* chore: add battleground UI task tracker (2026-03-28) * feat(#142): add [NonSerialized] battleground runtime state to CardModel * feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache * feat(#148): add GameStateManager singleton and GameState/SeatState POCOs * feat(#138): add BattlegroundController scene orchestrator * feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter * feat(#140): add PhaseTrackerWidget and PhaseStepButton * feat(#141): add TurnOrderBar and TurnOrderPill * feat(#142): add CardZone and CardView battlefield zone components * feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display * feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView * chore: mark issues 1-8 as complete in task tracker * feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay * feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController * feat(#151): add Play Live button to SimulationController * feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch * fix: add PostGameAction to ApiClient + update TODO.md all issues complete - ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action (fixes compile error in HumanActionBar.cs) - TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅ all 14 battleground issues now committed * feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL - routes/game.py: POST /api/game/start, POST /api/game/action (new) - lab_api.py: import + register game_router - GameWebSocketClient.cs: read game_id from PlayerPrefs, build ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py * fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs - OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config - On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs, loads Battleground scene - On failure: shows inline error label (red), re-enables Confirm button - Added StartGameRequest/Response POCOs matching routes/game.py schema - Added _errorLabel [SerializeField] for user-facing error feedback
54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using TMPro;
|
|
|
|
namespace CommanderAILab.UI
|
|
{
|
|
/// <summary>
|
|
/// Full-screen overlay showing all cards in a particular zone (graveyard, exile, etc.).
|
|
/// Opened by clicking zone count badges on each seat panel.
|
|
/// </summary>
|
|
public class ZoneViewerModal : MonoBehaviour
|
|
{
|
|
[Header("References")]
|
|
[SerializeField] private TMP_Text titleLabel;
|
|
[SerializeField] private Transform cardGrid; // GridLayoutGroup
|
|
[SerializeField] private GameObject cardPrefab; // CardView prefab
|
|
[SerializeField] private Button closeButton;
|
|
|
|
private readonly List<GameObject> _cardGOs = new();
|
|
|
|
private void Start() => closeButton?.onClick.AddListener(Close);
|
|
|
|
// ── Open ─────────────────────────────────────────────────
|
|
public void Open(string zoneName, CardZone zone)
|
|
{
|
|
if (titleLabel) titleLabel.text = $"{zoneName} ({zone.Count} cards)";
|
|
|
|
foreach (var go in _cardGOs) if (go) Destroy(go);
|
|
_cardGOs.Clear();
|
|
|
|
foreach (var view in zone.Cards)
|
|
{
|
|
if (view?.Model == null) continue;
|
|
var go = Instantiate(cardPrefab, cardGrid);
|
|
go.SetActive(true);
|
|
var cv = go.GetComponent<CardView>();
|
|
cv?.Bind(view.Model, false);
|
|
_cardGOs.Add(go);
|
|
}
|
|
|
|
gameObject.SetActive(true);
|
|
}
|
|
|
|
// ── Close ───────────────────────────────────────────────
|
|
public void Close()
|
|
{
|
|
foreach (var go in _cardGOs) if (go) Destroy(go);
|
|
_cardGOs.Clear();
|
|
gameObject.SetActive(false);
|
|
}
|
|
}
|
|
}
|