122 lines
2.5 KiB
C#
122 lines
2.5 KiB
C#
/*******************************************************************************
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*
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* Space Trader for Windows 2.00
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*
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* Copyright (C) 2005 Jay French, All Rights Reserved
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*
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* Additional coding by David Pierron
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* Original coding by Pieter Spronck, Sam Anderson, Samuel Goldstein, Matt Lee
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option) any
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* later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* If you'd like a copy of the GNU General Public License, go to
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* http://www.gnu.org/copyleft/gpl.html.
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*
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* You can contact the author at spacetrader@frenchfryz.com
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*
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******************************************************************************/
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using System;
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using System.Collections;
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namespace Fryz.Apps.SpaceTrader
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{
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public class Gadget : Equipment
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{
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#region Member Declarations
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private GadgetType _type;
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private SkillType _skillBonus;
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#endregion
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#region Methods
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public Gadget(GadgetType type, SkillType skillBonus, int price, TechLevel minTechLevel, int chance):
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base(EquipmentType.Gadget, price, minTechLevel, chance)
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{
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_type = type;
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_skillBonus = skillBonus;
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}
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public Gadget(Hashtable hash): base(hash)
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{
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_type = (GadgetType)GetValueFromHash(hash, "_type");
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_skillBonus = (SkillType)GetValueFromHash(hash, "_skillBonus", SkillType.NA);
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}
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public override Equipment Clone()
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{
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return new Gadget(_type, _skillBonus, _price, _minTech, _chance);
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}
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public override Hashtable Serialize()
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{
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Hashtable hash = base.Serialize();
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hash.Add("_type", (int)_type);
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hash.Add("_skillBonus", (int)_skillBonus);
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return hash;
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}
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public override bool TypeEquals(object type)
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{
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bool equal = false;
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try
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{
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if (Type == (GadgetType)type)
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equal = true;
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}
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catch (Exception) {}
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return equal;
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}
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#endregion
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#region Properties
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public override string Name
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{
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get
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{
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return Strings.GadgetNames[(int)_type];
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}
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}
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public override object SubType
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{
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get
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{
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return Type;
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}
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}
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public GadgetType Type
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{
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get
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{
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return _type;
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}
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}
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public SkillType SkillBonus
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{
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get
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{
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return _skillBonus;
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}
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}
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#endregion
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}
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}
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