Attaching Situations Done
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64a77297d0
commit
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1 file changed
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-4
@@ -171,11 +171,11 @@ function newStrategyPart () {
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compatibleSubType = undefined
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break
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case 'Phase':
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compatibleType = 'Stop'
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compatibleType = 'Stop' + '.' + 'Take Profit' + '.' + 'Phase'
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compatibleSubType = undefined
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break
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case 'Situation':
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compatibleType = 'Phase'
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compatibleType = 'Phase' + '.' + 'Take Position Event' + '.' + 'Trigger On Event' + '.' + 'Trigger Off Event'
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compatibleSubType = undefined
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break
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case 'Condition':
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@@ -192,7 +192,7 @@ function newStrategyPart () {
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let distance = nearby[0]
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let floatingObject = nearby[1]
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let nearbyNode = floatingObject.payload.node
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if (nearbyNode.type === compatibleType) {
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if (compatibleType.indexOf(nearbyNode.type) >= 0) {
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if (foundCompatible === false) {
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if (distance < thisObject.container.frame.radius * 1.5 + floatingObject.container.frame.radius * 1.5) {
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nearbyNode.payload.uiObject.getReadyToAttach()
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@@ -623,4 +623,3 @@ function newStrategyPart () {
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}
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}
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}
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