* chore: add battleground UI task tracker (2026-03-28) * feat(#142): add [NonSerialized] battleground runtime state to CardModel * feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache * feat(#148): add GameStateManager singleton and GameState/SeatState POCOs * feat(#138): add BattlegroundController scene orchestrator * feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter * feat(#140): add PhaseTrackerWidget and PhaseStepButton * feat(#141): add TurnOrderBar and TurnOrderPill * feat(#142): add CardZone and CardView battlefield zone components * feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display * feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView * chore: mark issues 1-8 as complete in task tracker * feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay * feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController * feat(#151): add Play Live button to SimulationController * feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch * fix: add PostGameAction to ApiClient + update TODO.md all issues complete - ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action (fixes compile error in HumanActionBar.cs) - TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅ all 14 battleground issues now committed * feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL - routes/game.py: POST /api/game/start, POST /api/game/action (new) - lab_api.py: import + register game_router - GameWebSocketClient.cs: read game_id from PlayerPrefs, build ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py * fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs - OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config - On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs, loads Battleground scene - On failure: shows inline error label (red), re-enables Confirm button - Added StartGameRequest/Response POCOs matching routes/game.py schema - Added _errorLabel [SerializeField] for user-facing error feedback
58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace CommanderAILab.UI
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{
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/// <summary>
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/// A single seat pill inside TurnOrderBar.
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/// Shows player name, current life, and highlights when it is that seat's turn.
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/// </summary>
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public class TurnOrderPill : MonoBehaviour
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{
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[SerializeField] private TMP_Text playerNameLabel;
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[SerializeField] private TMP_Text lifeLabel;
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[SerializeField] private Image pillBackground;
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[SerializeField] private GameObject youBadge; // "YOU" label, only visible on seat 0
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[Header("Colors")]
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[SerializeField] private Color activeColor = new Color(1f, 0.85f, 0f);
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[SerializeField] private Color inactiveColor = new Color(0.25f, 0.25f, 0.25f);
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[SerializeField] private Color eliminatedColor = new Color(0.4f, 0.4f, 0.4f, 0.5f);
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private bool _isEliminated;
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public void SetPlayerName(string playerName)
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{
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if (playerNameLabel) playerNameLabel.text = playerName;
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}
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public void UpdateLife(int life)
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{
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if (lifeLabel) lifeLabel.text = life.ToString();
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}
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public void ShowYouBadge(bool show)
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{
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if (youBadge) youBadge.SetActive(show);
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}
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public void SetActive(bool active)
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{
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if (_isEliminated) return;
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if (pillBackground) pillBackground.color = active ? activeColor : inactiveColor;
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}
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public void SetEliminated()
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{
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_isEliminated = true;
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if (pillBackground) pillBackground.color = eliminatedColor;
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if (playerNameLabel)
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{
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playerNameLabel.fontStyle = TMPro.FontStyles.Strikethrough;
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playerNameLabel.color = Color.gray;
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}
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}
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}
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}
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