Files
FarmHouse-Holdings/engine/static
fez5587andClaude Fable 5 b3138fb5b0 Office v1: top-down pixel office + sibling-context handoff in dispatch
- /office rebuilt Chrono Trigger style: tile map (work floor, walled
  conference room with door, break area), 4-direction sprites with walk
  cycles; employees path through the door and walk to their desk when
  working (typing anim, lit monitor), to the conference room with a "?"
  bubble when blocked on an answer, to the water cooler when idle. All
  movement derives from polled engine state only.
- Dispatcher now appends completed-sibling task reports to each task body
  so decomposed tasks are no longer blind to each other's output (fixes
  the "apply the patch task A made" capability block).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-04 12:24:40 -05:00
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