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commander-ai-lab/tests/sim/test_models.py
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"""Tests for commander_ai_lab.sim.models."""
import pytest
from commander_ai_lab.sim.models import (
Card, Player, PlayerStats, PlayerResult, GameResult, SimState
)
# ── Card ────────────────────────────────────────────────────
class TestCardGetPower:
def test_from_power_field(self):
c = Card(name="Test", power="3", toughness="2", pt="3/2")
assert c.get_power() == 3
def test_from_pt_field(self):
c = Card(name="Test", pt="4/5")
assert c.get_power() == 4
def test_no_pt_returns_zero(self):
c = Card(name="Test")
assert c.get_power() == 0
def test_non_numeric_returns_zero(self):
c = Card(name="Test", power="*", pt="*/2")
assert c.get_power() == 0
class TestCardGetToughness:
def test_from_toughness_field(self):
c = Card(name="Test", power="2", toughness="5", pt="2/5")
assert c.get_toughness() == 5
def test_from_pt_field(self):
c = Card(name="Test", pt="2/7")
assert c.get_toughness() == 7
def test_no_pt_returns_zero(self):
c = Card(name="Test")
assert c.get_toughness() == 0
class TestCardHasKeyword:
def test_in_keywords_list(self):
c = Card(name="Test", keywords=["Flying", "Haste"])
assert c.has_keyword("flying") is True
assert c.has_keyword("haste") is True
def test_in_oracle_text(self):
c = Card(name="Test", oracle_text="This creature has flying and deathtouch.")
assert c.has_keyword("flying") is True
assert c.has_keyword("deathtouch") is True
def test_missing_keyword(self):
c = Card(name="Test", oracle_text="Draw a card.", keywords=[])
assert c.has_keyword("flying") is False
def test_case_insensitive(self):
c = Card(name="Test", keywords=["FLYING"])
assert c.has_keyword("Flying") is True
class TestCardIsLand:
def test_basic_land(self):
c = Card(name="Forest", type_line="Basic Land — Forest")
assert c.is_land() is True
def test_nonbasic_land(self):
c = Card(name="Command Tower", type_line="Land")
assert c.is_land() is True
def test_creature_not_land(self):
c = Card(name="Grizzly Bears", type_line="Creature — Bear")
assert c.is_land() is False
def test_no_type_line(self):
c = Card(name="Unknown")
assert c.is_land() is False
class TestCardIsCreature:
def test_creature(self):
c = Card(name="Grizzly Bears", type_line="Creature — Bear")
assert c.is_creature() is True
def test_legendary_creature(self):
c = Card(name="Korvold", type_line="Legendary Creature — Dragon Noble")
assert c.is_creature() is True
def test_instant_not_creature(self):
c = Card(name="Murder", type_line="Instant")
assert c.is_creature() is False
def test_land_not_creature(self):
c = Card(name="Forest", type_line="Basic Land — Forest")
assert c.is_creature() is False
class TestCardClone:
def test_clone_is_equal(self, basic_creature):
clone = basic_creature.clone()
assert clone.name == basic_creature.name
assert clone.cmc == basic_creature.cmc
def test_clone_is_independent(self, basic_creature):
clone = basic_creature.clone()
clone.name = "Changed"
assert basic_creature.name == "Grizzly Bears"
# ── PlayerStats ─────────────────────────────────────────────
class TestPlayerStats:
def test_to_dict_keys(self):
stats = PlayerStats(cards_drawn=7, damage_dealt=10)
d = stats.to_dict()
assert "cardsDrawn" in d
assert "damageDealt" in d
assert d["cardsDrawn"] == 7
assert d["damageDealt"] == 10
def test_default_values(self):
stats = PlayerStats()
assert stats.cards_drawn == 7
assert stats.lands_played == 0
# ── PlayerResult & GameResult ────────────────────────────────
class TestPlayerResult:
def test_to_dict_winner(self):
pr = PlayerResult(seat_index=0, name="Alice", life=40, finish_position=1)
d = pr.to_dict()
assert d["isWinner"] is True
assert d["seatIndex"] == 0
assert d["name"] == "Alice"
def test_to_dict_loser(self):
pr = PlayerResult(seat_index=1, name="Bob", life=0, eliminated=True, finish_position=2)
d = pr.to_dict()
assert d["isWinner"] is False
assert d["eliminated"] is True
class TestGameResult:
def _make_result(self):
p0 = PlayerResult(seat_index=0, name="Alice", life=35, finish_position=1, stats=PlayerStats(damage_dealt=20))
p1 = PlayerResult(seat_index=1, name="Bob", life=0, eliminated=True, finish_position=2, stats=PlayerStats())
return GameResult(winner_seat=0, turns=12, players=[p0, p1])
def test_winner_property(self):
gr = self._make_result()
assert gr.winner == 0
def test_player_a_name(self):
gr = self._make_result()
assert gr.player_a_name == "Alice"
def test_player_b_name(self):
gr = self._make_result()
assert gr.player_b_name == "Bob"
def test_player_a_eliminated(self):
gr = self._make_result()
assert gr.player_a_eliminated is False
def test_player_b_eliminated(self):
gr = self._make_result()
assert gr.player_b_eliminated is True
def test_to_dict_has_legacy_keys(self):
gr = self._make_result()
d = gr.to_dict()
assert "winner" in d
assert "turns" in d
assert "playerResults" in d
assert len(d["playerResults"]) == 2
# ── SimState ─────────────────────────────────────────────────
class TestSimState:
def test_init_battlefields(self):
state = SimState()
state.init_battlefields(4)
assert len(state.battlefields) == 4
def test_add_and_get_battlefield(self):
state = SimState()
c = Card(name="Test", id=1)
state.add_to_battlefield(0, c)
bf = state.get_battlefield(0)
assert len(bf) == 1
assert bf[0].name == "Test"
def test_remove_from_battlefield(self):
state = SimState()
c = Card(name="Test", id=42)
state.add_to_battlefield(0, c)
removed = state.remove_from_battlefield(42)
assert removed is not None
assert removed.name == "Test"
assert len(state.get_battlefield(0)) == 0
def test_remove_nonexistent_returns_none(self):
state = SimState()
assert state.remove_from_battlefield(999) is None
def test_all_battlefield_cards(self):
state = SimState()
state.add_to_battlefield(0, Card(name="A", id=1))
state.add_to_battlefield(1, Card(name="B", id=2))
state.add_to_battlefield(1, Card(name="C", id=3))
all_cards = state.all_battlefield_cards()
assert len(all_cards) == 3