328 lines
10 KiB
JavaScript
328 lines
10 KiB
JavaScript
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function newStrategyPart () {
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let thisObject = {
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physicsLoop: physicsLoop,
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onMouseOver: onMouseOver,
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onMouseClick: onMouseClick,
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onMouseNotOver: onMouseNotOver,
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drawBackground: drawBackground,
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drawForeground: drawForeground,
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initialize: initialize
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}
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let ballStringMenu = [
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{
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visible: false,
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imagePathOn: 'Images/menu.icon.on.1.gif',
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imagePathOff: 'Images/menu.icon.off.1.gif',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 60
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},
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{
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visible: false,
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imagePathOn: 'Images/menu.icon.on.2.gif',
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imagePathOff: 'Images/menu.icon.off.2.gif',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: 20 * 1
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},
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{
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visible: false,
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imagePathOn: 'Images/menu.icon.on.3.gif',
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imagePathOff: 'Images/menu.icon.off.3.gif',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: -20
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},
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{
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visible: false,
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imagePathOn: 'Images/menu.icon.on.4.gif',
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imagePathOff: 'Images/menu.icon.off.4.gif',
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rawRadius: 8,
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targetRadius: 0,
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currentRadius: 0,
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angle: -60
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}
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]
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let floatingLayer
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return thisObject
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function initialize (pFloatingLayer, callBackFunction) {
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floatingLayer = pFloatingLayer
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for (let i = 0; i < ballStringMenu.length; i++) {
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let menuItem = ballStringMenu[i]
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menuItem.iconOn = new Image()
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menuItem.iconOn.onload = onImageLoad
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function onImageLoad () {
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menuItem.iconOff = new Image()
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menuItem.iconOff.onload = onImageLoad
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function onImageLoad () {
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menuItem.canDrawIcon = true
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}
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menuItem.iconOff.src = window.canvasApp.urlPrefix + menuItem.imagePathOff
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}
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menuItem.iconOn.src = window.canvasApp.urlPrefix + menuItem.imagePathOn
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menuItem.icon = menuItem.iconOn // The default value is ON.
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}
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callBackFunction()
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}
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function physicsLoop () {
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// The menuItems also have a target.
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for (let i = 0; i < ballStringMenu.length; i++) {
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let menuItem = ballStringMenu[i]
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if (Math.abs(menuItem.currentRadius - menuItem.targetRadius) >= 0.5) {
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if (menuItem.currentRadius < menuItem.targetRadius) {
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menuItem.currentRadius = menuItem.currentRadius + 0.5
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} else {
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menuItem.currentRadius = menuItem.currentRadius - 0.5
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}
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}
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}
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}
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function onMouseOver () {
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for (let i = 0; i < ballStringMenu.length; i++) {
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let menuItem = ballStringMenu[i]
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menuItem.targetRadius = menuItem.rawRadius * 1.5
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}
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}
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function onMouseNotOver () {
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for (let i = 0; i < ballStringMenu.length; i++) {
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let menuItem = ballStringMenu[i]
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menuItem.targetRadius = menuItem.rawRadius * 0 - i * 5
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}
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}
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function onMouseClick (pPoint, pFloatingObject) {
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/* What we need to do here is to check which menu item was clicked, if any. */
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let menuItemIndex
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for (let i = 0; i < ballStringMenu.length; i++) {
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let menuItem = ballStringMenu[i]
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if (menuItem.canDrawIcon === true && menuItem.currentRadius > 1) {
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let position = {
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x: pFloatingObject.currentPosition.x + pFloatingObject.currentImageSize / 2 * Math.cos(toRadians(menuItem.angle)),
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y: pFloatingObject.currentPosition.y - pFloatingObject.currentImageSize / 2 * Math.sin(toRadians(menuItem.angle))
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}
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browserCanvasContext.drawImage(menuItem.icon, position.x, position.y, menuItem.currentRadius * 2, menuItem.currentRadius * 2)
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let distance = Math.sqrt(Math.pow(position.x - pPoint.x, 2) + Math.pow(position.y - pPoint.y, 2))
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if (distance < menuItem.currentRadius) {
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menuItemIndex = i
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}
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}
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}
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if (menuItemIndex !== undefined) {
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switch (menuItemIndex) {
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case 0: {
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// This menu item is to turn ON / OFF the plotting of this bot.
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if (pFloatingObject.payload.profile.plot === true) {
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pFloatingObject.payload.profile.plot = false
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let menuItem = ballStringMenu[0]
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menuItem.icon = menuItem.iconOff
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} else {
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pFloatingObject.payload.profile.plot = true
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let menuItem = ballStringMenu[0]
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menuItem.icon = menuItem.iconOn
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}
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break
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}
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case 1: {
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// This menu item is to turn ON the Debug Log pannel for the bot.
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break
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}
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}
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}
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}
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function drawBackground (pFloatingObject) {
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/* Here we do the trick of recalculation the position of the anchor by setting it to the position of its parent */
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if (pFloatingObject.payload.parentNode !== undefined) {
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let parentFloatingObject = floatingLayer.getFloatingObject(pFloatingObject.payload.parentNode.handle)
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pFloatingObject.payload.profile.position.x = parentFloatingObject.currentPosition.x
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pFloatingObject.payload.profile.position.y = parentFloatingObject.currentPosition.y
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}
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/* Here I continue painting the background */
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let point = {
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x: pFloatingObject.payload.profile.position.x,
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y: pFloatingObject.payload.profile.position.y
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}
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point = viewPort.fitIntoVisibleArea(point)
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if (pFloatingObject.currentRadius > 1) {
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/* Target Line */
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browserCanvasContext.beginPath()
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browserCanvasContext.moveTo(pFloatingObject.currentPosition.x, pFloatingObject.currentPosition.y)
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browserCanvasContext.lineTo(point.x, point.y)
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browserCanvasContext.strokeStyle = 'rgba(204, 204, 204, 0.5)'
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browserCanvasContext.setLineDash([4, 2])
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browserCanvasContext.lineWidth = 1
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browserCanvasContext.stroke()
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browserCanvasContext.setLineDash([0, 0])
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}
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if (pFloatingObject.currentRadius > 0.5) {
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/* Target Spot */
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var radius = 1
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browserCanvasContext.beginPath()
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browserCanvasContext.arc(point.x, point.y, radius, 0, Math.PI * 2, true)
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browserCanvasContext.closePath()
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browserCanvasContext.fillStyle = 'rgba(30, 30, 30, 1)'
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browserCanvasContext.fill()
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}
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}
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function drawForeground (pFloatingObject) {
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if (pFloatingObject.currentRadius > 5) {
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/* Contourn */
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browserCanvasContext.beginPath()
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browserCanvasContext.arc(pFloatingObject.currentPosition.x, pFloatingObject.currentPosition.y, pFloatingObject.currentRadius, 0, Math.PI * 2, true)
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browserCanvasContext.closePath()
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browserCanvasContext.strokeStyle = 'rgba(30, 30, 30, 0.75)'
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browserCanvasContext.lineWidth = 1
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browserCanvasContext.stroke()
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}
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if (pFloatingObject.currentRadius > 0.5) {
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/* Main FloatingObject */
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var alphaA
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if (pFloatingObject.currentRadius < 3) {
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alphaA = 1
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} else {
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alphaA = 0.75
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}
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alphaA = 0.75
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browserCanvasContext.beginPath()
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browserCanvasContext.arc(pFloatingObject.currentPosition.x, pFloatingObject.currentPosition.y, pFloatingObject.currentRadius, 0, Math.PI * 2, true)
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browserCanvasContext.closePath()
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browserCanvasContext.fillStyle = pFloatingObject.fillStyle
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browserCanvasContext.fill()
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}
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/* Image */
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if (pFloatingObject.payload.profile.imageId !== undefined) {
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let image = pFloatingObject.payload.profile.botAvatar
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if (image !== null && image !== undefined) {
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browserCanvasContext.save()
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browserCanvasContext.beginPath()
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browserCanvasContext.arc(pFloatingObject.currentPosition.x, pFloatingObject.currentPosition.y, pFloatingObject.currentImageSize / 2, 0, Math.PI * 2, true)
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browserCanvasContext.closePath()
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browserCanvasContext.clip()
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browserCanvasContext.drawImage(image, pFloatingObject.currentPosition.x - pFloatingObject.currentImageSize / 2, pFloatingObject.currentPosition.y - pFloatingObject.currentImageSize / 2, pFloatingObject.currentImageSize, pFloatingObject.currentImageSize)
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browserCanvasContext.beginPath()
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browserCanvasContext.arc(pFloatingObject.currentPosition.x - pFloatingObject.currentImageSize / 2, pFloatingObject.currentPosition.y - pFloatingObject.currentImageSize / 2, pFloatingObject.currentImageSize / 2, 0, Math.PI * 2, true)
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browserCanvasContext.clip()
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browserCanvasContext.closePath()
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browserCanvasContext.restore()
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}
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}
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/* StringBall Menu */
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for (let i = 0; i < ballStringMenu.length; i++) {
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let menuItem = ballStringMenu[i]
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if (menuItem.canDrawIcon === true && menuItem.currentRadius > 1) {
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let position = {
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x: pFloatingObject.currentPosition.x + pFloatingObject.currentImageSize / 2 * Math.cos(toRadians(menuItem.angle)),
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y: pFloatingObject.currentPosition.y - pFloatingObject.currentImageSize / 2 * Math.sin(toRadians(menuItem.angle))
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}
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browserCanvasContext.drawImage(menuItem.icon, position.x - menuItem.currentRadius, position.y - menuItem.currentRadius, menuItem.currentRadius * 2, menuItem.currentRadius * 2)
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}
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}
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/* Label Text */
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if (pFloatingObject.currentRadius > 6) {
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browserCanvasContext.strokeStyle = pFloatingObject.labelStrokeStyle
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let labelPoint
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let fontSize = pFloatingObject.currentFontSize
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browserCanvasContext.font = fontSize + 'px ' + UI_FONT.PRIMARY
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let label
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label = pFloatingObject.payload.profile.upLabel
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if (label !== undefined) {
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labelPoint = {
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x: pFloatingObject.currentPosition.x - label.length / 2 * fontSize * FONT_ASPECT_RATIO,
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y: pFloatingObject.currentPosition.y - pFloatingObject.currentImageSize / 2 - fontSize * FONT_ASPECT_RATIO - 10
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}
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browserCanvasContext.font = fontSize + 'px ' + UI_FONT.PRIMARY
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browserCanvasContext.fillStyle = pFloatingObject.labelStrokeStyle
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browserCanvasContext.fillText(label, labelPoint.x, labelPoint.y)
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}
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label = pFloatingObject.payload.profile.downLabel
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if (label !== undefined) {
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labelPoint = {
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x: pFloatingObject.currentPosition.x - label.length / 2 * fontSize * FONT_ASPECT_RATIO,
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y: pFloatingObject.currentPosition.y + pFloatingObject.currentImageSize / 2 + fontSize * FONT_ASPECT_RATIO + 15
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}
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browserCanvasContext.font = fontSize + 'px ' + UI_FONT.PRIMARY
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browserCanvasContext.fillStyle = pFloatingObject.labelStrokeStyle
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browserCanvasContext.fillText(label, labelPoint.x, labelPoint.y)
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}
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}
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}
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}
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