Layers Managers only when at the center of the time machine
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@@ -394,7 +394,7 @@ function newTimeMachine () {
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}
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function panelPhysics () {
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if (thisObject.container.frame.isInViewPort() && canvas.chartingSpace.viewport.zoomTargetLevel > ZOOM_OUT_THRESHOLD_FOR_HIDDING_PANELS) {
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if (thisObject.container.frame.isCenterInViewPort() && canvas.chartingSpace.viewport.zoomTargetLevel > ZOOM_OUT_THRESHOLD_FOR_HIDDING_PANELS) {
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canvas.panelsSpace.unHide(thisObject.payload.node.id, 'Layers Panel')
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canvas.panelsSpace.unHide(thisObject.payload.node.id, 'Plotter Panel')
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} else {
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@@ -21,6 +21,7 @@ function newFrame () {
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isThisPointHere: isThisPointHere, // This function return true is the point received as parameter lives within this frame.
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isThisScreenPointHere: isThisScreenPointHere,
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isInViewPort: isInViewPort,
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isCenterInViewPort: isCenterInViewPort,
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initialize: initialize,
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finalize: finalize
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}
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@@ -76,6 +77,24 @@ function newFrame () {
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}
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}
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function isCenterInViewPort () {
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/* This function is usefull to know if the object who has this frame is currently appearing at least in part at the canvas.chartingSpace.viewport */
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point = {
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x: thisObject.width / 2,
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y: thisObject.height / 2
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}
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/* Now the transformations. */
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point = transformThisPoint(point, thisObject.container)
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if (point.x < canvas.chartingSpace.viewport.visibleArea.topRight.x && point.y < canvas.chartingSpace.viewport.visibleArea.bottomRight.y && point.x > canvas.chartingSpace.viewport.visibleArea.bottomLeft.x && point.y > canvas.chartingSpace.viewport.visibleArea.topLeft.y) {
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return true
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} else {
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return false
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}
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}
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function frameThisPoint (point) {
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/* We need not to modify the point received, so me make a copy of it. */
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