Merge pull request #84 from AAMasters/develop

Improvements and Fixes
This commit is contained in:
benme authored and GitHub committed 2019-07-06 15:05:37 -03:00
commit 6ba9e8a871
4 files changed
+67 -35

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+39 -7
View File
@@ -30,6 +30,8 @@ function newRestartSimulation () {
let counterTillNextState = 0
let productCardsToTurnOn = []
let executionFocusExists = false
return thisObject
function finalize () {
@@ -53,7 +55,7 @@ function newRestartSimulation () {
}
function getContainer (point, purpose) {
if (thisObject.visible !== true || thisObject.status !== 'Ready') { return }
if (thisObject.visible !== true || thisObject.status !== 'Ready' || executionFocusExists === false) { return }
if (thisObject.container.frame.isThisPointHere(point, true) === true) {
return thisObject.container
@@ -165,11 +167,21 @@ function newRestartSimulation () {
break
case 'Calculating':
thisObject.status = 'Refreshing'
turnOffProductCards()
counterTillNextState = 10
counterTillNextState = 15
break
case 'Refreshing':
thisObject.status = 'Reviewing'
turnOffProductCards()
turnOnProductCards()
counterTillNextState = 150
break
case 'Reviewing':
thisObject.status = '2nd Refresh'
counterTillNextState = 25
break
case '2nd Refresh':
thisObject.status = 'Ready'
turnOffProductCards()
turnOnProductCards()
break
case 'Error':
@@ -180,6 +192,15 @@ function newRestartSimulation () {
}
positionPhysics()
executionFocusPhysics()
}
function executionFocusPhysics () {
if (canvas.strategySpace.workspace.tradingSystem !== undefined) {
executionFocusExists = true
} else {
executionFocusExists = false
}
}
function positionPhysics () {
@@ -188,7 +209,7 @@ function newRestartSimulation () {
}
function draw () {
if (thisObject.visible !== true) { return }
if (thisObject.visible !== true || executionFocusExists === false) { return }
drawBackground()
drawText()
}
@@ -213,7 +234,7 @@ function newRestartSimulation () {
break
}
case 'Saving':
params.backgroundColor = UI_COLOR.MANGANESE_PURPLE
params.backgroundColor = UI_COLOR.GREY
break
case 'Restarting':
params.backgroundColor = UI_COLOR.GREY
@@ -224,6 +245,12 @@ function newRestartSimulation () {
case 'Calculating':
params.backgroundColor = UI_COLOR.TITANIUM_YELLOW
break
case 'Reviewing':
params.backgroundColor = UI_COLOR.GREY
break
case '2nd Refresh':
params.backgroundColor = UI_COLOR.GOLDEN_ORANGE
break
case 'Error':
params.backgroundColor = UI_COLOR.RUSTED_RED
break
@@ -248,7 +275,7 @@ function newRestartSimulation () {
switch (thisObject.status) {
case 'Ready':
label = 'RE-CALCULATE'
label = 'RUN SIMULATION'
break
case 'Saving':
label = 'SAVING STRATEGIES CHANGES...'
@@ -262,6 +289,12 @@ function newRestartSimulation () {
case 'Calculating':
label = 'CALCULATING...'
break
case 'Reviewing':
label = 'WAITING TO UPDATE...'
break
case '2nd Refresh':
label = 'UPDATING...'
break
case 'Error':
label = 'ERROR, RETRY LATER'
break
@@ -277,4 +310,3 @@ function newRestartSimulation () {
browserCanvasContext.fillText(label, labelPoint.x, labelPoint.y)
}
}
+2 -2
View File
@@ -631,8 +631,8 @@ function newFloatingLayer () {
maxTargetRepulsionForce = maxTargetRepulsionForce + pDelta / 1000
if (maxTargetRepulsionForce < 0.0001) {
maxTargetRepulsionForce = 0.0001
if (maxTargetRepulsionForce < 0.0000000001) {
maxTargetRepulsionForce = 0.0000000001
}
} catch (err) {
if (ERROR_LOG === true) { logger.write('[ERROR] changeTargetRepulsion -> err= ' + err.stack) }
+21 -21
View File
@@ -197,83 +197,83 @@ function newStrategyPart () {
let compatibleSubType
switch (thisObject.payload.node.type) {
case 'Parameters':
compatibleType = 'Trading System'
compatibleType = '->' + 'Trading System'
compatibleSubType = undefined
break
case 'Base Asset':
compatibleType = 'Parameters'
compatibleType = '->' + 'Parameters'
compatibleSubType = undefined
break
case 'Strategy':
compatibleType = 'Trading System'
compatibleType = '->' + 'Trading System'
compatibleSubType = undefined
break
case 'Trigger Stage':
compatibleType = 'Strategy'
compatibleType = '->' + 'Strategy'
compatibleSubType = undefined
break
case 'Open Stage':
compatibleType = 'Strategy'
compatibleType = '->' + 'Strategy'
compatibleSubType = undefined
break
case 'Manage Stage':
compatibleType = 'Strategy'
compatibleType = '->' + 'Strategy'
compatibleSubType = undefined
break
case 'Close Stage':
compatibleType = 'Strategy'
compatibleType = '->' + 'Strategy'
compatibleSubType = undefined
break
case 'Position Size':
compatibleType = 'Trigger Stage'
compatibleType = '->' + 'Trigger Stage'
compatibleSubType = undefined
break
case 'Take Position Event':
compatibleType = 'Trigger Stage'
compatibleType = '->' + 'Trigger Stage'
compatibleSubType = undefined
break
case 'Trigger Off Event':
compatibleType = 'Trigger Stage'
compatibleType = '->' + 'Trigger Stage'
compatibleSubType = undefined
break
case 'Trigger On Event':
compatibleType = 'Trigger Stage'
compatibleType = '->' + 'Trigger Stage'
compatibleSubType = undefined
break
case 'Initial Definition':
compatibleType = 'Open Stage'
compatibleType = '->' + 'Open Stage'
compatibleSubType = undefined
break
case 'Stop':
compatibleType = 'Manage Stage' + '.' + 'Initial Definition'
compatibleType = '->' + 'Manage Stage' + '->' + 'Initial Definition'
compatibleSubType = undefined
break
case 'Take Profit':
compatibleType = 'Manage Stage' + '.' + 'Initial Definition'
compatibleType = '->' + 'Manage Stage' + '->' + 'Initial Definition'
compatibleSubType = undefined
break
case 'Phase':
compatibleType = 'Stop' + '.' + 'Take Profit' + '.' + 'Phase'
compatibleType = '->' + 'Stop' + '->' + 'Take Profit' + '->' + 'Phase'
compatibleSubType = undefined
break
case 'Formula':
compatibleType = 'Base Asset' + '.' + 'Position Size' + '.' + 'Phase'
compatibleType = '->' + 'Base Asset' + '->' + 'Position Size' + '->' + 'Phase'
compatibleSubType = undefined
break
case 'Next Phase Event':
compatibleType = 'Phase'
compatibleType = '->' + 'Phase'
compatibleSubType = undefined
break
case 'Situation':
compatibleType = 'Take Position Event' + '.' + 'Trigger On Event' + '.' + 'Trigger Off Event' + '.' + 'Next Phase Event'
compatibleType = '->' + 'Take Position Event' + '->' + 'Trigger On Event' + '->' + 'Trigger Off Event' + '->' + 'Next Phase Event'
compatibleSubType = undefined
break
case 'Condition':
compatibleType = 'Situation'
compatibleType = '->' + 'Situation'
compatibleSubType = undefined
break
case 'Code':
compatibleType = 'Condition'
compatibleType = '->' + 'Condition'
compatibleSubType = undefined
break
default:
@@ -288,7 +288,7 @@ function newStrategyPart () {
let distance = nearby[0]
let floatingObject = nearby[1]
let nearbyNode = floatingObject.payload.node
if (compatibleType.indexOf(nearbyNode.type) >= 0) {
if (compatibleType.indexOf('->' + nearbyNode.type) >= 0) {
/* Discard objects with busy coonection ports */
if (thisObject.payload.node.type === 'Parameters' && nearbyNode.parameters !== undefined) { continue }
if (thisObject.payload.node.type === 'Base Asset' && nearbyNode.baseAsset !== undefined) { continue }
+5 -5
View File
@@ -2070,7 +2070,7 @@ function newStrategyPartConstructor () {
floatingObject.targetFriction = 0.93
floatingObject.friction = INITIAL_FRICTION
floatingObject.initializeMass(1000)
floatingObject.initializeMass(500)
floatingObject.initializeRadius(45)
floatingObject.initializeImageSize(80)
floatingObject.initializeFontSize(10)
@@ -2082,7 +2082,7 @@ function newStrategyPartConstructor () {
floatingObject.targetFriction = 0.94
floatingObject.friction = INITIAL_FRICTION
floatingObject.initializeMass(750)
floatingObject.initializeMass(600)
floatingObject.initializeRadius(45)
floatingObject.initializeImageSize(80)
floatingObject.initializeFontSize(10)
@@ -2098,7 +2098,7 @@ function newStrategyPartConstructor () {
floatingObject.targetFriction = FRICTION
floatingObject.friction = INITIAL_FRICTION
floatingObject.initializeMass(500)
floatingObject.initializeMass(300)
floatingObject.initializeRadius(40)
floatingObject.initializeImageSize(70)
floatingObject.initializeFontSize(10)
@@ -2114,7 +2114,7 @@ function newStrategyPartConstructor () {
floatingObject.targetFriction = FRICTION
floatingObject.friction = INITIAL_FRICTION
floatingObject.initializeMass(250)
floatingObject.initializeMass(150)
floatingObject.initializeRadius(35)
floatingObject.initializeImageSize(60)
floatingObject.initializeFontSize(10)
@@ -2130,7 +2130,7 @@ function newStrategyPartConstructor () {
floatingObject.targetFriction = FRICTION
floatingObject.friction = INITIAL_FRICTION
floatingObject.initializeMass(100)
floatingObject.initializeMass(75)
floatingObject.initializeRadius(30)
floatingObject.initializeImageSize(50)
floatingObject.initializeFontSize(10)