UiObject Refactoring part 2
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@@ -293,7 +293,7 @@ function newFloatingLayer () {
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break
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}
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case 'Strategy Part': {
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case 'UI Object': {
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payload.targetPosition = floatingObject.payload.targetPosition
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payload.visible = floatingObject.payload.visible
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break
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@@ -563,7 +563,7 @@ function newFloatingLayer () {
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payload.targetPosition = floatingObject2.payload.notes[floatingObject2.payloadNoteIndex].position
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break
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}
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case 'Strategy Part': {
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case 'UI Object': {
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payload.targetPosition = floatingObject2.payload.targetPosition
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break
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}
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@@ -1,6 +1,6 @@
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function newStrategyPart () {
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const MODULE_NAME = 'Strategy Part'
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function newUiObject () {
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const MODULE_NAME = 'UI Object'
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const ERROR_LOG = true
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const logger = newWebDebugLog()
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@@ -1,6 +1,6 @@
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function uiObjectConstructor () {
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const MODULE_NAME = 'Strategy Part Constructor'
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const MODULE_NAME = 'UI Object Constructor'
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const ERROR_LOG = true
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const logger = newWebDebugLog()
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logger.fileName = MODULE_NAME
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@@ -31,7 +31,7 @@ function uiObjectConstructor () {
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let floatingObject = newFloatingObject()
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floatingObject.fitFunction = canvas.floatingSpace.fitIntoVisibleArea
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floatingObject.container.connectToParent(canvas.floatingSpace.container, false, false, false, false, false, false, false, false)
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floatingObject.initialize('Strategy Part', payload)
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floatingObject.initialize('UI Object', payload)
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payload.floatingObject = floatingObject
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if (payload.node.savedPayload !== undefined) {
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@@ -59,7 +59,7 @@ function uiObjectConstructor () {
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}
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}
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let strategyPart = newStrategyPart()
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let strategyPart = newUiObject()
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payload.uiObject = strategyPart
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strategyPart.fitFunction = canvas.floatingSpace.fitIntoVisibleArea
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strategyPart.isVisibleFunction = canvas.floatingSpace.isThisPointVisible
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