fix: deduplicate LLM duplicate cards in _check_ownership (#78) (#79)

Co-authored-by: Claude <claude@anthropic.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
authored and GitHub committed 2026-03-23 09:42:33 -04:00
1 parent eee773b6f9
commit 2b6d4dcdb1
2 files changed
+159

No files matched your search

+25
View File
@@ -256,6 +256,19 @@ class DeckGeneratorV3:
# Step 5b: Fill basic lands to hit exactly 100 cards
cards_with_status = self._fill_basic_lands(cards_with_status, color_identity)
# Step 5c: Secondary safety-net deduplication
seen = {}
deduped = []
for c in cards_with_status:
key = c.name.lower()
if key in seen:
deduped[seen[key]].count += c.count
logger.warning("Secondary dedupe caught duplicate: '%s'", c.name)
else:
seen[key] = len(deduped)
deduped.append(c)
cards_with_status = deduped
# Step 6: Compute stats
stats = self._compute_stats(cards_with_status)
@@ -284,15 +297,26 @@ class DeckGeneratorV3:
"""
Cross-reference generated cards against the collection DB.
Sets owned/scryfall_id/owned_qty and real price.
Deduplicates cards by name (case-insensitive) — if the LLM
returns the same card twice, the counts are merged.
"""
conn = self.db_conn_factory()
enriched = []
seen_names: dict[str, int] = {} # name_lower → index in enriched
for card in cards:
name = card.get("name", "")
if not name:
continue
name_lower = name.lower()
if name_lower in seen_names:
idx = seen_names[name_lower]
enriched[idx].count += card.get("count", 1)
logger.warning("Duplicate card '%s' merged (LLM returned it twice)", name)
continue
# Look up in collection
row = conn.execute(
"SELECT name, scryfall_id, quantity, tcg_price, type_line, cmc "
@@ -318,6 +342,7 @@ class DeckGeneratorV3:
scryfall_id=row["scryfall_id"] if row else "",
status="owned" if is_owned else "missing",
)
seen_names[name_lower] = len(enriched)
enriched.append(enriched_card)
return enriched
+134
View File
@@ -0,0 +1,134 @@
"""
tests/test_check_ownership_dedup.py
====================================
Unit tests for duplicate-card deduplication in
DeckGeneratorV3._check_ownership().
Uses an in-memory SQLite database so no real collection DB is required.
"""
from __future__ import annotations
import logging
import sqlite3
from unittest.mock import MagicMock
import pytest
from coach.services.deck_generator import DeckGeneratorV3
# ── Helpers ──────────────────────────────────────────────────────────────────
def _make_conn() -> sqlite3.Connection:
"""Return a seeded in-memory DB matching the collection_entries schema."""
conn = sqlite3.connect(":memory:")
conn.row_factory = sqlite3.Row
conn.execute("""
CREATE TABLE collection_entries (
id INTEGER PRIMARY KEY AUTOINCREMENT,
name TEXT NOT NULL,
scryfall_id TEXT DEFAULT '',
quantity INTEGER DEFAULT 0,
tcg_price REAL DEFAULT 0,
type_line TEXT DEFAULT '',
cmc REAL DEFAULT 0
)
""")
cards = [
("Cultivate", "cult-001", 2, 1.50, "Sorcery", 3),
("Sol Ring", "sol-001", 1, 5.00, "Artifact", 0),
("Kodama's Reach", "kr-001", 1, 0.80, "Sorcery", 3),
]
conn.executemany(
"INSERT INTO collection_entries (name, scryfall_id, quantity, tcg_price, type_line, cmc) "
"VALUES (?, ?, ?, ?, ?, ?)",
cards,
)
conn.commit()
return conn
def _make_generator(conn: sqlite3.Connection) -> DeckGeneratorV3:
"""Build a DeckGeneratorV3 with a mock Perplexity client."""
return DeckGeneratorV3(
pplx_client=MagicMock(),
db_conn_factory=lambda: conn,
)
# ── Tests ────────────────────────────────────────────────────────────────────
class TestCheckOwnershipDedup:
def setup_method(self):
self.conn = _make_conn()
self.gen = _make_generator(self.conn)
def test_duplicate_cards_merged(self):
"""Duplicate card names should be merged into a single entry with summed count."""
cards = [
{"name": "Cultivate", "count": 1, "category": "Ramp"},
{"name": "Sol Ring", "count": 1, "category": "Ramp"},
{"name": "Cultivate", "count": 1, "category": "Ramp"},
]
result = self.gen._check_ownership(cards)
names = [c.name for c in result]
# No duplicate names (case-insensitive)
assert len(names) == len(set(n.lower() for n in names)), (
f"Duplicate names found in output: {names}"
)
# Only 2 unique cards
assert len(result) == 2
# Merged count should be 2
cultivate = next(c for c in result if c.name.lower() == "cultivate")
assert cultivate.count == 2
def test_case_insensitive_dedup(self):
"""Deduplication should be case-insensitive."""
cards = [
{"name": "cultivate", "count": 1, "category": "Ramp"},
{"name": "CULTIVATE", "count": 1, "category": "Ramp"},
{"name": "Cultivate", "count": 1, "category": "Ramp"},
]
result = self.gen._check_ownership(cards)
assert len(result) == 1
assert result[0].count == 3
def test_warning_logged_on_duplicate(self, caplog):
"""A WARNING log should be emitted when a duplicate is merged."""
cards = [
{"name": "Cultivate", "count": 1, "category": "Ramp"},
{"name": "Cultivate", "count": 1, "category": "Ramp"},
]
with caplog.at_level(logging.WARNING, logger="coach.deckgen"):
self.gen._check_ownership(cards)
assert any("Duplicate" in msg or "merged" in msg for msg in caplog.messages), (
f"Expected WARNING about duplicate/merged, got: {caplog.messages}"
)
def test_no_duplicates_passes_through(self):
"""When there are no duplicates, all cards pass through normally."""
cards = [
{"name": "Cultivate", "count": 1, "category": "Ramp"},
{"name": "Sol Ring", "count": 1, "category": "Ramp"},
{"name": "Kodama's Reach", "count": 1, "category": "Ramp"},
]
result = self.gen._check_ownership(cards)
assert len(result) == 3
assert all(c.count == 1 for c in result)
def test_empty_name_skipped(self):
"""Cards with empty names should be silently skipped."""
cards = [
{"name": "", "count": 1},
{"name": "Sol Ring", "count": 1, "category": "Ramp"},
]
result = self.gen._check_ownership(cards)
assert len(result) == 1
assert result[0].name == "Sol Ring"