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commander-ai-lab/tests/sim/test_engine.py
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Python

"""Seeded simulation tests for the game engine."""
import random
import pytest
from commander_ai_lab.sim.models import Card, Player, PlayerStats
from commander_ai_lab.sim.rules import enrich_card
from commander_ai_lab.sim.engine import GameEngine
def _make_deck(seed: int, size: int = 60) -> list[Card]:
"""Build a deterministic test deck using a seeded RNG."""
rng = random.Random(seed)
card_pool = [
Card(name="Forest"),
Card(name="Sol Ring"),
Card(name="Cultivate"),
Card(name="Murder"),
Card(name="Wrath of God"),
Card(name="Grizzly Bears"),
Card(name="Serra Angel"),
]
for c in card_pool:
enrich_card(c)
deck = []
for i in range(size):
deck.append(card_pool[i % len(card_pool)].clone())
rng.shuffle(deck)
return deck
class TestGameEngineTwoPlayer:
def test_game_completes(self):
"""A 2-player seeded game should finish without error."""
engine = GameEngine(seed=42)
deck_a = _make_deck(seed=1)
deck_b = _make_deck(seed=2)
result = engine.run_game(
deck_a=[c.clone() for c in deck_a],
deck_b=[c.clone() for c in deck_b],
player_a_name="Alice",
player_b_name="Bob",
)
assert result is not None
assert result.turns > 0
def test_result_has_winner_or_draw(self):
"""winner_seat must be 0, 1, or -1 (draw)."""
engine = GameEngine(seed=99)
deck = _make_deck(seed=5)
result = engine.run_game(
deck_a=[c.clone() for c in deck],
deck_b=[c.clone() for c in deck],
player_a_name="P1",
player_b_name="P2",
)
assert result.winner_seat in (-1, 0, 1)
def test_seeded_game_is_deterministic(self):
"""Same seed must produce identical results."""
deck_a = _make_deck(seed=7)
deck_b = _make_deck(seed=8)
engine1 = GameEngine(seed=42)
result1 = engine1.run_game(
deck_a=[c.clone() for c in deck_a],
deck_b=[c.clone() for c in deck_b],
player_a_name="Alice",
player_b_name="Bob",
)
engine2 = GameEngine(seed=42)
result2 = engine2.run_game(
deck_a=[c.clone() for c in deck_a],
deck_b=[c.clone() for c in deck_b],
player_a_name="Alice",
player_b_name="Bob",
)
assert result1.winner_seat == result2.winner_seat
assert result1.turns == result2.turns
def test_to_dict_serializable(self):
"""Game result must serialize to a dict with expected keys."""
import json
engine = GameEngine(seed=77)
deck = _make_deck(seed=3)
result = engine.run_game(
deck_a=[c.clone() for c in deck],
deck_b=[c.clone() for c in deck],
player_a_name="A",
player_b_name="B",
)
d = result.to_dict()
assert "winner" in d
assert "turns" in d
assert "playerResults" in d
# Ensure it's JSON-serializable
json.dumps(d)