Commit Graph
241 Commits
Author SHA1 Message Date
KoalaTrapLord 330801107c Create __init__.py 2026-03-19 10:40:11 -04:00
KoalaTrapLord 95c5a93584 feat(task-0.1): scaffold deck_builder subpackage structure 2026-03-19 10:39:21 -04:00
KoalaTrapLord 377a704a90 fix: update lab_api_new.py monolith to use local Ollama for deck gen 2026-03-19 10:32:56 -04:00
KoalaTrapLord cc481bd71b feat: switch deck generation from Perplexity to local Ollama (gpt-oss:20b) 2026-03-19 10:26:24 -04:00
KoalaTrapLord c6d02fd38c Fix bracket field handling: support both int and dict from AI response 2026-03-19 08:25:23 -04:00
KoalaTrapLord 0f2d3583ac Remove unsupported response_format from Perplexity API call 2026-03-19 08:14:44 -04:00
KoalaTrapLord 2b355ed9ba Fix NameError: _coach_embeddings not defined in V3 status endpoint 2026-03-19 08:05:26 -04:00
KoalaTrapLord b4d8c2f50e Fix indentation error on line 47 of forge_runner.py 2026-03-19 06:54:16 -04:00
KoalaTrapLord 9db1ed112f Increase _STALL_LIMIT from 300s to 600s (10 min) to prevent premature batch kills 2026-03-19 06:30:03 -04:00
KoalaTrapLord 75568bfdb1 fix: expose full V3 init traceback in _deck_gen_v3_error for easier debugging 2026-03-19 06:27:04 -04:00
KoalaTrapLord d834247885 Fix forge_runner.py: restore full file, fix sim mode arg
- Restored _run_deepseek_batch_thread and _get_deepseek_brain
  (accidentally removed in prior commit)
- Changed '-sim' to 'sim' — Forge expects positional mode, not flag
2026-03-19 10:13:11 +00:00
rgriffith 310a408509 feat: polish precon picker — card art, color pips, grid layout
- Add full CSS for precon grid: responsive card grid, hover effects,
  install button states, color pips, dark theme styling
- Build commander art_crop image URLs from set_code/number during
  precon download (Scryfall direct image redirect, no API call needed)
- Batch-fetch color_identity from Scryfall /cards/collection endpoint
  (2 requests for ~145 unique commanders) and store in precon index
- Widen precon modal to 900px for grid layout
- Auto-invalidate precon cache when enrichment fields are missing
- JS renderer now shows commander art crop + card body layout
- Bump cache-busting version to v=4
2026-03-19 10:10:40 +00:00
KoalaTrapLord ef7bde841f Fix forge_runner.py: sim mode arg + indentation corruption
- Changed '-sim' to 'sim' (Forge expects positional mode, not flag)
- Fixed indentation: build_java_command, _run_process_blocking,
  run_batch_subprocess were incorrectly nested inside get_java17()
- Fixed last_activity assignment stuck inside except block
- Added docstrings
2026-03-19 10:09:59 +00:00
KoalaTrapLord 87abfd801e Fix V3 500 error: replace json_schema response_format with json_object
- Sonar does not support response_format type json_schema
- Switch to {"type": "json_object"} which Sonar supports
- Keep json_schema/schema_name params for call-site compatibility (ignored)
- Add exc_info=True to V3 generate error logging for full tracebacks
2026-03-19 10:04:36 +00:00
rgriffith 8eba39cca7 fix: precon picker empty — mutate PRECON_INDEX in-place
The PRECON_INDEX list was imported by value in routes/shared.py.
When download_precon_database() or load_precon_index() reassigned it
with 'PRECON_INDEX = ...', the new list object was only visible in
precon_service module scope — shared.PRECON_INDEX (and thus the
/api/lab/precons endpoint) still pointed to the original empty [].

Fix: use PRECON_INDEX.clear() + .extend() instead of reassignment
so all modules sharing the same list reference see the updated data.
2026-03-19 10:01:51 +00:00
rgriffith bc9656a59f fix: add cache-busting query params to ai-lab.js and ai-lab.css
Browser was serving the old Base64-encoded ai-lab.js from cache.
Adding ?v=3 query parameter forces the browser to fetch the new
decoded JavaScript file.
2026-03-19 09:55:00 +00:00
rgriffith 86b96c09f9 fix: decode ai-lab.js from Base64 back to proper JavaScript
The entire ai-lab.js file (139KB) was stored as a single Base64-encoded
string instead of actual JavaScript. The browser loaded it as a script
but couldn't parse it — AiLab was never defined, so the batch sim panel
never rendered.

Decoded the file back to its proper 2531-line JavaScript source. The
file already includes auto-initialization at the bottom:
  if (document.readyState === 'loading')
    document.addEventListener('DOMContentLoaded', AiLab.init);
  else AiLab.init();

Also removed the now-redundant DOMContentLoaded listener from
index.html since the JS file handles init itself.
2026-03-19 09:47:18 +00:00
rgriffith 9a46b0f80c fix: remove duplicate Scryfall/helper defs from collection.py that shadowed working imports
collection.py re-defined _ScryfallCache, _scryfall_cache,
_scryfall_rate_limit, _fetch_scryfall_api, _enrich_from_scryfall,
_parse_finish, _parse_text_line, _auto_infer_mapping, _parse_csv_content,
_TYPE_PRIORITY, and _TYPE_TARGETS locally (lines 333-509).

These local definitions shadowed the correct imports from
routes/shared.py -> services/scryfall.py. Critically, the local
_fetch_scryfall_api used Request and urlopen without importing them,
causing a NameError at runtime that was silently swallowed by the
broad except clause — making every card fail Scryfall enrichment
during collection import.

Removed all ~470 lines of duplicate code. The import endpoint now
correctly uses the functions imported from shared.py, which have
proper urllib imports and a working Scryfall cache.
2026-03-19 09:43:26 +00:00
rgriffith 0d2da18783 fix: call AiLab.init() on DOMContentLoaded so batch sim panel renders
The ai-lab.js IIFE defines the AiLab global with an init() method that
calls renderPanel(), detectBackend(), loadAvailableDecks(),
loadMetaCommanders(), loadPrecons(), and bindEvents() — but nothing
ever invoked it. Added a DOMContentLoaded listener after the script tag
in index.html to trigger initialization.
2026-03-19 09:34:27 +00:00
Computer 6a84708c65 fix: wire DeckBuilderController and create prefabs in CreateDeckBuilderScene.cs 2026-03-19 08:30:11 +00:00
rgriffith 9b892e5289 fix: remove unsupported cursor:auto and normalize rgb() spacing in USS files 2026-03-19 08:05:54 +00:00
KoalaTrapLord f2a782f0bd feat(unity-ui): add MainMenu.uss styles for nav hub, server config, module cards 2026-03-19 04:00:31 -04:00
KoalaTrapLord da67879491 feat(unity-ui): add MainMenu.uxml nav hub with server config and module cards 2026-03-19 03:59:31 -04:00
KoalaTrapLord 18beb9192e feat(unity-ui): add UXML+USS layouts for all 5 GUI screens
- CollectionTracker.uxml  — card grid, filter sidebar, detail panel
- CoachPanel.uxml         — chat bubbles, analytics, mana curve chart
- DeckGenerator.uxml      — 4-step wizard (commander → strategy → generate → result)
- SimulationPanel.uxml    — 4-player config, progress bar, results table
- TrainingPanel.uxml      — stats, start/stop, live charts, log, model history

- CommanderLabShared.uss  — dark MTG theme shared across all screens
- CollectionTracker.uss
- CoachPanel.uss
- DeckGenerator.uss
- SimulationPanel.uss
- TrainingPanel.uss
2026-03-19 03:55:13 -04:00
rgriffith ce80b6d9c5 feat: implement SimulationController, fix API paths, wire Simulator scene 2026-03-19 07:46:44 +00:00
Computer d8e355de2b fix: append to Build Settings instead of overwrite, add Build All Scenes tool 2026-03-19 07:34:01 +00:00
Computer 9d2a043d3f fix: add EditorSceneManager.SaveScene to all scene creator scripts 2026-03-19 07:29:16 +00:00
KoalaTrapLord 85224f082e fix: handle wrapped JSON object from /api/ml/models endpoint
The API returns {"models":[...]} rather than a bare array.
Added MlModelsResponse wrapper class and updated LoadModelHistory
to unwrap the list before iterating, preventing the deserialization
exception in TrainingController.
2026-03-19 02:57:46 -04:00
Computer c6c3bfabf8 refactor: replace per-batch watchdog threads with single global watchdog 2026-03-19 06:56:56 +00:00
Computer c6329d377a fix: register missing /api/ml and /api/health routes 2026-03-19 06:48:41 +00:00
KoalaTrapLord 3f7f40d626 Make _call_pplx_api async with httpx.AsyncClient
- Replace blocking urlopen with async httpx.AsyncClient
- Add await at both call sites (deck_research, deck_generate_ai)
- Uvicorn event loop no longer stalled during Perplexity API calls
2026-03-19 06:32:18 +00:00
KoalaTrapLord bc023ab6f6 Fix indentation in coach.py _build_deck_report_from_db (2-space -> 4-space) 2026-03-19 06:26:27 +00:00
KoalaTrapLord 83a8f288b7 Fix scrambled deck_service.py: close SQL query in _load_deck_cards_by_name, remove orphaned lines 2026-03-19 06:24:13 +00:00
KoalaTrapLord e3f0787c73 Optimize deckgen: push colour-identity filtering into SQL with json_each
- Replace SELECT * + Python-side color loop in _get_collection_for_colors()
  with projected SELECT + NOT EXISTS json_each() sub-query
- Apply same pattern to _build_collection_summary(), removing card_fits_identity()
- Add partial index idx_ce_quantity on collection_entries(quantity) WHERE qty > 0
- Handle NULL and empty-string color_identity via CASE guard
- Fix colorless commander bug: old code skipped color check entirely for []
- Add scripts/bench_deckgen.py benchmark (3-5x speedup on filtered queries)
- Add tests/test_deckgen_color_filter.py with 7 regression tests
2026-03-19 06:18:32 +00:00
Computer 3802bc3d78 fix: resolve CS0103 errors in CreateDeckBuilderScene.cs and CreateCollectionScene.cs 2026-03-19 06:08:11 +00:00
KoalaTrapLord 2936fd37eb Refactor routes/ml.py: replace state dicts with dataclasses + threading locks
- Add @dataclass classes _TrainingState, _PPOState, _TournamentState with snapshot() method
- Wrap all state mutations in threading.Lock() for thread safety
- Replace dict bracket access with attribute access
- Remove unnecessary global declarations from pipeline functions
2026-03-19 06:06:11 +00:00
KoalaTrapLord cad2f00ec7 Fix all Unity C# errors: 4 truncated Editor scripts + 11 controller/model compilation fixes 2026-03-19 05:53:04 +00:00
KoalaTrapLord 6b50c6ee7d Add PreconListWrapper and CollectionResponse classes to DeckGeneratorController 2026-03-19 01:40:50 -04:00
KoalaTrapLord 40a166188a fix: unify DB connection management — init_collection_db() uses _get_db_conn()
Previously, init_collection_db() opened a separate sqlite3.connect() call,
ran migrations, then closed that connection — entirely outside the
thread-local pool that route handlers use via _get_db_conn().

This meant:
- The migration connection and the request-serving connection were
  independent objects with no ordering guarantee under concurrent startup.
- The warm-up connection was thrown away immediately, so every handler
  thread still had to open its own connection on first use.

Fix:
- init_collection_db() now calls _get_db_conn() directly, so schema
  creation and migrations run on the same thread-local connection that
  will serve subsequent requests.
- Added _close_db_conn() helper for explicit teardown on thread exit
  (e.g. FastAPI lifespan shutdown or worker thread cleanup).
- Removed the redundant standalone conn.close() that discarded the
  init connection without ever making it available to route handlers.
2026-03-19 01:24:24 -04:00
KoalaTrapLord a501a9755d fix(unity): resolve all 32 C# compilation errors
- CardModel: add missing `id` field
- CardModel: `imageUrl` → `imageUri` (match JSON property name)
- DeckModel: `commanderName` → `commander` (match JSON property name)
- PreconDeck: `imageUrl` → `imageUri`
- Add missing `PreconListWrapper` model class
- Add `using UnityEngine.Networking` to CollectionController,
  DeckGeneratorController, PreconController
- Remove double StartCoroutine() wrapping on ApiClient calls
  (GetRaw/PatchRaw/Delete/PostRaw already return Coroutine)
  Affected: CollectionController, DeckBuilderController,
  DeckGeneratorController, ScannerController, CoachController
2026-03-19 05:13:00 +00:00
Computer 2d8a55fdc6 refactor: use _write_dck_file and _build_dck_lines in deckgen.py 2026-03-19 05:11:38 +00:00
KoalaTrapLord b0d0b75dbb refactor: add _build_dck_lines() and _write_dck_file() to services/deck_service.py 2026-03-19 01:06:29 -04:00
KoalaTrapLord 94b20f1347 Add GetRaw, PatchRaw, Delete methods to ApiClient.cs 2026-03-19 01:01:18 -04:00
KoalaTrapLord c980e1b6d5 refactor: remove inline Pydantic models from deckgen.py, import from models.requests 2026-03-19 00:55:17 -04:00
KoalaTrapLord 7c7be013c2 refactor: remove inline Pydantic models from coach.py, import from models.requests 2026-03-19 00:53:33 -04:00
KoalaTrapLord 14eb72aaff Update requests.pyrefactor: move inline Pydantic models from coach.py and deckgen.py to models/requests.py 2026-03-19 00:50:01 -04:00
KoalaTrapLord 81a1bc9022 Fix DeckBuilderController.cs: fix truncated for loop, remove stray line at EOF 2026-03-19 00:48:43 -04:00
KoalaTrapLord 6534380f67 fix: replace full-table scan with parameterized WHERE in _build_deck_report_from_db (closes #60) 2026-03-19 00:40:28 -04:00
KoalaTrapLord 1ee55d4428 chore: update LM Studio default IP to 192.168.0.241 2026-03-19 00:30:45 -04:00
KoalaTrapLord 432a16e87d Add missing using UnityEngine.Networking for UnityWebRequest.EscapeURL 2026-03-19 00:11:51 -04:00