201 lines
9.2 KiB
C#
201 lines
9.2 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using TMPro;
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using System.Reflection;
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using System.Linq;
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public static class CreateSimulatorScene
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{
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[MenuItem("Tools/Create Simulator Scene")]
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public static void Create()
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{
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var scene = EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
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var services = new GameObject("[Services]");
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services.AddComponent<CommanderAILab.Services.ApiClient>();
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var canvasGo = new GameObject("Canvas");
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var canvas = canvasGo.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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var scaler = canvasGo.AddComponent<CanvasScaler>();
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scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
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scaler.referenceResolution = new Vector2(1920, 1080);
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canvasGo.AddComponent<GraphicRaycaster>();
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if (Object.FindObjectOfType<UnityEngine.EventSystems.EventSystem>() == null)
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{
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var es = new GameObject("EventSystem");
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es.AddComponent<UnityEngine.EventSystems.EventSystem>();
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es.AddComponent<UnityEngine.EventSystems.StandaloneInputModule>();
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}
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CreatePanel(canvasGo.transform, "Background", new Color(0.08f, 0.08f, 0.12f), stretch: true);
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// Header
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var header = CreatePanel(canvasGo.transform, "Header", new Color(0.12f, 0.12f, 0.18f));
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SetAnchors(header.GetComponent<RectTransform>(), new Vector2(0f, 0.93f), new Vector2(1f, 1f));
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var backBtn = CreateTMPButton(header.transform, "BackButton", "< Back", new Color(0.2f, 0.2f, 0.3f));
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SetAnchors(backBtn.GetComponent<RectTransform>(), new Vector2(0.01f, 0.1f), new Vector2(0.08f, 0.9f));
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var title = CreateTMPText(header.transform, "TitleText", "Simulator", 28, FontStyles.Bold, TextAlignmentOptions.Center);
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SetAnchors(title.GetComponent<RectTransform>(), new Vector2(0.3f, 0.1f), new Vector2(0.7f, 0.9f));
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// Config Panel
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var configPanel = CreatePanel(canvasGo.transform, "ConfigPanel", new Color(0.1f, 0.1f, 0.16f));
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SetAnchors(configPanel.GetComponent<RectTransform>(), new Vector2(0.05f, 0.35f), new Vector2(0.5f, 0.93f));
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var cfgVlg = configPanel.AddComponent<VerticalLayoutGroup>();
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cfgVlg.padding = new RectOffset(16, 16, 16, 16); cfgVlg.spacing = 10;
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cfgVlg.childForceExpandWidth = true; cfgVlg.childForceExpandHeight = false;
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CreateTMPText(configPanel.transform, "ConfigTitle", "Simulation Config", 20, FontStyles.Bold, TextAlignmentOptions.Center);
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// Deck selector
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var deckLabel = CreateTMPText(configPanel.transform, "DeckLabel", "Deck:", 16, FontStyles.Normal, TextAlignmentOptions.Left);
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var deckInput = CreateTMPInputField(configPanel.transform, "DeckInput", "Deck ID or name...");
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// Num games
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var gamesLabel = CreateTMPText(configPanel.transform, "GamesLabel", "Games:", 16, FontStyles.Normal, TextAlignmentOptions.Left);
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var gamesInput = CreateTMPInputField(configPanel.transform, "GamesInput", "100");
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// Start/Stop buttons
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var startBtn = CreateTMPButton(configPanel.transform, "StartButton", "Start Simulation", new Color(0.2f, 0.55f, 0.2f));
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var stopBtn = CreateTMPButton(configPanel.transform, "StopButton", "Stop", new Color(0.55f, 0.2f, 0.2f));
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// Results Panel
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var resultsPanel = CreatePanel(canvasGo.transform, "ResultsPanel", new Color(0.1f, 0.1f, 0.16f));
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SetAnchors(resultsPanel.GetComponent<RectTransform>(), new Vector2(0.52f, 0.35f), new Vector2(0.95f, 0.93f));
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var resultsTitle = CreateTMPText(resultsPanel.transform, "ResultsTitle", "Results", 20, FontStyles.Bold, TextAlignmentOptions.Center);
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SetAnchors(resultsTitle.GetComponent<RectTransform>(), new Vector2(0f, 0.90f), new Vector2(1f, 1f));
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var statusText = CreateTMPText(resultsPanel.transform, "StatusText", "Ready", 16, FontStyles.Normal, TextAlignmentOptions.TopLeft);
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SetAnchors(statusText.GetComponent<RectTransform>(), new Vector2(0.03f, 0.03f), new Vector2(0.97f, 0.90f));
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// Progress bar
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var progressBg = CreatePanel(canvasGo.transform, "ProgressBar", new Color(0.2f, 0.2f, 0.25f));
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SetAnchors(progressBg.GetComponent<RectTransform>(), new Vector2(0.05f, 0.28f), new Vector2(0.95f, 0.33f));
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var progressFill = CreatePanel(progressBg.transform, "ProgressFill", new Color(0.2f, 0.6f, 0.3f));
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SetAnchors(progressFill.GetComponent<RectTransform>(), new Vector2(0f, 0f), new Vector2(0f, 1f));
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var progressText = CreateTMPText(progressBg.transform, "ProgressText", "0%", 14, FontStyles.Normal, TextAlignmentOptions.Center);
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SetAnchors(progressText.GetComponent<RectTransform>(), new Vector2(0f, 0f), new Vector2(1f, 1f));
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// -- Save --
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if (!AssetDatabase.IsValidFolder("Assets/Scenes"))
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AssetDatabase.CreateFolder("Assets", "Scenes");
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string path = "Assets/Scenes/Simulator.unity";
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EditorSceneManager.SaveScene(scene, path);
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var existing = new System.Collections.Generic.List<EditorBuildSettingsScene>(EditorBuildSettings.scenes);
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if (!existing.Any(s => s.path == path))
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existing.Add(new EditorBuildSettingsScene(path, true));
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EditorBuildSettings.scenes = existing.ToArray();
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Debug.Log("[CreateSimulatorScene] Simulator scene created and saved to " + path);
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}
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// -- Helpers --
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static void SetAnchors(RectTransform rt, Vector2 min, Vector2 max)
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{
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rt.anchorMin = min;
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rt.anchorMax = max;
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rt.offsetMin = Vector2.zero;
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rt.offsetMax = Vector2.zero;
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}
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static GameObject CreatePanel(Transform parent, string name, Color color, bool stretch = false)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var img = go.AddComponent<Image>();
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img.color = color;
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var rt = go.GetComponent<RectTransform>();
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if (stretch) SetAnchors(rt, Vector2.zero, Vector2.one);
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return go;
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}
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static GameObject CreateTMPText(Transform parent, string name, string text, int fontSize, FontStyles style, TextAlignmentOptions alignment)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var tmp = go.AddComponent<TextMeshProUGUI>();
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tmp.text = text;
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tmp.fontSize = fontSize;
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tmp.fontStyle = style;
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tmp.alignment = alignment;
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tmp.color = Color.white;
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var rt = go.GetComponent<RectTransform>();
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SetAnchors(rt, Vector2.zero, Vector2.one);
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return go;
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}
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static GameObject CreateTMPButton(Transform parent, string name, string label, Color bgColor)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var img = go.AddComponent<Image>();
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img.color = bgColor;
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var btn = go.AddComponent<Button>();
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btn.targetGraphic = img;
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var colors = btn.colors;
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colors.highlightedColor = bgColor * 1.2f;
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colors.pressedColor = bgColor * 0.8f;
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btn.colors = colors;
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var textGo = new GameObject("Text");
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textGo.transform.SetParent(go.transform, false);
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var tmp = textGo.AddComponent<TextMeshProUGUI>();
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tmp.text = label;
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tmp.fontSize = 22;
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tmp.alignment = TextAlignmentOptions.Center;
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tmp.color = Color.white;
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SetAnchors(textGo.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var le = go.AddComponent<LayoutElement>();
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le.minHeight = 50;
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return go;
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}
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static GameObject CreateTMPInputField(Transform parent, string name, string defaultText)
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{
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var go = new GameObject(name);
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go.transform.SetParent(parent, false);
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var img = go.AddComponent<Image>();
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img.color = new Color(0.15f, 0.15f, 0.2f);
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var textArea = new GameObject("Text Area");
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textArea.transform.SetParent(go.transform, false);
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textArea.AddComponent<RectMask2D>();
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SetAnchors(textArea.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var placeholder = new GameObject("Placeholder");
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placeholder.transform.SetParent(textArea.transform, false);
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var phTmp = placeholder.AddComponent<TextMeshProUGUI>();
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phTmp.text = defaultText;
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phTmp.fontSize = 18;
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phTmp.fontStyle = FontStyles.Italic;
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phTmp.color = new Color(0.5f, 0.5f, 0.5f, 0.8f);
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phTmp.alignment = TextAlignmentOptions.Left;
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SetAnchors(placeholder.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var inputText = new GameObject("Text");
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inputText.transform.SetParent(textArea.transform, false);
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var itTmp = inputText.AddComponent<TextMeshProUGUI>();
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itTmp.fontSize = 18;
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itTmp.color = Color.white;
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itTmp.alignment = TextAlignmentOptions.Left;
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SetAnchors(inputText.GetComponent<RectTransform>(), Vector2.zero, Vector2.one);
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var inputField = go.AddComponent<TMP_InputField>();
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inputField.textViewport = textArea.GetComponent<RectTransform>();
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inputField.textComponent = itTmp;
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inputField.placeholder = phTmp;
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inputField.text = defaultText;
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inputField.fontAsset = itTmp.font;
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return go;
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}
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}
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#endif
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