Implementation of Parent Children Running

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Luis Fernando Molina committed 2019-07-03 11:50:04 +02:00
1 parent 73f0188ba9
commit 468ef8d0c6
2 files changed
+11 -2

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@@ -183,7 +183,7 @@ function newFloatingObject () {
let parent = thisObject.payload.chainParent
if (parent !== undefined) {
let distanceToChainParent = Math.sqrt(Math.pow(parent.payload.position.x - thisObject.container.frame.position.x, 2) + Math.pow(parent.payload.position.y - thisObject.container.frame.position.y, 2)) // ... we calculate the distance ...
let parentChildren = canvas.strategySpace.workspace.nodeChildren.childrenCount(parent)
let parentChildren = canvas.strategySpace.workspace.nodeChildren.childrenCount(parent, thisObject.payload.node)
let axisCount = parentChildren.childrenCount
let axisIndex = parentChildren.childIndex
@@ -38,7 +38,16 @@ function newNodeChildren () {
case 'Initial Definition': {
return countChildrenInitialDefinition(parentNode, childNode)
}
case 'Event': {
case 'Next Phase Event': {
return countChildrenEvent(parentNode, childNode)
}
case 'Trigger On Event': {
return countChildrenEvent(parentNode, childNode)
}
case 'Trigger Off Event': {
return countChildrenEvent(parentNode, childNode)
}
case 'Take Position Event': {
return countChildrenEvent(parentNode, childNode)
}
case 'Stop': {