Merge pull request #87 from AAMasters/develop
Collapsing Branches Improvement
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4 files changed
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-970
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@@ -23,14 +23,19 @@ function newFloatingObject () {
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isPinned: false,
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isFrozen: false,
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isTensed: false,
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isCollapsed: false,
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isParentCollapsed: false,
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frozenManually: false,
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collapsedManually: false,
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getPinStatus: getPinStatus,
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getFreezeStatus: getFreezeStatus,
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getCollapseStatus: getCollapseStatus,
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getTensionStatus: getTensionStatus,
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nearbyFloatingObjects: [],
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setPosition: setPosition,
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pinToggle: pinToggle,
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freezeToggle: freezeToggle,
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collapseToggle: collapseToggle,
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tensionToggle: tensionToggle,
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physics: physics,
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initializeMass: initializeMass,
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@@ -98,6 +103,7 @@ function newFloatingObject () {
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}
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function getContainer (point) {
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if ((thisObject.isCollapsed === true && thisObject.collapsedManually === false) || thisObject.isParentCollapsed === true) { return }
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let container
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container = thisObject.payload.uiObject.getContainer(point)
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@@ -128,6 +134,10 @@ function newFloatingObject () {
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return thisObject.isFrozen
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}
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function getCollapseStatus () {
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return thisObject.isCollapsed
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}
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function getTensionStatus () {
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return thisObject.isTensed
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}
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@@ -143,6 +153,17 @@ function newFloatingObject () {
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return thisObject.isFrozen
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}
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function collapseToggle () {
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if (thisObject.isCollapsed !== true) {
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thisObject.isCollapsed = true
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thisObject.collapsedManually = true
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} else {
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thisObject.isCollapsed = false
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thisObject.collapsedManually = false
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}
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return thisObject.isCollapsed
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}
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function tensionToggle () {
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if (thisObject.isTensed !== true) {
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thisObject.isTensed = true
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@@ -158,6 +179,7 @@ function newFloatingObject () {
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thisObjectPhysics()
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thisObject.payload.uiObject.physics()
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frozenPhysics()
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collapsePhysics()
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tensionPhysics()
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}
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@@ -170,6 +192,16 @@ function newFloatingObject () {
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}
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}
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function collapsePhysics () {
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let parent = thisObject.payload.chainParent
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if (parent !== undefined) {
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thisObject.isParentCollapsed = parent.payload.floatingObject.isCollapsed
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if (thisObject.collapsedManually === false) {
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thisObject.isCollapsed = parent.payload.floatingObject.isCollapsed
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}
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}
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}
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function tensionPhysics () {
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/* Tension Effect */
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if (thisObject.isTensed === true) {
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@@ -307,14 +339,17 @@ function newFloatingObject () {
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}
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function drawBackground () {
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if ((thisObject.isCollapsed === true && thisObject.collapsedManually === false) || thisObject.isParentCollapsed === true) { return }
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thisObject.payload.uiObject.drawBackground()
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}
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function drawMiddleground () {
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if ((thisObject.isCollapsed === true && thisObject.collapsedManually === false) || thisObject.isParentCollapsed === true) { return }
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thisObject.payload.uiObject.drawMiddleground()
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}
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function drawForeground () {
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if ((thisObject.isCollapsed === true && thisObject.collapsedManually === false) || thisObject.isParentCollapsed === true) { return }
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thisObject.payload.uiObject.drawForeground()
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}
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@@ -379,7 +379,7 @@ function newStrategyPart () {
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function detachingPhysics () {
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if (isDragging !== true) { return }
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if (thisObject.isFrozen === true) { return }
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if (thisObject.payload.floatingObject.isFrozen === true) { return }
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if (rightDragging === false) { return }
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let distanceToChainParent = Math.sqrt(Math.pow(thisObject.payload.position.x - thisObject.payload.targetPosition.x, 2) + Math.pow(thisObject.payload.position.y - thisObject.payload.targetPosition.y, 2))
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File diff suppressed because it is too large.
Load diff
@@ -323,6 +323,7 @@ function newStringifyNode () {
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floatingObject: {
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isPinned: node.payload.floatingObject.isPinned,
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isFrozen: (node.payload.floatingObject.isFrozen && node.payload.floatingObject.frozenManually),
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isCollapsed: (node.payload.floatingObject.isCollapsed && node.payload.floatingObject.collapsedManually),
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isTensed: (node.payload.floatingObject.isTensed && node.payload.floatingObject.tensedManually)
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},
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uiObject: {
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