Conditions and Situations being deleted, but buggy
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8feb3cd401
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-23
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@@ -130,18 +130,12 @@ function newFloatingLayer () {
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at each of the arrays until we find it. Once found, we remove it and is sent to the dying floating objects array.
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*/
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if (INFO_LOG === true) { logger.write('[INFO] killFloatingObject -> Entering function.') }
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for (let i = 0; i < invisibleFloatingObjects.length; i++) {
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let floatingObject = invisibleFloatingObjects[i]
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if (floatingObject.handle === pFloatingObjectHandle) {
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invisibleFloatingObjects.splice(i, 1) // Delete item from array.
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if (INFO_LOG === true) { logger.write('[INFO] killFloatingObject -> floatingObject.handle = ' + floatingObject.handle) }
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if (INFO_LOG === true) { logger.write('[INFO] killFloatingObject -> Removing floatingObject from invisibleFloatingObjects.') }
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if (INFO_LOG === true) { logger.write('[INFO] killFloatingObject -> invisibleFloatingObjects.length = ' + invisibleFloatingObjects.length) }
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sendToDie(floatingObject)
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return
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}
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@@ -153,10 +147,6 @@ function newFloatingLayer () {
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if (floatingObject.handle === pFloatingObjectHandle) {
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visibleFloatingObjects.splice(i, 1) // Delete item from array.
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if (INFO_LOG === true) { logger.write('[INFO] killFloatingObject -> floatingObject.handle = ' + floatingObject.handle) }
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if (INFO_LOG === true) { logger.write('[INFO] killFloatingObject -> Removing floatingObject from visibleFloatingObjects.') }
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if (INFO_LOG === true) { logger.write('[INFO] killFloatingObject -> visibleFloatingObjects.length = ' + visibleFloatingObjects.length) }
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sendToDie(floatingObject)
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return
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}
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@@ -223,15 +213,15 @@ function newFloatingLayer () {
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break
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}
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case 'Strategy Part': {
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if (pFloatingObject.payload.profile.visible === false) { return }
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if (pFloatingObject.payload.visible === false) { return }
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payload.profile = {
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position: {
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x: pFloatingObject.payload.position.x,
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y: pFloatingObject.payload.position.y
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},
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visible: pFloatingObject.payload.profile.visible,
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botAvatar: pFloatingObject.payload.profile.botAvatar
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visible: pFloatingObject.payload.visible,
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botAvatar: pFloatingObject.payload.botAvatar
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}
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pFloatingObject.payload = payload
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@@ -921,3 +911,4 @@ function newFloatingLayer () {
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}
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}
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}
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+37
-10
@@ -58,6 +58,7 @@ function newStrategy () {
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payload.onMenuItemClick = onMenuItemClick
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node.handle = canvas.floatingSpace.strategyParts.createNewStrategyPart(partType, payload)
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node.payload = payload
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}
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function destroyPart (node) {
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@@ -242,20 +243,46 @@ function newStrategy () {
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case 'Delete Phase':
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break
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case 'Delete Situation':
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for (let i = 0; i < payload.parentNode.situations.length; i++) {
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let situation = payload.parentNode.situations[i]
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if (situation.name === payload.node.name) {
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payload.parentNode.situations.splice(i)
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return
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}
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}
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case 'Delete Situation': {
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deleteSituation(payload.node)
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break
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case 'Delete Condition':
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}
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break
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case 'Delete Condition': {
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deleteCondition(payload.node)
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break
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}
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default:
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}
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}
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function deleteSituation (node) {
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let payload = node.payload
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for (let j = 0; j < payload.parentNode.situations.length; j++) {
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let situation = payload.parentNode.situations[j]
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if (situation.name === node.name) {
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for (let i = 0; i < situation.conditions.length; i++) {
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let condition = situation.conditions[i]
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destroyPart(condition)
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}
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payload.parentNode.situations.splice(j)
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destroyPart(node)
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return
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}
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}
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}
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function deleteCondition (node) {
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let payload = node.payload
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for (let i = 0; i < payload.parentNode.conditions.length; i++) {
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let condition = payload.parentNode.conditions[i]
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if (condition.name === node.name) {
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payload.parentNode.conditions.splice(i)
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destroyPart(node)
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return
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}
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}
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}
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}
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