecision(int seat) {
|
||||
try {
|
||||
PolicyClient.PolicyDecision decision =
|
||||
policyClient.decide(GSON.toJson(buildStateSnapshot()), seat);
|
||||
|
||||
if (decision == null || decision.action() == null) {
|
||||
log(String.format("[Policy] seat=%d turn=%d phase=%s → null decision, skipping override",
|
||||
seat, turnNumber, phase));
|
||||
return;
|
||||
}
|
||||
|
||||
String action = decision.action();
|
||||
log(String.format("[Policy] seat=%d turn=%d phase=%s → %s (conf=%.2f)",
|
||||
seat, turnNumber, phase, action, decision.confidence()));
|
||||
|
||||
// Push the decision to the override endpoint so Forge's next
|
||||
// /api/policy/decide call for this seat returns it immediately.
|
||||
JsonObject body = new JsonObject();
|
||||
body.addProperty("seat", seat);
|
||||
body.addProperty("action", action);
|
||||
httpPost(policyServerUrl + "/api/policy/override", body.toString());
|
||||
|
||||
} catch (Exception e) {
|
||||
// Non-fatal: Forge falls back to its built-in AI for this window
|
||||
log(String.format("[Policy] seat=%d override failed (%s) — Forge built-in takes over",
|
||||
seat, e.getMessage()));
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// Human turn handling
|
||||
// ----------------------------------------------------------------
|
||||
|
||||
@@ -341,22 +341,18 @@ input { font-family: inherit; }
|
||||
border: 1px solid var(--color-border-strong);
|
||||
border-radius: var(--radius-xl);
|
||||
padding: 2.5rem;
|
||||
width: min(860px, 95vw);
|
||||
max-height: 92vh;
|
||||
overflow-y: auto;
|
||||
width: min(640px, 95vw);
|
||||
box-shadow: var(--shadow-lg);
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.setup-card::before {
|
||||
content: '';
|
||||
position: sticky;
|
||||
position: absolute;
|
||||
top: 0; left: 0; right: 0;
|
||||
display: block;
|
||||
height: 3px;
|
||||
margin: -2.5rem -2.5rem 0 -2.5rem;
|
||||
background: linear-gradient(90deg, var(--p1), var(--p2), var(--p3), var(--p4));
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.setup-title {
|
||||
@@ -1464,6 +1460,66 @@ body.stack-pick-mode .battlefield-card {
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
/* ============================================================
|
||||
MANA POOL DISPLAY (floating)
|
||||
============================================================ */
|
||||
#mana-pool-display {
|
||||
position: absolute;
|
||||
z-index: 35;
|
||||
bottom: 8px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
background: rgba(10,10,20,0.9);
|
||||
border: 1px solid var(--color-border-strong);
|
||||
border-radius: var(--radius-md);
|
||||
padding: 4px 10px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
font-size: 11px;
|
||||
color: var(--color-text-muted);
|
||||
backdrop-filter: blur(6px);
|
||||
-webkit-backdrop-filter: blur(6px);
|
||||
}
|
||||
|
||||
.mana-pip {
|
||||
display: inline-flex;
|
||||
width: 18px; height: 18px;
|
||||
border-radius: 50%;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 10px;
|
||||
font-weight: 700;
|
||||
line-height: 1;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.mana-W { background: #F9FAF4; color: #333; }
|
||||
.mana-U { background: #0E68AB; color: #fff; }
|
||||
.mana-B { background: #3a2d1a; color: #aaa; border: 1px solid #555; }
|
||||
.mana-R { background: #D3202A; color: #fff; }
|
||||
.mana-G { background: #00733E; color: #fff; }
|
||||
.mana-C { background: #8C8C8C; color: #fff; }
|
||||
.mana-empty { color: var(--color-text-faint); font-size: 10px; }
|
||||
|
||||
.mana-pool-label {
|
||||
font-size: 10px;
|
||||
color: var(--color-text-faint);
|
||||
margin-right: 3px;
|
||||
}
|
||||
|
||||
.mana-pool-clear-btn {
|
||||
font-size: 9px;
|
||||
color: var(--color-text-faint);
|
||||
background: none;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
padding: 1px 4px;
|
||||
border-radius: 3px;
|
||||
margin-left: 3px;
|
||||
}
|
||||
.mana-pool-clear-btn:hover { color: var(--color-error); }
|
||||
|
||||
/* ============================================================
|
||||
TRIGGER STACK PANEL
|
||||
============================================================ */
|
||||
@@ -2970,470 +3026,3 @@ kbd {
|
||||
|
||||
/* Shortcuts modal */
|
||||
#shortcuts-modal { z-index: 640; }
|
||||
|
||||
/* ============================================================
|
||||
DECK SELECTOR — 3-Category Tabs
|
||||
============================================================ */
|
||||
.deck-assignment-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 8px;
|
||||
}
|
||||
@media (max-width: 640px) {
|
||||
.deck-assignment-grid {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
}
|
||||
|
||||
.deck-select-panel {
|
||||
background: rgba(255,255,255,0.03);
|
||||
border: 1px solid rgba(255,255,255,0.08);
|
||||
border-radius: 8px;
|
||||
padding: 8px 10px;
|
||||
}
|
||||
|
||||
.deck-select-panel-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
|
||||
.player-color-dot {
|
||||
width: 8px; height: 8px;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.deck-select-player-name {
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.deck-select-ai-badge {
|
||||
font-size: 10px;
|
||||
background: rgba(91,141,217,0.2);
|
||||
color: rgba(91,141,217,0.9);
|
||||
padding: 1px 6px;
|
||||
border-radius: 3px;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.deck-select-ai-note {
|
||||
font-size: 11px;
|
||||
color: var(--color-text-faint);
|
||||
}
|
||||
|
||||
.deck-select-status {
|
||||
font-size: 10px;
|
||||
color: var(--color-text-faint);
|
||||
margin-left: auto;
|
||||
}
|
||||
.deck-select-status.selected {
|
||||
color: var(--mtg-gold);
|
||||
}
|
||||
|
||||
.deck-tabs {
|
||||
display: flex;
|
||||
gap: 2px;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
|
||||
.deck-tab {
|
||||
flex: 1;
|
||||
padding: 4px 8px;
|
||||
font-size: 11px;
|
||||
background: transparent;
|
||||
border: 1px solid rgba(255,255,255,0.08);
|
||||
color: var(--color-text-muted);
|
||||
cursor: pointer;
|
||||
border-radius: 4px;
|
||||
transition: all 0.15s;
|
||||
}
|
||||
.deck-tab:hover { background: rgba(255,255,255,0.05); }
|
||||
.deck-tab.active {
|
||||
background: rgba(91,141,217,0.15);
|
||||
border-color: rgba(91,141,217,0.3);
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.deck-tab-content {
|
||||
max-height: 170px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.deck-filter-row {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
|
||||
.deck-filter-input {
|
||||
flex: 1;
|
||||
font-size: 11px;
|
||||
padding: 4px 8px;
|
||||
background: rgba(0,0,0,0.3);
|
||||
border: 1px solid rgba(255,255,255,0.1);
|
||||
border-radius: 4px;
|
||||
color: var(--color-text);
|
||||
outline: none;
|
||||
}
|
||||
.deck-filter-input:focus {
|
||||
border-color: rgba(91,141,217,0.4);
|
||||
}
|
||||
|
||||
.deck-precon-list {
|
||||
max-height: 140px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.deck-set-header {
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
color: var(--color-text-muted);
|
||||
padding: 3px 4px;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
}
|
||||
.deck-set-header:hover { color: var(--color-text); }
|
||||
|
||||
.deck-set-arrow {
|
||||
display: inline-block;
|
||||
width: 10px;
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
.deck-precon-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
width: 100%;
|
||||
padding: 4px 8px 4px 18px;
|
||||
background: transparent;
|
||||
border: 1px solid transparent;
|
||||
border-radius: 4px;
|
||||
color: var(--color-text-muted);
|
||||
cursor: pointer;
|
||||
font-size: 11px;
|
||||
text-align: left;
|
||||
transition: all 0.12s;
|
||||
}
|
||||
.deck-precon-item:hover {
|
||||
background: rgba(255,255,255,0.04);
|
||||
color: var(--color-text);
|
||||
}
|
||||
.deck-precon-item.selected {
|
||||
background: rgba(91,141,217,0.12);
|
||||
border-color: rgba(91,141,217,0.3);
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.deck-precon-cmdr {
|
||||
font-size: 10px;
|
||||
color: var(--color-text-faint);
|
||||
margin-left: auto;
|
||||
padding-left: 8px;
|
||||
}
|
||||
|
||||
.deck-tab-empty {
|
||||
padding: 12px 8px;
|
||||
text-align: center;
|
||||
font-size: 11px;
|
||||
color: var(--color-text-faint);
|
||||
}
|
||||
|
||||
.deck-tab-loading {
|
||||
padding: 12px 8px;
|
||||
text-align: center;
|
||||
font-size: 11px;
|
||||
color: rgba(91,141,217,0.8);
|
||||
}
|
||||
|
||||
.deck-import-textarea {
|
||||
width: 100%;
|
||||
min-height: 80px;
|
||||
font-size: 11px;
|
||||
font-family: monospace;
|
||||
padding: 6px 8px;
|
||||
background: rgba(0,0,0,0.3);
|
||||
border: 1px solid rgba(255,255,255,0.1);
|
||||
border-radius: 4px;
|
||||
color: var(--color-text);
|
||||
resize: vertical;
|
||||
}
|
||||
|
||||
.backend-status-row {
|
||||
margin-bottom: 6px;
|
||||
}
|
||||
|
||||
.backend-status {
|
||||
font-size: 10px;
|
||||
padding: 2px 8px;
|
||||
border-radius: 3px;
|
||||
display: inline-block;
|
||||
}
|
||||
.backend-status.disconnected {
|
||||
color: var(--color-text-faint);
|
||||
background: rgba(255,255,255,0.03);
|
||||
}
|
||||
.backend-status.connected {
|
||||
color: rgba(91,141,217,0.9);
|
||||
background: rgba(91,141,217,0.1);
|
||||
}
|
||||
.backend-status.connected-ml {
|
||||
color: rgba(39,174,96,0.9);
|
||||
background: rgba(39,174,96,0.1);
|
||||
}
|
||||
|
||||
/* ============================================================
|
||||
ENHANCED PLAYER PANELS
|
||||
============================================================ */
|
||||
.epp-container {
|
||||
margin: 2px 0;
|
||||
}
|
||||
|
||||
.enhanced-player-panel {
|
||||
background: rgba(0,0,0,0.4);
|
||||
border: 1px solid rgba(255,255,255,0.08);
|
||||
border-radius: 6px;
|
||||
font-size: 11px;
|
||||
overflow: hidden;
|
||||
}
|
||||
.enhanced-player-panel.active-turn {
|
||||
border-color: rgba(255,255,255,0.15);
|
||||
box-shadow: 0 0 12px rgba(255,255,255,0.05);
|
||||
}
|
||||
.enhanced-player-panel.eliminated {
|
||||
opacity: 0.5;
|
||||
filter: grayscale(0.5);
|
||||
}
|
||||
|
||||
.epp-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
padding: 4px 8px;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
background: rgba(255,255,255,0.02);
|
||||
}
|
||||
.epp-header:hover { background: rgba(255,255,255,0.04); }
|
||||
|
||||
.epp-collapse-arrow {
|
||||
font-size: 9px;
|
||||
width: 10px;
|
||||
color: var(--color-text-faint);
|
||||
}
|
||||
|
||||
.epp-name-dot {
|
||||
width: 8px; height: 8px;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.epp-name {
|
||||
font-weight: 600;
|
||||
font-size: 11px;
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.epp-ai-badge {
|
||||
font-size: 9px;
|
||||
background: rgba(91,141,217,0.2);
|
||||
color: rgba(91,141,217,0.9);
|
||||
padding: 0 4px;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.epp-life-badge {
|
||||
margin-left: auto;
|
||||
font-weight: 700;
|
||||
font-size: 12px;
|
||||
color: var(--color-text);
|
||||
}
|
||||
|
||||
.epp-body {
|
||||
padding: 4px 8px 6px;
|
||||
}
|
||||
|
||||
/* Life Row */
|
||||
.epp-life-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 4px 0;
|
||||
}
|
||||
.epp-life-btn {
|
||||
width: 24px; height: 24px;
|
||||
border-radius: 50%;
|
||||
border: 1px solid rgba(255,255,255,0.15);
|
||||
background: rgba(255,255,255,0.05);
|
||||
color: var(--color-text);
|
||||
font-size: 14px;
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.epp-life-btn:hover { background: rgba(255,255,255,0.1); }
|
||||
.epp-life-btn.minus:active { background: rgba(211,32,42,0.3); }
|
||||
.epp-life-btn.plus:active { background: rgba(39,174,96,0.3); }
|
||||
|
||||
.epp-life-value {
|
||||
font-size: 22px;
|
||||
font-weight: 700;
|
||||
color: var(--color-text);
|
||||
min-width: 40px;
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
font-family: var(--font-display);
|
||||
}
|
||||
|
||||
/* Sections */
|
||||
.epp-section {
|
||||
margin-top: 4px;
|
||||
padding-top: 4px;
|
||||
border-top: 1px solid rgba(255,255,255,0.05);
|
||||
}
|
||||
|
||||
.epp-section-label {
|
||||
font-size: 9px;
|
||||
font-weight: 600;
|
||||
color: var(--color-text-faint);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
|
||||
/* Commander Damage */
|
||||
.epp-cmd-dmg-grid {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 2px;
|
||||
}
|
||||
|
||||
.epp-cmd-dmg-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 2px 4px;
|
||||
border-radius: 3px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
.epp-cmd-dmg-item.warning { background: rgba(241,196,15,0.08); }
|
||||
.epp-cmd-dmg-item.critical { background: rgba(211,32,42,0.1); }
|
||||
|
||||
.epp-cmd-dmg-bar {
|
||||
position: absolute;
|
||||
left: 0; top: 0; bottom: 0;
|
||||
background: rgba(211,32,42,0.08);
|
||||
border-radius: 3px;
|
||||
transition: width 0.3s;
|
||||
}
|
||||
|
||||
.epp-cmd-dmg-dot {
|
||||
width: 6px; height: 6px;
|
||||
border-radius: 50%;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.epp-cmd-dmg-name {
|
||||
font-size: 10px;
|
||||
color: var(--color-text-muted);
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.epp-cmd-dmg-value {
|
||||
margin-left: auto;
|
||||
font-weight: 600;
|
||||
font-size: 10px;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
/* Counters */
|
||||
.epp-counters-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
gap: 3px;
|
||||
}
|
||||
|
||||
.epp-counter {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 2px 4px;
|
||||
border-radius: 3px;
|
||||
background: rgba(255,255,255,0.02);
|
||||
}
|
||||
.epp-counter.warning { background: rgba(241,196,15,0.08); }
|
||||
.epp-counter.critical { background: rgba(211,32,42,0.1); }
|
||||
|
||||
.epp-counter-icon { font-size: 12px; }
|
||||
.epp-counter-value { font-weight: 700; font-size: 12px; }
|
||||
.epp-counter-label { font-size: 9px; color: var(--color-text-faint); }
|
||||
.epp-counter-info { display: flex; flex-direction: column; line-height: 1.1; }
|
||||
|
||||
.epp-counter-btns { margin-left: auto; display: flex; gap: 2px; }
|
||||
.epp-counter-btn {
|
||||
width: 16px; height: 16px;
|
||||
border: 1px solid rgba(255,255,255,0.1);
|
||||
border-radius: 3px;
|
||||
background: transparent;
|
||||
color: var(--color-text-muted);
|
||||
font-size: 10px;
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 0;
|
||||
}
|
||||
.epp-counter-btn:hover { background: rgba(255,255,255,0.08); }
|
||||
|
||||
/* Emblems */
|
||||
.epp-emblems {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 3px;
|
||||
}
|
||||
|
||||
.epp-emblem-chip {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
padding: 1px 6px;
|
||||
background: rgba(200,168,67,0.1);
|
||||
border: 1px solid rgba(200,168,67,0.2);
|
||||
border-radius: 3px;
|
||||
font-size: 10px;
|
||||
color: var(--mtg-gold);
|
||||
}
|
||||
|
||||
.epp-emblem-remove {
|
||||
background: none;
|
||||
border: none;
|
||||
color: var(--color-text-faint);
|
||||
cursor: pointer;
|
||||
font-size: 10px;
|
||||
padding: 0;
|
||||
}
|
||||
.epp-emblem-remove:hover { color: var(--color-error); }
|
||||
|
||||
.epp-no-emblems {
|
||||
font-size: 10px;
|
||||
color: var(--color-text-faint);
|
||||
}
|
||||
|
||||
.epp-add-emblem-btn {
|
||||
font-size: 9px;
|
||||
padding: 1px 6px;
|
||||
background: transparent;
|
||||
border: 1px dashed rgba(255,255,255,0.1);
|
||||
border-radius: 3px;
|
||||
color: var(--color-text-faint);
|
||||
cursor: pointer;
|
||||
}
|
||||
.epp-add-emblem-btn:hover {
|
||||
border-color: rgba(255,255,255,0.2);
|
||||
color: var(--color-text-muted);
|
||||
}
|
||||
@@ -0,0 +1,495 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Commander Battlefield</title>
|
||||
<style>
|
||||
@import url('https://fonts.googleapis.com/css2?family=Cinzel:wght@400;600;700&family=Inter:wght@400;500;600&display=swap');
|
||||
|
||||
*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
|
||||
|
||||
:root {
|
||||
--felt: #2a2a2a;
|
||||
--felt-light: #333333;
|
||||
--felt-dark: #1e1e1e;
|
||||
--felt-line: rgba(255,255,255,0.08);
|
||||
--felt-line-strong: rgba(255,255,255,0.15);
|
||||
|
||||
--p1: #c0392b; --p1-soft: rgba(192,57,43,0.15); --p1-glow: rgba(192,57,43,0.35); --p1-text: #e74c3c;
|
||||
--p2: #2980b9; --p2-soft: rgba(41,128,185,0.15); --p2-glow: rgba(41,128,185,0.35); --p2-text: #3498db;
|
||||
--p3: #27ae60; --p3-soft: rgba(39,174,96,0.15); --p3-glow: rgba(39,174,96,0.35); --p3-text: #2ecc71;
|
||||
--p4: #d4930d; --p4-soft: rgba(212,147,13,0.15); --p4-glow: rgba(212,147,13,0.35); --p4-text: #f1c40f;
|
||||
|
||||
--card-w: 63px;
|
||||
--card-h: 88px;
|
||||
--zone-radius: 8px;
|
||||
}
|
||||
|
||||
html, body {
|
||||
width: 100%; height: 100%;
|
||||
overflow: hidden;
|
||||
font-family: 'Inter', sans-serif;
|
||||
background: var(--felt-dark);
|
||||
}
|
||||
|
||||
body {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.table-surface {
|
||||
position: relative;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
background: radial-gradient(ellipse at 50% 50%, var(--felt-light) 0%, var(--felt) 50%, var(--felt-dark) 100%);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.table-surface::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 256 256' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.85' numOctaves='4' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)' opacity='0.08'/%3E%3C/svg%3E");
|
||||
background-size: 200px 200px;
|
||||
pointer-events: none;
|
||||
z-index: 1;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.table-surface::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
background: radial-gradient(ellipse at center, transparent 40%, rgba(0,0,0,0.45) 100%);
|
||||
pointer-events: none;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.battlefield {
|
||||
position: absolute;
|
||||
inset: 10px;
|
||||
z-index: 5;
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
grid-template-rows: 1fr 1fr;
|
||||
gap: 0;
|
||||
}
|
||||
|
||||
.divider-h, .divider-v {
|
||||
position: absolute;
|
||||
z-index: 10;
|
||||
pointer-events: none;
|
||||
}
|
||||
.divider-h {
|
||||
top: 50%; left: 10px; right: 10px;
|
||||
height: 2px;
|
||||
transform: translateY(-50%);
|
||||
background: var(--felt-line-strong);
|
||||
box-shadow: 0 0 12px rgba(255,255,255,0.04);
|
||||
}
|
||||
.divider-v {
|
||||
left: 50%; top: 10px; bottom: 10px;
|
||||
width: 2px;
|
||||
transform: translateX(-50%);
|
||||
background: var(--felt-line-strong);
|
||||
box-shadow: 0 0 12px rgba(255,255,255,0.04);
|
||||
}
|
||||
|
||||
.center-emblem {
|
||||
position: absolute;
|
||||
top: 50%; left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
z-index: 15;
|
||||
width: 76px; height: 76px;
|
||||
border-radius: 50%;
|
||||
background: radial-gradient(circle, rgba(55,55,55,0.95), rgba(25,25,25,0.98));
|
||||
border: 2px solid rgba(255,255,255,0.08);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
box-shadow: 0 0 30px rgba(0,0,0,0.6), inset 0 0 20px rgba(0,0,0,0.3);
|
||||
}
|
||||
.center-emblem svg { width: 40px; height: 40px; }
|
||||
|
||||
.player-area {
|
||||
position: relative;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: 8px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.player-area.p1 { grid-area: 1 / 1 / 2 / 2; }
|
||||
.player-area.p2 { grid-area: 1 / 2 / 2 / 3; }
|
||||
.player-area.p3 { grid-area: 2 / 1 / 3 / 2; }
|
||||
.player-area.p4 { grid-area: 2 / 2 / 3 / 3; }
|
||||
|
||||
.p1, .p2 { justify-content: flex-start; }
|
||||
.p3, .p4 { justify-content: flex-end; }
|
||||
|
||||
.player-label {
|
||||
font-family: 'Cinzel', serif;
|
||||
font-weight: 700;
|
||||
font-size: 11px;
|
||||
letter-spacing: 2px;
|
||||
text-transform: uppercase;
|
||||
padding: 3px 10px;
|
||||
border-radius: 4px;
|
||||
position: absolute;
|
||||
z-index: 20;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.p1 .player-label { top: 8px; left: 8px; color: var(--p1-text); background: var(--p1-soft); }
|
||||
.p2 .player-label { top: 8px; right: 8px; color: var(--p2-text); background: var(--p2-soft); }
|
||||
.p3 .player-label { bottom: 8px; left: 8px; color: var(--p3-text); background: var(--p3-soft); }
|
||||
.p4 .player-label { bottom: 8px; right: 8px; color: var(--p4-text); background: var(--p4-soft); }
|
||||
|
||||
.life-counter {
|
||||
position: absolute;
|
||||
z-index: 20;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
font-family: 'Cinzel', serif;
|
||||
font-size: 20px;
|
||||
font-weight: 700;
|
||||
}
|
||||
.life-counter button {
|
||||
width: 22px; height: 22px;
|
||||
border-radius: 50%;
|
||||
border: 1px solid rgba(255,255,255,0.12);
|
||||
background: rgba(255,255,255,0.04);
|
||||
color: rgba(255,255,255,0.45);
|
||||
font-size: 13px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all 0.2s;
|
||||
font-family: 'Inter', sans-serif;
|
||||
line-height: 1;
|
||||
}
|
||||
.life-counter button:hover {
|
||||
background: rgba(255,255,255,0.12);
|
||||
color: rgba(255,255,255,0.8);
|
||||
}
|
||||
.p1 .life-counter { top: 8px; right: 8px; color: var(--p1-text); }
|
||||
.p2 .life-counter { top: 8px; left: 8px; color: var(--p2-text); }
|
||||
.p3 .life-counter { bottom: 8px; right: 8px; color: var(--p3-text); }
|
||||
.p4 .life-counter { bottom: 8px; left: 8px; color: var(--p4-text); }
|
||||
|
||||
.zone-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.p1 .zone-row, .p3 .zone-row { flex-direction: row; }
|
||||
.p2 .zone-row, .p4 .zone-row { flex-direction: row-reverse; }
|
||||
|
||||
.commander-row {
|
||||
display: flex;
|
||||
flex-shrink: 0;
|
||||
margin: 4px 0;
|
||||
}
|
||||
.p1 .commander-row, .p3 .commander-row { justify-content: flex-start; }
|
||||
.p2 .commander-row, .p4 .commander-row { justify-content: flex-end; }
|
||||
|
||||
.battle-zone {
|
||||
flex: 1;
|
||||
position: relative;
|
||||
border-radius: var(--zone-radius);
|
||||
min-height: 50px;
|
||||
}
|
||||
.battle-zone-inner {
|
||||
position: absolute;
|
||||
inset: 4px;
|
||||
border-radius: var(--zone-radius);
|
||||
border: 1px dashed;
|
||||
opacity: 0.12;
|
||||
pointer-events: none;
|
||||
}
|
||||
.p1 .battle-zone-inner { border-color: var(--p1); }
|
||||
.p2 .battle-zone-inner { border-color: var(--p2); }
|
||||
.p3 .battle-zone-inner { border-color: var(--p3); }
|
||||
.p4 .battle-zone-inner { border-color: var(--p4); }
|
||||
|
||||
.battle-zone-label {
|
||||
position: absolute;
|
||||
top: 50%; left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
font-family: 'Cinzel', serif;
|
||||
font-size: 11px;
|
||||
letter-spacing: 4px;
|
||||
text-transform: uppercase;
|
||||
opacity: 0.06;
|
||||
pointer-events: none;
|
||||
white-space: nowrap;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.zone {
|
||||
position: relative;
|
||||
border-radius: var(--zone-radius);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
cursor: default;
|
||||
transition: all 0.25s ease;
|
||||
border: 1px solid rgba(255,255,255,0.05);
|
||||
background: rgba(0,0,0,0.18);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.zone:hover {
|
||||
border-color: rgba(255,255,255,0.12);
|
||||
background: rgba(0,0,0,0.28);
|
||||
}
|
||||
|
||||
.zone-icon {
|
||||
font-size: 16px;
|
||||
opacity: 0.55;
|
||||
margin-bottom: 2px;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.zone-name {
|
||||
font-size: 7.5px;
|
||||
font-weight: 600;
|
||||
letter-spacing: 1.2px;
|
||||
text-transform: uppercase;
|
||||
color: rgba(255,255,255,0.3);
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.zone.library, .zone.exile, .zone.graveyard {
|
||||
width: var(--card-w);
|
||||
height: var(--card-h);
|
||||
}
|
||||
.zone.hand {
|
||||
flex: 1;
|
||||
height: var(--card-h);
|
||||
min-width: 80px;
|
||||
flex-direction: row;
|
||||
gap: 4px;
|
||||
}
|
||||
.zone.hand .zone-icon { margin-bottom: 0; margin-right: 3px; }
|
||||
.zone.commander {
|
||||
width: calc(var(--card-w) + 14px);
|
||||
height: calc(var(--card-h) + 6px);
|
||||
border-width: 2px;
|
||||
}
|
||||
|
||||
.p1 .zone { border-color: rgba(192,57,43,0.12); }
|
||||
.p1 .zone:hover { border-color: rgba(192,57,43,0.3); box-shadow: 0 0 12px var(--p1-soft); }
|
||||
.p1 .zone.commander { border-color: rgba(192,57,43,0.25); background: var(--p1-soft); }
|
||||
.p1 .zone-icon { color: var(--p1-text); }
|
||||
|
||||
.p2 .zone { border-color: rgba(41,128,185,0.12); }
|
||||
.p2 .zone:hover { border-color: rgba(41,128,185,0.3); box-shadow: 0 0 12px var(--p2-soft); }
|
||||
.p2 .zone.commander { border-color: rgba(41,128,185,0.25); background: var(--p2-soft); }
|
||||
.p2 .zone-icon { color: var(--p2-text); }
|
||||
|
||||
.p3 .zone { border-color: rgba(39,174,96,0.12); }
|
||||
.p3 .zone:hover { border-color: rgba(39,174,96,0.3); box-shadow: 0 0 12px var(--p3-soft); }
|
||||
.p3 .zone.commander { border-color: rgba(39,174,96,0.25); background: var(--p3-soft); }
|
||||
.p3 .zone-icon { color: var(--p3-text); }
|
||||
|
||||
.p4 .zone { border-color: rgba(212,147,13,0.12); }
|
||||
.p4 .zone:hover { border-color: rgba(212,147,13,0.3); box-shadow: 0 0 12px var(--p4-soft); }
|
||||
.p4 .zone.commander { border-color: rgba(212,147,13,0.25); background: var(--p4-soft); }
|
||||
.p4 .zone-icon { color: var(--p4-text); }
|
||||
|
||||
.zone[data-tooltip]:hover::after {
|
||||
content: attr(data-tooltip);
|
||||
position: absolute;
|
||||
bottom: calc(100% + 6px);
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
background: rgba(0,0,0,0.88);
|
||||
color: #ccc;
|
||||
font-size: 10px;
|
||||
padding: 3px 8px;
|
||||
border-radius: 4px;
|
||||
white-space: nowrap;
|
||||
z-index: 50;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.card-count {
|
||||
position: absolute;
|
||||
top: 3px;
|
||||
right: 4px;
|
||||
font-size: 8px;
|
||||
font-weight: 600;
|
||||
color: rgba(255,255,255,0.25);
|
||||
background: rgba(0,0,0,0.3);
|
||||
padding: 1px 4px;
|
||||
border-radius: 8px;
|
||||
}
|
||||
|
||||
.title-bar {
|
||||
position: absolute;
|
||||
top: 0; left: 0; right: 0;
|
||||
z-index: 30;
|
||||
text-align: center;
|
||||
padding: 5px;
|
||||
pointer-events: none;
|
||||
}
|
||||
.title-bar h1 {
|
||||
font-family: 'Cinzel', serif;
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
letter-spacing: 5px;
|
||||
text-transform: uppercase;
|
||||
color: rgba(255,255,255,0.15);
|
||||
}
|
||||
|
||||
.corner-accent {
|
||||
position: absolute;
|
||||
width: 24px; height: 24px;
|
||||
z-index: 6;
|
||||
pointer-events: none;
|
||||
opacity: 0.12;
|
||||
}
|
||||
.corner-accent.tl { top: 6px; left: 6px; border-top: 2px solid var(--p1); border-left: 2px solid var(--p1); }
|
||||
.corner-accent.tr { top: 6px; right: 6px; border-top: 2px solid var(--p2); border-right: 2px solid var(--p2); }
|
||||
.corner-accent.bl { bottom: 6px; left: 6px; border-bottom: 2px solid var(--p3); border-left: 2px solid var(--p3); }
|
||||
.corner-accent.br { bottom: 6px; right: 6px; border-bottom: 2px solid var(--p4); border-right: 2px solid var(--p4); }
|
||||
|
||||
@media (max-width: 768px) {
|
||||
:root { --card-w: 42px; --card-h: 58px; }
|
||||
.player-label { font-size: 7px; letter-spacing: 1px; padding: 2px 6px; }
|
||||
.life-counter { font-size: 15px; }
|
||||
.life-counter button { width: 18px; height: 18px; font-size: 11px; }
|
||||
.zone-name { font-size: 6px; }
|
||||
.zone-icon { font-size: 12px; }
|
||||
.center-emblem { width: 46px; height: 46px; }
|
||||
.center-emblem svg { width: 26px; height: 26px; }
|
||||
.battle-zone-label { font-size: 8px; letter-spacing: 2px; }
|
||||
.zone-row { gap: 3px; }
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="table-surface">
|
||||
<div class="title-bar"><h1>Commander Battlefield</h1></div>
|
||||
<div class="corner-accent tl"></div>
|
||||
<div class="corner-accent tr"></div>
|
||||
<div class="corner-accent bl"></div>
|
||||
<div class="corner-accent br"></div>
|
||||
<div class="divider-h"></div>
|
||||
<div class="divider-v"></div>
|
||||
|
||||
<div class="center-emblem">
|
||||
<svg viewBox="0 0 100 100" fill="none">
|
||||
<circle cx="50" cy="50" r="42" stroke="rgba(255,255,255,0.2)" stroke-width="1.5"/>
|
||||
<circle cx="50" cy="50" r="28" stroke="rgba(255,255,255,0.1)" stroke-width="1"/>
|
||||
<polygon points="50,15 58.5,37 82,37 63,51 69,74 50,60 31,74 37,51 18,37 41.5,37"
|
||||
fill="rgba(255,255,255,0.1)" stroke="rgba(255,255,255,0.2)" stroke-width="0.8"/>
|
||||
</svg>
|
||||
</div>
|
||||
|
||||
<div class="battlefield">
|
||||
|
||||
<!-- PLAYER 1: Top-Left (Crimson) -->
|
||||
<div class="player-area p1">
|
||||
<span class="player-label">Player 1</span>
|
||||
<div class="life-counter">
|
||||
<button onclick="changeLife(1,-1)" aria-label="Decrease life">−</button>
|
||||
<span id="life1">40</span>
|
||||
<button onclick="changeLife(1,1)" aria-label="Increase life">+</button>
|
||||
</div>
|
||||
<div class="zone-row">
|
||||
<div class="zone library" data-tooltip="Library"><span class="card-count">99</span><span class="zone-icon">📚</span><span class="zone-name">Library</span></div>
|
||||
<div class="zone exile" data-tooltip="Exile"><span class="zone-icon">✦</span><span class="zone-name">Exile</span></div>
|
||||
<div class="zone graveyard" data-tooltip="Graveyard"><span class="zone-icon">💀</span><span class="zone-name">Grave</span></div>
|
||||
<div class="zone hand" data-tooltip="Hand"><span class="zone-icon">🃏</span><span class="zone-name">Hand</span></div>
|
||||
</div>
|
||||
<div class="commander-row">
|
||||
<div class="zone commander" data-tooltip="Commander Zone"><span class="zone-icon">👑</span><span class="zone-name">Commander</span></div>
|
||||
</div>
|
||||
<div class="battle-zone"><div class="battle-zone-inner"></div><span class="battle-zone-label">Battlefield</span></div>
|
||||
</div>
|
||||
|
||||
<!-- PLAYER 2: Top-Right (Sapphire) -->
|
||||
<div class="player-area p2">
|
||||
<span class="player-label">Player 2</span>
|
||||
<div class="life-counter">
|
||||
<button onclick="changeLife(2,-1)" aria-label="Decrease life">−</button>
|
||||
<span id="life2">40</span>
|
||||
<button onclick="changeLife(2,1)" aria-label="Increase life">+</button>
|
||||
</div>
|
||||
<div class="zone-row">
|
||||
<div class="zone library" data-tooltip="Library"><span class="card-count">99</span><span class="zone-icon">📚</span><span class="zone-name">Library</span></div>
|
||||
<div class="zone exile" data-tooltip="Exile"><span class="zone-icon">✦</span><span class="zone-name">Exile</span></div>
|
||||
<div class="zone graveyard" data-tooltip="Graveyard"><span class="zone-icon">💀</span><span class="zone-name">Grave</span></div>
|
||||
<div class="zone hand" data-tooltip="Hand"><span class="zone-icon">🃏</span><span class="zone-name">Hand</span></div>
|
||||
</div>
|
||||
<div class="commander-row">
|
||||
<div class="zone commander" data-tooltip="Commander Zone"><span class="zone-icon">👑</span><span class="zone-name">Commander</span></div>
|
||||
</div>
|
||||
<div class="battle-zone"><div class="battle-zone-inner"></div><span class="battle-zone-label">Battlefield</span></div>
|
||||
</div>
|
||||
|
||||
<!-- PLAYER 3: Bottom-Left (Emerald) -->
|
||||
<div class="player-area p3">
|
||||
<div class="battle-zone"><div class="battle-zone-inner"></div><span class="battle-zone-label">Battlefield</span></div>
|
||||
<div class="commander-row">
|
||||
<div class="zone commander" data-tooltip="Commander Zone"><span class="zone-icon">👑</span><span class="zone-name">Commander</span></div>
|
||||
</div>
|
||||
<div class="zone-row">
|
||||
<div class="zone library" data-tooltip="Library"><span class="card-count">99</span><span class="zone-icon">📚</span><span class="zone-name">Library</span></div>
|
||||
<div class="zone exile" data-tooltip="Exile"><span class="zone-icon">✦</span><span class="zone-name">Exile</span></div>
|
||||
<div class="zone graveyard" data-tooltip="Graveyard"><span class="zone-icon">💀</span><span class="zone-name">Grave</span></div>
|
||||
<div class="zone hand" data-tooltip="Hand"><span class="zone-icon">🃏</span><span class="zone-name">Hand</span></div>
|
||||
</div>
|
||||
<span class="player-label">Player 3</span>
|
||||
<div class="life-counter">
|
||||
<button onclick="changeLife(3,-1)" aria-label="Decrease life">−</button>
|
||||
<span id="life3">40</span>
|
||||
<button onclick="changeLife(3,1)" aria-label="Increase life">+</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- PLAYER 4: Bottom-Right (Gold) -->
|
||||
<div class="player-area p4">
|
||||
<div class="battle-zone"><div class="battle-zone-inner"></div><span class="battle-zone-label">Battlefield</span></div>
|
||||
<div class="commander-row">
|
||||
<div class="zone commander" data-tooltip="Commander Zone"><span class="zone-icon">👑</span><span class="zone-name">Commander</span></div>
|
||||
</div>
|
||||
<div class="zone-row">
|
||||
<div class="zone library" data-tooltip="Library"><span class="card-count">99</span><span class="zone-icon">📚</span><span class="zone-name">Library</span></div>
|
||||
<div class="zone exile" data-tooltip="Exile"><span class="zone-icon">✦</span><span class="zone-name">Exile</span></div>
|
||||
<div class="zone graveyard" data-tooltip="Graveyard"><span class="zone-icon">💀</span><span class="zone-name">Grave</span></div>
|
||||
<div class="zone hand" data-tooltip="Hand"><span class="zone-icon">🃏</span><span class="zone-name">Hand</span></div>
|
||||
</div>
|
||||
<span class="player-label">Player 4</span>
|
||||
<div class="life-counter">
|
||||
<button onclick="changeLife(4,-1)" aria-label="Decrease life">−</button>
|
||||
<span id="life4">40</span>
|
||||
<button onclick="changeLife(4,1)" aria-label="Increase life">+</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
const lives = { 1: 40, 2: 40, 3: 40, 4: 40 };
|
||||
function changeLife(p, d) {
|
||||
lives[p] = Math.max(0, lives[p] + d);
|
||||
const el = document.getElementById('life' + p);
|
||||
el.textContent = lives[p];
|
||||
el.style.transform = 'scale(1.25)';
|
||||
el.style.transition = 'transform 0.15s ease';
|
||||
setTimeout(() => { el.style.transform = 'scale(1)'; }, 150);
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
+82
-323
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* MTG Commander Simulator — ui.js
|
||||
/**
|
||||
* MTG Commander Simulator — ui.js
|
||||
* All UI rendering functions adapted for the 4-quadrant battlefield layout.
|
||||
* This file overrides/extends DOM-touching functions from engine.js.
|
||||
* ============================================================
|
||||
@@ -83,7 +83,7 @@ function setLife(playerId, newLife) {
|
||||
updateLifeCounterDisplay(playerId);
|
||||
const diff = newLife - oldLife;
|
||||
const sign = diff > 0 ? '+' : '';
|
||||
addLogEntry('<strong>' + player.name + '</strong> life: ' + oldLife + ' → <strong>' + newLife + '</strong> (' + sign + diff + ')');
|
||||
addLogEntry('<strong>' + player.name + '</strong> life: ' + oldLife + ' → <strong>' + newLife + '</strong> (' + sign + diff + ')');
|
||||
if (diff > 0) fireBattlefieldTriggers('life_gain');
|
||||
else if (diff < 0) fireBattlefieldTriggers('life_loss');
|
||||
if (newLife <= 0 && !player.eliminated) eliminatePlayer(playerId, 'life total reached 0');
|
||||
@@ -117,7 +117,7 @@ function updateActivePlayerHighlight() {
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// RENDER PLAYER PANELS (adapted for 4-quadrant — updates zones/labels)
|
||||
// RENDER PLAYER PANELS (adapted for 4-quadrant — updates zones/labels)
|
||||
// ============================================================
|
||||
function renderPlayerPanels() {
|
||||
if (!gameState) return;
|
||||
@@ -358,7 +358,7 @@ function renderBattlefieldCard(cardData) {
|
||||
card.appendChild(dmgBadge);
|
||||
}
|
||||
|
||||
// Event listeners — use both for compatibility (Comet: inline onclick already on container)
|
||||
// Event listeners — use both for compatibility (Comet: inline onclick already on container)
|
||||
card.addEventListener('mousedown', e => {
|
||||
if (e.button !== 0) return;
|
||||
if (cardData.attachedTo) return;
|
||||
@@ -570,7 +570,7 @@ function handlePhaseClick(phaseIdx) {
|
||||
// Just provide info about the phase, don't jump to it
|
||||
if (!gameState) return;
|
||||
const phase = PHASES[phaseIdx];
|
||||
if (phase) addLogEntry('Phase info: <strong>' + phase.label + '</strong> — ' + phase.tip);
|
||||
if (phase) addLogEntry('Phase info: <strong>' + phase.label + '</strong> — ' + phase.tip);
|
||||
}
|
||||
|
||||
function updateTurnDisplay() {
|
||||
@@ -595,7 +595,29 @@ function updateStormCounter() {
|
||||
// MANA POOL DISPLAY
|
||||
// ============================================================
|
||||
function renderManaPool(playerIdx) {
|
||||
// mana pool display removed (Phase 1)
|
||||
if (!gameState) return;
|
||||
const pool = getManaPool(playerIdx !== undefined ? playerIdx : gameState.currentPlayerIndex);
|
||||
const display = document.getElementById('mana-pool-display');
|
||||
if (!display) return;
|
||||
|
||||
const colors = ['W', 'U', 'B', 'R', 'G', 'C'];
|
||||
let html = '<span class="mana-pool-label">MANA:</span>';
|
||||
let hasAny = false;
|
||||
|
||||
colors.forEach(c => {
|
||||
if (pool[c] > 0) {
|
||||
hasAny = true;
|
||||
html += '<span class="mana-pip mana-' + c + '" title="' + getManaColorName(c) + ': ' + pool[c] + '">' + pool[c] + '</span>';
|
||||
}
|
||||
});
|
||||
|
||||
if (!hasAny) {
|
||||
html += '<span class="mana-empty">Empty</span>';
|
||||
}
|
||||
|
||||
html += '<button class="mana-pool-clear-btn" onclick="clearManaPool(' + gameState.currentPlayerIndex + ')" title="Clear mana pool">x</button>';
|
||||
display.innerHTML = html;
|
||||
display.style.display = gameState.inGame ? 'flex' : 'none';
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
@@ -933,7 +955,7 @@ function handleZmCtxAction(playerId, zone, cardIndex, action) {
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// HAND AREA — full hand display (used in hand-area section, NOT the zone thumbnails)
|
||||
// HAND AREA — full hand display (used in hand-area section, NOT the zone thumbnails)
|
||||
// For the new layout, hand is rendered as thumbnails in the zone.hand element
|
||||
// ============================================================
|
||||
function renderHandArea() {
|
||||
@@ -1005,11 +1027,9 @@ function initSetupScreen() {
|
||||
'</div>' +
|
||||
|
||||
'<div class="setup-section">' +
|
||||
'<div class="setup-label">Decks</div>' +
|
||||
'<div class="backend-status-row">' +
|
||||
'<span id="backend-status-indicator" class="backend-status disconnected">Checking backend...</span>' +
|
||||
'</div>' +
|
||||
'<div id="deck-assignment-grid" class="deck-assignment-grid"></div>' +
|
||||
'<div class="setup-label">Decks (Optional)</div>' +
|
||||
'<div id="deck-assignment-grid" style="display:flex;flex-direction:column;gap:6px;"></div>' +
|
||||
'<button class="btn btn-cancel" style="margin-top:8px;font-size:11px;" onclick="openPreconBrowser()">Browse Commander Precons</button>' +
|
||||
'</div>' +
|
||||
|
||||
'<button class="btn-start" onclick="startGame()">Begin Battle</button>' +
|
||||
@@ -1101,23 +1121,7 @@ function initSetupScreen() {
|
||||
// Sync AI config to engine globals
|
||||
setupAiPlayers = _localAiSet;
|
||||
setupAiDifficulty = _localAiDiff;
|
||||
setupPlayerCount = selectedPlayerCount;
|
||||
setupStartingLife = startingLife;
|
||||
|
||||
// Sync player names to engine globals
|
||||
for (let i = 0; i < playerNames.length; i++) {
|
||||
var nameInput = document.getElementById('player-name-' + i);
|
||||
if (nameInput) nameInput.value = playerNames[i];
|
||||
}
|
||||
|
||||
// If any deck choices were made, use startGameWithDecks (async deck loading)
|
||||
var hasDecks = typeof setupDeckChoices !== 'undefined' &&
|
||||
Object.keys(setupDeckChoices).length > 0;
|
||||
if (hasDecks && typeof startGameWithDecks === 'function') {
|
||||
startGameWithDecks();
|
||||
} else {
|
||||
initGame(selectedPlayerCount, playerNames, startingLife);
|
||||
}
|
||||
initGame(selectedPlayerCount, playerNames, startingLife);
|
||||
};
|
||||
|
||||
// Trigger display update for player count
|
||||
@@ -1125,296 +1129,41 @@ function initSetupScreen() {
|
||||
}
|
||||
|
||||
function updateDeckAssignmentGrid(playerCount) {
|
||||
var grid = document.getElementById('deck-assignment-grid');
|
||||
const grid = document.getElementById('deck-assignment-grid');
|
||||
if (!grid) return;
|
||||
const preconList = (typeof PRECON_DATA !== 'undefined') ? PRECON_DATA : (typeof PRECONS !== 'undefined') ? PRECONS : null;
|
||||
if (!preconList || preconList.length === 0) {
|
||||
grid.innerHTML = '<div style="font-size:11px;color:var(--color-text-faint);">Import deck in the Deck Manager after starting.</div>';
|
||||
return;
|
||||
}
|
||||
|
||||
// Pick random unique precons for each player slot
|
||||
var shuffled = preconList.slice();
|
||||
for (var si = shuffled.length - 1; si > 0; si--) {
|
||||
var sj = Math.floor(Math.random() * (si + 1));
|
||||
var tmp = shuffled[si]; shuffled[si] = shuffled[sj]; shuffled[sj] = tmp;
|
||||
}
|
||||
var defaults = shuffled.slice(0, playerCount);
|
||||
|
||||
grid.innerHTML = '';
|
||||
|
||||
var playerColors = [
|
||||
{ color: '#c0392b', name: 'Crimson' },
|
||||
{ color: '#2980b9', name: 'Sapphire' },
|
||||
{ color: '#27ae60', name: 'Emerald' },
|
||||
{ color: '#d4930d', name: 'Gold' },
|
||||
];
|
||||
|
||||
for (var i = 0; i < playerCount; i++) {
|
||||
var isAi = typeof setupAiPlayers !== 'undefined' && setupAiPlayers.has
|
||||
? setupAiPlayers.has(i)
|
||||
: (typeof _localAiSet !== 'undefined' && _localAiSet.has(i));
|
||||
|
||||
var nameInput = document.getElementById('player-name-' + i);
|
||||
var playerName = (nameInput && nameInput.value.trim()) ||
|
||||
(isAi ? ('AI Bot ' + (i + 1)) : ('Player ' + (i + 1)));
|
||||
|
||||
var panel = document.createElement('div');
|
||||
panel.className = 'deck-select-panel';
|
||||
panel.id = 'deck-panel-' + i;
|
||||
|
||||
if (isAi) {
|
||||
panel.innerHTML =
|
||||
'<div class="deck-select-panel-header">' +
|
||||
'<div class="player-color-dot" style="background:' + playerColors[i].color + '"></div>' +
|
||||
'<span class="deck-select-player-name">' + playerName + '</span>' +
|
||||
'<span class="deck-select-ai-badge">AI</span>' +
|
||||
'</div>' +
|
||||
'<div class="deck-select-ai-note">AI Deck (auto-generated)</div>';
|
||||
} else {
|
||||
panel.innerHTML =
|
||||
'<div class="deck-select-panel-header">' +
|
||||
'<div class="player-color-dot" style="background:' + playerColors[i].color + '"></div>' +
|
||||
'<span class="deck-select-player-name">' + playerName + '</span>' +
|
||||
'<span class="deck-select-status" id="deck-status-' + i + '">No deck selected</span>' +
|
||||
'</div>' +
|
||||
'<div class="deck-tabs" id="deck-tabs-' + i + '">' +
|
||||
'<button class="deck-tab active" data-tab="precons" onclick="switchDeckTab(' + i + ',\'precons\')">Precons</button>' +
|
||||
'<button class="deck-tab" data-tab="edhrec" onclick="switchDeckTab(' + i + ',\'edhrec\')">EDHREC</button>' +
|
||||
'<button class="deck-tab" data-tab="mydecks" onclick="switchDeckTab(' + i + ',\'mydecks\')">My Decks</button>' +
|
||||
'</div>' +
|
||||
'<div class="deck-tab-content" id="deck-content-' + i + '">' +
|
||||
_buildPreconTabContent(i) +
|
||||
'</div>';
|
||||
}
|
||||
|
||||
grid.appendChild(panel);
|
||||
}
|
||||
|
||||
// If backend is connected, load precons from API
|
||||
_loadBackendPrecons();
|
||||
}
|
||||
|
||||
function _buildPreconTabContent(playerIdx) {
|
||||
// Local precons from precons.js (PRECON_DATA)
|
||||
var preconList = (typeof PRECON_DATA !== 'undefined') ? PRECON_DATA : [];
|
||||
|
||||
if (preconList.length === 0) {
|
||||
return '<div class="deck-tab-empty">No precon data loaded.<br>Connect to Commander-AI-Lab backend for 163+ precons.</div>';
|
||||
}
|
||||
|
||||
var html = '<div class="deck-filter-row">' +
|
||||
'<input class="deck-filter-input" type="text" placeholder="Filter precons..." ' +
|
||||
'oninput="filterPrecons(' + playerIdx + ', this.value)" />' +
|
||||
'</div>';
|
||||
|
||||
// Group by set
|
||||
var sets = {};
|
||||
preconList.forEach(function(p) {
|
||||
var setName = p.set || 'Other';
|
||||
if (!sets[setName]) sets[setName] = [];
|
||||
sets[setName].push(p);
|
||||
});
|
||||
|
||||
html += '<div class="deck-precon-list" id="precon-list-' + playerIdx + '">';
|
||||
Object.keys(sets).sort().forEach(function(setName) {
|
||||
html += '<div class="deck-set-group">';
|
||||
html += '<div class="deck-set-header" onclick="toggleDeckSet(this)">';
|
||||
html += '<span class="deck-set-arrow">\u25b8</span> ' + setName + ' (' + sets[setName].length + ')';
|
||||
html += '</div>';
|
||||
html += '<div class="deck-set-items" style="display:none;">';
|
||||
sets[setName].forEach(function(p) {
|
||||
html += '<button class="deck-precon-item" data-precon-id="' + p.id + '" ' +
|
||||
'onclick="selectPreconDeck(' + playerIdx + ',\'' + p.id.replace(/'/g, "\\'") + '\')">';
|
||||
html += '<span class="deck-precon-name">' + (p.name || p.id).replace(/</g, '<') + '</span>';
|
||||
if (p.commander) {
|
||||
html += '<span class="deck-precon-cmdr">' + p.commander.replace(/</g, '<') + '</span>';
|
||||
}
|
||||
html += '</button>';
|
||||
for (let i = 0; i < playerCount; i++) {
|
||||
var defaultId = defaults[i] ? defaults[i].id : '';
|
||||
const row = document.createElement('div');
|
||||
row.className = 'deck-select-row';
|
||||
var optionsHtml = '<option value="">— No deck (empty) —</option>';
|
||||
preconList.forEach(function(p) {
|
||||
var sel = (p.id === defaultId) ? ' selected' : '';
|
||||
optionsHtml += '<option value="' + p.id + '"' + sel + '>' + p.name + (p.commander ? ' (' + p.commander + ')' : '') + '</option>';
|
||||
});
|
||||
html += '</div></div>';
|
||||
});
|
||||
html += '</div>';
|
||||
|
||||
return html;
|
||||
}
|
||||
|
||||
async function _loadBackendPrecons() {
|
||||
if (typeof AIBridge === 'undefined' || !AIBridge.connector.connected) return;
|
||||
|
||||
try {
|
||||
var precons = await AIBridge.deckSource.fetchPrecons();
|
||||
if (precons && precons.length > 0) {
|
||||
// Merge backend precons into PRECON_DATA so the UI can render them
|
||||
window.PRECON_DATA = precons.map(function(p) {
|
||||
return {
|
||||
id: (p.fileName || p.name || '').replace('.dck', ''),
|
||||
name: p.name || p.fileName || '',
|
||||
commander: p.commander || (p.commanders && p.commanders[0]) || '',
|
||||
set: p.set || '',
|
||||
fileName: p.fileName || '',
|
||||
colors: p.colors || [],
|
||||
year: p.year || 0
|
||||
};
|
||||
});
|
||||
|
||||
// Re-render the precon tab content for all visible player panels
|
||||
var panels = document.querySelectorAll('[id^="deck-content-"]');
|
||||
panels.forEach(function(panel) {
|
||||
var idx = parseInt(panel.id.replace('deck-content-', ''));
|
||||
if (!isNaN(idx)) {
|
||||
var activeTab = panel.closest('.deck-select-panel');
|
||||
var activeBtn = activeTab ? activeTab.querySelector('.deck-tab.active') : null;
|
||||
// Only re-render if Precons tab is active (or no tab selected yet)
|
||||
if (!activeBtn || activeBtn.getAttribute('data-tab') === 'precons') {
|
||||
panel.innerHTML = _buildPreconTabContent(idx);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Update status indicator
|
||||
var indicator = document.getElementById('backend-status-indicator');
|
||||
if (indicator) {
|
||||
indicator.textContent = '\u26a1 ' + precons.length + ' precons from backend';
|
||||
indicator.className = 'backend-status connected';
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('[_loadBackendPrecons] Error:', e);
|
||||
row.innerHTML =
|
||||
'<span class="deck-select-label" style="color:' + PLAYER_COLORS[i] + '">P' + (i + 1) + ':</span>' +
|
||||
'<select id="deck-sel-' + i + '" class="game-input" style="flex:1;height:24px;font-size:11px;">' +
|
||||
optionsHtml +
|
||||
'</select>';
|
||||
grid.appendChild(row);
|
||||
}
|
||||
}
|
||||
|
||||
function switchDeckTab(playerIdx, tab) {
|
||||
var tabs = document.querySelectorAll('#deck-tabs-' + playerIdx + ' .deck-tab');
|
||||
tabs.forEach(function(t) {
|
||||
t.classList.toggle('active', t.getAttribute('data-tab') === tab);
|
||||
});
|
||||
|
||||
var content = document.getElementById('deck-content-' + playerIdx);
|
||||
if (!content) return;
|
||||
|
||||
switch (tab) {
|
||||
case 'precons':
|
||||
content.innerHTML = _buildPreconTabContent(playerIdx);
|
||||
break;
|
||||
|
||||
case 'edhrec':
|
||||
content.innerHTML =
|
||||
'<div class="deck-edhrec-content">' +
|
||||
'<div class="deck-filter-row">' +
|
||||
'<input class="deck-filter-input" type="text" placeholder="Search by commander name..." ' +
|
||||
'id="edhrec-search-' + playerIdx + '" />' +
|
||||
'<button class="btn btn-sm" onclick="searchEdhrec(' + playerIdx + ')">Search</button>' +
|
||||
'</div>' +
|
||||
'<div id="edhrec-results-' + playerIdx + '" class="deck-edhrec-results">' +
|
||||
'<div class="deck-tab-empty">Enter a commander name to find EDHREC recommendations.<br>' +
|
||||
'<em style="font-size:10px;opacity:0.6">EDHREC integration coming soon.</em></div>' +
|
||||
'</div>' +
|
||||
'</div>';
|
||||
break;
|
||||
|
||||
case 'mydecks':
|
||||
content.innerHTML =
|
||||
'<div class="deck-mydecks-content">' +
|
||||
'<div class="deck-tab-empty">' +
|
||||
'<div style="margin-bottom:8px;">Import a decklist:</div>' +
|
||||
'<textarea class="deck-import-textarea" id="deck-import-' + playerIdx + '" ' +
|
||||
'placeholder="Paste decklist here...\n1 Sol Ring\n1 Command Tower\n..."></textarea>' +
|
||||
'<button class="btn btn-sm" style="margin-top:6px;" ' +
|
||||
'onclick="importDeckFromTextarea(' + playerIdx + ')">Import Decklist</button>' +
|
||||
'</div>' +
|
||||
'</div>';
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function filterPrecons(playerIdx, query) {
|
||||
var list = document.getElementById('precon-list-' + playerIdx);
|
||||
if (!list) return;
|
||||
var q = query.toLowerCase().trim();
|
||||
|
||||
list.querySelectorAll('.deck-precon-item').forEach(function(item) {
|
||||
var name = item.querySelector('.deck-precon-name')?.textContent?.toLowerCase() || '';
|
||||
var cmdr = item.querySelector('.deck-precon-cmdr')?.textContent?.toLowerCase() || '';
|
||||
var match = !q || name.includes(q) || cmdr.includes(q);
|
||||
item.style.display = match ? '' : 'none';
|
||||
});
|
||||
|
||||
// Auto-expand groups that have visible items
|
||||
list.querySelectorAll('.deck-set-group').forEach(function(group) {
|
||||
var items = group.querySelector('.deck-set-items');
|
||||
var hasVisible = items && Array.from(items.querySelectorAll('.deck-precon-item'))
|
||||
.some(function(it) { return it.style.display !== 'none'; });
|
||||
if (items && q) {
|
||||
items.style.display = hasVisible ? '' : 'none';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function toggleDeckSet(headerEl) {
|
||||
var items = headerEl.nextElementSibling;
|
||||
if (!items) return;
|
||||
var isOpen = items.style.display !== 'none';
|
||||
items.style.display = isOpen ? 'none' : '';
|
||||
var arrow = headerEl.querySelector('.deck-set-arrow');
|
||||
if (arrow) arrow.textContent = isOpen ? '\u25b8' : '\u25be';
|
||||
}
|
||||
|
||||
function selectPreconDeck(playerIdx, preconId) {
|
||||
var panel = document.getElementById('deck-panel-' + playerIdx);
|
||||
if (panel) {
|
||||
panel.querySelectorAll('.deck-precon-item').forEach(function(item) {
|
||||
item.classList.remove('selected');
|
||||
});
|
||||
var selected = panel.querySelector('[data-precon-id="' + preconId + '"]');
|
||||
if (selected) selected.classList.add('selected');
|
||||
}
|
||||
|
||||
var status = document.getElementById('deck-status-' + playerIdx);
|
||||
var preconList = (typeof PRECON_DATA !== 'undefined') ? PRECON_DATA : [];
|
||||
var precon = preconList.find(function(p) { return p.id === preconId; });
|
||||
if (status) {
|
||||
status.textContent = precon ? (precon.name || preconId) + ' selected' : preconId + ' selected';
|
||||
status.className = 'deck-select-status selected';
|
||||
}
|
||||
|
||||
if (typeof setupDeckChoices === 'undefined') window.setupDeckChoices = {};
|
||||
setupDeckChoices[playerIdx] = { type: 'precon', preconId: preconId };
|
||||
}
|
||||
|
||||
function searchEdhrec(playerIdx) {
|
||||
var input = document.getElementById('edhrec-search-' + playerIdx);
|
||||
var results = document.getElementById('edhrec-results-' + playerIdx);
|
||||
if (!input || !results) return;
|
||||
|
||||
var query = input.value.trim();
|
||||
if (!query) return;
|
||||
|
||||
results.innerHTML = '<div class="deck-tab-loading">Searching EDHREC for "' + query + '"...</div>';
|
||||
|
||||
if (typeof AIBridge !== 'undefined' && AIBridge.connector.connected) {
|
||||
AIBridge.deckSource.fetchEdhrecDecks(query).then(function(decks) {
|
||||
if (decks.length === 0) {
|
||||
results.innerHTML = '<div class="deck-tab-empty">No results for "' + query + '".<br>' +
|
||||
'<em style="font-size:10px;opacity:0.6">EDHREC integration is coming soon.</em></div>';
|
||||
} else {
|
||||
var html = '';
|
||||
decks.forEach(function(d) {
|
||||
html += '<button class="deck-precon-item" onclick="selectEdhrecDeck(' + playerIdx + ',\'' + d.name + '\')">' +
|
||||
'<span class="deck-precon-name">' + d.name + '</span>' +
|
||||
'</button>';
|
||||
});
|
||||
results.innerHTML = html;
|
||||
}
|
||||
});
|
||||
} else {
|
||||
results.innerHTML = '<div class="deck-tab-empty">EDHREC search requires Commander-AI-Lab backend.<br>' +
|
||||
'<em style="font-size:10px;opacity:0.6">Start the backend: python lab_api.py</em></div>';
|
||||
}
|
||||
}
|
||||
|
||||
function importDeckFromTextarea(playerIdx) {
|
||||
var textarea = document.getElementById('deck-import-' + playerIdx);
|
||||
if (!textarea) return;
|
||||
var text = textarea.value.trim();
|
||||
if (!text) return;
|
||||
|
||||
var status = document.getElementById('deck-status-' + playerIdx);
|
||||
if (status) {
|
||||
status.textContent = 'Decklist imported';
|
||||
status.className = 'deck-select-status selected';
|
||||
}
|
||||
|
||||
if (typeof setupDeckChoices === 'undefined') window.setupDeckChoices = {};
|
||||
setupDeckChoices[playerIdx] = { type: 'import', text: text };
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// GAME INITIALIZATION
|
||||
// ============================================================
|
||||
@@ -1455,9 +1204,15 @@ function initGame(playerCount, playerNames, startingLife) {
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Precon deck loading is handled by the "Begin Battle" button
|
||||
// which calls startGameWithDecks() when setupDeckChoices has entries.
|
||||
// The old deck-sel-{i} dropdown path is removed.
|
||||
// Assign precon decks if selected
|
||||
for (let i = 0; i < playerCount; i++) {
|
||||
const sel = document.getElementById('deck-sel-' + i);
|
||||
if (sel && sel.value) {
|
||||
const preconList2 = (typeof PRECON_DATA !== 'undefined') ? PRECON_DATA : (typeof PRECONS !== 'undefined') ? PRECONS : [];
|
||||
const precon = preconList2.find(p => p.id === sel.value);
|
||||
if (precon) loadPreconDeck(i, precon);
|
||||
}
|
||||
}
|
||||
|
||||
// Mark AI players
|
||||
setupAiPlayers.forEach(function(idx) {
|
||||
@@ -1851,7 +1606,10 @@ function showToast(message) {
|
||||
// MANA POOL DISPLAY BUTTON
|
||||
// ============================================================
|
||||
function showManaPool() {
|
||||
// mana pool display removed (Phase 1)
|
||||
const display = document.getElementById('mana-pool-display');
|
||||
if (display) {
|
||||
display.style.display = display.style.display === 'none' ? 'flex' : 'none';
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
@@ -1978,7 +1736,8 @@ function renderSettingsPanel() {
|
||||
'<div class="settings-row"><span>Commander Tax</span>' + renderToggle('commanderTaxEnabled', re.commanderTaxEnabled) + '</div>' +
|
||||
'<div class="settings-row"><span>Auto Resolve Triggers</span>' + renderToggle('autoResolveTriggers', re.autoResolveTriggers) + '</div>' +
|
||||
'<div class="settings-row"><span>Enforce Hand Size</span>' + renderToggle('enforceHandSize', re.enforceHandSize) + '</div>' +
|
||||
'<div class="settings-row"><span>Auto Eliminate on SBA</span>' + renderToggle('autoEliminateOnSBA', re.autoEliminateOnSBA) + '</div>';
|
||||
'<div class="settings-row"><span>Auto Eliminate on SBA</span>' + renderToggle('autoEliminateOnSBA', re.autoEliminateOnSBA) + '</div>' +
|
||||
'<div class="settings-row"><span>Mana Auto-Clear</span>' + renderToggle('manaAutoClear', gameState.manaAutoClear) + '</div>';
|
||||
}
|
||||
|
||||
function renderToggle(key, value) {
|
||||
@@ -1998,7 +1757,7 @@ function toggleSetting(key) {
|
||||
|
||||
// ============================================================
|
||||
// PLACEHOLDER STUBS for engine-called UI functions
|
||||
// (engine.js calls these — we provide no-op or simple implementations)
|
||||
// (engine.js calls these — we provide no-op or simple implementations)
|
||||
// ============================================================
|
||||
|
||||
function renderPlayerPanelsNoOp() { renderPlayerPanels(); }
|
||||
@@ -2230,7 +1989,7 @@ function openPreconBrowser() {
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// DOM UTILITY — updateCardCounterBadge
|
||||
// DOM UTILITY — updateCardCounterBadge
|
||||
// ============================================================
|
||||
function updateCardCounterBadge(cardId) {
|
||||
if (!gameState) return;
|
||||
@@ -2264,7 +2023,7 @@ function updateCardCounterBadge(cardId) {
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// DOM — toggleTap visual update
|
||||
// DOM — toggleTap visual update
|
||||
// ============================================================
|
||||
function _refreshCardEl(cardId) {
|
||||
if (!gameState) return;
|
||||
@@ -2277,7 +2036,7 @@ function _refreshCardEl(cardId) {
|
||||
}
|
||||
|
||||
// ============================================================
|
||||
// DOMContentLoaded — wire up everything
|
||||
// DOMContentLoaded — wire up everything
|
||||
// ============================================================
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
initSetupScreen();
|
||||
Reference in new issue
Block a user