Files
commander-ai-lab/unity-client
KoalaTrapLord 3f5d6d12e8 feat: 4-player Commander Battleground UI (issues #138–#151)
* chore: add battleground UI task tracker (2026-03-28)

* feat(#142): add [NonSerialized] battleground runtime state to CardModel

* feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache

* feat(#148): add GameStateManager singleton and GameState/SeatState POCOs

* feat(#138): add BattlegroundController scene orchestrator

* feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter

* feat(#140): add PhaseTrackerWidget and PhaseStepButton

* feat(#141): add TurnOrderBar and TurnOrderPill

* feat(#142): add CardZone and CardView battlefield zone components

* feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display

* feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView

* chore: mark issues 1-8 as complete in task tracker

* feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay

* feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController

* feat(#151): add Play Live button to SimulationController

* feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch

* fix: add PostGameAction to ApiClient + update TODO.md all issues complete

- ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action
  (fixes compile error in HumanActionBar.cs)
- TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅
  all 14 battleground issues now committed

* feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL

- routes/game.py: POST /api/game/start, POST /api/game/action (new)
- lab_api.py: import + register game_router
- GameWebSocketClient.cs: read game_id from PlayerPrefs, build
  ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py

* fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs

- OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config
- On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs,
  loads Battleground scene
- On failure: shows inline error label (red), re-enables Confirm button
- Added StartGameRequest/Response POCOs matching routes/game.py schema
- Added _errorLabel [SerializeField] for user-facing error feedback
2026-03-29 05:35:29 -04:00
..

Commander AI Lab — Unity Client

Unity front-end for Commander AI Lab. Communicates with the FastAPI backend (lab_api.py) via REST API.

Requirements

Tool Version
Unity 2022 LTS (6000.0+)
Render Pipeline Universal Render Pipeline (URP)
.NET .NET Standard 2.1
Backend Commander AI Lab FastAPI (port 8080)

Setup

  1. Open Unity Hub
  2. Click Add → select this unity-client/ folder
  3. Open the project in Unity 2022 LTS
  4. Install required packages via Package Manager (see Packages/manifest.json)
  5. Start the FastAPI backend: python lab_api.py
  6. Open the MainMenu scene and press Play

Folder Structure

unity-client/
  Assets/
    Scenes/           — All Unity scenes
      MainMenu.unity
      Collection.unity
      DeckBuilder.unity
      DeckGenerator.unity
      Simulator.unity
      Coach.unity
      Scanner.unity
      Training.unity
      Precon.unity
    Scripts/
      Models/         — C# POCOs matching FastAPI response shapes
      Services/       — ApiClient.cs, CardImageCache.cs
      UI/             — Scene-specific controllers
      Animation/      — CardAnimator.cs, BattlefieldAnimator.cs
    Prefabs/
      CardPrefab.prefab
      DeckSlotPrefab.prefab
      ChatBubble.prefab
    Materials/        — URP materials + Shader Graphs
    Textures/         — UI sprites, card back
    Fonts/
  Packages/           — Unity package manifest
  ProjectSettings/    — Build settings, input system config

Build Targets

Platform Instructions
Windows File → Build Settings → PC/Mac → Windows x86_64
WebGL File → Build Settings → WebGL (requires Brotli compression)
Android File → Build Settings → Android (requires Android SDK)
iOS File → Build Settings → iOS (requires Xcode on Mac)

API Configuration

The default backend URL is http://localhost:8080. Change it from the Settings panel in the MainMenu scene or pass it as a WebGL URL parameter: ?server=http://your-server:8080

GitHub Issues

See Epic #45 for full task breakdown.