fix: add startGameWithDecks() and loadPreconDeckFromDck() for precon .dck loading into simulator
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/**
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* precon-loader.js
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* Handles loading precon .dck files from the backend into the lan-client simulator.
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* Depends on: engine.js (gameState, initGame, drawCard, addLogEntry, renderPlayerPanels)
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* ai-bridge.js (AIBridge.deckSource.fetchPreconDeck)
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* ui.js (setupDeckChoices, setupPlayerCount, setupStartingLife)
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*/
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'use strict';
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// ============================================================
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// startGameWithDecks
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// Called by ui.js startGame() when players have selected precon decks.
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// Initialises the game state first, then async-loads each player's deck.
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// ============================================================
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async function startGameWithDecks() {
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// Collect player names from the setup form
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const playerNames = [];
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for (let i = 0; i < (setupPlayerCount || 4); i++) {
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const inp = document.getElementById('player-name-' + i);
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playerNames.push(inp && inp.value.trim() ? inp.value.trim() : 'Player ' + (i + 1));
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}
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// Boot the game with empty zones first so the battlefield renders immediately
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initGame(setupPlayerCount || 4, playerNames, setupStartingLife || 40);
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// Now async-fill each player's zones from their chosen precon
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const choices = typeof setupDeckChoices !== 'undefined' ? setupDeckChoices : {};
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const loadPromises = Object.entries(choices).map(async ([idxStr, choice]) => {
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const playerIdx = parseInt(idxStr, 10);
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if (choice.type !== 'precon' || !choice.preconId) return;
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try {
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// Ensure fileName always ends with .dck
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const fileName = choice.preconId.endsWith('.dck')
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? choice.preconId
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: choice.preconId + '.dck';
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const data = await AIBridge.deckSource.fetchPreconDeck(fileName);
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if (!data || !data.decklist) {
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addLogEntry('\u26A0 Could not load deck for Player ' + (playerIdx + 1) + ' (no decklist returned)');
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return;
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}
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loadPreconDeckFromDck(playerIdx, data.decklist, choice.preconId);
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} catch (e) {
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console.warn('[precon-loader] Failed to load deck for player', playerIdx, e);
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addLogEntry('\u26A0 Deck load failed for Player ' + (playerIdx + 1) + ': ' + e.message);
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}
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});
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await Promise.all(loadPromises);
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// Refresh the full UI after all decks are loaded
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if (typeof renderPlayerPanels === 'function') renderPlayerPanels();
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if (typeof updateActivePlayerHighlight === 'function') updateActivePlayerHighlight();
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}
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// ============================================================
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// loadPreconDeckFromDck
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// Parses a Forge-format .dck file string and populates a player's zones.
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//
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// Forge .dck format:
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// [metadata]
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// Name=Deck Name
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// [Commander]
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// 1 Lathril, Blade of the Elves
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// [Main]
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// 1 Sol Ring
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// ...
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// ============================================================
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function loadPreconDeckFromDck(playerIdx, dckContent, deckLabel) {
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if (!gameState) return;
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const player = gameState.players[playerIdx];
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if (!player) return;
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let commander = '';
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let section = '';
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const mainCards = [];
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for (const rawLine of dckContent.split('\n')) {
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const line = rawLine.trim();
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if (!line || line.startsWith('//')) continue;
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// Section headers: [Commander], [Main], [Sideboard], [metadata]
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if (line.startsWith('[') && line.endsWith(']')) {
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section = line.slice(1, -1);
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continue;
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}
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// Skip metadata key=value lines
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if (line.includes('=') && !line.match(/^\d/)) continue;
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// Card lines: "1 Sol Ring" or "1 Sol Ring|ELD"
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const m = line.match(/^(\d+)\s+(.+?)(?:\|.*)?$/);
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if (!m) continue;
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const qty = parseInt(m[1], 10);
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const name = m[2].trim();
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if (section === 'Commander') {
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commander = name;
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} else if (section === 'Main') {
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for (let q = 0; q < qty; q++) {
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mainCards.push(name);
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}
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}
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// Sideboard is ignored for Commander
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}
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// Clear existing zones before populating
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player.zones.command = [];
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player.zones.library = [];
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player.zones.hand = [];
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player.zones.graveyard = [];
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player.zones.exile = [];
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// Populate command zone
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if (commander) {
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player.zones.command.push({
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id: 'cmd-' + playerIdx + '-' + Date.now(),
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name: commander,
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imageUrl: '', // Scryfall fetch can enrich this later
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typeLine: 'Legendary Creature',
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oracleText: '',
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manaCost: '',
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});
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player.commanderCardName = commander;
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}
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// Populate library
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for (const cardName of mainCards) {
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player.zones.library.push({
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id: 'lib-' + playerIdx + '-' + cardName + '-' + Math.random().toString(36).slice(2, 6),
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name: cardName,
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imageUrl: '',
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typeLine: '',
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oracleText: '',
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manaCost: '',
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});
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}
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// Shuffle library (Fisher-Yates)
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const lib = player.zones.library;
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for (let i = lib.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[lib[i], lib[j]] = [lib[j], lib[i]];
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}
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// Draw opening hand (7 cards)
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for (let d = 0; d < 7 && lib.length > 0; d++) {
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player.zones.hand.push(lib.shift());
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}
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// Update UI for this player
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if (typeof updateZoneCountsForPlayer === 'function') updateZoneCountsForPlayer(playerIdx);
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if (typeof renderCommanderZone === 'function') renderCommanderZone(playerIdx);
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if (typeof renderHandZone === 'function') renderHandZone(playerIdx);
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const label = deckLabel ? deckLabel.replace('.dck', '') : 'Unknown Deck';
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addLogEntry(
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'\uD83C\uDCCF <strong>' + player.name + '</strong> loaded: <em>' + label + '</em>' +
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(commander ? ' — Commander: <strong>' + commander + '</strong>' : '') +
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' (' + lib.length + ' in library, 7 in hand)'
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);
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}
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