tyding up code and adding comments

This commit is contained in:
Luis Fernando Molina committed 2018-04-23 13:36:22 +02:00
1 parent c9b135dd65
commit 1f03c313a2
5 files changed
+12 -15

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@@ -63,7 +63,6 @@ function newCanvas() {
let splashScreen;
return thisObject;
function initialize() {
@@ -121,7 +120,6 @@ function newCanvas() {
}
function addCanvasEvents() {
/* Mouse down and up events to control the drag of the canvas. */
@@ -179,7 +177,6 @@ function newCanvas() {
}
function onMouseClick(event) {
dragVector.downX = event.pageX;
@@ -216,8 +213,6 @@ function newCanvas() {
}
function onMouseUp(event) {
if (containerDragStarted || viewPortBeingDragged || ballDragStarted) {
@@ -377,7 +372,6 @@ function newCanvas() {
}
function onMouseWheel(event) {
// cross-browser wheel delta
@@ -420,8 +414,6 @@ function newCanvas() {
return false; // This instructs the browser not to take the event and scroll the page.
}
}
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@@ -1,9 +1,16 @@
/*
Markets are a function of time. When watching them, end users must be positioned at one particular point in time. The system currently allows users
to position themselves at any time they like.
In the future, it will be usefull to explore markets and compare them at different times simultaneously. Anticipating that future this module exists.
All the charts that depand on a datetime are children of this object Time Machine. In the future we will allow users to have more than one Time Machine,
each one with it own charts, and each one positioned at an especific point in titme.
*/
function newTimeMachine() {
var timeMachine = {
container: undefined,
controlPanel: undefined,
@@ -114,7 +121,6 @@ function newTimeMachine() {
}
function draw() {
this.container.frame.draw(false, false);
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@@ -1,5 +1,4 @@
function newTimelineChart() {
function newTimelineChart() {
const CONSOLE_LOG = false;
+1 -1
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@@ -6,7 +6,7 @@ if (CONSOLE_LOG === true) {
}
const DEBUG_MODE = false; // This forces the server to read Plotters from the local drive.
const DEBUG_MODE = true; // This forces the server to read Plotters from the local drive.
if (CONSOLE_LOG === true && DEBUG_MODE === true) {