spawn position bug fixed

This commit is contained in:
Luis Fernando Molina committed 2020-01-24 12:52:06 +01:00
1 parent 59474ac38d
commit e86fc67188
2 files changed
+2 -5

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+2 -2
View File
@@ -226,8 +226,8 @@ function newWorkspace () {
/* It does not exist, so we recreeate it respecting the inner state of each object. */
let positionOffset = {
x: spawnPosition.x - droppedNode.savedPayload.targetPosition.x,
y: spawnPosition.y - droppedNode.savedPayload.targetPosition.y
x: spawnPosition.x - droppedNode.savedPayload.position.x,
y: spawnPosition.y - droppedNode.savedPayload.position.y
}
thisObject.workspaceNode.rootNodes.push(droppedNode)
-3
View File
@@ -46,9 +46,6 @@ function newUiObjectConstructor () {
y: payload.node.savedPayload.position.y
}
// if (position.x === undefined) { position.x = spawnPosition.x }
// if (position.y === undefined) { position.y = spawnPosition.y }
floatingObject.setPosition(position)
payload.node.savedPayload.position = undefined
if (payload.node.savedPayload.floatingObject.isPinned === true) {