Commit Graph
7 Commits
Author SHA1 Message Date
KoalaTrapLord 825946ae75 fix(deckgen): Phase 1 - non-destructive smart substitution + 99-card guarantee (#111)
- Add SubstitutionMethod enum to track how each card was resolved
- smart_substitute() now always returns a valid card string (never None/drops)
  fallback chain: exact -> fuzzy -> functional analog -> original kept -> basic land
- apply_substitutions() loop no longer silently drops cards on failure
- _pad_to_99() circuit breaker added before BuildResult validation
- Pre-validation count logging per category for fast regression diagnosis
- Startup assertion: sum(SLOT_BUDGET) == 99 raises on app boot if misconfigured
- Prompt injection: slot budget + exact card count requirement sent to LLM
- run_substitution() anthropic fallback failure now pads with basic land instead of leaving slot missing
- SubstitutionBatchResult gains padded_slots field (> 0 = circuit breaker fired)
2026-03-27 03:27:52 -04:00
KoalaTrapLord c58f561df4 feat: replace PerplexityClient with AnthropicClient in deck_generator.py (#105) 2026-03-25 14:34:18 -04:00
2b6d4dcdb1 fix: deduplicate LLM duplicate cards in _check_ownership (#78) (#79)
Co-authored-by: Claude <claude@anthropic.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-23 09:42:33 -04:00
KoalaTrapLord c6d02fd38c Fix bracket field handling: support both int and dict from AI response 2026-03-19 08:25:23 -04:00
KoalaTrapLord f09098d017 Deck generator: deterministic basic land fill + frontend count display
- Added _fill_basic_lands() post-processing for V1 and V3 generators
- Strips LLM-provided basics, then distributes evenly across commander colors
- Always hits exactly 100 cards regardless of LLM output
- Frontend group counts now sum card.count instead of entry count
- Cards with count > 1 show '5x Forest' style prefix
- Colorless commanders get Wastes
2026-03-12 17:44:30 +00:00
KoalaTrapLord 44bc86b665 Fix deck gen truncation: increase max_tokens to 16384, add JSON repair
Root cause: Perplexity deck generation hit the 8192 max_tokens limit,
truncating the JSON response mid-string at card ~70-80. json.loads()
fails with 'Unterminated string' and the fallback also couldn't recover.

Fixes:
- Bump DECK_GEN_MAX_TOKENS from 8192 to 16384 (primary fix)
- Add _repair_truncated_json() to PerplexityClient — if token limit is
  still hit, salvages all complete card objects from the truncated JSON
  instead of returning a 422 error
- Add OUTPUT EFFICIENCY instructions to system prompt to reduce per-card
  verbosity (shorter reasons, fewer synergy_with entries)
- Add 'truncated' flag to response so UI can warn if deck is incomplete
- Log warning when recovered deck has <90 cards
2026-03-12 14:47:41 +00:00
KoalaTrapLord a5fe8cb3fa v23: React + TypeScript SPA migration
Complete frontend rewrite from vanilla HTML/CSS/JS to React 19 + TypeScript + Tailwind CSS v4.

Frontend (frontend/commander-ai-lab-ui/):
- Vite + React 19 + TypeScript + Tailwind CSS v4 + React Router
- 7 pages: BatchSim, Collection, Decks, AutoGen, Simulator, Coach, Training
- Reusable components: Spinner, StatusBadge, CardImage, ManaSymbols, EmptyState
- Full typed API client layer (8 modules matching all backend endpoints)
- Recharts for mana curves, win rate charts, progress bars
- Lucide icons throughout
- Custom dark theme with MTG mana color tokens
- Code splitting (recharts + react in separate chunks)

Backend (lab_api.py):
- SPA-aware static file serving with catch-all for client-side routing
- Fallback to legacy ui/ folder if React dist not built
- Updated startup log with SPA route list

Build system:
- .gitignore added (was missing - removes pyc, db, node_modules, etc.)
- build-full-installer-v2.py: v23 with Node.js check + React build step
- Vite build config with manual chunks for optimal loading

Also includes: V3 deck generator fixes, coach improvements, DeepSeek sim modules
2026-03-12 01:12:02 +00:00