4.9 KiB
4.9 KiB
Commander-AI-Lab GUI + LLM Opponents Roadmap
Project Summary
Build a playable Magic: The Gathering Commander interface where human players face AI opponents powered by a local LLM. The existing Python rules engine handles game legality and state management, while the LLM acts as the decision-making and narration brain for each AI opponent. A Pygame (or web-based) GUI renders the battlefield, zones, and card interactions. Each AI opponent gets a unique personality prompt to simulate different playstyles (aggro, control, combo, politics).
Local LLM: GPT-OSS 20B (Q4_K_M) via Ollama or LM Studio
Architecture Overview
Game State (Python dict/dataclass)
↓
Legal Moves Generator (rules engine)
↓
LLM Prompt: "Given this state and these legal moves, what do you do?"
↓ (GPT-OSS 20B Q4_K_M)
LLM Response → parsed action
↓
Rules Engine executes + validates
↓
GUI updates board state
Task List
Phase 1 — Game State Serialization
- Define a compressed game state schema (Python dataclass or dict) covering: hand, battlefield, graveyard, exile, stack, life totals, commander zone, mana pool
- Write a
state_to_prompt()function that converts game state to a compact LLM-readable string - Write a
legal_moves_to_prompt()function that lists valid actions in numbered format for LLM selection - Add a state snapshot logger for debugging AI decisions
Phase 2 — LLM AI Opponent Integration
- Load GPT-OSS 20B (Q4_K_M) in Ollama or LM Studio; verify inference speed on RTX 5070 Ti
- Benchmark VRAM usage for GPT-OSS 20B Q4_K_M (expected ~12–14 GB VRAM at Q4_K_M quantization)
- Build
AIOpponentclass with fields: name, personality_prompt, model_endpoint, deck - Implement
decide_action(game_state, legal_moves)method — sends prompt to GPT-OSS 20B, parses LLM response, returns validated action index - Add fallback logic: if LLM returns invalid/unparseable action, default to highest-priority heuristic move
- Write personality prompt templates (Aggro Timmy, Control Spike, Combo Johnny, Political Negotiator)
- Add narration method:
narrate_play(action)— GPT-OSS 20B generates in-character flavor text for each play - Tune system prompt length to stay within GPT-OSS 20B context window limits
Phase 3 — Multi-Player Turn Management
- Implement turn queue: Player → AI1 → AI2 → AI3 → repeat
- Run AI decisions asynchronously (threading or asyncio) so GUI stays responsive during LLM inference
- Add priority-passing logic for instants/triggers during other players' turns
- Implement basic AI threat assessment: each AI scores opponents by board state danger level
Phase 4 — GUI (Pygame or Web Frontend)
- Design zone layout: hand, battlefield (creature/non-creature split), graveyard, exile, command zone, stack
- Build card rendering: card art placeholder, name, P/T or loyalty, tapped/untapped state
- Add drag-and-drop (or click-to-play) card interaction for human player
- Display AI narration/flavor text in a chat-style side panel
- Add life total trackers and commander damage matrix (4-player)
- Build phase/step indicator (Main 1, Combat, Main 2, etc.)
- Add end-of-game screen with win condition display
Phase 5 — Politics & Table Talk (Stretch Goal)
- Implement inter-AI negotiation: before attacking, AI queries GPT-OSS 20B "should I propose a deal?"
- Build deal proposal UI: AI proposes, human can accept/decline, other AIs respond
- Add threat-based targeting memory: AIs remember who attacked them last turn
Phase 6 — Testing & Tuning
- Run 10 full simulated games (4 AI vs AI) and log decision quality
- Benchmark GPT-OSS 20B Q4_K_M inference time per decision on RTX 5070 Ti
- Tune context window compression to stay within model token limits
- Profile Pygame render loop for frame rate stability during AI thinking phases
- Add unit tests for
state_to_prompt()anddecide_action()parsing
Tech Stack
| Component | Choice | Notes |
|---|---|---|
| GUI | Pygame | Fast to prototype, stays in Python |
| LLM Backend | Ollama or LM Studio | Serves GPT-OSS 20B locally |
| Model | GPT-OSS 20B (Q4_K_M) | ~12–14 GB VRAM, strong reasoning |
| Game State | Python dataclass | Structured, easy to serialize |
| Async | asyncio / threading | Keep GUI responsive during inference |
| Card Data | Scryfall API | Free MTG card data + art |
GPT-OSS 20B Q4_K_M Notes
- Q4_K_M quantization balances quality and speed well for a 20B model
- Expected VRAM: ~12–14 GB on RTX 5070 Ti (16 GB VRAM) — fits comfortably
- Stronger reasoning than 7B models — better for multi-step MTG decision making
- Slower inference than smaller models — async handling is essential so GUI doesn't block
- System prompt + game state should be kept under ~3000 tokens to maintain fast response times