Files
commander-ai-lab/unity-client/Assets/Scripts/UI/Battleground/ZoneViewerModal.cs
T
KoalaTrapLord 3f5d6d12e8 feat: 4-player Commander Battleground UI (issues #138–#151)
* chore: add battleground UI task tracker (2026-03-28)

* feat(#142): add [NonSerialized] battleground runtime state to CardModel

* feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache

* feat(#148): add GameStateManager singleton and GameState/SeatState POCOs

* feat(#138): add BattlegroundController scene orchestrator

* feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter

* feat(#140): add PhaseTrackerWidget and PhaseStepButton

* feat(#141): add TurnOrderBar and TurnOrderPill

* feat(#142): add CardZone and CardView battlefield zone components

* feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display

* feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView

* chore: mark issues 1-8 as complete in task tracker

* feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay

* feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController

* feat(#151): add Play Live button to SimulationController

* feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch

* fix: add PostGameAction to ApiClient + update TODO.md all issues complete

- ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action
  (fixes compile error in HumanActionBar.cs)
- TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅
  all 14 battleground issues now committed

* feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL

- routes/game.py: POST /api/game/start, POST /api/game/action (new)
- lab_api.py: import + register game_router
- GameWebSocketClient.cs: read game_id from PlayerPrefs, build
  ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py

* fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs

- OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config
- On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs,
  loads Battleground scene
- On failure: shows inline error label (red), re-enables Confirm button
- Added StartGameRequest/Response POCOs matching routes/game.py schema
- Added _errorLabel [SerializeField] for user-facing error feedback
2026-03-29 05:35:29 -04:00

54 lines
1.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace CommanderAILab.UI
{
/// <summary>
/// Full-screen overlay showing all cards in a particular zone (graveyard, exile, etc.).
/// Opened by clicking zone count badges on each seat panel.
/// </summary>
public class ZoneViewerModal : MonoBehaviour
{
[Header("References")]
[SerializeField] private TMP_Text titleLabel;
[SerializeField] private Transform cardGrid; // GridLayoutGroup
[SerializeField] private GameObject cardPrefab; // CardView prefab
[SerializeField] private Button closeButton;
private readonly List<GameObject> _cardGOs = new();
private void Start() => closeButton?.onClick.AddListener(Close);
// ── Open ─────────────────────────────────────────────────
public void Open(string zoneName, CardZone zone)
{
if (titleLabel) titleLabel.text = $"{zoneName} ({zone.Count} cards)";
foreach (var go in _cardGOs) if (go) Destroy(go);
_cardGOs.Clear();
foreach (var view in zone.Cards)
{
if (view?.Model == null) continue;
var go = Instantiate(cardPrefab, cardGrid);
go.SetActive(true);
var cv = go.GetComponent<CardView>();
cv?.Bind(view.Model, false);
_cardGOs.Add(go);
}
gameObject.SetActive(true);
}
// ── Close ───────────────────────────────────────────────
public void Close()
{
foreach (var go in _cardGOs) if (go) Destroy(go);
_cardGOs.Clear();
gameObject.SetActive(false);
}
}
}