Files
commander-ai-lab/unity-client/Assets/Scripts/UI/DeckGeneratorController.cs
T

273 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using TMPro;
using Newtonsoft.Json;
using CommanderAILab.Models;
using CommanderAILab.Services;
namespace CommanderAILab.UI
{
/// <summary>
/// DeckGenerator scene — AI deck generation wizard:
/// commander pick, strategy/budget inputs, precon base,
/// streaming progress, result preview, save to DeckBuilder.
/// </summary>
public class DeckGeneratorController : MonoBehaviour
{
// ── Navigation ────────────────────────────────────────────────────
[Header("Navigation")]
[SerializeField] private Button backButton;
// ── Step 1: Commander Selection ───────────────────────────────────
[Header("Step 1 - Commander")]
[SerializeField] private TMP_InputField commanderSearchInput;
[SerializeField] private Button commanderSearchButton;
[SerializeField] private Transform commanderResultParent;
[SerializeField] private GameObject commanderResultRowPrefab;
[SerializeField] private TMP_Text selectedCommanderLabel;
// ── Step 2: Strategy & Budget ─────────────────────────────────────
[Header("Step 2 - Strategy & Budget")]
[SerializeField] private TMP_Dropdown strategyDropdown; // Aggro/Control/Combo/Midrange/Stax/Chaos
[SerializeField] private TMP_Dropdown budgetDropdown; // Pauper/$50/$100/$250/No limit
[SerializeField] private TMP_InputField synergiesInput; // free-text themes
[SerializeField] private TMP_Dropdown preconBaseDropdown; // optional precon starting point
[SerializeField] private Toggle ownedOnlyToggle; // restrict to owned cards
// ── Step 3: Generate ──────────────────────────────────────────────
[Header("Step 3 - Generate")]
[SerializeField] private Button generateButton;
[SerializeField] private GameObject progressPanel;
[SerializeField] private Slider progressSlider;
[SerializeField] private TMP_Text progressText;
// ── Step 4: Result Preview ────────────────────────────────────────
[Header("Step 4 - Result")]
[SerializeField] private GameObject resultPanel;
[SerializeField] private Transform resultCardListParent;
[SerializeField] private GameObject resultCardRowPrefab;
[SerializeField] private TMP_Text resultSummaryText;
[SerializeField] private TMP_Text resultManaCurveText;
[SerializeField] private Button saveToDeckBuilderButton;
[SerializeField] private Button regenerateButton;
// ── Error ─────────────────────────────────────────────────────────
[Header("Error")]
[SerializeField] private GameObject errorPanel;
[SerializeField] private TMP_Text errorText;
[SerializeField] private Button retryButton;
// ── State ─────────────────────────────────────────────────────────
private CardModel _selectedCommander;
private DeckGenResponse _lastResult;
private List<GameObject> _commanderRows = new();
private List<GameObject> _resultRows = new();
private List<string> _preconNames = new();
// ── Lifecycle ─────────────────────────────────────────────────────
private void Start()
{
backButton.onClick.AddListener(() => SceneManager.LoadScene("MainMenu"));
commanderSearchButton.onClick.AddListener(OnCommanderSearch);
commanderSearchInput.onSubmit.AddListener(_ => OnCommanderSearch());
generateButton.onClick.AddListener(OnGenerate);
saveToDeckBuilderButton.onClick.AddListener(OnSaveToDeckBuilder);
regenerateButton.onClick.AddListener(OnGenerate);
retryButton.onClick.AddListener(OnGenerate);
progressPanel.SetActive(false);
resultPanel.SetActive(false);
errorPanel.SetActive(false);
LoadPrecons();
}
// ── Precon list ───────────────────────────────────────────────────
private void LoadPrecons()
{
ApiClient.Instance.GetPrecons(
json =>
{
try
{
var wrapper = JsonConvert.DeserializeObject<PreconListWrapper>(json);
_preconNames = wrapper?.precons ?? new List<string>();
}
catch { _preconNames = new List<string>(); }
var options = new List<TMP_Dropdown.OptionData> { new("None (from scratch)") };
foreach (var p in _preconNames) options.Add(new TMP_Dropdown.OptionData(p));
preconBaseDropdown.options = options;
preconBaseDropdown.value = 0;
},
err => Debug.LogWarning($"[DeckGen] Could not load precons: {err}"));
}
// ── Commander Search ──────────────────────────────────────────────
private void OnCommanderSearch()
{
string q = commanderSearchInput.text.Trim();
if (string.IsNullOrEmpty(q)) return;
string path = $"/api/collection?search={UnityWebRequest.EscapeURL(q)}&type=Legendary+Creature&per_page=20";
ApiClient.Instance.GetRaw(path,
json => PopulateCommanderResults(json),
err => ShowError($"Commander search failed:\n{err}"));
}
private void PopulateCommanderResults(string json)
{
foreach (var go in _commanderRows) if (go) Destroy(go);
_commanderRows.Clear();
List<CardModel> cards;
try
{
var resp = JsonConvert.DeserializeObject<CollectionResponse>(json);
cards = resp?.cards ?? new List<CardModel>();
}
catch { return; }
foreach (var card in cards)
{
var row = Instantiate(commanderResultRowPrefab, commanderResultParent);
_commanderRows.Add(row);
var label = row.GetComponentInChildren<TMP_Text>();
if (label) label.text = $"{card.name} — {card.manaCost}";
var btn = row.GetComponentInChildren<Button>();
var captured = card;
if (btn) btn.onClick.AddListener(() => SelectCommander(captured));
}
}
private void SelectCommander(CardModel card)
{
_selectedCommander = card;
selectedCommanderLabel.text = $"Commander: {card.name}";
}
// ── Generate ──────────────────────────────────────────────────────
private void OnGenerate()
{
if (_selectedCommander == null)
{
ShowError("Please select a commander first.");
return;
}
progressPanel.SetActive(true);
resultPanel.SetActive(false);
errorPanel.SetActive(false);
generateButton.interactable = false;
progressSlider.value = 0f;
progressText.text = "Sending request…";
string strategy = strategyDropdown.options[strategyDropdown.value].text;
string budget = budgetDropdown.options[budgetDropdown.value].text;
string synergies = synergiesInput.text.Trim();
bool ownedOnly = ownedOnlyToggle.isOn;
string precon = preconBaseDropdown.value > 0
? preconBaseDropdown.options[preconBaseDropdown.value].text : "";
var requestObj = new
{
commander = _selectedCommander.name,
strategy = strategy,
budget = budget,
synergies = synergies,
owned_only = ownedOnly,
precon_base = precon
};
string requestJson = JsonConvert.SerializeObject(requestObj);
StartCoroutine(PollGenerate(requestJson));
}
private System.Collections.IEnumerator PollGenerate(string requestJson)
{
// Show incremental progress while waiting for API
float fakeProgress = 0f;
bool done = false;
string resultJson = null;
string errorMsg = null;
ApiClient.Instance.GenerateDeck(requestJson,
json => { resultJson = json; done = true; },
err => { errorMsg = err; done = true; });
while (!done)
{
fakeProgress = Mathf.MoveTowards(fakeProgress, 0.9f, Time.deltaTime * 0.15f);
progressSlider.value = fakeProgress;
progressText.text = $"Generating… {Mathf.RoundToInt(fakeProgress * 100)}%";
yield return null;
}
progressSlider.value = 1f;
progressText.text = "Complete!";
generateButton.interactable = true;
progressPanel.SetActive(false);
if (errorMsg != null) { ShowError($"Generation failed:\n{errorMsg}"); yield break; }
try { _lastResult = JsonConvert.DeserializeObject<DeckGenResponse>(resultJson); }
catch (Exception e) { ShowError($"Parse error: {e.Message}"); yield break; }
ShowResult(_lastResult);
}
// ── Result ────────────────────────────────────────────────────────
private void ShowResult(DeckGenResponse result)
{
foreach (var go in _resultRows) if (go) Destroy(go);
_resultRows.Clear();
resultPanel.SetActive(true);
int total = result.cards?.Count ?? 0;
resultSummaryText.text = $"{total} cards generated for {_selectedCommander.name}";
// Build simple mana curve summary
int[] buckets = new int[8];
if (result.cards != null)
foreach (var card in result.cards)
{
int cmc = Mathf.Clamp(Mathf.RoundToInt(card.cmc), 0, 7);
buckets[cmc]++;
var row = Instantiate(resultCardRowPrefab, resultCardListParent);
_resultRows.Add(row);
var labels = row.GetComponentsInChildren<TMP_Text>();
if (labels.Length > 0) labels[0].text = card.name;
if (labels.Length > 1) labels[1].text = card.manaCost;
}
var sb = new System.Text.StringBuilder("CMC: ");
for (int i = 0; i < 8; i++)
if (buckets[i] > 0) sb.Append($"{i}{(i==7?"+":"")}:{buckets[i]} ");
resultManaCurveText.text = sb.ToString();
}
// ── Save to DeckBuilder ───────────────────────────────────────────
private void OnSaveToDeckBuilder()
{
if (_lastResult == null) return;
PlayerPrefs.SetString("GeneratedDeck", JsonConvert.SerializeObject(_lastResult));
PlayerPrefs.Save();
SceneManager.LoadScene("DeckBuilder");
}
// ── Error ─────────────────────────────────────────────────────────
private void ShowError(string msg)
{
errorText.text = msg;
errorPanel.SetActive(true);
Debug.LogWarning($"[DeckGeneratorController] {msg}");
}
}
}