Bubbles Working Well
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@@ -238,7 +238,7 @@ function newFloatingLayer() {
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floatingObject.drawForeground();
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}
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/* Finally we check if any of the created FloatingObjects where enabled to run under the Physics Engine. */
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/* Now we check if any of the created FloatingObjects where enabled to run under the Physics Engine. */
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for (let i = 0; i < innactiveFloatingObjects.length; i++) {
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@@ -294,6 +294,56 @@ function newFloatingLayer() {
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}
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}
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/* Finally we check if any of the currently visible floatingObjects has become invisible and must be removed from the Physics Engine. */
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for (let i = 0; i < thisObject.floatingObjects.length; i++) {
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let floatingObject = thisObject.floatingObjects[i];
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let payload = {
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position: undefined,
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visible: true
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};
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switch (floatingObject.type) {
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case "Profile Ball": {
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payload.visible = floatingObject.payload.profile.visible;
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break;
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}
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case "Bubble": {
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payload.visible = floatingObject.payload.bubbles[floatingObject.payloadBubbleIndex].visible;
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break;
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}
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default: {
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break;
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}
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}
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if (payload.visible === false) {
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if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> payload.visible = " + payload.visible); }
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innactiveFloatingObjects.push(floatingObject);
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if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> floatingObject.handle = " + floatingObject.handle); }
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if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> floatingObject added to innactiveFloatingObjects"); }
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if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> innactiveFloatingObjects.length = " + innactiveFloatingObjects.length); }
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thisObject.floatingObjects.splice(i, 1); // Delete item from array.
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if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> floatingObject.handle = " + floatingObject.handle); }
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if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> floatingObject removed from thisObject.floatingObjects"); }
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if (INFO_LOG === true) { logger.write("[INFO] physicsLoop -> thisObject.floatingObjects.length = " + thisObject.floatingObjects.length); }
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return; // Only one at the time.
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}
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}
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}
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function gravityForce(floatingObject, payload) {
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@@ -6,7 +6,7 @@ if (CONSOLE_LOG === true) {
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}
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const DEBUG_MODE = true; // This forces the server to read Plotters from the local drive.
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const DEBUG_MODE = false; // This forces the server to read Plotters from the local drive.
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if (CONSOLE_LOG === true && DEBUG_MODE === true) {
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