Possible bug fix when crash and loses timemachine coordinates
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@@ -139,9 +139,7 @@ function newTimeMachine () {
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function initialize (callBackFunction) {
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timeFrame = INITIAL_TIME_PERIOD
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loadFrame(thisObject.payload, thisObject.container.frame)
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// thisObject.container.frame.position.x = 0
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// thisObject.container.frame.position.y = 0
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saveFrame(thisObject.payload, thisObject.container.frame)
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recalculateCoordinateSystem()
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recalculateCurrentDatetime()
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