Refactoring

This commit is contained in:
Luis Fernando Molina committed 2018-05-05 19:20:19 +02:00
1 parent 456a33c91c
commit 7bbbc7e36b
3 files changed
+19 -19

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+18 -18
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@@ -19,7 +19,7 @@ function newFloatingLayer() {
initialize: initialize
};
let innactiveFloatingObjects = [];
let invisibleFloatingObjects = [];
let maxTargetRepulsionForce = 0.0005;
@@ -38,9 +38,9 @@ function newFloatingLayer() {
if (INFO_LOG === true) { logger.write("[INFO] addFloatingObject -> Entering function."); }
innactiveFloatingObjects.push(pFloatingObject);
invisibleFloatingObjects.push(pFloatingObject);
if (INFO_LOG === true) { logger.write("[INFO] addFloatingObject -> innactiveFloatingObjects.length = " + innactiveFloatingObjects.length); }
if (INFO_LOG === true) { logger.write("[INFO] addFloatingObject -> invisibleFloatingObjects.length = " + invisibleFloatingObjects.length); }
pFloatingObject.handle = Math.floor((Math.random() * 10000000) + 1);
@@ -53,16 +53,16 @@ function newFloatingLayer() {
if (INFO_LOG === true) { logger.write("[INFO] removeFloatingObject -> Entering function."); }
for (let i = 0; i < innactiveFloatingObjects.length; i++) {
for (let i = 0; i < invisibleFloatingObjects.length; i++) {
let floatingObject = innactiveFloatingObjects[i];
let floatingObject = invisibleFloatingObjects[i];
if (floatingObject.handle === pFloatingObjectHandle) {
innactiveFloatingObjects.splice(i, 1); // Delete item from array.
invisibleFloatingObjects.splice(i, 1); // Delete item from array.
if (INFO_LOG === true) { logger.write("[INFO] removeFloatingObject -> floatingObject.handle = " + floatingObject.handle); }
if (INFO_LOG === true) { logger.write("[INFO] removeFloatingObject -> Removing floatingObject from innactiveFloatingObjects."); }
if (INFO_LOG === true) { logger.write("[INFO] removeFloatingObject -> innactiveFloatingObjects.length = " + innactiveFloatingObjects.length); }
if (INFO_LOG === true) { logger.write("[INFO] removeFloatingObject -> Removing floatingObject from invisibleFloatingObjects."); }
if (INFO_LOG === true) { logger.write("[INFO] removeFloatingObject -> invisibleFloatingObjects.length = " + invisibleFloatingObjects.length); }
return;
}
@@ -88,9 +88,9 @@ function newFloatingLayer() {
if (INFO_LOG === true) { logger.write("[INFO] getFloatingObject -> Entering function."); }
for (let i = 0; i < innactiveFloatingObjects.length; i++) {
for (let i = 0; i < invisibleFloatingObjects.length; i++) {
let floatingObject = innactiveFloatingObjects[i];
let floatingObject = invisibleFloatingObjects[i];
if (floatingObject.handle === pFloatingObjectHandle) {
@@ -252,9 +252,9 @@ function newFloatingLayer() {
/* Now we check if any of the created FloatingObjects where enabled to run under the Physics Engine. */
for (let i = 0; i < innactiveFloatingObjects.length; i++) {
for (let i = 0; i < invisibleFloatingObjects.length; i++) {
let floatingObject = innactiveFloatingObjects[i];
let floatingObject = invisibleFloatingObjects[i];
let payload = {
position: undefined,
@@ -296,11 +296,11 @@ function newFloatingLayer() {
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> floatingObject added to thisObject.floatingObjects"); }
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> thisObject.floatingObjects.length = " + thisObject.floatingObjects.length); }
innactiveFloatingObjects.splice(i, 1); // Delete item from array.
invisibleFloatingObjects.splice(i, 1); // Delete item from array.
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> floatingObject.handle = " + floatingObject.handle); }
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> floatingObject removed from innactiveFloatingObjects"); }
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> innactiveFloatingObjects.length = " + innactiveFloatingObjects.length); }
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> floatingObject removed from invisibleFloatingObjects"); }
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> invisibleFloatingObjects.length = " + invisibleFloatingObjects.length); }
return; // Only one at the time.
@@ -340,11 +340,11 @@ function newFloatingLayer() {
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> payload.visible = " + payload.visible); }
innactiveFloatingObjects.push(floatingObject);
invisibleFloatingObjects.push(floatingObject);
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> floatingObject.handle = " + floatingObject.handle); }
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> floatingObject added to innactiveFloatingObjects"); }
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> innactiveFloatingObjects.length = " + innactiveFloatingObjects.length); }
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> floatingObject added to invisibleFloatingObjects"); }
if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> invisibleFloatingObjects.length = " + invisibleFloatingObjects.length); }
thisObject.floatingObjects.splice(i, 1); // Delete item from array.
+1 -1
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@@ -6,7 +6,7 @@ if (CONSOLE_LOG === true) {
}
const DEBUG_MODE = false; // This forces the server to read Plotters from the local drive.
const DEBUG_MODE = true; // This forces the server to read Plotters from the local drive.
if (CONSOLE_LOG === true && DEBUG_MODE === true) {