only with mouse over

This commit is contained in:
Luis Fernando Molina committed 2020-03-16 09:25:56 +01:00
1 parent 6076c7d4b2
commit cf49462760
3 files changed
+302 -13

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+51 -6
View File
@@ -7,6 +7,7 @@ function newLayersPanel () {
payload: undefined,
isVisible: true,
upDownButton: undefined,
leftRightButton: undefined,
physics: physics,
draw: draw,
getContainer: getContainer,
@@ -38,13 +39,23 @@ function newLayersPanel () {
let posiblePanelHeight = (layerHeight + LAYER_SEPARATION) * posibleVisibleLayers + headerHeight + footerHeight
let onMouseWheelEventSuscriptionId
let onMouseOverEventSubscriptionId
let onMouseNotOverEventSubscriptionId
let isMouseOver
return thisObject
function finalize () {
thisObject.container.eventHandler.stopListening(onMouseWheelEventSuscriptionId)
thisObject.container.eventHandler.stopListening(onMouseOverEventSubscriptionId)
thisObject.container.eventHandler.stopListening(onMouseNotOverEventSubscriptionId)
thisObject.upDownButton.finalize()
thisObject.upDownButton = undefined
thisObject.leftRightButton.finalize()
thisObject.leftRightButton = undefined
layersMap = undefined
visibleLayers = undefined
@@ -75,19 +86,39 @@ function newLayersPanel () {
thisObject.upDownButton.fitFunction = thisObject.fitFunction
thisObject.upDownButton.initialize()
thisObject.leftRightButton = newLeftRightButton()
thisObject.leftRightButton.parentContainer = thisObject.container
thisObject.leftRightButton.container.frame.parentFrame = thisObject.container.frame
thisObject.leftRightButton.fitFunction = thisObject.fitFunction
thisObject.leftRightButton.initialize()
onMouseWheelEventSuscriptionId = thisObject.container.eventHandler.listenToEvent('onMouseWheel', onMouseWheel)
onMouseOverEventSubscriptionId = thisObject.container.eventHandler.listenToEvent('onMouseOver', onMouseOver)
onMouseNotOverEventSubscriptionId = thisObject.container.eventHandler.listenToEvent('onMouseNotOver', onMouseNotOver)
readObjectState()
isInitialized = true
}
function onMouseOver (event) {
isMouseOver = true
}
function onMouseNotOver () {
isMouseOver = false
}
function saveObjectStateVisibleLayers () {
savePropertyAtNodeConfig(thisObject.payload, 'visibleLayers', desiredVisibleLayers)
}
function saveObjectStatePanelLocation () {
savePropertyAtNodeConfig(thisObject.payload, 'panelLocation', thisObject.upDownButton.status)
let panelLocation = {
upOrDown: thisObject.upDownButton.status,
leftOrRight: thisObject.leftRightButton.status
}
savePropertyAtNodeConfig(thisObject.payload, 'panelLocation', panelLocation)
}
function readObjectState () {
@@ -119,11 +150,16 @@ function newLayersPanel () {
saveObjectStatePanelLocation() // this overrides any invalid value at the config.
return
} else {
if (storedValue !== 'up' && storedValue !== 'down') {
if (storedValue.upOrDown !== 'up' && storedValue.upOrDown !== 'down') {
saveObjectStatePanelLocation() // this overrides any invalid value at the config.
return
}
thisObject.upDownButton.setStatus(storedValue)
if (storedValue.leftOrRight !== 'left' && storedValue.leftOrRight !== 'right') {
saveObjectStatePanelLocation() // this overrides any invalid value at the config.
return
}
thisObject.upDownButton.setStatus(storedValue.upOrDown)
thisObject.leftRightButton.setStatus(storedValue.leftOrRight)
saveObjectStatePanelLocation()
}
}
@@ -247,8 +283,13 @@ function newLayersPanel () {
if (isInitialized === false || thisObject.visible === false || thisObject.isHidden === true) { return }
let container
container = thisObject.upDownButton.getContainer(point)
if (container !== undefined) { return container }
if (isMouseOver === true && purpose !== GET_CONTAINER_PURPOSE.MOUSE_OVER) {
container = thisObject.upDownButton.getContainer(point)
if (container !== undefined) { return container }
container = thisObject.leftRightButton.getContainer(point)
if (container !== undefined) { return container }
}
/* First we check if thisObject point is inside thisObject space. */
if (thisObject.container.frame.isThisPointHere(point, true) === true) {
@@ -302,6 +343,7 @@ function newLayersPanel () {
if (thisObject.payload.node === undefined) { return }
thisObject.upDownButton.physics()
thisObject.leftRightButton.physics()
saveFrame(thisObject.payload, thisObject.container.frame)
syncWithConfigPhysics()
@@ -387,7 +429,10 @@ function newLayersPanel () {
visibleLayers[i].draw()
}
drawScrollBar()
thisObject.upDownButton.draw()
if (isMouseOver === true) {
thisObject.upDownButton.draw()
thisObject.leftRightButton.draw()
}
}
function drawHeader () {
+245
View File
@@ -0,0 +1,245 @@
function newLeftRightButton () {
let thisObject = {
container: undefined,
fitFunction: undefined,
parentContainer: undefined,
status: undefined,
setStatus: setStatus,
physics: physics,
draw: draw,
getContainer: getContainer, // returns the inner most container that holds the point received by parameter.
initialize: initialize,
finalize: finalize
}
let isInitialized = false
/* Cointainer stuff */
thisObject.container = newContainer()
thisObject.container.name = 'Left Right Button'
thisObject.container.initialize()
thisObject.container.isClickeable = true
thisObject.container.isDraggeable = false
thisObject.container.frame.containerName = 'Left Right Button'
thisObject.status = 'left'
let leftPosition = {}
let rightPosition = {}
let transitionPosition = {}
let onMouseClickEventSuscriptionId
return thisObject
function finalize () {
thisObject.container.eventHandler.stopListening(onMouseClickEventSuscriptionId)
thisObject.container.finalize()
thisObject.container = undefined
thisObject.fitFunction = undefined
thisObject.parentContainer = undefined
thisObject.status = undefined
leftPosition = undefined
rightPosition = undefined
transitionPosition = undefined
}
function initialize () {
thisObject.container.frame.width = 12
thisObject.container.frame.height = 12
let position = {
x: thisObject.container.frame.parentFrame.width * 2.25 / 8 - thisObject.container.frame.width / 2,
y: 40 * 4 / 8 - thisObject.container.frame.height / 2
}
thisObject.container.frame.position = position
leftPosition.x = thisObject.parentContainer.frame.position.x
leftPosition.y = thisObject.parentContainer.frame.position.y
rightPosition.x = thisObject.parentContainer.frame.position.x
rightPosition.y = canvas.chartingSpace.viewport.visibleArea.bottomRight.y
transitionPosition.x = leftPosition.x
transitionPosition.y = leftPosition.y
/* Lets listen to our own events to react when we have a Mouse Click */
onMouseClickEventSuscriptionId = thisObject.container.eventHandler.listenToEvent('onMouseClick', onMouseClick)
isInitialized = true
}
function setStatus (value) {
if (value === 'left' && thisObject.status === 'right') {
thisObject.status = 'going left'
}
if (value === 'right' && thisObject.status === 'left') {
thisObject.status = 'going right'
}
}
function onMouseClick (event) {
if (thisObject.status === 'left') {
transitionPosition.x = leftPosition.x
transitionPosition.y = leftPosition.y
thisObject.status = 'going right'
} else {
transitionPosition.x = rightPosition.x
transitionPosition.y = rightPosition.y
thisObject.status = 'going left'
}
}
function physics () {
return
if (isInitialized === false) { return }
leftPosition.x = thisObject.parentContainer.frame.position.x
leftPosition.y = canvas.chartingSpace.viewport.visibleArea.topRight.y
rightPosition.x = thisObject.parentContainer.frame.position.x
rightPosition.y = canvas.chartingSpace.viewport.visibleArea.bottomRight.y
if (thisObject.status === 'going right') {
if (transitionPosition.x < rightPosition.x) {
transitionPosition.x = transitionPosition.x + 50
thisObject.parentContainer.frame.position.x = transitionPosition.x
} else {
thisObject.parentContainer.frame.position.x = rightPosition.x
thisObject.status = 'right'
}
}
if (thisObject.status === 'going left') {
if (transitionPosition.x > leftPosition.x) {
transitionPosition.x = transitionPosition.x - 50
thisObject.parentContainer.frame.position.x = transitionPosition.x
} else {
thisObject.parentContainer.frame.position.x = leftPosition.x
thisObject.status = 'left'
}
}
}
function draw () {
if (isInitialized === false) { return }
drawButton()
}
function getContainer (point, purpose) {
let container
if (thisObject.container.frame.isThisPointHere(point, true) === true) {
return thisObject.container
}
}
function drawButton () {
let point1
let point2
let point3
switch (thisObject.status) {
case 'left': {
point1 = {
x: 3,
y: 3
}
point2 = {
x: 3,
y: thisObject.container.frame.height - 3
}
point3 = {
x: thisObject.container.frame.width - 3,
y: thisObject.container.frame.height / 2
}
break
}
case 'going right': {
point1 = {
x: 4,
y: 4
}
point2 = {
x: 4,
y: thisObject.container.frame.height - 4
}
point3 = {
x: thisObject.container.frame.width - 4,
y: thisObject.container.frame.height / 2
}
break
}
case 'going left': {
point1 = {
x: thisObject.container.frame.width - 4,
y: 4
}
point2 = {
x: thisObject.container.frame.width - 4,
y: thisObject.container.frame.height - 4
}
point3 = {
x: 4,
y: thisObject.container.frame.height / 2
}
break
}
case 'right': {
point1 = {
x: thisObject.container.frame.width - 3,
y: 3
}
point2 = {
x: thisObject.container.frame.width - 3,
y: thisObject.container.frame.height - 3
}
point3 = {
x: 3,
y: thisObject.container.frame.height / 2
}
break
}
}
/* Now the transformations. */
point1 = thisObject.container.frame.frameThisPoint(point1)
point2 = thisObject.container.frame.frameThisPoint(point2)
point3 = thisObject.container.frame.frameThisPoint(point3)
if (thisObject.fitFunction !== undefined) {
point1 = thisObject.fitFunction(point1)
point2 = thisObject.fitFunction(point2)
point3 = thisObject.fitFunction(point3)
}
/* Lets start the drawing. */
browserCanvasContext.beginPath()
browserCanvasContext.moveTo(point1.x, point1.y)
browserCanvasContext.lineTo(point2.x, point2.y)
browserCanvasContext.lineTo(point3.x, point3.y)
browserCanvasContext.lineTo(point1.x, point1.y)
browserCanvasContext.closePath()
browserCanvasContext.strokeStyle = 'rgba(250, 250, 250, 1)'
browserCanvasContext.lineWidth = 1
browserCanvasContext.stroke()
browserCanvasContext.fillStyle = 'rgba(250, 250, 250, 1)'
browserCanvasContext.fill()
}
}
+6 -7
View File
@@ -16,13 +16,12 @@ function newUpDownButton () {
/* Cointainer stuff */
thisObject.container = newContainer()
thisObject.container.name = 'Panel Tab Button'
thisObject.container.name = 'Up Down Button'
thisObject.container.initialize()
thisObject.container.isClickeable = true
thisObject.container.isDraggeable = false
thisObject.container.frame.containerName = 'Panel Tab Button'
thisObject.container.frame.containerName = 'Up Down Button'
/* Animation to hide the pannel */
thisObject.status = 'up'
let upPosition = {}
let downPosition = {}
@@ -45,12 +44,12 @@ function newUpDownButton () {
}
function initialize () {
thisObject.container.frame.width = 10
thisObject.container.frame.height = 10
thisObject.container.frame.width = 12
thisObject.container.frame.height = 12
let position = {
x: thisObject.parentContainer.frame.width - 14,
y: 1
x: thisObject.container.frame.parentFrame.width * 5.75 / 8 - thisObject.container.frame.width / 2,
y: 40 * 4 / 8 - thisObject.container.frame.height / 2
}
thisObject.container.frame.position = position