Files
KoalaTrapLord 3f5d6d12e8 feat: 4-player Commander Battleground UI (issues #138–#151)
* chore: add battleground UI task tracker (2026-03-28)

* feat(#142): add [NonSerialized] battleground runtime state to CardModel

* feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache

* feat(#148): add GameStateManager singleton and GameState/SeatState POCOs

* feat(#138): add BattlegroundController scene orchestrator

* feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter

* feat(#140): add PhaseTrackerWidget and PhaseStepButton

* feat(#141): add TurnOrderBar and TurnOrderPill

* feat(#142): add CardZone and CardView battlefield zone components

* feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display

* feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView

* chore: mark issues 1-8 as complete in task tracker

* feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay

* feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController

* feat(#151): add Play Live button to SimulationController

* feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch

* fix: add PostGameAction to ApiClient + update TODO.md all issues complete

- ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action
  (fixes compile error in HumanActionBar.cs)
- TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅
  all 14 battleground issues now committed

* feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL

- routes/game.py: POST /api/game/start, POST /api/game/action (new)
- lab_api.py: import + register game_router
- GameWebSocketClient.cs: read game_id from PlayerPrefs, build
  ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py

* fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs

- OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config
- On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs,
  loads Battleground scene
- On failure: shows inline error label (red), re-enables Confirm button
- Added StartGameRequest/Response POCOs matching routes/game.py schema
- Added _errorLabel [SerializeField] for user-facing error feedback
2026-03-29 05:35:29 -04:00

57 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace CommanderAILab.Models
{
/// <summary>
/// Represents a single MTG card from the collection or deck.
/// Maps to the card objects returned by /api/collection and /api/decks.
/// </summary>
[Serializable]
public class CardModel
{
[JsonProperty("id")] public string id;
[JsonProperty("name")] public string name;
[JsonProperty("oracle_id")] public string oracleId;
[JsonProperty("scryfall_id")] public string scryfallId;
[JsonProperty("image_uri")] public string imageUri;
[JsonProperty("mana_cost")] public string manaCost;
[JsonProperty("cmc")] public float cmc;
[JsonProperty("type_line")] public string typeLine;
[JsonProperty("card_type")] public string cardType;
[JsonProperty("colors")] public List<string> colors;
[JsonProperty("color_identity")] public List<string> colorIdentity;
[JsonProperty("set")] public string set;
[JsonProperty("rarity")] public string rarity;
[JsonProperty("oracle_text")] public string oracleText;
[JsonProperty("power")] public string power;
[JsonProperty("toughness")] public string toughness;
[JsonProperty("quantity")] public int quantity;
[JsonProperty("owned_qty")] public int ownedQty;
[JsonProperty("is_proxy")] public bool isProxy;
[JsonProperty("roles")] public List<string> roles;
[JsonProperty("source")] public string source;
// ── Battleground runtime state (not serialized to JSON) ───────────────
[NonSerialized] public bool isTapped;
[NonSerialized] public bool isSummoningSick;
[NonSerialized] public int ownerSeat = -1;
[NonSerialized] public BattleZone currentZone = BattleZone.Library;
[NonSerialized] public Dictionary<string, int> counters = new();
public override string ToString() => $"{name} ({manaCost}) [{typeLine}]";
}
public enum BattleZone
{
Library,
Hand,
Battlefield,
Graveyard,
Exile,
CommandZone,
Stack
}
}