Visibility improved on BUbbles

This commit is contained in:
Luis Fernando Molina committed 2018-05-05 13:07:16 +02:00
1 parent 04a10dd4f4
commit 20b88dfc0e
3 files changed
+4 -14

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+1 -1
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@@ -2,7 +2,7 @@
function newBubbleSets() {
const MODULE_NAME = "Bubble Sets";
const INFO_LOG = true;
const INFO_LOG = false;
const ERROR_LOG = true;
const logger = newDebugLog();
logger.fileName = MODULE_NAME;
+3 -13
View File
@@ -2,7 +2,7 @@
function newFloatingLayer() {
const MODULE_NAME = "Floating Layer";
const INFO_LOG = true;
const INFO_LOG = false;
const ERROR_LOG = true;
const logger = newDebugLog();
logger.fileName = MODULE_NAME;
@@ -148,19 +148,9 @@ function newFloatingLayer() {
}
case "Bubble": {
try {
payload.position = floatingObject.payload.bubbles[floatingObject.payloadBubbleIndex].position;
payload.visible = floatingObject.payload.bubbles[floatingObject.payloadBubbleIndex].visible;
payload.position = floatingObject.payload.bubbles[floatingObject.payloadBubbleIndex].position;
payload.visible = floatingObject.payload.bubbles[floatingObject.payloadBubbleIndex].visible;
} catch (err) {
if (ERROR_LOG === true) { logger.write("[ERROR] physicsLoop -> err = " + err); }
if (ERROR_LOG === true) { logger.write("[ERROR] physicsLoop -> floatingObject.payloadBubbleIndex = " + floatingObject.payloadBubbleIndex); }
if (ERROR_LOG === true) { logger.write("[ERROR] physicsLoop -> floatingObject.payload.bubbles.length = " + floatingObject.payload.bubbles.length); }
continue;
}
break;
}
default: {