Fix all Unity C# errors: 4 truncated Editor scripts + 11 controller/model compilation fixes
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@@ -159,4 +159,187 @@ public static class CreateCollectionScene
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SetAnchors(errorPanel.GetComponent<RectTransform>(), new Vector2(0.2f, 0.02f), new Vector2(0.8f, 0.10f));
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var errorText = CreateTMPText(errorPanel.transform, "ErrorText", "", 16, FontStyles.Normal, TextAlignmentOptions.Center);
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SetAnchors(errorText.GetComponent<RectTransform>(), new Vector2(0f, 0.2f), new Vector2(0.75f, 1f));
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var retryBtn = CreateTMPButton(errorPanel.transform, "RetryButton", "Retry", new Color(0.6f
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var retryBtn = CreateTMPButton(errorPanel.transform, "RetryButton", "Retry", new Color(0.6f, 0.25f, 0.25f));
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SetAnchors(retryBtn.GetComponent<RectTransform>(), new Vector2(0.78f, 0.2f), new Vector2(0.98f, 0.8f));
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errorPanel.SetActive(false);
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// -- Wire controller --
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var ctrl = canvasGo.AddComponent<CommanderAILab.UI.CollectionController>();
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SetField(ctrl, "backButton", backBtn.GetComponent<Button>());
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SetField(ctrl, "searchInput", searchInput.GetComponent<TMP_InputField>());
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SetField(ctrl, "sortDropdown", sortDd.GetComponent<TMP_Dropdown>());
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SetField(ctrl, "searchButton", searchBtn.GetComponent<Button>());
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SetField(ctrl, "filterToggleButton", filterToggle.GetComponent<Button>());
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SetField(ctrl, "filterPanel", filterPanel);
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SetField(ctrl, "colorFilterDropdown", colorDd.GetComponent<TMP_Dropdown>());
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SetField(ctrl, "typeFilterDropdown", typeDd.GetComponent<TMP_Dropdown>());
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SetField(ctrl, "setFilterDropdown", setDd.GetComponent<TMP_Dropdown>());
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SetField(ctrl, "rarityFilterDropdown", rarityDd.GetComponent<TMP_Dropdown>());
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SetField(ctrl, "ownedFilterDropdown", ownedDd.GetComponent<TMP_Dropdown>());
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SetField(ctrl, "applyFilterButton", applyBtn.GetComponent<Button>());
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SetField(ctrl, "clearFilterButton", clearBtn.GetComponent<Button>());
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SetField(ctrl, "cardGridParent", gridContent.transform);
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SetField(ctrl, "cardPrefab", null); // assign in Inspector
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SetField(ctrl, "gridScrollRect", gridScroll.GetComponent<ScrollRect>());
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SetField(ctrl, "loadMoreButton", loadMoreBtn.GetComponent<Button>());
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SetField(ctrl, "pageInfoText", pageInfo.GetComponent<TMP_Text>());
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SetField(ctrl, "loadingSpinner", spinner);
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SetField(ctrl, "detailPanel", detailPanel);
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SetField(ctrl, "detailCardFront", detailFront.GetComponent<Image>());
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SetField(ctrl, "detailCardBack", detailBack.GetComponent<Image>());
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SetField(ctrl, "detailCardName", detailName.GetComponent<TMP_Text>());
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SetField(ctrl, "detailManaCost", detailMana.GetComponent<TMP_Text>());
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SetField(ctrl, "detailType", detailType.GetComponent<TMP_Text>());
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SetField(ctrl, "detailRarity", detailRarity.GetComponent<TMP_Text>());
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SetField(ctrl, "detailSet", detailSet.GetComponent<TMP_Text>());
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SetField(ctrl, "detailOracleText", detailOracle.GetComponent<TMP_Text>());
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SetField(ctrl, "detailQuantity", detailQty.GetComponent<TMP_Text>());
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SetField(ctrl, "detailAddToDeckButton", addToDeckBtn.GetComponent<Button>());
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SetField(ctrl, "detailCloseButton", closeDetailBtn.GetComponent<Button>());
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SetField(ctrl, "errorPanel", errorPanel);
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SetField(ctrl, "errorText", errorText.GetComponent<TMP_Text>());
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SetField(ctrl, "retryButton", retryBtn.GetComponent<Button>());
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EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
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Debug.Log("[CreateCollectionScene] Collection scene created.");
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}
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// -- Helpers --
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static void SetField(object target, string fieldName, object value)
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{
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var field = target.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
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if (field != null) field.SetValue(target, value);
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else Debug.LogWarning("Could not find field: " + fieldName);
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}
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static void SetAnchors(RectTransform rt, Vector2 min, Vector2 max)
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{
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rt.anchorMin = min;
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rt.anchorMax = max;
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rt.offsetMin = Vector2.zero;
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rt.offsetMax = Vector2.zero;
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}
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static GameObject CreatePanel(Transform parent, string name, Color color, bool stretch = false)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var img = go.AddComponent<Image>();
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img.color = color;
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var rt = go.GetComponent<RectTransform>();
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if (stretch) SetAnchors(rt, Vector2.zero, Vector2.one);
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return go;
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}
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static GameObject CreateTMPText(Transform parent, string name, string text, int fontSize, FontStyles style, TextAlignmentOptions alignment)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var tmp = go.AddComponent<TextMeshProUGUI>();
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tmp.text = text;
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tmp.fontSize = fontSize;
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tmp.fontStyle = style;
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tmp.alignment = alignment;
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tmp.color = Color.white;
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var rt = go.GetComponent<RectTransform>();
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SetAnchors(rt, Vector2.zero, Vector2.one);
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return go;
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}
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static GameObject CreateTMPButton(Transform parent, string name, string label, Color bgColor)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var img = go.AddComponent<Image>();
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img.color = bgColor;
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var btn = go.AddComponent<Button>();
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btn.targetGraphic = img;
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var colors = btn.colors;
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colors.highlightedColor = bgColor * 1.2f;
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colors.pressedColor = bgColor * 0.8f;
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btn.colors = colors;
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var textGo = new GameObject("Text");
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textGo.transform.SetParent(go.transform, false);
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var tmp = textGo.AddComponent<TextMeshProUGUI>();
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tmp.text = label;
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tmp.fontSize = 22;
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tmp.alignment = TextAlignmentOptions.Center;
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tmp.color = Color.white;
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SetAnchors(textGo.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var le = go.AddComponent<LayoutElement>();
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le.minHeight = 50;
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return go;
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}
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static GameObject CreateTMPDropdown(Transform parent, string name, string[] options)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var img = go.AddComponent<Image>();
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img.color = new Color(0.15f, 0.15f, 0.2f);
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var labelGo = new GameObject("Label");
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labelGo.transform.SetParent(go.transform, false);
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var labelTmp = labelGo.AddComponent<TextMeshProUGUI>();
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labelTmp.text = options.Length > 0 ? options[0] : "";
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labelTmp.fontSize = 16;
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labelTmp.alignment = TextAlignmentOptions.Left;
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labelTmp.color = Color.white;
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SetAnchors(labelGo.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var dd = go.AddComponent<TMP_Dropdown>();
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dd.captionText = labelTmp;
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dd.ClearOptions();
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dd.AddOptions(new System.Collections.Generic.List<string>(options));
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var le = go.AddComponent<LayoutElement>();
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le.minHeight = 40;
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return go;
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}
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static GameObject CreateTMPInputField(Transform parent, string name, string defaultText)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var img = go.AddComponent<Image>();
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img.color = new Color(0.15f, 0.15f, 0.2f);
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var textArea = new GameObject("Text Area");
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textArea.transform.SetParent(go.transform, false);
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textArea.AddComponent<RectMask2D>();
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SetAnchors(textArea.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var placeholder = new GameObject("Placeholder");
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placeholder.transform.SetParent(textArea.transform, false);
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var phTmp = placeholder.AddComponent<TextMeshProUGUI>();
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phTmp.text = defaultText;
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phTmp.fontSize = 18;
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phTmp.fontStyle = FontStyles.Italic;
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phTmp.color = new Color(0.5f, 0.5f, 0.5f, 0.8f);
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phTmp.alignment = TextAlignmentOptions.Left;
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SetAnchors(placeholder.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var inputText = new GameObject("Text");
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inputText.transform.SetParent(textArea.transform, false);
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var itTmp = inputText.AddComponent<TextMeshProUGUI>();
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itTmp.fontSize = 18;
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itTmp.color = Color.white;
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itTmp.alignment = TextAlignmentOptions.Left;
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SetAnchors(inputText.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var inputField = go.AddComponent<TMP_InputField>();
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inputField.textViewport = textArea.GetComponent<RectTransform>();
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inputField.textComponent = itTmp;
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inputField.placeholder = phTmp;
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inputField.text = defaultText;
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inputField.fontAsset = itTmp.font;
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return go;
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}
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}
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#endif
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@@ -147,4 +147,163 @@ public static class CreateDeckBuilderScene
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SetAnchors(colorPieParent.GetComponent<RectTransform>(), new Vector2(0.02f, 0.13f), new Vector2(0.98f, 0.27f));
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var pieHlg = colorPieParent.AddComponent<HorizontalLayoutGroup>();
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pieHlg.spacing = 6; pieHlg.childForceExpandWidth = true; pieHlg.childForceExpandHeight = false;
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Color[] pieColors = { Color.white, new Color(0.3f,0.6f,1f), new Color(0.1f,0.
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Color[] pieColors = { Color.white, new Color(0.3f,0.6f,1f), new Color(0.1f,0.1f,0.1f), new Color(0.8f,0.2f,0.2f), new Color(0.2f,0.7f,0.2f) };
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string[] pieLabels = { "W", "U", "B", "R", "G" };
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for (int i = 0; i < pieColors.Length; i++)
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{
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var slice = new GameObject("Slice_" + pieLabels[i]);
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slice.transform.SetParent(colorPieParent.transform, false);
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var sliceImg = slice.AddComponent<Image>();
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sliceImg.color = pieColors[i];
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var sliceText = CreateTMPText(slice.transform, "Label", pieLabels[i], 14, FontStyles.Bold, TextAlignmentOptions.Center);
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}
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// -- Card type breakdown --
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var typeLabel = CreateTMPText(rightPanel.transform, "TypeBreakdownLabel", "Card Types", 16, FontStyles.Bold, TextAlignmentOptions.Center);
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SetAnchors(typeLabel.GetComponent<RectTransform>(), new Vector2(0f, 0.08f), new Vector2(1f, 0.13f));
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var typeText = CreateTMPText(rightPanel.transform, "TypeBreakdownText", "", 14, FontStyles.Normal, TextAlignmentOptions.TopLeft);
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SetAnchors(typeText.GetComponent<RectTransform>(), new Vector2(0.05f, 0.01f), new Vector2(0.95f, 0.08f));
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EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
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Debug.Log("[CreateDeckBuilderScene] DeckBuilder scene created.");
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}
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// -- Helpers --
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static void SetField(object target, string fieldName, object value)
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{
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var field = target.GetType().GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
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if (field != null) field.SetValue(target, value);
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else Debug.LogWarning("Could not find field: " + fieldName);
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}
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static void SetAnchors(RectTransform rt, Vector2 min, Vector2 max)
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{
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rt.anchorMin = min;
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rt.anchorMax = max;
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rt.offsetMin = Vector2.zero;
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rt.offsetMax = Vector2.zero;
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}
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static GameObject CreatePanel(Transform parent, string name, Color color, bool stretch = false)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var img = go.AddComponent<Image>();
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img.color = color;
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var rt = go.GetComponent<RectTransform>();
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if (stretch) SetAnchors(rt, Vector2.zero, Vector2.one);
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return go;
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}
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static GameObject CreateTMPText(Transform parent, string name, string text, int fontSize, FontStyles style, TextAlignmentOptions alignment)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var tmp = go.AddComponent<TextMeshProUGUI>();
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tmp.text = text;
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tmp.fontSize = fontSize;
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tmp.fontStyle = style;
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tmp.alignment = alignment;
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tmp.color = Color.white;
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var rt = go.GetComponent<RectTransform>();
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SetAnchors(rt, Vector2.zero, Vector2.one);
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return go;
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}
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static GameObject CreateTMPButton(Transform parent, string name, string label, Color bgColor)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var img = go.AddComponent<Image>();
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img.color = bgColor;
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var btn = go.AddComponent<Button>();
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btn.targetGraphic = img;
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var colors = btn.colors;
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colors.highlightedColor = bgColor * 1.2f;
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colors.pressedColor = bgColor * 0.8f;
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btn.colors = colors;
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var textGo = new GameObject("Text");
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textGo.transform.SetParent(go.transform, false);
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var tmp = textGo.AddComponent<TextMeshProUGUI>();
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tmp.text = label;
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tmp.fontSize = 22;
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tmp.alignment = TextAlignmentOptions.Center;
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tmp.color = Color.white;
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SetAnchors(textGo.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var le = go.AddComponent<LayoutElement>();
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le.minHeight = 50;
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return go;
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}
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static GameObject CreateTMPDropdown(Transform parent, string name, string[] options)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var img = go.AddComponent<Image>();
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img.color = new Color(0.15f, 0.15f, 0.2f);
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var labelGo = new GameObject("Label");
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labelGo.transform.SetParent(go.transform, false);
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var labelTmp = labelGo.AddComponent<TextMeshProUGUI>();
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labelTmp.text = options.Length > 0 ? options[0] : "";
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labelTmp.fontSize = 16;
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labelTmp.alignment = TextAlignmentOptions.Left;
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labelTmp.color = Color.white;
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SetAnchors(labelGo.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var dd = go.AddComponent<TMP_Dropdown>();
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dd.captionText = labelTmp;
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dd.ClearOptions();
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dd.AddOptions(new System.Collections.Generic.List<string>(options));
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var le = go.AddComponent<LayoutElement>();
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le.minHeight = 40;
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return go;
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}
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static GameObject CreateTMPInputField(Transform parent, string name, string defaultText)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var img = go.AddComponent<Image>();
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img.color = new Color(0.15f, 0.15f, 0.2f);
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var textArea = new GameObject("Text Area");
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textArea.transform.SetParent(go.transform, false);
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textArea.AddComponent<RectMask2D>();
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SetAnchors(textArea.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var placeholder = new GameObject("Placeholder");
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placeholder.transform.SetParent(textArea.transform, false);
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var phTmp = placeholder.AddComponent<TextMeshProUGUI>();
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phTmp.text = defaultText;
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phTmp.fontSize = 18;
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phTmp.fontStyle = FontStyles.Italic;
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phTmp.color = new Color(0.5f, 0.5f, 0.5f, 0.8f);
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phTmp.alignment = TextAlignmentOptions.Left;
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SetAnchors(placeholder.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var inputText = new GameObject("Text");
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inputText.transform.SetParent(textArea.transform, false);
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var itTmp = inputText.AddComponent<TextMeshProUGUI>();
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itTmp.fontSize = 18;
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itTmp.color = Color.white;
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itTmp.alignment = TextAlignmentOptions.Left;
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SetAnchors(inputText.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var inputField = go.AddComponent<TMP_InputField>();
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inputField.textViewport = textArea.GetComponent<RectTransform>();
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inputField.textComponent = itTmp;
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inputField.placeholder = phTmp;
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inputField.text = defaultText;
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inputField.fontAsset = itTmp.font;
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return go;
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}
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}
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#endif
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@@ -73,4 +73,86 @@ public static class CreateScannerScene
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SetAnchors(resultImg.GetComponent<RectTransform>(), new Vector2(0.03f, 0.55f), new Vector2(0.45f, 0.98f));
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var rName = CreateTMPText(resultPanel.transform, "ResultCardName", "", 22, FontStyles.Bold, TextAlignmentOptions.Left);
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SetAnchors(r
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SetAnchors(rName.GetComponent<RectTransform>(), new Vector2(0.48f, 0.88f), new Vector2(0.97f, 0.98f));
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var rType = CreateTMPText(resultPanel.transform, "ResultTypeLine", "", 16, FontStyles.Italic, TextAlignmentOptions.Left);
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SetAnchors(rType.GetComponent<RectTransform>(), new Vector2(0.48f, 0.80f), new Vector2(0.97f, 0.88f));
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var rOracle = CreateTMPText(resultPanel.transform, "ResultOracleText","", 14, FontStyles.Normal, TextAlignmentOptions.TopLeft);
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SetAnchors(rOracle.GetComponent<RectTransform>(), new Vector2(0.48f, 0.55f), new Vector2(0.97f, 0.80f));
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var rStatus = CreateTMPText(resultPanel.transform, "ResultStatus", "", 14, FontStyles.Normal, TextAlignmentOptions.Left);
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SetAnchors(rStatus.GetComponent<RectTransform>(), new Vector2(0.03f, 0.45f), new Vector2(0.97f, 0.55f));
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var addCollBtn = CreateTMPButton(resultPanel.transform, "AddToCollectionButton", "Add to Collection", new Color(0.2f, 0.55f, 0.2f));
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SetAnchors(addCollBtn.GetComponent<RectTransform>(), new Vector2(0.03f, 0.03f), new Vector2(0.48f, 0.12f));
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var addDeckBtn = CreateTMPButton(resultPanel.transform, "AddToDeckButton", "Add to Deck", new Color(0.2f, 0.3f, 0.6f));
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SetAnchors(addDeckBtn.GetComponent<RectTransform>(), new Vector2(0.52f, 0.03f), new Vector2(0.97f, 0.12f));
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resultPanel.SetActive(false);
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EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
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Debug.Log("[CreateScannerScene] Scanner scene created.");
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}
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// -- Helpers --
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static void SetAnchors(RectTransform rt, Vector2 min, Vector2 max)
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{
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rt.anchorMin = min;
|
||||
rt.anchorMax = max;
|
||||
rt.offsetMin = Vector2.zero;
|
||||
rt.offsetMax = Vector2.zero;
|
||||
}
|
||||
|
||||
static GameObject CreatePanel(Transform parent, string name, Color color, bool stretch = false)
|
||||
{
|
||||
var go = new GameObject(name);
|
||||
go.transform.SetParent(parent, false);
|
||||
var img = go.AddComponent<Image>();
|
||||
img.color = color;
|
||||
var rt = go.GetComponent<RectTransform>();
|
||||
if (stretch) SetAnchors(rt, Vector2.zero, Vector2.one);
|
||||
return go;
|
||||
}
|
||||
|
||||
static GameObject CreateTMPText(Transform parent, string name, string text, int fontSize, FontStyles style, TextAlignmentOptions alignment)
|
||||
{
|
||||
var go = new GameObject(name);
|
||||
go.transform.SetParent(parent, false);
|
||||
var tmp = go.AddComponent<TextMeshProUGUI>();
|
||||
tmp.text = text;
|
||||
tmp.fontSize = fontSize;
|
||||
tmp.fontStyle = style;
|
||||
tmp.alignment = alignment;
|
||||
tmp.color = Color.white;
|
||||
var rt = go.GetComponent<RectTransform>();
|
||||
SetAnchors(rt, Vector2.zero, Vector2.one);
|
||||
return go;
|
||||
}
|
||||
|
||||
static GameObject CreateTMPButton(Transform parent, string name, string label, Color bgColor)
|
||||
{
|
||||
var go = new GameObject(name);
|
||||
go.transform.SetParent(parent, false);
|
||||
var img = go.AddComponent<Image>();
|
||||
img.color = bgColor;
|
||||
var btn = go.AddComponent<Button>();
|
||||
btn.targetGraphic = img;
|
||||
var colors = btn.colors;
|
||||
colors.highlightedColor = bgColor * 1.2f;
|
||||
colors.pressedColor = bgColor * 0.8f;
|
||||
btn.colors = colors;
|
||||
|
||||
var textGo = new GameObject("Text");
|
||||
textGo.transform.SetParent(go.transform, false);
|
||||
var tmp = textGo.AddComponent<TextMeshProUGUI>();
|
||||
tmp.text = label;
|
||||
tmp.fontSize = 22;
|
||||
tmp.alignment = TextAlignmentOptions.Center;
|
||||
tmp.color = Color.white;
|
||||
SetAnchors(textGo.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
|
||||
|
||||
var le = go.AddComponent<LayoutElement>();
|
||||
le.minHeight = 50;
|
||||
|
||||
return go;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -48,4 +48,144 @@ public static class CreateSimulatorScene
|
||||
cfgVlg.padding = new RectOffset(16, 16, 16, 16); cfgVlg.spacing = 10;
|
||||
cfgVlg.childForceExpandWidth = true; cfgVlg.childForceExpandHeight = false;
|
||||
|
||||
CreateTMPText(
|
||||
CreateTMPText(configPanel.transform, "ConfigTitle", "Simulation Config", 20, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
|
||||
// Deck selector
|
||||
var deckLabel = CreateTMPText(configPanel.transform, "DeckLabel", "Deck:", 16, FontStyles.Normal, TextAlignmentOptions.Left);
|
||||
var deckInput = CreateTMPInputField(configPanel.transform, "DeckInput", "Deck ID or name...");
|
||||
|
||||
// Num games
|
||||
var gamesLabel = CreateTMPText(configPanel.transform, "GamesLabel", "Games:", 16, FontStyles.Normal, TextAlignmentOptions.Left);
|
||||
var gamesInput = CreateTMPInputField(configPanel.transform, "GamesInput", "100");
|
||||
|
||||
// Start/Stop buttons
|
||||
var startBtn = CreateTMPButton(configPanel.transform, "StartButton", "Start Simulation", new Color(0.2f, 0.55f, 0.2f));
|
||||
var stopBtn = CreateTMPButton(configPanel.transform, "StopButton", "Stop", new Color(0.55f, 0.2f, 0.2f));
|
||||
|
||||
// Results Panel
|
||||
var resultsPanel = CreatePanel(canvasGo.transform, "ResultsPanel", new Color(0.1f, 0.1f, 0.16f));
|
||||
SetAnchors(resultsPanel.GetComponent<RectTransform>(), new Vector2(0.52f, 0.35f), new Vector2(0.95f, 0.93f));
|
||||
|
||||
var resultsTitle = CreateTMPText(resultsPanel.transform, "ResultsTitle", "Results", 20, FontStyles.Bold, TextAlignmentOptions.Center);
|
||||
SetAnchors(resultsTitle.GetComponent<RectTransform>(), new Vector2(0f, 0.90f), new Vector2(1f, 1f));
|
||||
|
||||
var statusText = CreateTMPText(resultsPanel.transform, "StatusText", "Ready", 16, FontStyles.Normal, TextAlignmentOptions.TopLeft);
|
||||
SetAnchors(statusText.GetComponent<RectTransform>(), new Vector2(0.03f, 0.03f), new Vector2(0.97f, 0.90f));
|
||||
|
||||
// Progress bar
|
||||
var progressBg = CreatePanel(canvasGo.transform, "ProgressBar", new Color(0.2f, 0.2f, 0.25f));
|
||||
SetAnchors(progressBg.GetComponent<RectTransform>(), new Vector2(0.05f, 0.28f), new Vector2(0.95f, 0.33f));
|
||||
var progressFill = CreatePanel(progressBg.transform, "ProgressFill", new Color(0.2f, 0.6f, 0.3f));
|
||||
SetAnchors(progressFill.GetComponent<RectTransform>(), new Vector2(0f, 0f), new Vector2(0f, 1f));
|
||||
var progressText = CreateTMPText(progressBg.transform, "ProgressText", "0%", 14, FontStyles.Normal, TextAlignmentOptions.Center);
|
||||
SetAnchors(progressText.GetComponent<RectTransform>(), new Vector2(0f, 0f), new Vector2(1f, 1f));
|
||||
|
||||
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
||||
Debug.Log("[CreateSimulatorScene] Simulator scene created.");
|
||||
}
|
||||
|
||||
// -- Helpers --
|
||||
|
||||
static void SetAnchors(RectTransform rt, Vector2 min, Vector2 max)
|
||||
{
|
||||
rt.anchorMin = min;
|
||||
rt.anchorMax = max;
|
||||
rt.offsetMin = Vector2.zero;
|
||||
rt.offsetMax = Vector2.zero;
|
||||
}
|
||||
|
||||
static GameObject CreatePanel(Transform parent, string name, Color color, bool stretch = false)
|
||||
{
|
||||
var go = new GameObject(name);
|
||||
go.transform.SetParent(parent, false);
|
||||
var img = go.AddComponent<Image>();
|
||||
img.color = color;
|
||||
var rt = go.GetComponent<RectTransform>();
|
||||
if (stretch) SetAnchors(rt, Vector2.zero, Vector2.one);
|
||||
return go;
|
||||
}
|
||||
|
||||
static GameObject CreateTMPText(Transform parent, string name, string text, int fontSize, FontStyles style, TextAlignmentOptions alignment)
|
||||
{
|
||||
var go = new GameObject(name);
|
||||
go.transform.SetParent(parent, false);
|
||||
var tmp = go.AddComponent<TextMeshProUGUI>();
|
||||
tmp.text = text;
|
||||
tmp.fontSize = fontSize;
|
||||
tmp.fontStyle = style;
|
||||
tmp.alignment = alignment;
|
||||
tmp.color = Color.white;
|
||||
var rt = go.GetComponent<RectTransform>();
|
||||
SetAnchors(rt, Vector2.zero, Vector2.one);
|
||||
return go;
|
||||
}
|
||||
|
||||
static GameObject CreateTMPButton(Transform parent, string name, string label, Color bgColor)
|
||||
{
|
||||
var go = new GameObject(name);
|
||||
go.transform.SetParent(parent, false);
|
||||
var img = go.AddComponent<Image>();
|
||||
img.color = bgColor;
|
||||
var btn = go.AddComponent<Button>();
|
||||
btn.targetGraphic = img;
|
||||
var colors = btn.colors;
|
||||
colors.highlightedColor = bgColor * 1.2f;
|
||||
colors.pressedColor = bgColor * 0.8f;
|
||||
btn.colors = colors;
|
||||
|
||||
var textGo = new GameObject("Text");
|
||||
textGo.transform.SetParent(go.transform, false);
|
||||
var tmp = textGo.AddComponent<TextMeshProUGUI>();
|
||||
tmp.text = label;
|
||||
tmp.fontSize = 22;
|
||||
tmp.alignment = TextAlignmentOptions.Center;
|
||||
tmp.color = Color.white;
|
||||
SetAnchors(textGo.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
|
||||
|
||||
var le = go.AddComponent<LayoutElement>();
|
||||
le.minHeight = 50;
|
||||
|
||||
return go;
|
||||
}
|
||||
|
||||
static GameObject CreateTMPInputField(Transform parent, string name, string defaultText)
|
||||
{
|
||||
var go = new GameObject(name);
|
||||
go.transform.SetParent(parent, false);
|
||||
var img = go.AddComponent<Image>();
|
||||
img.color = new Color(0.15f, 0.15f, 0.2f);
|
||||
|
||||
var textArea = new GameObject("Text Area");
|
||||
textArea.transform.SetParent(go.transform, false);
|
||||
textArea.AddComponent<RectMask2D>();
|
||||
SetAnchors(textArea.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
|
||||
|
||||
var placeholder = new GameObject("Placeholder");
|
||||
placeholder.transform.SetParent(textArea.transform, false);
|
||||
var phTmp = placeholder.AddComponent<TextMeshProUGUI>();
|
||||
phTmp.text = defaultText;
|
||||
phTmp.fontSize = 18;
|
||||
phTmp.fontStyle = FontStyles.Italic;
|
||||
phTmp.color = new Color(0.5f, 0.5f, 0.5f, 0.8f);
|
||||
phTmp.alignment = TextAlignmentOptions.Left;
|
||||
SetAnchors(placeholder.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
|
||||
|
||||
var inputText = new GameObject("Text");
|
||||
inputText.transform.SetParent(textArea.transform, false);
|
||||
var itTmp = inputText.AddComponent<TextMeshProUGUI>();
|
||||
itTmp.fontSize = 18;
|
||||
itTmp.color = Color.white;
|
||||
itTmp.alignment = TextAlignmentOptions.Left;
|
||||
SetAnchors(inputText.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
|
||||
|
||||
var inputField = go.AddComponent<TMP_InputField>();
|
||||
inputField.textViewport = textArea.GetComponent<RectTransform>();
|
||||
inputField.textComponent = itTmp;
|
||||
inputField.placeholder = phTmp;
|
||||
inputField.text = defaultText;
|
||||
inputField.fontAsset = itTmp.font;
|
||||
|
||||
return go;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -11,289 +11,262 @@ using CommanderAILab.Services;
|
||||
|
||||
namespace CommanderAILab.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// DeckGenerator scene — AI deck generation wizard:
|
||||
/// commander pick, strategy/budget inputs, precon base,
|
||||
/// streaming progress, result preview, save to DeckBuilder.
|
||||
/// </summary>
|
||||
public class DeckGeneratorController : MonoBehaviour
|
||||
/// <summary>
|
||||
/// DeckGenerator scene — AI deck generation wizard:
|
||||
/// commander pick, strategy/budget inputs, precon base,
|
||||
/// streaming progress, result preview, save to DeckBuilder.
|
||||
/// </summary>
|
||||
public class DeckGeneratorController : MonoBehaviour
|
||||
{
|
||||
// ── Navigation ────────────────────────────────────────────────────
|
||||
[Header("Navigation")]
|
||||
[SerializeField] private Button backButton;
|
||||
|
||||
// ── Step 1: Commander Selection ───────────────────────────────────
|
||||
[Header("Step 1 - Commander")]
|
||||
[SerializeField] private TMP_InputField commanderSearchInput;
|
||||
[SerializeField] private Button commanderSearchButton;
|
||||
[SerializeField] private Transform commanderResultParent;
|
||||
[SerializeField] private GameObject commanderResultRowPrefab;
|
||||
[SerializeField] private TMP_Text selectedCommanderLabel;
|
||||
|
||||
// ── Step 2: Strategy & Budget ─────────────────────────────────────
|
||||
[Header("Step 2 - Strategy & Budget")]
|
||||
[SerializeField] private TMP_Dropdown strategyDropdown; // Aggro/Control/Combo/Midrange/Stax/Chaos
|
||||
[SerializeField] private TMP_Dropdown budgetDropdown; // Pauper/$50/$100/$250/No limit
|
||||
[SerializeField] private TMP_InputField synergiesInput; // free-text themes
|
||||
[SerializeField] private TMP_Dropdown preconBaseDropdown; // optional precon starting point
|
||||
[SerializeField] private Toggle ownedOnlyToggle; // restrict to owned cards
|
||||
|
||||
// ── Step 3: Generate ──────────────────────────────────────────────
|
||||
[Header("Step 3 - Generate")]
|
||||
[SerializeField] private Button generateButton;
|
||||
[SerializeField] private GameObject progressPanel;
|
||||
[SerializeField] private Slider progressSlider;
|
||||
[SerializeField] private TMP_Text progressText;
|
||||
|
||||
// ── Step 4: Result Preview ────────────────────────────────────────
|
||||
[Header("Step 4 - Result")]
|
||||
[SerializeField] private GameObject resultPanel;
|
||||
[SerializeField] private Transform resultCardListParent;
|
||||
[SerializeField] private GameObject resultCardRowPrefab;
|
||||
[SerializeField] private TMP_Text resultSummaryText;
|
||||
[SerializeField] private TMP_Text resultManaCurveText;
|
||||
[SerializeField] private Button saveToDeckBuilderButton;
|
||||
[SerializeField] private Button regenerateButton;
|
||||
|
||||
// ── Error ─────────────────────────────────────────────────────────
|
||||
[Header("Error")]
|
||||
[SerializeField] private GameObject errorPanel;
|
||||
[SerializeField] private TMP_Text errorText;
|
||||
[SerializeField] private Button retryButton;
|
||||
|
||||
// ── State ─────────────────────────────────────────────────────────
|
||||
private CardModel _selectedCommander;
|
||||
private DeckGenResponse _lastResult;
|
||||
private List<GameObject> _commanderRows = new();
|
||||
private List<GameObject> _resultRows = new();
|
||||
private List<string> _preconNames = new();
|
||||
|
||||
// ── Lifecycle ─────────────────────────────────────────────────────
|
||||
private void Start()
|
||||
{
|
||||
// ── Navigation ────────────────────────────────────────────────────
|
||||
[Header("Navigation")]
|
||||
[SerializeField] private Button backButton;
|
||||
backButton.onClick.AddListener(() => SceneManager.LoadScene("MainMenu"));
|
||||
|
||||
// ── Step 1: Commander Selection ───────────────────────────────────
|
||||
[Header("Step 1 - Commander")]
|
||||
[SerializeField] private TMP_InputField commanderSearchInput;
|
||||
[SerializeField] private Button commanderSearchButton;
|
||||
[SerializeField] private Transform commanderResultParent;
|
||||
[SerializeField] private GameObject commanderResultRowPrefab;
|
||||
[SerializeField] private TMP_Text selectedCommanderLabel;
|
||||
commanderSearchButton.onClick.AddListener(OnCommanderSearch);
|
||||
commanderSearchInput.onSubmit.AddListener(_ => OnCommanderSearch());
|
||||
|
||||
// ── Step 2: Strategy & Budget ─────────────────────────────────────
|
||||
[Header("Step 2 - Strategy & Budget")]
|
||||
[SerializeField] private TMP_Dropdown strategyDropdown; // Aggro/Control/Combo/Midrange/Stax/Chaos
|
||||
[SerializeField] private TMP_Dropdown budgetDropdown; // Pauper/$50/$100/$250/No limit
|
||||
[SerializeField] private TMP_InputField synergiesInput; // free-text themes
|
||||
[SerializeField] private TMP_Dropdown preconBaseDropdown; // optional precon starting point
|
||||
[SerializeField] private Toggle ownedOnlyToggle; // restrict to owned cards
|
||||
generateButton.onClick.AddListener(OnGenerate);
|
||||
saveToDeckBuilderButton.onClick.AddListener(OnSaveToDeckBuilder);
|
||||
regenerateButton.onClick.AddListener(OnGenerate);
|
||||
retryButton.onClick.AddListener(OnGenerate);
|
||||
|
||||
// ── Step 3: Generate ──────────────────────────────────────────────
|
||||
[Header("Step 3 - Generate")]
|
||||
[SerializeField] private Button generateButton;
|
||||
[SerializeField] private GameObject progressPanel;
|
||||
[SerializeField] private Slider progressSlider;
|
||||
[SerializeField] private TMP_Text progressText;
|
||||
progressPanel.SetActive(false);
|
||||
resultPanel.SetActive(false);
|
||||
errorPanel.SetActive(false);
|
||||
|
||||
// ── Step 4: Result Preview ────────────────────────────────────────
|
||||
[Header("Step 4 - Result")]
|
||||
[SerializeField] private GameObject resultPanel;
|
||||
[SerializeField] private Transform resultCardListParent;
|
||||
[SerializeField] private GameObject resultCardRowPrefab;
|
||||
[SerializeField] private TMP_Text resultSummaryText;
|
||||
[SerializeField] private TMP_Text resultManaCurveText;
|
||||
[SerializeField] private Button saveToDeckBuilderButton;
|
||||
[SerializeField] private Button regenerateButton;
|
||||
|
||||
// ── Error ─────────────────────────────────────────────────────────
|
||||
[Header("Error")]
|
||||
[SerializeField] private GameObject errorPanel;
|
||||
[SerializeField] private TMP_Text errorText;
|
||||
[SerializeField] private Button retryButton;
|
||||
|
||||
// ── State ─────────────────────────────────────────────────────────
|
||||
private CardModel _selectedCommander;
|
||||
private DeckGenResponse _lastResult;
|
||||
private List<GameObject> _commanderRows = new();
|
||||
private List<GameObject> _resultRows = new();
|
||||
private List<string> _preconNames = new();
|
||||
|
||||
// ── Helper Models ─────────────────────────────────────────────────
|
||||
[System.Serializable]
|
||||
private class PreconListWrapper
|
||||
{
|
||||
public List<string> precons;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
private class CollectionResponse
|
||||
{
|
||||
public List<CardModel> cards;
|
||||
}
|
||||
|
||||
// ── Lifecycle ─────────────────────────────────────────────────────
|
||||
private void Start()
|
||||
{
|
||||
backButton.onClick.AddListener(() => SceneManager.LoadScene("MainMenu"));
|
||||
|
||||
commanderSearchButton.onClick.AddListener(OnCommanderSearch);
|
||||
commanderSearchInput.onSubmit.AddListener(_ => OnCommanderSearch());
|
||||
|
||||
generateButton.onClick.AddListener(OnGenerate);
|
||||
saveToDeckBuilderButton.onClick.AddListener(OnSaveToDeckBuilder);
|
||||
regenerateButton.onClick.AddListener(OnGenerate);
|
||||
retryButton.onClick.AddListener(OnGenerate);
|
||||
|
||||
progressPanel.SetActive(false);
|
||||
resultPanel.SetActive(false);
|
||||
errorPanel.SetActive(false);
|
||||
|
||||
LoadPrecons();
|
||||
}
|
||||
|
||||
// ── Precon list ───────────────────────────────────────────────────
|
||||
private void LoadPrecons()
|
||||
{
|
||||
ApiClient.Instance.GetPrecons(
|
||||
json =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var wrapper = JsonConvert.DeserializeObject<PreconListWrapper>(json);
|
||||
_preconNames = wrapper?.precons ?? new List<string>();
|
||||
}
|
||||
catch { _preconNames = new List<string>(); }
|
||||
|
||||
var options = new List<TMP_Dropdown.OptionData> { new("None (from scratch)") };
|
||||
foreach (var p in _preconNames)
|
||||
options.Add(new TMP_Dropdown.OptionData(p));
|
||||
preconBaseDropdown.options = options;
|
||||
preconBaseDropdown.value = 0;
|
||||
},
|
||||
err => Debug.LogWarning($"[DeckGen] Could not load precons: {err}"));
|
||||
}
|
||||
|
||||
// ── Commander Search ──────────────────────────────────────────────
|
||||
private void OnCommanderSearch()
|
||||
{
|
||||
string q = commanderSearchInput.text.Trim();
|
||||
if (string.IsNullOrEmpty(q)) return;
|
||||
|
||||
string path = $"/api/collection?search={UnityWebRequest.EscapeURL(q)}&type=Legendary+Creature&per_page=20";
|
||||
ApiClient.Instance.GetRaw(path,
|
||||
json => PopulateCommanderResults(json),
|
||||
err => ShowError($"Commander search failed:\n{err}"));
|
||||
}
|
||||
|
||||
private void PopulateCommanderResults(string json)
|
||||
{
|
||||
foreach (var go in _commanderRows) if (go) Destroy(go);
|
||||
_commanderRows.Clear();
|
||||
|
||||
List<CardModel> cards;
|
||||
try
|
||||
{
|
||||
var resp = JsonConvert.DeserializeObject<CollectionResponse>(json);
|
||||
cards = resp?.cards ?? new List<CardModel>();
|
||||
}
|
||||
catch { return; }
|
||||
|
||||
foreach (var card in cards)
|
||||
{
|
||||
var row = Instantiate(commanderResultRowPrefab, commanderResultParent);
|
||||
_commanderRows.Add(row);
|
||||
|
||||
var label = row.GetComponentInChildren<TMP_Text>();
|
||||
if (label) label.text = $"{card.name} — {card.manaCost}";
|
||||
|
||||
var btn = row.GetComponentInChildren<Button>();
|
||||
var captured = card;
|
||||
if (btn) btn.onClick.AddListener(() => SelectCommander(captured));
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectCommander(CardModel card)
|
||||
{
|
||||
_selectedCommander = card;
|
||||
selectedCommanderLabel.text = $"Commander: {card.name}";
|
||||
}
|
||||
|
||||
// ── Generate ──────────────────────────────────────────────────────
|
||||
private void OnGenerate()
|
||||
{
|
||||
if (_selectedCommander == null)
|
||||
{
|
||||
ShowError("Please select a commander first.");
|
||||
return;
|
||||
}
|
||||
|
||||
progressPanel.SetActive(true);
|
||||
resultPanel.SetActive(false);
|
||||
errorPanel.SetActive(false);
|
||||
generateButton.interactable = false;
|
||||
progressSlider.value = 0f;
|
||||
progressText.text = "Sending request\u2026";
|
||||
|
||||
string strategy = strategyDropdown.options[strategyDropdown.value].text;
|
||||
string budget = budgetDropdown.options[budgetDropdown.value].text;
|
||||
string synergies = synergiesInput.text.Trim();
|
||||
bool ownedOnly = ownedOnlyToggle.isOn;
|
||||
string precon = preconBaseDropdown.value > 0
|
||||
? preconBaseDropdown.options[preconBaseDropdown.value].text
|
||||
: "";
|
||||
|
||||
var requestObj = new
|
||||
{
|
||||
commander = _selectedCommander.name,
|
||||
strategy = strategy,
|
||||
budget = budget,
|
||||
synergies = synergies,
|
||||
owned_only = ownedOnly,
|
||||
precon_base = precon
|
||||
};
|
||||
string requestJson = JsonConvert.SerializeObject(requestObj);
|
||||
StartCoroutine(PollGenerate(requestJson));
|
||||
}
|
||||
|
||||
private System.Collections.IEnumerator PollGenerate(string requestJson)
|
||||
{
|
||||
float fakeProgress = 0f;
|
||||
bool done = false;
|
||||
string resultJson = null;
|
||||
string errorMsg = null;
|
||||
|
||||
ApiClient.Instance.GenerateDeck(requestJson,
|
||||
json => { resultJson = json; done = true; },
|
||||
err => { errorMsg = err; done = true; });
|
||||
|
||||
while (!done)
|
||||
{
|
||||
fakeProgress = Mathf.MoveTowards(fakeProgress, 0.9f, Time.deltaTime * 0.15f);
|
||||
progressSlider.value = fakeProgress;
|
||||
progressText.text = $"Generating\u2026 {Mathf.RoundToInt(fakeProgress * 100)}%";
|
||||
yield return null;
|
||||
}
|
||||
|
||||
progressSlider.value = 1f;
|
||||
progressText.text = "Complete!";
|
||||
generateButton.interactable = true;
|
||||
progressPanel.SetActive(false);
|
||||
|
||||
if (errorMsg != null)
|
||||
{
|
||||
ShowError($"Generation failed:\n{errorMsg}");
|
||||
yield break;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_lastResult = JsonConvert.DeserializeObject<DeckGenResponse>(resultJson);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ShowError($"Parse error: {e.Message}");
|
||||
yield break;
|
||||
}
|
||||
|
||||
ShowResult(_lastResult);
|
||||
}
|
||||
|
||||
// ── Result ────────────────────────────────────────────────────────
|
||||
private void ShowResult(DeckGenResponse result)
|
||||
{
|
||||
foreach (var go in _resultRows) if (go) Destroy(go);
|
||||
_resultRows.Clear();
|
||||
|
||||
resultPanel.SetActive(true);
|
||||
int total = result.cards?.Count ?? 0;
|
||||
resultSummaryText.text = $"{total} cards generated for {_selectedCommander.name}";
|
||||
|
||||
int[] buckets = new int[8];
|
||||
if (result.cards != null)
|
||||
foreach (var card in result.cards)
|
||||
{
|
||||
int cmc = Mathf.Clamp(Mathf.RoundToInt(card.cmc), 0, 7);
|
||||
buckets[cmc]++;
|
||||
|
||||
var row = Instantiate(resultCardRowPrefab, resultCardListParent);
|
||||
_resultRows.Add(row);
|
||||
|
||||
var labels = row.GetComponentsInChildren<TMP_Text>();
|
||||
if (labels.Length > 0) labels[0].text = card.name;
|
||||
if (labels.Length > 1) labels[1].text = card.manaCost;
|
||||
}
|
||||
|
||||
var sb = new System.Text.StringBuilder("CMC: ");
|
||||
for (int i = 0; i < 8; i++)
|
||||
if (buckets[i] > 0) sb.Append($"{i}{(i==7?"+":"")}:{buckets[i]} ");
|
||||
resultManaCurveText.text = sb.ToString();
|
||||
}
|
||||
|
||||
// ── Save to DeckBuilder ───────────────────────────────────────────
|
||||
private void OnSaveToDeckBuilder()
|
||||
{
|
||||
if (_lastResult == null) return;
|
||||
PlayerPrefs.SetString("GeneratedDeck", JsonConvert.SerializeObject(_lastResult));
|
||||
PlayerPrefs.Save();
|
||||
SceneManager.LoadScene("DeckBuilder");
|
||||
}
|
||||
|
||||
// ── Error ─────────────────────────────────────────────────────────
|
||||
private void ShowError(string msg)
|
||||
{
|
||||
errorText.text = msg;
|
||||
errorPanel.SetActive(true);
|
||||
Debug.LogWarning($"[DeckGeneratorController] {msg}");
|
||||
}
|
||||
LoadPrecons();
|
||||
}
|
||||
|
||||
// ── Precon list ───────────────────────────────────────────────────
|
||||
private void LoadPrecons()
|
||||
{
|
||||
ApiClient.Instance.GetPrecons(
|
||||
json =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var wrapper = JsonConvert.DeserializeObject<PreconListWrapper>(json);
|
||||
_preconNames = wrapper?.precons ?? new List<string>();
|
||||
}
|
||||
catch { _preconNames = new List<string>(); }
|
||||
|
||||
var options = new List<TMP_Dropdown.OptionData> { new("None (from scratch)") };
|
||||
foreach (var p in _preconNames) options.Add(new TMP_Dropdown.OptionData(p));
|
||||
preconBaseDropdown.options = options;
|
||||
preconBaseDropdown.value = 0;
|
||||
},
|
||||
err => Debug.LogWarning($"[DeckGen] Could not load precons: {err}"));
|
||||
}
|
||||
|
||||
// ── Commander Search ──────────────────────────────────────────────
|
||||
private void OnCommanderSearch()
|
||||
{
|
||||
string q = commanderSearchInput.text.Trim();
|
||||
if (string.IsNullOrEmpty(q)) return;
|
||||
string path = $"/api/collection?search={UnityWebRequest.EscapeURL(q)}&type=Legendary+Creature&per_page=20";
|
||||
ApiClient.Instance.GetRaw(path,
|
||||
json => PopulateCommanderResults(json),
|
||||
err => ShowError($"Commander search failed:\n{err}"));
|
||||
}
|
||||
|
||||
private void PopulateCommanderResults(string json)
|
||||
{
|
||||
foreach (var go in _commanderRows) if (go) Destroy(go);
|
||||
_commanderRows.Clear();
|
||||
|
||||
List<CardModel> cards;
|
||||
try
|
||||
{
|
||||
var resp = JsonConvert.DeserializeObject<CollectionResponse>(json);
|
||||
cards = resp?.cards ?? new List<CardModel>();
|
||||
}
|
||||
catch { return; }
|
||||
|
||||
foreach (var card in cards)
|
||||
{
|
||||
var row = Instantiate(commanderResultRowPrefab, commanderResultParent);
|
||||
_commanderRows.Add(row);
|
||||
var label = row.GetComponentInChildren<TMP_Text>();
|
||||
if (label) label.text = $"{card.name} — {card.manaCost}";
|
||||
var btn = row.GetComponentInChildren<Button>();
|
||||
var captured = card;
|
||||
if (btn) btn.onClick.AddListener(() => SelectCommander(captured));
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectCommander(CardModel card)
|
||||
{
|
||||
_selectedCommander = card;
|
||||
selectedCommanderLabel.text = $"Commander: {card.name}";
|
||||
}
|
||||
|
||||
// ── Generate ──────────────────────────────────────────────────────
|
||||
private void OnGenerate()
|
||||
{
|
||||
if (_selectedCommander == null)
|
||||
{
|
||||
ShowError("Please select a commander first.");
|
||||
return;
|
||||
}
|
||||
|
||||
progressPanel.SetActive(true);
|
||||
resultPanel.SetActive(false);
|
||||
errorPanel.SetActive(false);
|
||||
generateButton.interactable = false;
|
||||
progressSlider.value = 0f;
|
||||
progressText.text = "Sending request…";
|
||||
|
||||
string strategy = strategyDropdown.options[strategyDropdown.value].text;
|
||||
string budget = budgetDropdown.options[budgetDropdown.value].text;
|
||||
string synergies = synergiesInput.text.Trim();
|
||||
bool ownedOnly = ownedOnlyToggle.isOn;
|
||||
string precon = preconBaseDropdown.value > 0
|
||||
? preconBaseDropdown.options[preconBaseDropdown.value].text : "";
|
||||
|
||||
var requestObj = new
|
||||
{
|
||||
commander = _selectedCommander.name,
|
||||
strategy = strategy,
|
||||
budget = budget,
|
||||
synergies = synergies,
|
||||
owned_only = ownedOnly,
|
||||
precon_base = precon
|
||||
};
|
||||
|
||||
string requestJson = JsonConvert.SerializeObject(requestObj);
|
||||
StartCoroutine(PollGenerate(requestJson));
|
||||
}
|
||||
|
||||
private System.Collections.IEnumerator PollGenerate(string requestJson)
|
||||
{
|
||||
// Show incremental progress while waiting for API
|
||||
float fakeProgress = 0f;
|
||||
bool done = false;
|
||||
string resultJson = null;
|
||||
string errorMsg = null;
|
||||
|
||||
ApiClient.Instance.GenerateDeck(requestJson,
|
||||
json => { resultJson = json; done = true; },
|
||||
err => { errorMsg = err; done = true; });
|
||||
|
||||
while (!done)
|
||||
{
|
||||
fakeProgress = Mathf.MoveTowards(fakeProgress, 0.9f, Time.deltaTime * 0.15f);
|
||||
progressSlider.value = fakeProgress;
|
||||
progressText.text = $"Generating… {Mathf.RoundToInt(fakeProgress * 100)}%";
|
||||
yield return null;
|
||||
}
|
||||
|
||||
progressSlider.value = 1f;
|
||||
progressText.text = "Complete!";
|
||||
generateButton.interactable = true;
|
||||
progressPanel.SetActive(false);
|
||||
|
||||
if (errorMsg != null) { ShowError($"Generation failed:\n{errorMsg}"); yield break; }
|
||||
|
||||
try { _lastResult = JsonConvert.DeserializeObject<DeckGenResponse>(resultJson); }
|
||||
catch (Exception e) { ShowError($"Parse error: {e.Message}"); yield break; }
|
||||
|
||||
ShowResult(_lastResult);
|
||||
}
|
||||
|
||||
// ── Result ────────────────────────────────────────────────────────
|
||||
private void ShowResult(DeckGenResponse result)
|
||||
{
|
||||
foreach (var go in _resultRows) if (go) Destroy(go);
|
||||
_resultRows.Clear();
|
||||
|
||||
resultPanel.SetActive(true);
|
||||
|
||||
int total = result.cards?.Count ?? 0;
|
||||
resultSummaryText.text = $"{total} cards generated for {_selectedCommander.name}";
|
||||
|
||||
// Build simple mana curve summary
|
||||
int[] buckets = new int[8];
|
||||
if (result.cards != null)
|
||||
foreach (var card in result.cards)
|
||||
{
|
||||
int cmc = Mathf.Clamp(Mathf.RoundToInt(card.cmc), 0, 7);
|
||||
buckets[cmc]++;
|
||||
var row = Instantiate(resultCardRowPrefab, resultCardListParent);
|
||||
_resultRows.Add(row);
|
||||
var labels = row.GetComponentsInChildren<TMP_Text>();
|
||||
if (labels.Length > 0) labels[0].text = card.name;
|
||||
if (labels.Length > 1) labels[1].text = card.manaCost;
|
||||
}
|
||||
|
||||
var sb = new System.Text.StringBuilder("CMC: ");
|
||||
for (int i = 0; i < 8; i++)
|
||||
if (buckets[i] > 0) sb.Append($"{i}{(i==7?"+":"")}:{buckets[i]} ");
|
||||
resultManaCurveText.text = sb.ToString();
|
||||
}
|
||||
|
||||
// ── Save to DeckBuilder ───────────────────────────────────────────
|
||||
private void OnSaveToDeckBuilder()
|
||||
{
|
||||
if (_lastResult == null) return;
|
||||
PlayerPrefs.SetString("GeneratedDeck", JsonConvert.SerializeObject(_lastResult));
|
||||
PlayerPrefs.Save();
|
||||
SceneManager.LoadScene("DeckBuilder");
|
||||
}
|
||||
|
||||
// ── Error ─────────────────────────────────────────────────────────
|
||||
private void ShowError(string msg)
|
||||
{
|
||||
errorText.text = msg;
|
||||
errorPanel.SetActive(true);
|
||||
Debug.LogWarning($"[DeckGeneratorController] {msg}");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user