Files
spacetrader/source/SpaceTraderSource201/Shield.cs
T

141 lines
2.7 KiB
C#

/*******************************************************************************
*
* Space Trader for Windows 2.00
*
* Copyright (C) 2005 Jay French, All Rights Reserved
*
* Additional coding by David Pierron
* Original coding by Pieter Spronck, Sam Anderson, Samuel Goldstein, Matt Lee
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option) any
* later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* If you'd like a copy of the GNU General Public License, go to
* http://www.gnu.org/copyleft/gpl.html.
*
* You can contact the author at spacetrader@frenchfryz.com
*
******************************************************************************/
using System;
using System.Collections;
namespace Fryz.Apps.SpaceTrader
{
public class Shield : Equipment
{
#region Member Declarations
private ShieldType _type;
private int _power;
private int _charge;
#endregion
#region Methods
public Shield(ShieldType type, int power, int price, TechLevel minTechLevel, int chance):
base(EquipmentType.Shield, price, minTechLevel, chance)
{
_type = type;
_power = power;
_charge = _power;
}
public Shield(Hashtable hash): base(hash)
{
_type = (ShieldType)GetValueFromHash(hash, "_type");
_power = (int)GetValueFromHash(hash, "_power");
_charge = (int)GetValueFromHash(hash, "_charge");
}
public override Equipment Clone()
{
Shield shield = new Shield(_type, _power, _price, _minTech, _chance);
shield.Charge = Charge;
return shield;
}
public override Hashtable Serialize()
{
Hashtable hash = base.Serialize();
hash.Add("_type", (int)_type);
hash.Add("_power", _power);
hash.Add("_charge", _charge);
return hash;
}
public override bool TypeEquals(object type)
{
bool equal = false;
try
{
if (Type == (ShieldType)type)
equal = true;
}
catch (Exception) {}
return equal;
}
#endregion
#region Properties
public int Charge
{
get
{
return _charge;
}
set
{
_charge = value;
}
}
public override string Name
{
get
{
return Strings.ShieldNames[(int)_type];
}
}
public int Power
{
get
{
return _power;
}
}
public ShieldType Type
{
get
{
return _type;
}
}
public override object SubType
{
get
{
return Type;
}
}
#endregion
}
}