- /office rebuilt Chrono Trigger style: tile map (work floor, walled
conference room with door, break area), 4-direction sprites with walk
cycles; employees path through the door and walk to their desk when
working (typing anim, lit monitor), to the conference room with a "?"
bubble when blocked on an answer, to the water cooler when idle. All
movement derives from polled engine state only.
- Dispatcher now appends completed-sibling task reports to each task body
so decomposed tasks are no longer blind to each other's output (fixes
the "apply the patch task A made" capability block).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>