fix: add missing _get_deepseek_brain and _run_deepseek_batch_thread to forge_runner.py

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
ClaudeandClaude Opus 4.6 committed 2026-03-18 04:31:14 +00:00
1 parent 6298f83abd
commit 70ad16fc79
2 files changed
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@@ -195,7 +195,7 @@ from models.state import AI_PROFILES
# ══════════════════════════════════════════════════════════════
# Java / Sim Helpers (extracted to services/forge_runner.py)
from services.forge_runner import (
_find_java17, get_java17, build_java_command, parse_dck_file,
_find_java17, get_java17, build_java_command,
run_batch_subprocess, _run_process_blocking,
_run_deepseek_batch_thread, _get_deepseek_brain,
)
+314 -2
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@@ -1,19 +1,27 @@
"""Forge batch simulation runner: Java discovery, command building, process management."""
import asyncio
import datetime
import json
import logging
import os
import re
import subprocess
import sys
import threading
import time
from datetime import datetime as _datetime
from pathlib import Path
from typing import Optional
from models.state import CFG, BatchState
from services.deck_service import parse_dck_file
from services.deck_service import parse_dck_file, _load_deck_cards_by_name
log = logging.getLogger("lab.batch")
log_sim = logging.getLogger("commander_ai_lab.sim")
# Global DeepSeek brain instance (lazy-initialized)
_deepseek_brain = None
_deepseek_lock = threading.Lock()
def _find_java17() -> str:
@@ -138,4 +146,308 @@ async def run_batch_subprocess(
use_learned_policy=use_learned_policy, **kwargs,
)
loop = asyncio.get_event_loop()
await loop.run_in_executor(None, _run_process_blocking, state, cmd)
await loop.run_in_executor(None, _run_process_blocking, state, cmd)
def _get_deepseek_brain():
"""Get or create the global DeepSeek brain instance."""
global _deepseek_brain
if _deepseek_brain is None:
with _deepseek_lock:
if _deepseek_brain is None:
try:
src_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)), '..', 'src')
src_dir = os.path.normpath(src_dir)
if src_dir not in sys.path:
sys.path.insert(0, src_dir)
from commander_ai_lab.sim.deepseek_brain import DeepSeekBrain, DeepSeekConfig
cfg = DeepSeekConfig()
# Allow env var overrides
if os.environ.get('DEEPSEEK_API_BASE'):
cfg.api_base = os.environ['DEEPSEEK_API_BASE']
if os.environ.get('DEEPSEEK_MODEL'):
cfg.model = os.environ['DEEPSEEK_MODEL']
cfg.log_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)), '..', 'logs', 'decisions')
cfg.log_dir = os.path.normpath(cfg.log_dir)
_deepseek_brain = DeepSeekBrain(cfg)
except Exception as e:
log_sim.error(f'Failed to initialize brain: {e}')
return None
return _deepseek_brain
def _run_deepseek_batch_thread(
state: BatchState,
deck_names: list,
num_games: int,
output_path: str,
):
"""Run batch simulation using Python sim engine + DeepSeek AI opponent."""
try:
src_dir = os.path.join(os.path.dirname(os.path.abspath(__file__)), '..', 'src')
src_dir = os.path.normpath(src_dir)
if src_dir not in sys.path:
sys.path.insert(0, src_dir)
from commander_ai_lab.sim.models import Card
from commander_ai_lab.sim.deepseek_engine import DeepSeekGameEngine
from commander_ai_lab.sim.rules import enrich_card
state.log_lines.append('[DeepSeek Batch] Initializing DeepSeek brain...')
brain = _get_deepseek_brain()
if brain and not brain._connected:
brain.check_connection()
if not brain or not brain._connected:
state.error = 'DeepSeek LLM not connected. Go to Simulator > DeepSeek and connect first.'
state.running = False
return
state.log_lines.append(f'[DeepSeek Batch] Connected to {brain.config.model}')
# Load all decks
# ── Look up historical win rates from past batch results ──
deck_win_rates = {} # deck_name -> float (0-100)
try:
results_dir = CFG.results_dir
if os.path.isdir(results_dir):
for fname in sorted(os.listdir(results_dir), reverse=True):
if fname.startswith('batch-') and fname.endswith('.json'):
try:
with open(os.path.join(results_dir, fname), 'r') as rf:
past = json.loads(rf.read())
for dd in past.get('decks', []):
dname = dd.get('deckName', '')
wr = dd.get('winRate')
if dname and wr is not None and dname not in deck_win_rates:
deck_win_rates[dname] = float(wr)
except Exception:
pass
except Exception:
pass
loaded_decks = {}
deck_meta = {} # deck_name -> {commander_name, color_identity, archetype}
for dn in deck_names:
raw_cards = _load_deck_cards_by_name(dn)
if not raw_cards:
state.log_lines.append(f'[DeepSeek Batch] WARNING: Could not load deck "{dn}", skipping.')
continue
# Detect commander and color identity from card data
commander_name = ''
color_identity_set = set()
deck_objs = []
for cd in raw_cards:
c = Card(name=cd['name'])
if cd.get('type_line'): c.type_line = cd['type_line']
if cd.get('cmc'): c.cmc = float(cd['cmc'])
if cd.get('power') and cd.get('toughness'):
c.power = str(cd['power'])
c.toughness = str(cd['toughness'])
c.pt = c.power + '/' + c.toughness
if cd.get('oracle_text'): c.oracle_text = cd['oracle_text']
if cd.get('mana_cost'): c.mana_cost = cd['mana_cost']
if cd.get('keywords'):
kw = cd['keywords']
if isinstance(kw, str):
try: kw = json.loads(kw)
except Exception: kw = []
if isinstance(kw, list): c.keywords = kw
# Set is_commander flag from DB data
if cd.get('is_commander'):
c.is_commander = True
commander_name = cd['name']
# Collect color identity
ci_str = cd.get('color_identity', '')
if ci_str:
try:
ci_parsed = json.loads(ci_str) if isinstance(ci_str, str) else ci_str
if isinstance(ci_parsed, list):
for color in ci_parsed:
color_identity_set.add(color)
except Exception:
pass
enrich_card(c)
deck_objs.append(c)
# Infer archetype from deck composition
creature_count = sum(1 for c in deck_objs if c.is_creature())
removal_count = sum(1 for c in deck_objs if c.is_removal)
ramp_count = sum(1 for c in deck_objs if c.is_ramp)
avg_cmc = sum(c.cmc or 0 for c in deck_objs if not c.is_land()) / max(sum(1 for c in deck_objs if not c.is_land()), 1)
oracle_all = ' '.join((c.oracle_text or '').lower() for c in deck_objs)
has_combo_text = any(kw in oracle_all for kw in ['you win the game', 'infinite', 'extra turn'])
if has_combo_text:
archetype = 'combo'
elif creature_count >= 30 and avg_cmc <= 2.8:
archetype = 'aggro'
elif removal_count >= 10 or (creature_count <= 18 and avg_cmc >= 3.2):
archetype = 'control'
else:
archetype = 'midrange'
color_identity_list = sorted(list(color_identity_set))
deck_meta[dn] = {
'commander_name': commander_name,
'color_identity': color_identity_list,
'archetype': archetype,
'win_rate': deck_win_rates.get(dn),
}
loaded_decks[dn] = deck_objs
cmdr_info = f' (Commander: {commander_name})' if commander_name else ''
wr_info = f' [History: {deck_win_rates[dn]:.0f}% WR]' if dn in deck_win_rates else ''
state.log_lines.append(f'[DeepSeek Batch] Loaded deck "{dn}" ({len(deck_objs)} cards, {archetype}){cmdr_info}{wr_info}')
if not loaded_decks:
state.error = 'No decks could be loaded.'
state.running = False
return
# Build matchup schedule: each deck plays num_games vs DeepSeek AI
deck_list = list(loaded_decks.keys())
games_per_deck = max(1, num_games // len(deck_list))
total_games = games_per_deck * len(deck_list)
state.total_games = total_games
state.log_lines.append(f'[DeepSeek Batch] Running {games_per_deck} games per deck \u00d7 {len(deck_list)} decks = {total_games} total')
engine = DeepSeekGameEngine(
brain=brain,
ai_player_index=0, # AI pilots deck_a (user's deck) with full intelligence
max_turns=25,
record_log=True,
ml_log=True,
)
start_time = time.time()
all_deck_results = []
completed = 0
for deck_name in deck_list:
deck_a = loaded_decks[deck_name]
# Generate a training opponent for each game
from commander_ai_lab.lab.experiments import _generate_training_deck
deck_stats = {
'deckName': deck_name,
'wins': 0, 'losses': 0, 'totalGames': games_per_deck,
'totalTurns': 0, 'totalDamageDealt': 0, 'totalDamageReceived': 0,
'totalSpellsCast': 0, 'totalCreaturesPlayed': 0,
'games': [],
}
meta = deck_meta.get(deck_name, {})
dk_archetype = meta.get('archetype', 'midrange')
dk_commander = meta.get('commander_name', '')
dk_colors = meta.get('color_identity', [])
dk_win_rate = meta.get('win_rate')
for g in range(games_per_deck):
try:
deck_b = _generate_training_deck()
game_id = f'ds-{state.batch_id}-{deck_name[:12]}-g{g+1}'
result = engine.run(
deck_a, deck_b,
name_a=deck_name + ' (AI)',
name_b='Training Opponent',
game_id=game_id, archetype=dk_archetype,
commander_name=dk_commander,
color_identity=dk_colors,
win_rate=dk_win_rate,
)
gd = result.to_dict()
gd['gameNumber'] = g + 1
deck_stats['games'].append(gd)
if result.winner == 0:
deck_stats['wins'] += 1
else:
deck_stats['losses'] += 1
deck_stats['totalTurns'] += result.turns
if result.player_a_stats:
deck_stats['totalDamageDealt'] += result.player_a_stats.damage_dealt
deck_stats['totalDamageReceived'] += result.player_a_stats.damage_received
deck_stats['totalSpellsCast'] += result.player_a_stats.spells_cast
deck_stats['totalCreaturesPlayed'] += result.player_a_stats.creatures_played
state.log_lines.append(
f'[Game {completed + 1}/{total_games}] {deck_name} (AI-piloted) \u2192 '
f'{"WIN" if result.winner == 0 else "LOSS"} (turn {result.turns})'
)
except Exception as ge:
state.log_lines.append(f'[Game {completed + 1}/{total_games}] ERROR: {ge}')
deck_stats['games'].append({'error': str(ge), 'gameNumber': g + 1})
completed += 1
state.completed_games = completed
n = deck_stats['totalGames']
deck_stats['winRate'] = round(deck_stats['wins'] / n * 100, 1) if n > 0 else 0.0
deck_stats['avgTurns'] = round(deck_stats['totalTurns'] / n, 1) if n > 0 else 0.0
deck_stats['avgDamageDealt'] = round(deck_stats['totalDamageDealt'] / n, 1) if n > 0 else 0.0
deck_stats['avgDamageReceived'] = round(deck_stats['totalDamageReceived'] / n, 1) if n > 0 else 0.0
deck_stats['avgSpellsCast'] = round(deck_stats['totalSpellsCast'] / n, 1) if n > 0 else 0.0
deck_stats['avgCreaturesPlayed'] = round(deck_stats['totalCreaturesPlayed'] / n, 1) if n > 0 else 0.0
# Include deck intelligence metadata
deck_stats['archetype'] = dk_archetype
deck_stats['commander'] = dk_commander
deck_stats['colorIdentity'] = dk_colors
if dk_win_rate is not None:
deck_stats['priorWinRate'] = dk_win_rate
all_deck_results.append(deck_stats)
elapsed = time.time() - start_time
ds_stats = brain.get_stats() if brain else {}
# Build result in compatible format
batch_result = {
'metadata': {
'batchId': state.batch_id,
'timestamp': _datetime.now().isoformat(),
'completedGames': completed,
'threads': 1,
'elapsedMs': int(elapsed * 1000),
'engine': 'deepseek',
'model': brain.config.model if brain else 'unknown',
},
'decks': all_deck_results,
'deepseekStats': ds_stats,
}
# Write ML decision JSONL for the training pipeline
ml_decisions = engine.flush_ml_decisions()
if ml_decisions:
ml_jsonl_path = os.path.join(CFG.results_dir, f'ml-decisions-ds-{state.batch_id}.jsonl')
os.makedirs(os.path.dirname(ml_jsonl_path) or '.', exist_ok=True)
with open(ml_jsonl_path, 'w', encoding='utf-8') as mf:
for dec in ml_decisions:
mf.write(json.dumps(dec) + '\n')
state.log_lines.append(f'[ML Data] Wrote {len(ml_decisions)} decision snapshots to {os.path.basename(ml_jsonl_path)}')
else:
state.log_lines.append('[ML Data] No decision snapshots captured (0 decisions)')
# Save to results dir
os.makedirs(os.path.dirname(output_path), exist_ok=True)
with open(output_path, 'w', encoding='utf-8') as f:
json.dump(batch_result, f, indent=2, default=str)
state.result_path = output_path
elapsed_ms = int(elapsed * 1000)
state.elapsed_ms = elapsed_ms
state.running = False
state.completed_games = total_games
state.log_lines.append(f'[DeepSeek Batch] Complete: {completed} games in {elapsed:.1f}s')
for ds in all_deck_results:
state.log_lines.append(f' {ds["deckName"]}: {ds["wins"]}W-{ds["losses"]}L ({ds["winRate"]}% WR)')
log_sim.info(f'Batch {state.batch_id} complete: {completed} games in {elapsed:.1f}s')
except Exception as e:
import traceback
state.error = str(e)
state.running = False
state.log_lines.append(f'[DeepSeek Batch] FATAL: {e}')
traceback.print_exc()