fix phase undefined

This commit is contained in:
Luis Fernando Molina committed 2020-03-30 19:07:49 +02:00
1 parent 4e6c3b15e7
commit 3738c7277a
3 files changed
+4 -2

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+1 -1
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@@ -198,7 +198,7 @@ function newCircularMenu () {
function onNotFocus () {
for (let i = 0; i < menuItems.length; i++) {
let menuItem = menuItems[i]
menuItem.targetRadius = menuItem.rawRadius * 0 - i * 4
menuItem.targetRadius = menuItem.rawRadius * 0 - i * 1.5
menuItem.isDeployed = false
}
thisObject.isDeployed = false
+2 -1
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@@ -155,7 +155,8 @@ function newCircularMenuItem () {
function physics () {
if (thisObject.dontShowAtFullscreen === true && AT_FULL_SCREEN_MODE === true) { return }
const INCREASE_STEP = 2
let INCREASE_STEP = 2 // (thisObject.targetRadius - thisObject.rawRadius) / 4
// if (INCREASE_STEP === 0) { INCREASE_STEP = 2 }
if (Math.abs(thisObject.currentRadius - thisObject.targetRadius) >= INCREASE_STEP) {
if (thisObject.currentRadius < thisObject.targetRadius) {
+1
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@@ -1502,6 +1502,7 @@
if (parentNode !== undefined) {
let phase = parentNode.takeProfit.phases[p];
if (phase === undefined) {return} // trying to jump to a phase that does not exists.
let nextPhaseEvent = phase.nextPhaseEvent;
if (nextPhaseEvent !== undefined) {