feat: UI improvements — silver commander border, life panel border, hand drag-and-drop, card placement

- Add bright silver 3D smoky border around commander card zones
- Wrap all 4 life panels in a single bordered container
- Add drag-and-drop from hand zone to battlefield with ghost preview
- Update card placement to center of battlefield, avoiding overlaid zones
- Fix card dimensions in placement calc (110x150 -> 63x84)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
rgriffithandClaude Opus 4.6 committed 2026-04-04 16:50:56 -04:00
1 parent 920d7d9787
commit ef739e1f49
3 files changed
+117 -25

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+7 -11
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@@ -3247,19 +3247,15 @@ function addCardToBattlefield(name, imageUrl, typeLine, ownerIndex, x, y, oracle
} else {
// Place cards by type in designated battlefield zones
var zone = getCardTypeZone(typeLine || '');
var cardW = 110, cardH = 150;
var cardW = 63, cardH = 84;
// Zone regions (percentage of section area)
// Creatures: top center (30%-70% x, 5%-45% y)
// Artifacts/Enchantments: top right (70%-95% x, 5%-45% y)
// Lands: bottom left (5%-35% x, 55%-90% y)
// Instants/Sorceries: bottom center (35%-65% x, 55%-90% y)
// Other: center (30%-70% x, 25%-75% y)
// Offset from edges to avoid overlapping the overlaid zone-row/commander-row
var zones = {
creature: { x1: 0.25, x2: 0.65, y1: 0.05, y2: 0.42 },
artifact: { x1: 0.68, x2: 0.95, y1: 0.05, y2: 0.42 },
land: { x1: 0.03, x2: 0.32, y1: 0.55, y2: 0.90 },
spell: { x1: 0.35, x2: 0.65, y1: 0.55, y2: 0.90 },
other: { x1: 0.25, x2: 0.70, y1: 0.25, y2: 0.75 }
creature: { x1: 0.25, x2: 0.70, y1: 0.20, y2: 0.55 },
artifact: { x1: 0.70, x2: 0.95, y1: 0.20, y2: 0.55 },
land: { x1: 0.03, x2: 0.35, y1: 0.55, y2: 0.85 },
spell: { x1: 0.35, x2: 0.65, y1: 0.55, y2: 0.85 },
other: { x1: 0.25, x2: 0.70, y1: 0.30, y2: 0.70 }
};
var z = zones[zone] || zones.other;
var areaW = rect.width;
+45 -14
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@@ -642,25 +642,33 @@ input { font-family: inherit; }
/* Life Panels Overlay — sits above everything */
#life-panels-overlay {
position: absolute;
inset: 44px 0 0 0;
top: calc(44px + 50%);
left: 50%;
transform: translate(-50%, -50%);
z-index: 50;
pointer-events: none;
pointer-events: auto;
display: grid;
grid-template-columns: 1fr 1fr;
grid-template-rows: 1fr 1fr;
gap: 6px;
padding: 8px;
border: 2px solid var(--felt-line-strong);
border-radius: 8px;
background: rgba(10,10,20,0.7);
}
.life-panel {
position: absolute;
display: flex;
flex-direction: column;
gap: 2px;
width: 130px;
pointer-events: auto;
}
/* Position each panel near the center crossing */
.lp-p1 { bottom: calc(50% + 4px); right: calc(50% + 4px); }
.lp-p2 { bottom: calc(50% + 4px); left: calc(50% + 4px); }
.lp-p3 { top: calc(50% + 4px); right: calc(50% + 4px); }
.lp-p4 { top: calc(50% + 4px); left: calc(50% + 4px); }
/* Grid positions */
.lp-p1 { grid-area: 1 / 1; }
.lp-p2 { grid-area: 1 / 2; }
.lp-p3 { grid-area: 2 / 1; }
.lp-p4 { grid-area: 2 / 2; }
.life-panel-box {
border-radius: 4px;
@@ -881,7 +889,12 @@ input { font-family: inherit; }
.zone.commander {
width: calc(var(--card-w) + 12px);
height: calc(var(--card-h) + 5px);
border-width: 2px;
border: 2px solid rgba(200,200,210,0.6);
box-shadow:
0 0 6px rgba(192,192,200,0.4),
0 0 14px rgba(192,192,200,0.25),
0 0 24px rgba(192,192,200,0.15),
inset 0 0 8px rgba(192,192,200,0.1);
}
/* Commander card image in zone */
@@ -895,22 +908,22 @@ input { font-family: inherit; }
/* Player-colored zone borders */
.p1 .zone { border-color: rgba(192,57,43,0.12); }
.p1 .zone:hover { border-color: rgba(192,57,43,0.3); box-shadow: 0 0 10px var(--p1-soft); }
.p1 .zone.commander { border-color: rgba(192,57,43,0.3); background: var(--p1-soft); }
.p1 .zone.commander { border-color: rgba(200,200,210,0.6); background: var(--p1-soft); }
.p1 .zone-icon { color: var(--p1-text); }
.p2 .zone { border-color: rgba(41,128,185,0.12); }
.p2 .zone:hover { border-color: rgba(41,128,185,0.3); box-shadow: 0 0 10px var(--p2-soft); }
.p2 .zone.commander { border-color: rgba(41,128,185,0.3); background: var(--p2-soft); }
.p2 .zone.commander { border-color: rgba(200,200,210,0.6); background: var(--p2-soft); }
.p2 .zone-icon { color: var(--p2-text); }
.p3 .zone { border-color: rgba(39,174,96,0.12); }
.p3 .zone:hover { border-color: rgba(39,174,96,0.3); box-shadow: 0 0 10px var(--p3-soft); }
.p3 .zone.commander { border-color: rgba(39,174,96,0.3); background: var(--p3-soft); }
.p3 .zone.commander { border-color: rgba(200,200,210,0.6); background: var(--p3-soft); }
.p3 .zone-icon { color: var(--p3-text); }
.p4 .zone { border-color: rgba(212,147,13,0.12); }
.p4 .zone:hover { border-color: rgba(212,147,13,0.3); box-shadow: 0 0 10px var(--p4-soft); }
.p4 .zone.commander { border-color: rgba(212,147,13,0.3); background: var(--p4-soft); }
.p4 .zone.commander { border-color: rgba(200,200,210,0.6); background: var(--p4-soft); }
.p4 .zone-icon { color: var(--p4-text); }
/* Card count in zone */
@@ -950,6 +963,24 @@ input { font-family: inherit; }
pointer-events: none;
}
/* Hand drag ghost */
.hand-drag-ghost {
position: fixed;
z-index: 9999;
width: 80px;
height: 112px;
pointer-events: none;
transform: translate(-50%, -50%);
opacity: 0.85;
filter: drop-shadow(0 4px 12px rgba(0,0,0,0.6));
}
.hand-drag-ghost img {
width: 100%;
height: 100%;
object-fit: cover;
border-radius: 4px;
}
/* Zone tooltip */
.zone[data-tooltip]:hover::after {
content: attr(data-tooltip);
+65
View File
@@ -17,6 +17,12 @@ let undoHistoryVisible = false;
let aiTurnActive = false;
let floatingPreviewTimeout = null;
// Hand-to-battlefield drag state
let isDraggingFromHand = false;
let handDragPlayerIdx = null;
let handDragCardIdx = null;
let handDragGhost = null;
// ============================================================
// LOG SYSTEM (override engine stub)
// ============================================================
@@ -246,7 +252,9 @@ function renderHandZone(playerIdx) {
if (imgSrc) {
thumbsHtml +=
'<div class="hand-thumb" ' +
'data-player="' + playerIdx + '" data-hand-index="' + i + '" ' +
'onclick="openZoneModal(' + playerIdx + ')" ' +
'onmousedown="startHandDrag(event,' + playerIdx + ',' + i + ',\'' + imgSrc.replace(/'/g, "\\'") + '\')" ' +
'onmouseenter="showFloatingCardPreview(\'' + imgSrc.replace(/'/g, "\\'") + '\',event,{name:\'' + escapedName + '\',typeLine:\'' + escapedType + '\'})" ' +
'onmousemove="positionFloatingPreview(event)" ' +
'onmouseleave="hideFloatingCardPreview()">' +
@@ -521,6 +529,63 @@ document.addEventListener('mouseup', e => {
}
});
// ============================================================
// HAND-TO-BATTLEFIELD DRAG & DROP
// ============================================================
function startHandDrag(e, playerIdx, handIndex, imgSrc) {
// Only left mouse button
if (e.button !== 0) return;
e.preventDefault();
e.stopPropagation();
isDraggingFromHand = true;
handDragPlayerIdx = playerIdx;
handDragCardIdx = handIndex;
hideFloatingCardPreview();
// Create ghost element
handDragGhost = document.createElement('div');
handDragGhost.className = 'hand-drag-ghost';
handDragGhost.innerHTML = '<img src="' + imgSrc + '" draggable="false"/>';
handDragGhost.style.left = e.clientX + 'px';
handDragGhost.style.top = e.clientY + 'px';
document.body.appendChild(handDragGhost);
}
document.addEventListener('mousemove', function(e) {
if (!isDraggingFromHand || !handDragGhost) return;
handDragGhost.style.left = e.clientX + 'px';
handDragGhost.style.top = e.clientY + 'px';
});
document.addEventListener('mouseup', function(e) {
if (!isDraggingFromHand) return;
// Clean up ghost
if (handDragGhost) {
handDragGhost.remove();
handDragGhost = null;
}
// Check if dropped over a battle-zone
const pNum = handDragPlayerIdx + 1;
const battleZone = document.getElementById('battle-zone-' + pNum);
if (battleZone) {
const rect = battleZone.getBoundingClientRect();
if (e.clientX >= rect.left && e.clientX <= rect.right &&
e.clientY >= rect.top && e.clientY <= rect.bottom) {
// Play the card
if (typeof playCardFromHand === 'function') {
playCardFromHand(handDragPlayerIdx, handDragCardIdx);
}
}
}
isDraggingFromHand = false;
handDragPlayerIdx = null;
handDragCardIdx = null;
});
// ============================================================
// PHASE TRACKER
// ============================================================