Restoring a function that was deleted by mistake
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+26
-4
@@ -7,13 +7,14 @@ function newFrame () {
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type: 'Rectangle',
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containerName: '', // This is for debugging purposes only.
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parentFrame: undefined, // Here we store the parent cointainer zoom object.
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width: browserCanvas.width,
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height: browserCanvas.height,
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radius: 0,
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position: undefined,
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container: undefined,
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width: browserCanvas.width,
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height: browserCanvas.height,
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getBodyHeight: getBodyHeight,
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draw: draw,
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container: undefined,
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fitIntoFrame: fitIntoFrame,
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frameThisPoint: frameThisPoint, // This function changes the actual frame coordinate system to the screen coordinate system.
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unframeThisPoint: unframeThisPoint,
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isThisPointHere: isThisPointHere, // This function return true is the point received as parameter lives within this frame.
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@@ -127,6 +128,28 @@ function newFrame () {
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return returnPoint
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}
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function fitIntoFrame (point) {
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/* Here we check the boundaries of the resulting points, so they dont go out of the visible area. */
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if (point.x > thisObject.width) {
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point.x = thisObject.width
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}
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if (point.x < 0) {
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point.x = 0
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}
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if (point.y > thisObject.height) {
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point.y = thisObject.height
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}
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if (point.y < 0) {
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point.y = 0
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}
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return point
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}
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function canYouMoveHere (tempDisplacement) {
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/*
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@@ -543,4 +566,3 @@ function newFrame () {
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browserCanvasContext.stroke()
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}
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}
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