Files
commander-ai-lab/unity-client/Assets/Scripts/UI/Battleground/TurnOrderPill.cs
T
KoalaTrapLord 3f5d6d12e8 feat: 4-player Commander Battleground UI (issues #138–#151)
* chore: add battleground UI task tracker (2026-03-28)

* feat(#142): add [NonSerialized] battleground runtime state to CardModel

* feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache

* feat(#148): add GameStateManager singleton and GameState/SeatState POCOs

* feat(#138): add BattlegroundController scene orchestrator

* feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter

* feat(#140): add PhaseTrackerWidget and PhaseStepButton

* feat(#141): add TurnOrderBar and TurnOrderPill

* feat(#142): add CardZone and CardView battlefield zone components

* feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display

* feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView

* chore: mark issues 1-8 as complete in task tracker

* feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay

* feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController

* feat(#151): add Play Live button to SimulationController

* feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch

* fix: add PostGameAction to ApiClient + update TODO.md all issues complete

- ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action
  (fixes compile error in HumanActionBar.cs)
- TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅
  all 14 battleground issues now committed

* feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL

- routes/game.py: POST /api/game/start, POST /api/game/action (new)
- lab_api.py: import + register game_router
- GameWebSocketClient.cs: read game_id from PlayerPrefs, build
  ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py

* fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs

- OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config
- On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs,
  loads Battleground scene
- On failure: shows inline error label (red), re-enables Confirm button
- Added StartGameRequest/Response POCOs matching routes/game.py schema
- Added _errorLabel [SerializeField] for user-facing error feedback
2026-03-29 05:35:29 -04:00

58 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace CommanderAILab.UI
{
/// <summary>
/// A single seat pill inside TurnOrderBar.
/// Shows player name, current life, and highlights when it is that seat's turn.
/// </summary>
public class TurnOrderPill : MonoBehaviour
{
[SerializeField] private TMP_Text playerNameLabel;
[SerializeField] private TMP_Text lifeLabel;
[SerializeField] private Image pillBackground;
[SerializeField] private GameObject youBadge; // "YOU" label, only visible on seat 0
[Header("Colors")]
[SerializeField] private Color activeColor = new Color(1f, 0.85f, 0f);
[SerializeField] private Color inactiveColor = new Color(0.25f, 0.25f, 0.25f);
[SerializeField] private Color eliminatedColor = new Color(0.4f, 0.4f, 0.4f, 0.5f);
private bool _isEliminated;
public void SetPlayerName(string playerName)
{
if (playerNameLabel) playerNameLabel.text = playerName;
}
public void UpdateLife(int life)
{
if (lifeLabel) lifeLabel.text = life.ToString();
}
public void ShowYouBadge(bool show)
{
if (youBadge) youBadge.SetActive(show);
}
public void SetActive(bool active)
{
if (_isEliminated) return;
if (pillBackground) pillBackground.color = active ? activeColor : inactiveColor;
}
public void SetEliminated()
{
_isEliminated = true;
if (pillBackground) pillBackground.color = eliminatedColor;
if (playerNameLabel)
{
playerNameLabel.fontStyle = TMPro.FontStyles.Strikethrough;
playerNameLabel.color = Color.gray;
}
}
}
}