Files
commander-ai-lab/unity-client/Assets/Scripts/UI/Battleground/TurnOrderPill.cs
T

58 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace CommanderAILab.UI
{
/// <summary>
/// A single seat pill inside TurnOrderBar.
/// Shows player name, current life, and highlights when it is that seat's turn.
/// </summary>
public class TurnOrderPill : MonoBehaviour
{
[SerializeField] private TMP_Text playerNameLabel;
[SerializeField] private TMP_Text lifeLabel;
[SerializeField] private Image pillBackground;
[SerializeField] private GameObject youBadge; // "YOU" label, only visible on seat 0
[Header("Colors")]
[SerializeField] private Color activeColor = new Color(1f, 0.85f, 0f);
[SerializeField] private Color inactiveColor = new Color(0.25f, 0.25f, 0.25f);
[SerializeField] private Color eliminatedColor = new Color(0.4f, 0.4f, 0.4f, 0.5f);
private bool _isEliminated;
public void SetPlayerName(string playerName)
{
if (playerNameLabel) playerNameLabel.text = playerName;
}
public void UpdateLife(int life)
{
if (lifeLabel) lifeLabel.text = life.ToString();
}
public void ShowYouBadge(bool show)
{
if (youBadge) youBadge.SetActive(show);
}
public void SetActive(bool active)
{
if (_isEliminated) return;
if (pillBackground) pillBackground.color = active ? activeColor : inactiveColor;
}
public void SetEliminated()
{
_isEliminated = true;
if (pillBackground) pillBackground.color = eliminatedColor;
if (playerNameLabel)
{
playerNameLabel.fontStyle = TMPro.FontStyles.Strikethrough;
playerNameLabel.color = Color.gray;
}
}
}
}