Files
commander-ai-lab/unity-client/Assets/Scripts/UI/CoachController.cs
T

339 lines
13 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using TMPro;
using Newtonsoft.Json;
using CommanderAILab.Models;
using CommanderAILab.Services;
namespace CommanderAILab.UI
{
/// <summary>
/// Coach scene — AI chat + analytics charts.
/// Chat bubble UI, deck selector, "Ask Coach" button,
/// deck analytics panel (mana curve, color distribution, card types),
/// "Export to Simulator" button, precon refresh tab.
/// </summary>
public class CoachController : MonoBehaviour
{
[Header("Navigation")]
[SerializeField] private Button backButton;
[Header("Deck Selector")]
[SerializeField] private TMP_Dropdown deckDropdown;
[SerializeField] private Button refreshDecksButton;
[Header("Chat UI")]
[SerializeField] private ScrollRect chatScrollRect;
[SerializeField] private Transform chatContent;
[SerializeField] private GameObject userBubblePrefab;
[SerializeField] private GameObject coachBubblePrefab;
[SerializeField] private TMP_InputField chatInput;
[SerializeField] private Button sendButton;
[SerializeField] private Button askCoachButton;
[SerializeField] private TMP_Text typingIndicator;
[Header("Analytics Panel")]
[SerializeField] private GameObject analyticsPanel;
[SerializeField] private TMP_Text manaCurveText;
[SerializeField] private TMP_Text colorDistText;
[SerializeField] private TMP_Text cardTypeText;
[SerializeField] private TMP_Text avgCmcText;
[SerializeField] private TMP_Text landCountText;
[Header("Mana Curve Chart")]
[SerializeField] private RectTransform manaCurveChartRect;
[Header("Actions")]
[SerializeField] private Button exportToSimButton;
[Header("Error")]
[SerializeField] private GameObject errorPanel;
[SerializeField] private TMP_Text errorText;
private readonly List<DeckSummary> _decks = new();
private readonly List<ChatMessage> _chatHistory = new();
private string _selectedDeckId;
private bool _isWaiting = false;
private void Start()
{
backButton.onClick.AddListener(OnBack);
sendButton.onClick.AddListener(OnSend);
askCoachButton.onClick.AddListener(OnAskCoach);
refreshDecksButton.onClick.AddListener(LoadDecks);
exportToSimButton.onClick.AddListener(OnExportToSim);
deckDropdown.onValueChanged.AddListener(OnDeckSelected);
chatInput.onSubmit.AddListener(_ => OnSend());
errorPanel.SetActive(false);
typingIndicator.gameObject.SetActive(false);
LoadDecks();
AddCoachBubble("Hello! Select a deck and ask me anything about your strategy.");
}
// ── Deck Loading ───────────────────────────────────────────────
private void LoadDecks()
{
ApiClient.Instance.GetRaw("/api/decks",
json =>
{
try
{
_decks.Clear();
var decks = JsonConvert.DeserializeObject<List<DeckSummary>>(json);
deckDropdown.ClearOptions();
var opts = new List<string> { "-- Select Deck --" };
foreach (var d in decks)
{
_decks.Add(d);
opts.Add(d.name);
}
deckDropdown.AddOptions(opts);
}
catch (Exception e) { ShowError($"Deck load error: {e.Message}"); }
},
err => ShowError($"Failed to load decks: {err}"));
}
private void OnDeckSelected(int index)
{
if (index <= 0 || index > _decks.Count)
{
_selectedDeckId = null;
analyticsPanel.SetActive(false);
return;
}
_selectedDeckId = _decks[index - 1].id;
LoadDeckAnalytics(_selectedDeckId);
}
// ── Analytics ─────────────────────────────────────────────────
private void LoadDeckAnalytics(string deckId)
{
ApiClient.Instance.GetRaw($"/api/decks/{deckId}",
json =>
{
try
{
var deck = JsonConvert.DeserializeObject<DeckDetail>(json);
analyticsPanel.SetActive(true);
avgCmcText.text = $"Avg CMC: {deck.avg_cmc:F2}";
landCountText.text = $"Lands: {deck.land_count}/100";
manaCurveText.text = FormatManaCurve(deck.mana_curve);
colorDistText.text = FormatColorDist(deck.color_distribution);
cardTypeText.text = FormatCardTypes(deck.card_types);
RenderManaCurveChart(deck.mana_curve);
}
catch (Exception e) { ShowError($"Analytics error: {e.Message}"); }
},
err => ShowError($"Analytics load failed: {err}"));
}
private string FormatManaCurve(Dictionary<string, int> curve)
{
if (curve == null) return "";
var parts = new List<string>();
for (int i = 0; i <= 7; i++)
{
string key = i == 7 ? "7+" : i.ToString();
curve.TryGetValue(key, out int count);
parts.Add($"{key}:{count}");
}
return string.Join(" | ", parts);
}
private string FormatColorDist(Dictionary<string, int> colors)
{
if (colors == null) return "";
var parts = new List<string>();
foreach (var kvp in colors) parts.Add($"{kvp.Key}:{kvp.Value}");
return string.Join(" ", parts);
}
private string FormatCardTypes(Dictionary<string, int> types)
{
if (types == null) return "";
var parts = new List<string>();
foreach (var kvp in types) parts.Add($"{kvp.Key}: {kvp.Value}");
return string.Join(", ", parts);
}
private void RenderManaCurveChart(Dictionary<string, int> curve)
{
foreach (Transform t in manaCurveChartRect) Destroy(t.gameObject);
if (curve == null) return;
int max = 1;
foreach (var v in curve.Values) if (v > max) max = v;
float w = manaCurveChartRect.rect.width;
float h = manaCurveChartRect.rect.height;
int barCount = 8;
float barW = w / barCount * 0.7f;
float gap = w / barCount;
for (int i = 0; i <= 7; i++)
{
string key = i == 7 ? "7+" : i.ToString();
curve.TryGetValue(key, out int count);
float barH = (float)count / max * h * 0.85f;
var bar = new GameObject($"Bar_{key}");
bar.transform.SetParent(manaCurveChartRect, false);
var img = bar.AddComponent<Image>();
img.color = new Color(0.3f, 0.5f, 0.9f);
var rt = bar.GetComponent<RectTransform>();
rt.pivot = new Vector2(0.5f, 0f);
rt.sizeDelta = new Vector2(barW, barH);
rt.anchoredPosition = new Vector2(i * gap - w * 0.5f + gap * 0.5f, -h * 0.5f);
}
}
// ── Chat ────────────────────────────────────────────────────────
private void OnSend()
{
string msg = chatInput.text.Trim();
if (string.IsNullOrEmpty(msg) || _isWaiting) return;
chatInput.text = "";
AddUserBubble(msg);
SendToCoach(msg);
}
private void OnAskCoach()
{
if (_selectedDeckId == null)
{
AddCoachBubble("Please select a deck first.");
return;
}
string msg = $"Analyze my deck and suggest improvements.";
AddUserBubble(msg);
SendToCoach(msg);
}
private void SendToCoach(string userMessage)
{
_isWaiting = true;
sendButton.interactable = false;
typingIndicator.gameObject.SetActive(true);
typingIndicator.text = "Coach is thinking...";
var payload = new ChatRequest
{
message = userMessage,
deck_id = _selectedDeckId,
history = _chatHistory
};
string body = JsonConvert.SerializeObject(payload);
StartCoroutine(ApiClient.Instance.PostRaw("/api/coach/chat", body,
json =>
{
_isWaiting = false;
sendButton.interactable = true;
typingIndicator.gameObject.SetActive(false);
try
{
var resp = JsonConvert.DeserializeObject<ChatResponse>(json);
_chatHistory.Add(new ChatMessage { role = "user", content = userMessage });
_chatHistory.Add(new ChatMessage { role = "assistant", content = resp.reply });
AddCoachBubble(resp.reply);
}
catch (Exception e) { ShowError($"Chat parse error: {e.Message}"); }
},
err =>
{
_isWaiting = false;
sendButton.interactable = true;
typingIndicator.gameObject.SetActive(false);
ShowError($"Chat failed: {err}");
}));
}
private void AddUserBubble(string text)
{
var bubble = Instantiate(userBubblePrefab, chatContent);
var tmp = bubble.GetComponentInChildren<TMP_Text>();
if (tmp) tmp.text = text;
ScrollToBottom();
}
private void AddCoachBubble(string text)
{
var bubble = Instantiate(coachBubblePrefab, chatContent);
var tmp = bubble.GetComponentInChildren<TMP_Text>();
if (tmp) tmp.text = text;
ScrollToBottom();
}
private void ScrollToBottom()
{
Canvas.ForceUpdateCanvases();
chatScrollRect.verticalNormalizedPosition = 0f;
}
// ── Export to Simulator ───────────────────────────────────────
private void OnExportToSim()
{
if (_selectedDeckId == null)
{
AddCoachBubble("Select a deck before exporting to simulator.");
return;
}
PlayerPrefs.SetString("SimDeckId", _selectedDeckId);
PlayerPrefs.Save();
SceneManager.LoadScene("Simulator");
}
private void OnBack()
{
SceneManager.LoadScene("MainMenu");
}
private void ShowError(string msg)
{
errorText.text = msg;
errorPanel.SetActive(true);
Debug.LogWarning($"[CoachController] {msg}");
}
// ── Data Models ───────────────────────────────────────────────
[Serializable] private class DeckSummary
{
public string id;
public string name;
public string commander;
}
[Serializable] private class DeckDetail
{
public float avg_cmc;
public int land_count;
public Dictionary<string, int> mana_curve;
public Dictionary<string, int> color_distribution;
public Dictionary<string, int> card_types;
}
[Serializable] private class ChatMessage
{
public string role;
public string content;
}
[Serializable] private class ChatRequest
{
public string message;
public string deck_id;
public List<ChatMessage> history;
}
[Serializable] private class ChatResponse
{
public string reply;
}
}
}