Volumes not leaving viewport
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e3713f79d2
commit
32da960032
1 file changed
+12
-22
+12
-22
@@ -516,17 +516,12 @@
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if (calculateBuys(coordinateSystem, thisObject.container.frame.height) === false) { continue; } // We try to see if it fits in the visible area.
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if (volumePointA1.y > canvas.chartSpace.viewport.visibleArea.bottomLeft.y && frameHeightInViewPort > visibleHeight * 2 / 3) {
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if (calculateBuys(coordinateSystem, visibleHeight) === false) { continue; } // We snap t to the view port.
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/* Now we set the real value of y. */
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volumePointA1.y = canvas.chartSpace.viewport.visibleArea.bottomRight.y;
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volumePointA2.y = canvas.chartSpace.viewport.visibleArea.bottomRight.y - volume.amountBuy * coordinateSystem.scale.y;
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volumePointA3.y = canvas.chartSpace.viewport.visibleArea.bottomRight.y - volume.amountBuy * coordinateSystem.scale.y;
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volumePointA4.y = canvas.chartSpace.viewport.visibleArea.bottomRight.y;
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let diffA = volumePointA1.y - canvas.chartSpace.viewport.visibleArea.bottomLeft.y
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if (diffA > 0) {
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volumePointA1.y = volumePointA1.y - diffA
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volumePointA2.y = volumePointA2.y - diffA
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volumePointA3.y = volumePointA3.y - diffA
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volumePointA4.y = volumePointA4.y - diffA
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}
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let volumePointB1;
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@@ -570,17 +565,12 @@
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calculateSells(coordinateSystem, thisObject.container.frame.height); // We try to see if it fits in the visible area.
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if (volumePointB1.y < canvas.chartSpace.viewport.visibleArea.topLeft.y && frameHeightInViewPort > visibleHeight * 2 / 3) {
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calculateSells(coordinateSystem, visibleHeight); // We snap it to the view port.
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/* Now we set the real value of y. */
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volumePointB1.y = canvas.chartSpace.viewport.visibleArea.topLeft.y;
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volumePointB2.y = canvas.chartSpace.viewport.visibleArea.topLeft.y + volume.amountSell * coordinateSystem.scale.y;
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volumePointB3.y = canvas.chartSpace.viewport.visibleArea.topLeft.y + volume.amountSell * coordinateSystem.scale.y;
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volumePointB4.y = canvas.chartSpace.viewport.visibleArea.topLeft.y;
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let diffB = volumePointB1.y - canvas.chartSpace.viewport.visibleArea.topLeft.y
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if (diffB < 0) {
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volumePointB1.y = volumePointB1.y - diffB
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volumePointB2.y = volumePointB2.y - diffB
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volumePointB3.y = volumePointB3.y - diffB
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volumePointB4.y = volumePointB4.y - diffB
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}
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/* We put a wider base */
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