Files
commander-ai-lab/unity-client/Assets/Scripts/UI/Battleground/PoisonCounter.cs
T
KoalaTrapLord 3f5d6d12e8 feat: 4-player Commander Battleground UI (issues #138–#151)
* chore: add battleground UI task tracker (2026-03-28)

* feat(#142): add [NonSerialized] battleground runtime state to CardModel

* feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache

* feat(#148): add GameStateManager singleton and GameState/SeatState POCOs

* feat(#138): add BattlegroundController scene orchestrator

* feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter

* feat(#140): add PhaseTrackerWidget and PhaseStepButton

* feat(#141): add TurnOrderBar and TurnOrderPill

* feat(#142): add CardZone and CardView battlefield zone components

* feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display

* feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView

* chore: mark issues 1-8 as complete in task tracker

* feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay

* feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController

* feat(#151): add Play Live button to SimulationController

* feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch

* fix: add PostGameAction to ApiClient + update TODO.md all issues complete

- ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action
  (fixes compile error in HumanActionBar.cs)
- TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅
  all 14 battleground issues now committed

* feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL

- routes/game.py: POST /api/game/start, POST /api/game/action (new)
- lab_api.py: import + register game_router
- GameWebSocketClient.cs: read game_id from PlayerPrefs, build
  ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py

* fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs

- OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config
- On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs,
  loads Battleground scene
- On failure: shows inline error label (red), re-enables Confirm button
- Added StartGameRequest/Response POCOs matching routes/game.py schema
- Added _errorLabel [SerializeField] for user-facing error feedback
2026-03-29 05:35:29 -04:00

50 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace CommanderAILab.UI
{
/// <summary>
/// Tracks poison counters for a seat (0-10).
/// Activates pip toggles and triggers elimination at 10.
/// </summary>
public class PoisonCounter : MonoBehaviour
{
[SerializeField] private int seatIndex;
[SerializeField] private Toggle[] pips; // 10 Toggle GameObjects
[SerializeField] private TMP_Text countLabel;
[SerializeField] private Button addPoisonBtn;
[SerializeField] private Button removePoisonBtn;
private int _count = 0;
private void Start()
{
addPoisonBtn?.onClick.AddListener(() => AddPoison(1));
removePoisonBtn?.onClick.AddListener(() => AddPoison(-1));
Refresh();
}
public void AddPoison(int delta)
{
_count = Mathf.Clamp(_count + delta, 0, 10);
Refresh();
if (_count >= 10)
GameStateManager.Instance?.EliminatePlayer(seatIndex, "poison");
}
public void SetPoison(int value)
{
_count = Mathf.Clamp(value, 0, 10);
Refresh();
}
private void Refresh()
{
if (countLabel) countLabel.text = _count.ToString();
for (int i = 0; i < pips.Length; i++)
if (pips[i] != null) pips[i].isOn = i < _count;
}
}
}