58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace CommanderAILab.UI
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{
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/// <summary>
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/// A single seat pill inside TurnOrderBar.
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/// Shows player name, current life, and highlights when it is that seat's turn.
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/// </summary>
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public class TurnOrderPill : MonoBehaviour
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{
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[SerializeField] private TMP_Text playerNameLabel;
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[SerializeField] private TMP_Text lifeLabel;
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[SerializeField] private Image pillBackground;
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[SerializeField] private GameObject youBadge; // "YOU" label, only visible on seat 0
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[Header("Colors")]
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[SerializeField] private Color activeColor = new Color(1f, 0.85f, 0f);
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[SerializeField] private Color inactiveColor = new Color(0.25f, 0.25f, 0.25f);
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[SerializeField] private Color eliminatedColor = new Color(0.4f, 0.4f, 0.4f, 0.5f);
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private bool _isEliminated;
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public void SetPlayerName(string playerName)
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{
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if (playerNameLabel) playerNameLabel.text = playerName;
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}
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public void UpdateLife(int life)
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{
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if (lifeLabel) lifeLabel.text = life.ToString();
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}
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public void ShowYouBadge(bool show)
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{
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if (youBadge) youBadge.SetActive(show);
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}
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public void SetActive(bool active)
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{
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if (_isEliminated) return;
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if (pillBackground) pillBackground.color = active ? activeColor : inactiveColor;
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}
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public void SetEliminated()
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{
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_isEliminated = true;
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if (pillBackground) pillBackground.color = eliminatedColor;
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if (playerNameLabel)
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{
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playerNameLabel.fontStyle = TMPro.FontStyles.Strikethrough;
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playerNameLabel.color = Color.gray;
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}
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}
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}
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}
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