- Replace blocking urlopen with async httpx.AsyncClient
- Add await at both call sites (deck_research, deck_generate_ai)
- Uvicorn event loop no longer stalled during Perplexity API calls
- Replace SELECT * + Python-side color loop in _get_collection_for_colors()
with projected SELECT + NOT EXISTS json_each() sub-query
- Apply same pattern to _build_collection_summary(), removing card_fits_identity()
- Add partial index idx_ce_quantity on collection_entries(quantity) WHERE qty > 0
- Handle NULL and empty-string color_identity via CASE guard
- Fix colorless commander bug: old code skipped color check entirely for []
- Add scripts/bench_deckgen.py benchmark (3-5x speedup on filtered queries)
- Add tests/test_deckgen_color_filter.py with 7 regression tests
- Add @dataclass classes _TrainingState, _PPOState, _TournamentState with snapshot() method
- Wrap all state mutations in threading.Lock() for thread safety
- Replace dict bracket access with attribute access
- Remove unnecessary global declarations from pipeline functions
- GET /api/lab/result: Starlette's JSONResponse uses allow_nan=False,
so NaN/Infinity floats from simulation output cause a ValueError crash.
Add _sanitize_floats() to replace non-finite floats with null before
returning. Also wrap json.load in try/except for better error reporting.
- POST /api/lab/precons/install-batch: Frontend sends {"names": [...]}
but backend expected {"fileNames": [...]}. Accept both field names.
- POST /api/lab/precons/install: Same mismatch — frontend sends {"name"}
but backend expected {"fileName"}. Accept both field names.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The precon deck list was missing after the monolith refactor because
PRECON_DIR was hardcoded in services/precon_service.py with no CLI arg,
env var, or auto-resolve fallback — unlike forge_jar, forge_dir, etc.
Changes:
- Add precon_dir field to Config class (models/state.py)
- Add --precon-dir CLI arg and PRECON_DIR env var support
- Add _resolve_precon_dir() with project-root, parent-dir, and
forge_dir-relative detection; creates dir as fallback for downloads
- Refactor precon_service.py to use _get_precon_dir() helper that reads
CFG.precon_dir at runtime instead of a hardcoded module-level Path
- Update routes/precon.py to use _get_precon_dir() for install endpoints
- Wire _on_startup to resolve precon_dir for uvicorn-direct launches
- Remove unused PRECON_DIR/PRECON_INDEX imports from routes/lab.py
- Audit confirms all other CFG path fields already have fallbacks
- Add POST /api/sim/run-n-player endpoint accepting 2-4 deck IDs for
N-player batch simulations using the existing engine.run_n() method
- Add _run_sim_thread_n_player tracking per-seat wins and stats
- Create SimulatorPage.tsx with 4 deck selection slots, config row,
progress bar, results table, CSS bar chart, and per-game logs
- Add simulator types in frontend/src/types/simulator.ts
- Add /simulator route and nav bar to App.tsx
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Moved all 15 /api/ml/* endpoints, 4 state dicts, and 3 background
pipeline functions from lab_api.py into routes/ml.py. Wired via
app.include_router(ml_router) in lab_api.py.
Task 1: Move BUILTIN_COMMANDERS + load_commander_meta() to shared.py
Fix import_routes.py to use _shared.COMMANDER_META (module ref)
Task 2: Rewrite precon.py to use _shared.PRECON_INDEX (module ref)
Task 3: Add @app.on_event('startup') safety net for uvicorn --reload
Adds an @app.on_event('startup') hook that imports routes._wire.
This means lab_api.py needs zero changes — the routers self-register
when the app boots. Drop this file into the repo root and it works.
Alternatively, add to lab_api.py after app creation:
from routes import _autoload # noqa
Called via `import routes._wire` at the bottom of lab_api.py (after all
symbols are defined). Registers every shared object into routes.shared
and mounts all five APIRouters onto the FastAPI app.
Batch 6/6 — final wiring step.