Bug Fixed: previous distance

This commit is contained in:
Luis Fernando Molina committed 2019-05-22 15:45:14 +02:00
1 parent f06f27834e
commit 5eee5fceeb
1 file changed
+5 -3
+5 -3
View File
@@ -230,19 +230,20 @@ function newStrategyPart () {
}
function detachingPhysics () {
let distanceToChainParent = Math.sqrt(Math.pow(thisObject.payload.position.x - thisObject.payload.targetPosition.x, 2) + Math.pow(thisObject.payload.position.y - thisObject.payload.targetPosition.y, 2))
let ratio = distanceToChainParent / previousDistance
previousDistance = distanceToChainParent
if (thisObject.isOnFocus !== true) { return }
if (thisObject.payload.chainParent === undefined) { return }
if (thisObject.payload.parentNode === undefined) { return }
let THRESHOLD = 1.15
let distanceToChainParent = Math.sqrt(Math.pow(thisObject.payload.position.x - thisObject.payload.targetPosition.x, 2) + Math.pow(thisObject.payload.position.y - thisObject.payload.targetPosition.y, 2))
if (previousDistance !== undefined) {
if (distanceToChainParent / previousDistance > THRESHOLD) {
if (ratio > THRESHOLD) {
canvas.strategySpace.workspace.detachNode(thisObject.payload.node)
}
}
previousDistance = distanceToChainParent
}
function highlightPhisycs () {
@@ -609,3 +610,4 @@ function newStrategyPart () {
}
}
}