Files
commander-ai-lab/unity-client/Assets/Scripts/UI/Battleground/TokenRowView.cs
T
KoalaTrapLord 3f5d6d12e8 feat: 4-player Commander Battleground UI (issues #138–#151)
* chore: add battleground UI task tracker (2026-03-28)

* feat(#142): add [NonSerialized] battleground runtime state to CardModel

* feat(#143): add LoadArtCrop and LoadCardRaw (RawImage) to ImageCache

* feat(#148): add GameStateManager singleton and GameState/SeatState POCOs

* feat(#138): add BattlegroundController scene orchestrator

* feat(#139): add LifeTrackerWidget, CommanderDamageRow, PoisonCounter

* feat(#140): add PhaseTrackerWidget and PhaseStepButton

* feat(#141): add TurnOrderBar and TurnOrderPill

* feat(#142): add CardZone and CardView battlefield zone components

* feat(#143): add CommanderZoneWidget with art crop, cast counter, and tax display

* feat(#144): add TokenModel POCO, TokenPanelController, and TokenRowView

* chore: mark issues 1-8 as complete in task tracker

* feat(#146): add StackZoneController, StackItemView, and ManaPoolDisplay

* feat(#147 #150 #151): add LobbySetupModal, ZoneViewerModal, EliminationHandler; add Play Live button to SimulationController

* feat(#151): add Play Live button to SimulationController

* feat(#149): add GameWebSocketClient with reconnect, ping, and main-thread dispatch

* fix: add PostGameAction to ApiClient + update TODO.md all issues complete

- ApiClient.cs: add PostGameAction() wrapper → POST /api/game/action
  (fixes compile error in HumanActionBar.cs)
- TODO.md: mark issues #145, #146, #147, #149, #150, #151 as ✅
  all 14 battleground issues now committed

* feat(game): add routes/game.py + wire lab_api + fix GameWebSocketClient game_id URL

- routes/game.py: POST /api/game/start, POST /api/game/action (new)
- lab_api.py: import + register game_router
- GameWebSocketClient.cs: read game_id from PlayerPrefs, build
  ws://{host}/ws/game/{game_id} — fixes URL mismatch with ws_game.py

* fix(lobby): wire OnConfirm to POST /api/game/start, save game_id to PlayerPrefs

- OnConfirm() now calls ApiClient.PostGameStart() with 4-seat config
- On success: saves BattleSeats + GameId + WsUrl to PlayerPrefs,
  loads Battleground scene
- On failure: shows inline error label (red), re-enables Confirm button
- Added StartGameRequest/Response POCOs matching routes/game.py schema
- Added _errorLabel [SerializeField] for user-facing error feedback
2026-03-29 05:35:29 -04:00

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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using CommanderAILab.Models;
namespace CommanderAILab.UI
{
/// <summary>
/// A single token row in TokenPanelController's list.
/// Supports qty +/-, tap all, counter editing, and removal.
/// </summary>
public class TokenRowView : MonoBehaviour
{
[Header("Labels")]
[SerializeField] private TMP_Text nameLabel;
[SerializeField] private TMP_Text ptLabel;
[SerializeField] private TMP_Text qtyLabel;
[SerializeField] private TMP_Text tappedLabel;
[Header("Buttons")]
[SerializeField] private Button qtyPlusBtn;
[SerializeField] private Button qtyMinusBtn;
[SerializeField] private Button tapAllBtn;
[SerializeField] private Button deleteBtn;
[Header("Counter Editor")]
[SerializeField] private GameObject counterEditorPanel;
[SerializeField] private TMP_Dropdown counterTypeDropdown;
[SerializeField] private Button counterAddBtn;
[SerializeField] private Button counterRemoveBtn;
[SerializeField] private TMP_Text counterSummaryLabel;
[SerializeField] private Button toggleCounterEditorBtn;
private static readonly List<string> CounterTypes =
new() { "+1/+1", "-1/-1", "loyalty", "charge", "quest", "time" };
private TokenModel _token;
private Action<TokenModel> _onDelete;
// ── Binding ───────────────────────────────────────────
public void Bind(TokenModel token, Action<TokenModel> onDelete)
{
_token = token;
_onDelete = onDelete;
// Wire buttons
qtyPlusBtn ?.onClick.AddListener(() => AdjustQty(+1));
qtyMinusBtn?.onClick.AddListener(() => AdjustQty(-1));
tapAllBtn ?.onClick.AddListener(TapAll);
deleteBtn ?.onClick.AddListener(() => _onDelete?.Invoke(_token));
toggleCounterEditorBtn?.onClick.AddListener(ToggleCounterEditor);
counterAddBtn ?.onClick.AddListener(() => AdjustCounter(+1));
counterRemoveBtn?.onClick.AddListener(() => AdjustCounter(-1));
// Populate counter type dropdown
if (counterTypeDropdown != null)
{
counterTypeDropdown.ClearOptions();
counterTypeDropdown.AddOptions(CounterTypes);
}
if (counterEditorPanel) counterEditorPanel.SetActive(false);
RefreshDisplay();
}
// ── Actions ────────────────────────────────────────────
private void AdjustQty(int delta)
{
_token.qty = Mathf.Max(0, _token.qty + delta);
if (_token.qty == 0) { _onDelete?.Invoke(_token); return; }
RefreshDisplay();
}
private void TapAll()
{
_token.isTapped = !_token.isTapped;
RefreshDisplay();
}
private void ToggleCounterEditor()
{
if (counterEditorPanel)
counterEditorPanel.SetActive(!counterEditorPanel.activeSelf);
}
private void AdjustCounter(int delta)
{
if (counterTypeDropdown == null) return;
string counterType = CounterTypes[Mathf.Clamp(counterTypeDropdown.value, 0, CounterTypes.Count - 1)];
_token.counters.TryGetValue(counterType, out int current);
int next = Mathf.Max(0, current + delta);
if (next == 0) _token.counters.Remove(counterType);
else _token.counters[counterType] = next;
RefreshDisplay();
}
// ── Display ────────────────────────────────────────────
private void RefreshDisplay()
{
if (nameLabel) nameLabel.text = _token.name;
if (ptLabel) ptLabel.text = _token.PTString;
if (qtyLabel) qtyLabel.text = $"×{_token.qty}";
if (tappedLabel) tappedLabel.text = _token.isTapped ? "[Tapped]" : "";
// Counter summary
if (counterSummaryLabel)
{
var parts = new System.Text.StringBuilder();
foreach (var kv in _token.counters)
parts.Append($"{kv.Key}:{kv.Value} ");
counterSummaryLabel.text = parts.Length > 0 ? parts.ToString().Trim() : "No counters";
}
}
}
}