Lost_Nodes_Fix_And_Node_Rescue Tentacule23

This commit is contained in:
Tentacule23 committed 2021-10-07 20:10:16 -04:00
1 parent 8786c87f5e
commit 13dfe99d7c
3 files changed
+71 -8

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@@ -485,6 +485,19 @@ function newCanvas() {
return
}
if (
event.shiftKey === true &&
(event.ctrlKey === true || event.metaKey === true) &&
(event.key === UI.projects.foundations.spaces.floatingSpace.settings.shortcuts.rescueFloatingObjectToMouse || event.key === UI.projects.foundations.spaces.floatingSpace.settings.shortcuts.rescueFloatingObjectToMouse.toLowerCase())
) {
UI.projects.foundations.spaces.floatingSpace.rescueFloatingObjectToMouse(thisObject.mouse.position)
if (event.preventDefault !== undefined) {
event.preventDefault()
}
return
}
let nodeOnFocus = await UI.projects.foundations.spaces.designSpace.workspace.getNodeThatIsOnFocus()
if (nodeOnFocus !== undefined) {
if (nodeOnFocus.payload.uiObject.codeEditor !== undefined) {
@@ -31,6 +31,7 @@ function newFloatingObject() {
collapsedManually: false,
typeStrokeStyle: undefined,
nameStrokeStyle: undefined,
isVisibleFunction: isVisibleFunction,
forceFocus: forceFocus,
removeForceFocus: removeForceFocus,
setFocus: setFocus,
@@ -74,6 +75,7 @@ function newFloatingObject() {
thisObject.container.isClickeable = true
thisObject.container.isDraggeable = true
thisObject.container.detectMouseOver = true
thisObject.container.isVisibleFunction = thisObject.isVisibleFunction
thisObject.container.frame.radius = 0
thisObject.container.frame.position.x = 0
thisObject.container.frame.position.y = 0
@@ -826,4 +828,15 @@ function newFloatingObject() {
function updateRadius() {
}
function isVisibleFunction(point){
if(point.x <= UI.projects.foundations.spaces.floatingSpace.container.frame.width + (browserCanvas.width / 2) && point.x >= 0
&& point.y <= UI.projects.foundations.spaces.floatingSpace.container.frame.height + (browserCanvas.height / 2) && point.y >= 0) {
return true
}
else{
return false
}
}
}
@@ -42,7 +42,8 @@ function newFoundationsFloatingSpace() {
finalize: finalize,
saveFloatingObjectToBeMoved: saveFloatingObjectToBeMoved,
moveSavedFloatingObjectToMouse: moveSavedFloatingObjectToMouse,
moveFloatingObject: moveFloatingObject
moveFloatingObject: moveFloatingObject,
rescueFloatingObjectToMouse: rescueFloatingObjectToMouse
}
thisObject.container = newContainer()
@@ -112,7 +113,8 @@ function newFoundationsFloatingSpace() {
saveWorkspace: "S",
adjustAspectRatio: "A",
saveFloatingObjectToBeMoved: "Z",
moveSavedFloatingObjectToMouse: "X"
moveSavedFloatingObjectToMouse: "X",
rescueFloatingObjectToMouse: "K"
}
}
@@ -576,7 +578,9 @@ function newFoundationsFloatingSpace() {
if (configSettings.shortcuts.moveSavedFloatingObjectToMouse !== undefined) {
thisObject.settings.shortcuts.moveSavedFloatingObjectToMouse = configSettings.shortcuts.moveSavedFloatingObjectToMouse
}
if (configSettings.shortcuts.rescueFloatingObjectToMouse !== undefined) {
thisObject.settings.shortcuts.rescueFloatingObjectToMouse = configSettings.shortcuts.rescueFloatingObjectToMouse
}
}
}
@@ -636,14 +640,21 @@ function newFoundationsFloatingSpace() {
}
function canvasPositionToFrame(Position){
Position.y = Position.y + CURRENT_TOP_MARGIN
let positionConv
positionConv = thisObject.container.frame.frameThisPoint(Position)
positionConv.x = (2 * Position.x) - positionConv.x
positionConv.y = (2 * Position.y) - positionConv.y
return positionConv
}
function moveSavedFloatingObjectToMouse(mousePosition) {
mousePosition.y = mousePosition.y + CURRENT_TOP_MARGIN
let positionConv
positionConv = thisObject.container.frame.frameThisPoint(mousePosition)
positionConv.x = (2 * mousePosition.x) - positionConv.x
positionConv.y = (2 * mousePosition.y) - positionConv.y
positionConv = canvasPositionToFrame(mousePosition)
moveFloatingObject(positionConv)
}
@@ -677,4 +688,30 @@ function newFoundationsFloatingSpace() {
}
}
function rescueFloatingObjectToMouse(mousePosition){
let positionConv
positionConv = canvasPositionToFrame(mousePosition)
rescueFloatingObject(positionConv)
}
function rescueFloatingObject(position){
UI.projects.foundations.spaces.cockpitSpace.setStatus('Attempting to rescue lost nodes to your mouse', 100, UI.projects.foundations.spaces.cockpitSpace.statusTypes.ALL_GOOD)
for (let i = 0; i < UI.projects.foundations.spaces.designSpace.workspace.workspaceNode.rootNodes.length; i++) {
let map = new Map()
map = UI.projects.foundations.utilities.hierarchy.getHiriarchyMap(UI.projects.foundations.spaces.designSpace.workspace.workspaceNode.rootNodes[i])
let iterator1 = map.values();
for (let k = 0; k < map.size; k++) {
let floatingObject1 = iterator1.next().value.payload.floatingObject
if(!floatingObject1.isVisibleFunction(floatingObject1.container.frame.position)){
thisObject.floatingObjetSaved = floatingObject1
moveFloatingObject(position)
}
}
}
thisObject.floatingObjetSaved = undefined
}
}