Tension Implemented without physics
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5 files changed
+360
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@@ -203,7 +203,7 @@ function newFloatingLayer () {
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for (let i = 0; i < invisibleFloatingObjects.length; i++) {
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let floatingObject = invisibleFloatingObjects[i]
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if (floatingObject.isFrozen === false) {
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if (floatingObject.isFrozen === false && floatingObject.isTensed === false) {
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visibleFloatingObjects.push(floatingObject)
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invisibleFloatingObjects.splice(i, 1) // Delete item from array.
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return // Only one at the time.
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@@ -215,7 +215,7 @@ function newFloatingLayer () {
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for (let i = 0; i < visibleFloatingObjects.length; i++) {
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let floatingObject = visibleFloatingObjects[i]
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if (floatingObject.isFrozen === true) {
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if (floatingObject.isFrozen === true || floatingObject.isTensed === true) {
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invisibleFloatingObjects.push(floatingObject)
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visibleFloatingObjects.splice(i, 1) // Delete item from array.
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return // Only one at the time.
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@@ -22,13 +22,16 @@ function newFloatingObject () {
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targetRadius: 0, // This is the target radius of the floating object with zoom applied. It should be animated until reaching this value.
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isPinned: false,
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isFrozen: false,
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isTensed: false,
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frozenManually: false,
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getPinStatus: getPinStatus,
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getFreezeStatus: getFreezeStatus,
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getTensionStatus: getTensionStatus,
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nearbyFloatingObjects: [],
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setPosition: setPosition,
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pinToggle: pinToggle,
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freezeToggle: freezeToggle,
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tensionToggle: tensionToggle,
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physics: physics,
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initializeMass: initializeMass,
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initializeRadius: initializeRadius,
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@@ -124,6 +127,10 @@ function newFloatingObject () {
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return thisObject.isFrozen
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}
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function getTensionStatus () {
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return thisObject.isTensed
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}
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function freezeToggle () {
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if (thisObject.isFrozen !== true) {
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thisObject.isFrozen = true
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@@ -135,10 +142,22 @@ function newFloatingObject () {
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return thisObject.isFrozen
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}
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function tensionToggle () {
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if (thisObject.isTensed !== true) {
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thisObject.isTensed = true
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thisObject.tensedManually = true
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} else {
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thisObject.isTensed = false
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thisObject.tensedManually = false
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}
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return thisObject.isTensed
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}
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function physics () {
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thisObjectPhysics()
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thisObject.payload.uiObject.physics()
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frozenPhysics()
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tensionPhysics()
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}
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function frozenPhysics () {
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@@ -150,6 +169,15 @@ function newFloatingObject () {
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}
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}
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function tensionPhysics () {
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if (thisObject.tensedManually === false) {
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let parent = thisObject.payload.chainParent
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if (parent !== undefined) {
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thisObject.isTensed = parent.payload.floatingObject.isTensed
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}
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}
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}
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function thisObjectPhysics () {
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// The radius also have a target.
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@@ -298,12 +326,21 @@ function newFloatingObject () {
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}
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function initializeCurrentPosition (arroundPoint) {
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let position
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let position = {}
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if (thisObject.payload.position === undefined) {
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position = {
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x: Math.floor((Math.random() * (200) - 100)) + arroundPoint.x,
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y: Math.floor((Math.random() * (200) - 100)) + arroundPoint.y
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if (thisObject.payload.chainParent !== undefined) {
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position.x = thisObject.payload.chainParent.payload.position.x + 250
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if (thisObject.payload.node.type === thisObject.payload.chainParent.type) {
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position.y = thisObject.payload.chainParent.payload.position.y
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} else {
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position.y = thisObject.payload.chainParent.payload.position.y + Math.floor((Math.random() * (1000) - 500))
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}
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} else {
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position = {
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x: Math.floor((Math.random() * (200) - 100)) + arroundPoint.x,
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y: Math.floor((Math.random() * (200) - 100)) + arroundPoint.y
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}
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}
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} else {
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position = {
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@@ -592,11 +592,12 @@ function newStrategyPart () {
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if (thisObject.container.frame.radius > 1) {
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/* Target Line */
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let LINE_STYLE
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let LINE_STYLE = UI_COLOR.TITANIUM_YELLOW
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if (thisObject.payload.floatingObject.isTensed === true) {
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LINE_STYLE = UI_COLOR.GOLDEN_ORANGE
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}
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if (thisObject.payload.floatingObject.isFrozen === true) {
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LINE_STYLE = UI_COLOR.TURQUOISE
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} else {
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LINE_STYLE = UI_COLOR.TITANIUM_YELLOW
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}
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browserCanvasContext.beginPath()
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@@ -51,6 +51,9 @@ function newStrategyPartConstructor () {
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if (payload.node.savedPayload.floatingObject.isFrozen === true) {
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floatingObject.freezeToggle()
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}
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if (payload.node.savedPayload.floatingObject.isTensed === true) {
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floatingObject.tensionToggle()
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}
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}
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let strategyPart = newStrategyPart()
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@@ -67,10 +70,11 @@ function newStrategyPartConstructor () {
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canvas.strategySpace.workspace.tradingSystem = payload.node
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}
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}
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payload.node.savedPayload = undefined
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setFloatingObjectBasicProperties(floatingObject, payload)
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payload.node.savedPayload = undefined
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floatingLayer.addFloatingObject(floatingObject)
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return
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@@ -97,20 +101,6 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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actionStatus: floatingObject.getFreezeStatus,
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currentStatus: true,
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label: undefined,
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visible: false,
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iconPathOn: 'broken-link',
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iconPathOff: 'targeting',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 135
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},
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{
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action: 'Download Workspace',
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actionFunction: payload.onMenuItemClick,
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@@ -143,6 +133,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: true,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -254,6 +258,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -324,6 +342,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -395,6 +427,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -465,6 +511,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -548,6 +608,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -618,6 +692,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -688,6 +776,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -746,6 +848,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -817,6 +933,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -888,6 +1018,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -959,6 +1103,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -1030,6 +1188,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -1100,6 +1272,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -1171,6 +1357,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -1242,6 +1442,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
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label: undefined,
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visible: false,
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iconPathOn: 'compass',
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iconPathOff: 'headphones',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 180
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},
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{
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action: 'Freeze / Unfreeze',
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actionFunction: floatingObject.freezeToggle,
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@@ -1331,6 +1545,20 @@ function newStrategyPartConstructor () {
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currentRadius: 0,
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angle: -135
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},
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{
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action: 'Tense / Untense',
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actionFunction: floatingObject.tensionToggle,
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actionStatus: floatingObject.getTensionStatus,
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currentStatus: false,
|
||||
label: undefined,
|
||||
visible: false,
|
||||
iconPathOn: 'compass',
|
||||
iconPathOff: 'headphones',
|
||||
rawRadius: 8,
|
||||
targetRadius: 0,
|
||||
currentRadius: 0,
|
||||
angle: 180
|
||||
},
|
||||
{
|
||||
action: 'Freeze / Unfreeze',
|
||||
actionFunction: floatingObject.freezeToggle,
|
||||
@@ -1402,6 +1630,20 @@ function newStrategyPartConstructor () {
|
||||
currentRadius: 0,
|
||||
angle: -135
|
||||
},
|
||||
{
|
||||
action: 'Tense / Untense',
|
||||
actionFunction: floatingObject.tensionToggle,
|
||||
actionStatus: floatingObject.getTensionStatus,
|
||||
currentStatus: false,
|
||||
label: undefined,
|
||||
visible: false,
|
||||
iconPathOn: 'compass',
|
||||
iconPathOff: 'headphones',
|
||||
rawRadius: 8,
|
||||
targetRadius: 0,
|
||||
currentRadius: 0,
|
||||
angle: 180
|
||||
},
|
||||
{
|
||||
action: 'Freeze / Unfreeze',
|
||||
actionFunction: floatingObject.freezeToggle,
|
||||
@@ -1473,6 +1715,20 @@ function newStrategyPartConstructor () {
|
||||
currentRadius: 0,
|
||||
angle: -135
|
||||
},
|
||||
{
|
||||
action: 'Tense / Untense',
|
||||
actionFunction: floatingObject.tensionToggle,
|
||||
actionStatus: floatingObject.getTensionStatus,
|
||||
currentStatus: false,
|
||||
label: undefined,
|
||||
visible: false,
|
||||
iconPathOn: 'compass',
|
||||
iconPathOff: 'headphones',
|
||||
rawRadius: 8,
|
||||
targetRadius: 0,
|
||||
currentRadius: 0,
|
||||
angle: 180
|
||||
},
|
||||
{
|
||||
action: 'Freeze / Unfreeze',
|
||||
actionFunction: floatingObject.freezeToggle,
|
||||
@@ -1544,6 +1800,20 @@ function newStrategyPartConstructor () {
|
||||
currentRadius: 0,
|
||||
angle: -135
|
||||
},
|
||||
{
|
||||
action: 'Tense / Untense',
|
||||
actionFunction: floatingObject.tensionToggle,
|
||||
actionStatus: floatingObject.getTensionStatus,
|
||||
currentStatus: false,
|
||||
label: undefined,
|
||||
visible: false,
|
||||
iconPathOn: 'compass',
|
||||
iconPathOff: 'headphones',
|
||||
rawRadius: 8,
|
||||
targetRadius: 0,
|
||||
currentRadius: 0,
|
||||
angle: 180
|
||||
},
|
||||
{
|
||||
action: 'Freeze / Unfreeze',
|
||||
actionFunction: floatingObject.freezeToggle,
|
||||
@@ -1620,6 +1890,20 @@ function newStrategyPartConstructor () {
|
||||
currentRadius: 0,
|
||||
angle: -135
|
||||
},
|
||||
{
|
||||
action: 'Tense / Untense',
|
||||
actionFunction: floatingObject.tensionToggle,
|
||||
actionStatus: floatingObject.getTensionStatus,
|
||||
currentStatus: false,
|
||||
label: undefined,
|
||||
visible: false,
|
||||
iconPathOn: 'compass',
|
||||
iconPathOff: 'headphones',
|
||||
rawRadius: 8,
|
||||
targetRadius: 0,
|
||||
currentRadius: 0,
|
||||
angle: 180
|
||||
},
|
||||
{
|
||||
action: 'Freeze / Unfreeze',
|
||||
actionFunction: floatingObject.freezeToggle,
|
||||
@@ -1804,6 +2088,10 @@ function newStrategyPartConstructor () {
|
||||
floatingObject.initializeFontSize(10)
|
||||
|
||||
floatingObject.fillStyle = 'rgba(' + UI_COLOR.WHITE + ', 1)'
|
||||
|
||||
if (payload.node.savedPayload === undefined) {
|
||||
floatingObject.tensionToggle()
|
||||
}
|
||||
}
|
||||
|
||||
function level_2 () {
|
||||
@@ -1816,6 +2104,10 @@ function newStrategyPartConstructor () {
|
||||
floatingObject.initializeFontSize(10)
|
||||
|
||||
floatingObject.fillStyle = 'rgba(' + UI_COLOR.GREEN + ', 1)'
|
||||
|
||||
if (payload.node.savedPayload === undefined) {
|
||||
floatingObject.tensionToggle()
|
||||
}
|
||||
}
|
||||
|
||||
function level_3 () {
|
||||
@@ -1828,6 +2120,10 @@ function newStrategyPartConstructor () {
|
||||
floatingObject.initializeFontSize(10)
|
||||
|
||||
floatingObject.fillStyle = 'rgba(' + UI_COLOR.RUSTED_RED + ', 1)'
|
||||
|
||||
if (payload.node.savedPayload === undefined) {
|
||||
floatingObject.tensionToggle()
|
||||
}
|
||||
}
|
||||
|
||||
function level_4 () {
|
||||
|
||||
@@ -310,7 +310,8 @@ function newStringifyNode () {
|
||||
},
|
||||
floatingObject: {
|
||||
isPinned: node.payload.floatingObject.isPinned,
|
||||
isFrozen: (node.payload.floatingObject.isFrozen && node.payload.floatingObject.frozenManually)
|
||||
isFrozen: (node.payload.floatingObject.isFrozen && node.payload.floatingObject.frozenManually),
|
||||
isTensed: (node.payload.floatingObject.isTensed && node.payload.floatingObject.tensedManually)
|
||||
},
|
||||
uiObject: {
|
||||
isRunning: node.payload.uiObject.isRunning
|
||||
|
||||
Reference in new issue
Block a user