P2P Network: - Broadcasting Events to Peers and Client Implemented
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@@ -547,11 +547,6 @@ exports.newNetworkModulesWebSocketsInterface = function newNetworkModulesWebSock
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let networkClient = thisObject.networkClients[i]
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if (networkClient.socket.id === callerIdToAVoid) { continue }
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networkClient.socket.send(messageHeader.payload)
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.catch(onError)
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function onError() {
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console.log('[ERROR] Web Sockets Interface -> broadcastToPeers -> Sending Message Failed.')
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}
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}
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}
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@@ -274,7 +274,7 @@ exports.newNetworkModulesWebSocketsNetworkClient = function newNetworkModulesWeb
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function onMenssageFunction(response) {
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try {
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if (response.result === 'Ok') {
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if (response.result === 'Ok' || response.result === 'Warning') {
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resolve(response.data)
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} else {
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console.log('[ERROR] Web Sockets Network Client -> onMenssageFunction -> response.message = ' + response.message)
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@@ -111,7 +111,7 @@ exports.newSocialTradingModulesPeerInterface = function newSocialTradingModulesP
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if (NT.projects.network.globals.memory.maps.EVENTS.get(eventReceived.eventId) !== undefined) {
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let response = {
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result: 'Ok',
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result: 'Warning',
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message: 'Peer Interface Event Already Exists.'
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}
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return response
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