We can hide the Products Panel now.
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971e547ab4
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10 files changed
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-87
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@@ -1,4 +1,4 @@
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let browserCanvasContext // The context of the canvas object.
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let stepsInitializationCounter = 0 // This counter the initialization steps required to be able to turn off the splash screen.
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@@ -13,13 +13,14 @@ function newCanvas () {
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const logger = newWebDebugLog()
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logger.fileName = MODULE_NAME
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/* Mouse event related variables. */
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/* Mouse event related variables. */
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let containerDragStarted = false
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let floatingObjectDragStarted = false
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let floatingObjectBeingDragged
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let containerBeingDragged
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let viewPortBeingDragged = false
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let ignoreNextClick = false
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let dragVector = {
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downX: 0,
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@@ -28,7 +29,7 @@ function newCanvas () {
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upY: 0
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}
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/* canvas object */
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/* canvas object */
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let thisObject = {
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eventHandler: undefined,
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@@ -49,34 +50,34 @@ function newCanvas () {
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return thisObject
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/*
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The canvas object represents a layer on top of the browser canvas object.
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The canvas object represents a layer on top of the browser canvas object.
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Graphically, thiscanvas object has 4 spaces:
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Graphically, thiscanvas object has 4 spaces:
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1. The "Top Space": It is where Team and User information is displayed.
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2. The "Chart Space": It is where the charts are plotted.
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3. The "Floating Space": It is where floating elements live. There is a physics engine for this layer that allows these elements to flow.
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4. The "Panels Space": It is where panels live. --> This space has yet to be develop, currently pannels are somehow at the Chart Space.
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5. The "Bottom Space": Includes the breakpoint bar and a toolbar.
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1. The "Top Space": It is where Team and User information is displayed.
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2. The "Chart Space": It is where the charts are plotted.
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3. The "Floating Space": It is where floating elements live. There is a physics engine for this layer that allows these elements to flow.
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4. The "Panels Space": It is where panels live. --> This space has yet to be develop, currently pannels are somehow at the Chart Space.
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5. The "Bottom Space": Includes the breakpoint bar and a toolbar.
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All these spaces are child objects of the Canvas object.
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All these spaces are child objects of the Canvas object.
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Canvas
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---> topSpace
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---> chartSpace
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---> flaotingSpace
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---> panelsSpace
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---> bottomSpace
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Canvas
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---> topSpace
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---> chartSpace
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---> flaotingSpace
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---> panelsSpace
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---> bottomSpace
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*/
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function finalize () {
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@@ -91,15 +92,15 @@ function newCanvas () {
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browserCanvas.removeEventListener('mousemove', onMouseMove, false)
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browserCanvas.removeEventListener('click', onMouseClick, false)
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/* Mouse wheel events. */
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/* Mouse wheel events. */
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if (browserCanvas.removeEventListener) {
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// IE9, Chrome, Safari, Opera
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// IE9, Chrome, Safari, Opera
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browserCanvas.removeEventListener('mousewheel', onMouseWheel, false)
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// Firefox
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// Firefox
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browserCanvas.removeEventListener('DOMMouseScroll', onMouseWheel, false)
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}
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// IE 6/7/8
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// IE 6/7/8
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else browserCanvas.detachEvent('onmousewheel', onMouseWheel)
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} catch (err) {
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if (ERROR_LOG === true) { logger.write('[ERROR] finalize -> err = ' + err) }
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@@ -114,7 +115,7 @@ function newCanvas () {
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addCanvasEvents()
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/* Instantiate all the children spaces of Canvas object */
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/* Instantiate all the children spaces of Canvas object */
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thisObject.topSpace = newTopSpace()
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thisObject.topSpace.initialize()
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@@ -142,7 +143,7 @@ function newCanvas () {
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}
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}
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/* Splash Screen */
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/* Splash Screen */
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splashScreen = newSplashScreen()
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splashScreen.initialize()
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@@ -156,7 +157,7 @@ function newCanvas () {
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thisObject.animation = animation
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/* Here we add all the functions that will be called during the animation cycle. */
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/* Here we add all the functions that will be called during the animation cycle. */
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animation.addCallBackFunction('Chart Space', thisObject.chartSpace.draw, onFunctionAdded)
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animation.addCallBackFunction('Floating Space', thisObject.floatingSpace.floatingLayer.physicsLoop, onFunctionAdded)
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@@ -177,7 +178,7 @@ function newCanvas () {
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if (ERROR_LOG === true) { logger.write('[ERROR] initialize -> onAnimationInitialized -> onFunctionAdded -> Animation Stopped since a vital funtion could not be added.') }
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/* Display some Error Page here. */
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/* Display some Error Page here. */
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}
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} catch (err) {
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if (ERROR_LOG === true) { logger.write('[ERROR] initialize -> onAnimationInitialized -> onFunctionAdded -> err = ' + err) }
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@@ -240,23 +241,28 @@ function newCanvas () {
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try {
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if (INFO_LOG === true) { logger.write('[INFO] addCanvasEvents -> Entering function.') }
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/* Mouse down and up events to control the drag of the canvas. */
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/* Mouse down and up events to control the drag of the canvas. */
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browserCanvas.addEventListener('mousedown', onMouseDown, false)
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browserCanvas.addEventListener('mouseup', onMouseUp, false)
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browserCanvas.addEventListener('mousemove', onMouseMove, false)
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browserCanvas.addEventListener('click', onMouseClick, false)
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/* Mouse wheel events. */
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/* Mouse wheel events. */
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if (browserCanvas.addEventListener) {
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// IE9, Chrome, Safari, Opera
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// IE9, Chrome, Safari, Opera
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browserCanvas.addEventListener('mousewheel', onMouseWheel, false)
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// Firefox
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// Firefox
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browserCanvas.addEventListener('DOMMouseScroll', onMouseWheel, false)
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}
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// IE 6/7/8
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// IE 6/7/8
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else browserCanvas.attachEvent('onmousewheel', onMouseWheel)
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// Disables the context menu when you right mouse click the canvas.
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browserCanvas.oncontextmenu = function (e) {
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e.preventDefault()
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}
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} catch (err) {
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if (ERROR_LOG === true) { logger.write('[ERROR] addCanvasEvents -> err = ' + err) }
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}
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@@ -266,18 +272,18 @@ function newCanvas () {
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try {
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if (INFO_LOG === true) { logger.write('[INFO] onMouseDown -> Entering function.') }
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/*
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/*
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There are four types of elements that can be dragged.
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There are four types of elements that can be dragged.
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1. Panels.
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2. Floating Elements (Currently only FloatingObjects).
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3. Charts.
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4. The Viewport.
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1. Panels.
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2. Floating Elements (Currently only FloatingObjects).
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3. Charts.
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4. The Viewport.
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We eveluate each space in order to see if they are holding the element being dragged, and we fallout at the Viewport.
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We eveluate each space in order to see if they are holding the element being dragged, and we fallout at the Viewport.
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*/
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*/
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let point = {
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x: event.pageX,
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@@ -289,7 +295,7 @@ function newCanvas () {
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let container
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/* We check if the mouse is over an element of the Top Space / */
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/* We check if the mouse is over an element of the Top Space / */
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container = thisObject.topSpace.getContainer(point)
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@@ -299,7 +305,7 @@ function newCanvas () {
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return
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}
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/* We check if the mouse is over an element of the Bottom Space / */
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/* We check if the mouse is over an element of the Bottom Space / */
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container = thisObject.bottomSpace.getContainer(point)
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@@ -309,17 +315,22 @@ function newCanvas () {
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return
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}
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/* We check if the mouse is over a panel/ */
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/* We check if the mouse is over a panel/ */
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container = thisObject.panelsSpace.getContainer(point)
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if (container !== undefined && container.isDraggeable === true) {
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if (container !== undefined && container.isDraggeable === true && event.button === 2) {
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containerBeingDragged = container
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containerDragStarted = true
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return
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}
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/* We check if the mouse is over a floatingObject/ */
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if (container !== undefined && container.isClickeable === true) {
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/* We dont want to mess up with the click */
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return
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}
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/* We check if the mouse is over a floatingObject/ */
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floatingObjectBeingDragged = thisObject.floatingSpace.floatingLayer.isInside(point.x, point.y)
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@@ -328,7 +339,7 @@ function newCanvas () {
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return
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}
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/* If it is not, then we check if it is over any of the existing containers at the Chart Space. */
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/* If it is not, then we check if it is over any of the existing containers at the Chart Space. */
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container = thisObject.chartSpace.getContainer(point)
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@@ -348,6 +359,10 @@ function newCanvas () {
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try {
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if (INFO_LOG === true) { logger.write('[INFO] onMouseClick -> Entering function.') }
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if (ignoreNextClick === true) {
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ignoreNextClick = false
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return
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}
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let point = {
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x: event.pageX,
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y: event.pageY - window.canvasApp.topMargin
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@@ -355,7 +370,7 @@ function newCanvas () {
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let container
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/* We check if the mouse is over an element of the Top Space / */
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/* We check if the mouse is over an element of the Top Space / */
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container = thisObject.topSpace.getContainer(point)
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@@ -364,7 +379,7 @@ function newCanvas () {
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return
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}
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/* We check if the mouse is over an element of the Bottom Space / */
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/* We check if the mouse is over an element of the Bottom Space / */
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container = thisObject.bottomSpace.getContainer(point)
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@@ -373,7 +388,7 @@ function newCanvas () {
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return
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}
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/* We check if the mouse is over a panel/ */
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/* We check if the mouse is over a panel/ */
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container = thisObject.panelsSpace.getContainer(point)
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@@ -382,7 +397,7 @@ function newCanvas () {
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return
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}
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/* We check if the mouse is over a floatingObject/ */
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/* We check if the mouse is over a floatingObject/ */
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let floatingObjectBeingClicked = thisObject.floatingSpace.floatingLayer.isInside(point.x, point.y)
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@@ -393,7 +408,7 @@ function newCanvas () {
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return
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}
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/* If it is not, then we check if it is over any of the existing containers at the Chart Space. */
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/* If it is not, then we check if it is over any of the existing containers at the Chart Space. */
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container = thisObject.chartSpace.getContainer(point)
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@@ -414,7 +429,14 @@ function newCanvas () {
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thisObject.eventHandler.raiseEvent('Drag Finished', undefined)
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}
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/* Turn off all the possible things that can be dragged. */
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if (
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containerDragStarted ||
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floatingObjectDragStarted ||
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viewPortBeingDragged
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) {
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ignoreNextClick = true
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}
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/* Turn off all the possible things that can be dragged. */
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containerDragStarted = false
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floatingObjectDragStarted = false
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@@ -443,8 +465,8 @@ function newCanvas () {
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if (containerDragStarted === true || floatingObjectDragStarted === true || viewPortBeingDragged === true) {
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if (floatingObjectDragStarted === true) {
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if (thisObject.floatingSpace.floatingLayer.isInsideFloatingObject(floatingObjectBeingDragged, point.x, point.y) === false) {
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/* This means that the user stop moving the mouse and the floatingObject floatingObject out of the pointer.
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In this case we cancell the drag operation . */
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/* This means that the user stop moving the mouse and the floatingObject floatingObject out of the pointer.
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In this case we cancell the drag operation . */
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floatingObjectDragStarted = false
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browserCanvas.style.cursor = 'auto'
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@@ -468,11 +490,11 @@ function newCanvas () {
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try {
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if (INFO_LOG === true) { logger.write('[INFO] onMouseOver -> Entering function.') }
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/* First we raise the event signaling theat the mouse is potentially over another item, so that the current item can turn itself off. */
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/* First we raise the event signaling theat the mouse is potentially over another item, so that the current item can turn itself off. */
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thisObject.eventHandler.raiseEvent('onMouseNotOver')
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/* Then we check who is the current object underneeth the mounse. */
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/* Then we check who is the current object underneeth the mounse. */
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let point = {
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x: event.pageX,
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@@ -481,7 +503,7 @@ function newCanvas () {
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let container
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/* We check if the mouse is over an element of the Top Space / */
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/* We check if the mouse is over an element of the Top Space / */
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container = thisObject.topSpace.getContainer(point)
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@@ -490,7 +512,7 @@ function newCanvas () {
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return
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}
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/* We check if the mouse is over an element of the Bottom Space / */
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/* We check if the mouse is over an element of the Bottom Space / */
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container = thisObject.bottomSpace.getContainer(point)
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@@ -499,7 +521,7 @@ function newCanvas () {
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return
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}
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/* We check if the mouse is over a panel/ */
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/* We check if the mouse is over a panel/ */
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container = thisObject.panelsSpace.getContainer(point)
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@@ -508,7 +530,7 @@ function newCanvas () {
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return
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}
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/* We check if the mouse is over a floatingObject/ */
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/* We check if the mouse is over a floatingObject/ */
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let floatingObjectBeingClicked = thisObject.floatingSpace.floatingLayer.isInside(point.x, point.y)
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@@ -519,7 +541,7 @@ function newCanvas () {
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return
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}
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/* If it is not, then we check if it is over any of the existing containers at the Chart Space. */
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/* If it is not, then we check if it is over any of the existing containers at the Chart Space. */
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container = thisObject.chartSpace.getContainer(point)
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@@ -536,11 +558,11 @@ function newCanvas () {
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try {
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if (INFO_LOG === true) { logger.write('[INFO] onMouseWheel -> Entering function.') }
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// cross-browser wheel delta
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// cross-browser wheel delta
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var event = window.event || event // old IE support
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let delta = Math.max(-1, Math.min(1, event.wheelDelta || -event.detail))
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/* We try first with panels. */
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/* We try first with panels. */
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let point = {
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x: event.pageX,
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@@ -554,7 +576,7 @@ function newCanvas () {
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return false // This instructs the browser not to take the event and scroll the page.
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}
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/* We try second with floating objects. */
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/* We try second with floating objects. */
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let floatingObjectIndex = canvas.floatingSpace.floatingLayer.isInside(point.x, point.y)
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@@ -563,7 +585,7 @@ function newCanvas () {
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return false // This instructs the browser not to take the event and scroll the page.
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}
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/* We try the Bottom Space. */
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/* We try the Bottom Space. */
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let bottomContainer = canvas.bottomSpace.getContainer({ x: point.x, y: point.y })
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@@ -572,7 +594,7 @@ function newCanvas () {
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return false // This instructs the browser not to take the event and scroll the page.
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}
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/* Finally we try the Chart Space. */
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/* Finally we try the Chart Space. */
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let chartContainer = canvas.chartSpace.getContainer({ x: point.x, y: point.y })
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@@ -580,7 +602,7 @@ function newCanvas () {
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chartContainer.eventHandler.raiseEvent('Mouse Wheel', event.wheelDelta)
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return false // This instructs the browser not to take the event and scroll the page.
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} else {
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/* If all the above fails, we fallback into applying zoom to the viewPort */
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/* If all the above fails, we fallback into applying zoom to the viewPort */
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viewPort.applyZoom(delta)
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return false // This instructs the browser not to take the event and scroll the page.
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@@ -613,7 +635,7 @@ function newCanvas () {
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}
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if (containerDragStarted || viewPortBeingDragged) {
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/* The parameters received have been captured with zoom applied. We must remove the zoom in order to correctly modify the displacement. */
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/* The parameters received have been captured with zoom applied. We must remove the zoom in order to correctly modify the displacement. */
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let downCopy = {
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x: dragVector.downX,
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@@ -622,7 +644,7 @@ function newCanvas () {
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let downCopyNoTransf
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downCopyNoTransf = viewPort.unzoomThisPoint(downCopy)
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// downCopyNoTransf = containerBeingDragged.zoom.unzoomThisPoint(downCopyNoTransf);
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// downCopyNoTransf = containerBeingDragged.zoom.unzoomThisPoint(downCopyNoTransf);
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let upCopy = {
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x: dragVector.upX,
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@@ -647,7 +669,7 @@ function newCanvas () {
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}
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}
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/* Finally we set the starting point of the new dragVector at this current point. */
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/* Finally we set the starting point of the new dragVector at this current point. */
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dragVector.downX = dragVector.upX
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dragVector.downY = dragVector.upY
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@@ -657,3 +679,4 @@ function newCanvas () {
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}
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}
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}
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+1
-1
@@ -131,7 +131,7 @@ const EARLIEST_DATE = new Date(2014, 0, 18, 4, 26, 8);
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const TOP_SPACE_HEIGHT = 5;
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const BOTTOM_SPACE_HEIGHT = 35;
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|
||||
const BREAKPOINT_HEIGHT = 15;
|
||||
|
||||
const PRODUCT_CARD_STATUS = {
|
||||
ON: 'on',
|
||||
|
||||
+63
-1
@@ -17,9 +17,15 @@
|
||||
container.isDraggeable = true
|
||||
container.isWheelable = true
|
||||
|
||||
container.isClickeable = true
|
||||
|
||||
thisObject.container = container
|
||||
thisObject.container.frame.containerName = "Indicators and Algobots's Products"
|
||||
|
||||
/* Lets listen to our own events to react when we have a Mouse Click */
|
||||
|
||||
thisObject.container.eventHandler.listenToEvent('onMouseClick', buttonPressed)
|
||||
|
||||
let isInitialized = false
|
||||
let productCards = []
|
||||
|
||||
@@ -28,7 +34,14 @@
|
||||
|
||||
/* Needed Variables */
|
||||
|
||||
var lastY = 5
|
||||
let lastY = 5
|
||||
|
||||
/* Animation to hide the pannel */
|
||||
|
||||
let tabStatus = 'visible'
|
||||
let visiblePosition = {}
|
||||
let hiddenPosition = {}
|
||||
let transitionPosition = {}
|
||||
|
||||
return thisObject
|
||||
|
||||
@@ -43,6 +56,15 @@
|
||||
|
||||
thisObject.container.frame.position = position
|
||||
|
||||
visiblePosition.x = thisObject.container.frame.position.x
|
||||
visiblePosition.y = thisObject.container.frame.position.y
|
||||
|
||||
hiddenPosition.x = thisObject.container.frame.position.x
|
||||
hiddenPosition.y = viewPort.visibleArea.bottomRight.y
|
||||
|
||||
transitionPosition.x = visiblePosition.x
|
||||
transitionPosition.y = visiblePosition.y
|
||||
|
||||
/* First thing is to build the productCards array */
|
||||
|
||||
let devTeams = ecosystem.getTeams()
|
||||
@@ -113,6 +135,27 @@
|
||||
isInitialized = true
|
||||
}
|
||||
|
||||
function buttonPressed (event) {
|
||||
if (tabStatus === 'visible') {
|
||||
visiblePosition.x = thisObject.container.frame.position.x
|
||||
visiblePosition.y = thisObject.container.frame.position.y
|
||||
|
||||
hiddenPosition.x = thisObject.container.frame.position.x
|
||||
hiddenPosition.y = viewPort.visibleArea.bottomRight.y
|
||||
|
||||
transitionPosition.x = visiblePosition.x
|
||||
transitionPosition.y = visiblePosition.y
|
||||
|
||||
container.isDraggeable = false
|
||||
container.isWheelable = false
|
||||
tabStatus = 'going down'
|
||||
} else {
|
||||
container.isDraggeable = true
|
||||
container.isWheelable = true
|
||||
tabStatus = 'going up'
|
||||
}
|
||||
}
|
||||
|
||||
function onMouseWheel (pDelta) {
|
||||
if (pDelta > 0) {
|
||||
pDelta = -1
|
||||
@@ -201,6 +244,25 @@
|
||||
function draw () {
|
||||
if (isInitialized === false) { return }
|
||||
|
||||
if (tabStatus === 'going down') {
|
||||
if (transitionPosition.y < hiddenPosition.y) {
|
||||
transitionPosition.y = transitionPosition.y + 15
|
||||
thisObject.container.frame.position.y = transitionPosition.y
|
||||
} else {
|
||||
thisObject.container.frame.position.y = hiddenPosition.y
|
||||
tabStatus = 'hidden'
|
||||
}
|
||||
}
|
||||
if (tabStatus === 'going up') {
|
||||
if (transitionPosition.y > visiblePosition.y) {
|
||||
transitionPosition.y = transitionPosition.y - 15
|
||||
thisObject.container.frame.position.y = transitionPosition.y
|
||||
} else {
|
||||
thisObject.container.frame.position.y = visiblePosition.y
|
||||
tabStatus = 'visible'
|
||||
}
|
||||
}
|
||||
|
||||
thisObject.container.frame.draw(false, false, true)
|
||||
|
||||
for (let i = 0; i < visibleProductCards.length; i++) {
|
||||
|
||||
@@ -50,7 +50,7 @@ function newCurrentBot () {
|
||||
|
||||
function resize () {
|
||||
container.frame.position.x = viewPort.visibleArea.topLeft.x + thisObject.container.frame.width * 1
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y + BREAKPOINT_HEIGHT
|
||||
}
|
||||
|
||||
function onDevTeamChanged () {
|
||||
|
||||
@@ -122,7 +122,7 @@ function newCurrentEvent () {
|
||||
|
||||
function resize () {
|
||||
container.frame.position.x = viewPort.visibleArea.topLeft.x + thisObject.container.frame.width * 2
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y + BREAKPOINT_HEIGHT
|
||||
}
|
||||
|
||||
function onClick () {
|
||||
|
||||
@@ -50,7 +50,7 @@ function newCurrentProcess () {
|
||||
|
||||
function resize () {
|
||||
container.frame.position.x = viewPort.visibleArea.topLeft.x + thisObject.container.frame.width * 3
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y + BREAKPOINT_HEIGHT
|
||||
}
|
||||
|
||||
function onUserBotChanged () {
|
||||
|
||||
@@ -35,7 +35,7 @@ function newCurrentStartMode () {
|
||||
|
||||
function resize () {
|
||||
container.frame.position.x = viewPort.visibleArea.topLeft.x + thisObject.container.frame.width * 4
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y + BREAKPOINT_HEIGHT
|
||||
}
|
||||
|
||||
function onClick () {
|
||||
|
||||
+1
-1
@@ -56,7 +56,7 @@ function newDevTeam () {
|
||||
|
||||
function resize () {
|
||||
container.frame.position.x = viewPort.visibleArea.topLeft.x + thisObject.container.frame.width * 0
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y + BREAKPOINT_HEIGHT
|
||||
}
|
||||
|
||||
function onClick () {
|
||||
|
||||
+1
-1
@@ -15,7 +15,7 @@ function newEndUser () {
|
||||
thisObject.container.frame.height = BOTTOM_SPACE_HEIGHT
|
||||
|
||||
container.frame.position.x = viewPort.visibleArea.topRight.x - thisObject.container.frame.width * 5
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y + BREAKPOINT_HEIGHT
|
||||
|
||||
container.isDraggeable = false
|
||||
|
||||
|
||||
+1
-1
@@ -15,7 +15,7 @@ function newLogin () {
|
||||
thisObject.container.frame.height = BOTTOM_SPACE_HEIGHT
|
||||
|
||||
container.frame.position.x = viewPort.visibleArea.topRight.x - thisObject.container.frame.width * 1
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y
|
||||
container.frame.position.y = viewPort.visibleArea.bottomLeft.y + BREAKPOINT_HEIGHT
|
||||
|
||||
container.isDraggeable = false
|
||||
container.isClickeable = true
|
||||
|
||||
Reference in new issue
Block a user