Performance Improvement at Designer
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@@ -200,10 +200,24 @@ function newFloatingLayer () {
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}
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}
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function collapsePhysics (thisObject) {
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let parent = thisObject.payload.chainParent
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if (parent === undefined) { return }
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if (parent.payload === undefined) { return }
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if (parent.payload.floatingObject === undefined) { return }
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thisObject.isParentCollapsed = parent.payload.floatingObject.isCollapsed
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if (thisObject.collapsedManually === false) {
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thisObject.isCollapsed = parent.payload.floatingObject.isCollapsed
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}
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}
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function makeVisible () {
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for (let i = 0; i < invisibleFloatingObjects.length; i++) {
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let floatingObject = invisibleFloatingObjects[i]
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collapsePhysics(floatingObject)
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if (floatingObject.isFrozen === false && floatingObject.isParentCollapsed === false) {
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visibleFloatingObjects.push(floatingObject)
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invisibleFloatingObjects.splice(i, 1) // Delete item from array.
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@@ -217,6 +231,8 @@ function newFloatingLayer () {
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for (let i = 0; i < visibleFloatingObjects.length; i++) {
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let floatingObject = visibleFloatingObjects[i]
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collapsePhysics(floatingObject)
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if (floatingObject.isFrozen === true || floatingObject.isParentCollapsed === true) {
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invisibleFloatingObjects.push(floatingObject)
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visibleFloatingObjects.splice(i, 1) // Delete item from array.
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@@ -256,10 +272,8 @@ function newFloatingLayer () {
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/* This function makes all the calculations to apply phisycs on all visible floatingObjects in this layer. */
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try {
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for (let i = 0; i < invisibleFloatingObjects.length; i++) {
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let floatingObject = invisibleFloatingObjects[i]
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floatingObject.physics()
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}
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DEBUG.variable1 = 'Invisible Floating Objets: ' + invisibleFloatingObjects.length
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DEBUG.variable2 = 'Visible Floating Objets: ' + visibleFloatingObjects.length
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for (let i = 0; i < visibleFloatingObjects.length; i++) {
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let floatingObject = visibleFloatingObjects[i]
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@@ -219,12 +219,13 @@ function newFloatingObject () {
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}
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function physics () {
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collapsePhysics()
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frozenPhysics()
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/* From here on, only if they are not too far. */
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if (canvas.floatingSpace.isItFar(thisObject.payload)) { return }
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thisObjectPhysics()
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thisObject.payload.uiObject.physics()
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if (thisObject.payload.uiObject !== undefined) {
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thisObject.payload.uiObject.physics()
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}
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positionContraintsPhysics()
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}
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@@ -241,18 +242,6 @@ function newFloatingObject () {
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}
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}
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function collapsePhysics () {
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let parent = thisObject.payload.chainParent
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if (parent === undefined) { return }
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if (parent.payload === undefined) { return }
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if (parent.payload.floatingObject === undefined) { return }
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thisObject.isParentCollapsed = parent.payload.floatingObject.isCollapsed
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if (thisObject.collapsedManually === false) {
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thisObject.isCollapsed = parent.payload.floatingObject.isCollapsed
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}
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}
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function positionContraintsPhysics () {
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if (thisObject.angleToParent !== ANGLE_TO_PARENT.NOT_FIXED && thisObject.isOnFocus !== true) {
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let parent = thisObject.payload.chainParent
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